For an overview of laser pistol models throughout the Fallout series, see Laser pistol. |
Good Intentions | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This item is generated from leveled lists, based on the player's level. Data shown refers to preset elements guaranteed to spawn. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Good Intentions is a unique weapon in Fallout 4.
Background[]
They say most evil in the world is done by men with good intentions, and this holds true for Clint, a treacherous Minuteman who sold his men out to the Gunners for a position of authority. This rifle is his personal firearm.
Characteristics[]
The laser gun spawns as either a pistol or a rifle, according to leveled lists. The biggest asset is the legendary effect, which has the ability to cause targets to frenzy upon a critical hit. Modded with a mid- to long-range, impressive damage output, and relatively high accuracy, this is a remarkable weapon for dealing with groups of enemies at range.
Modifications[]
Capacitor[]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard | Base | +2.5% | +2.5% | 1x Adhesive 2x Circuitry |
None | ||||
Photon Exciter (Better Criticals I) | +100% critical charge
+100% critical damage multiplier |
0 | 0 | +10% | +10% | +5% | 1x Adhesive 2x Circuitry |
None | |
Beta Wave Tuner
(Armor Piercing I) |
Sets target on fire for 3 sec (3x magnitude) | +10% | +10% | +10% | 2x Adhesive 2x Circuitry |
None | |||
Boosted Capacitor
(More Damage I) |
+25% | +10%
-10% capacity |
+15% | 2x Adhesive 5x Circuitry |
None | ||||
Photon Agitator
(Better Critcials II) |
+200% critical damage multiplier | +20% capacity | +15% | +20% | +20% | 3x Adhesive 5x Circuitry |
Science! 1 | ||
Gamma Wave Emitter
(Armor Piercing II) |
Sets target on fire for 3 sec (5x magnitude) | +20% capacity | +20% | +20% | +25% | 4x Adhesive 5x Circuitry |
Science! 1 | ||
Maximized Capacitor
(More Damage II) |
+50% damage | +20% | +30% | 5x Adhesive 6x Circuitry |
Science! 2 | ||||
Boosted Photon Agitator
(More Damage + Better Criticals II) |
+25% damage
+200% critical damage multiplier |
+30% capacity | +15% | +30% | +35% | 6x Adhesive 6x Circuitry |
Science! 2 | ||
Boosted Gamma Wave Emitter
(More Damage + Armor Piercing II) |
+25% damage
Sets target on fire for 3 sec (5x magnitude) |
+20% | +30% | +30% | 7x Adhesive 6x Circuitry |
Science! 2 | |||
Overcharged Capacitor
(More Damage III) |
+75% damage | +10% capacity | +30% | +45% | 8x Adhesive 8x Circuitry |
Science! 3 |
Barrel[]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +5% | 1x Adhesive 1x Circuitry 2x Fiber Optics 2x Glass 2x Plastic 2x Screw |
None | ||
Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +10% | 1x Adhesive 2x Circuitry 3x Fiber Optics 2x Glass 5x Plastic 3x Screw |
None | |
Automatic Barrel | -25% | Full auto
+25% AP cost +3% iron sights transition -10% capacity |
16 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+60% | +15% | 2x Adhesive 2x Circuitry 3x Crystal 5x Fiber Optics 4x Gear 1x Oil 7x Plastic 4x Screw 2x Silver |
Science! 1 | |
Sniper Barrel | +75% damage at full charge (3 sec)
-50% snap fire |
Charging
+35% AP cost +5% iron sights transition -70% capacity |
18 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+60% | +20% | 2x Adhesive 3x Circuitry 4x Crystal 8x Fiberglass 10x Plastic 5x Screw 2x Silver |
Science! 1 | |
Improved Short Barrel | +21% | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +25% | 2x Adhesive 2x Circuitry 1x Crystal 2x Fiberglass 3x Fiber Optics 3x Glass 2x Screw 3x Silver |
Science! 1 | |
Improved Long Barrel | +34% | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +30% | 4x Adhesive 3x Circuitry 1x Crystal 5x Fiberglass 6x Fiber Optics 4x Glass 4x Screw 4x Silver |
Science! 2 | |
Improved Sniper Barrel | +125% damage at full charge (3 sec)
-50% snap fire |
Charging
+35% AP cost +5% iron sights transition -70% capacity |
18 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+50% | +40% | 5x Adhesive 5x Circuitry 6x Crystal 10x Fiberglass 16x Fiber Optics 4x Gold 6x Screw 2x Spring |
Science! 2 | |
Improved Automatic Barrel | -15% | Full auto
+25% rate of fire +25% AP cost +3% iron sights transition -10% capacity |
16 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+60% | +35% | 4x Adhesive 4x Circuitry 5x Crystal 7x Fiberglass 10x Fiber Optics 6x Gears 3x Gold 1x Oil 5x Screw |
Science! 2 |
Grip[]
- Adding a stock will turn the pistol into a Laser rifle.
Slot | Damage | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Grip | -50% bash damage | -10% AP cost | +2.5% | +2.5% | 1x Adhesive 2x Plastic 2x Screw |
None | ||
Comfort Grip | -50% bash damage | -10% AP cost | +5% accuracy
-5% recoil |
+5% | +10% | 2x Adhesive 4x Plastic 3x Screw |
None | |
Short Stock | +20% AP cost
+5% iron sights transition |
+7% stability
+40% sighted accuracy -15% recoil |
+20% | +20% | 2x Adhesive 7x Plastic 5x Screw |
None | ||
Sharpshooter's Grip | -50% bash damage | -15% AP cost | +15% accuracy
-15% recoil |
+10% | +25% | 3x Adhesive 4x Fiberglass 4x Steel |
Science! 1 | |
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | 4x Adhesive 10x Plastic 6x Screw |
Science! 1 | ||
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 5x Adhesive 10x Fiberglass 1x Rubber 6x Screw 3x Spring |
Science! 2 | ||
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 6x Adhesive 11x Fiberglass 1x Rubber 8x Screw 6x Spring |
Science! 2 |
Sights[]
Slot | Effect | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Sights | Base | +2.5% | +2.5% | 1x Adhesive 2x Plastic |
None | ||
Improved Sights | +5% iron sight transition | +5% sighted accuracy | +2.5% | +5% | 1x Adhesive 2x Plastic |
None | |
Short Scope | x4 scope +10% iron sight transition +30% AP cost |
-20% stability +20% sighted accuracy |
+20% | +20% | 2x Adhesive 2x Glass 4x Plastic 2x Screw |
None | |
Reflex Sight | x2 zoom -15% AP cost -10% iron sights transition |
+15% sighted accuracy | 0+10% | +25% | 2x Adhesive 2x Fiberglass 2x Fiber Optics 2x Glass 1x Nuclear Material 2x Screw 1x Silver |
Science! 1 | |
Medium Scope | x6 scope +40% AP cost +15% iron sights transition |
-20% stability +20% sighted accuracy |
+25% | +40% | 3x Adhesive 3x Glass 5x Plastic 2x Screw |
Science! 1 | |
Long Scope | x10 scope +50% AP cost +2% sighted transition |
-20% stability +20% sighted accuracy |
+30% | +50% | 4x Adhesive 5x Glass 6x Plastic 2x Screw |
Science! 2 | |
Short Night Vision | x4 scope (night vision) +10% iron sight transition +30% AP cost |
-20% stability +20% sighted accuracy |
+20% | +20% | 4x Adhesive 2x Circuitry 4x Fiberglass 3x Fiber Optics 3x Glass 2x Nuclear Material 2x Screw 2x Silver |
Science! 2 | |
Medium Night Vision | x6 scope (night vision) +40% AP cost +15% iron sights transition |
-20% stability +20% sighted accuracy |
+25% | +75% | 4x Adhesive 3x Circuitry 5x Fiberglass 5x Fiber Optics 5x Glass 3x Nuclear Material 2x Screw 2x Silver |
Science! 2 | |
Long Night Vision | x10 scope (night vision) +50% AP cost +2% sighted transition |
-20% stability +20% sighted accuracy |
+30% | +85% | 5x Adhesive 5x Circuitry 6x Fiberglass 6x Fiber Optics 6x Glass 2x Gold 4x Nuclear Material 2x Screw |
Science! 2 | |
Short Recon Scope | x4 scope (monochrome, tracks targets) +10% iron sight transition +30% AP cost |
-20% stability +20% sighted accuracy |
+20% | +100% | 6x Adhesive 6x Circuitry 8x Crystal 6x Fiberglass 8x Fiber Optics 3x Gold 5x Nuclear Material 3x Screw |
Science! 3 | |
Long Recon Scope | x10 scope (monochrome, tracks targets) +50% AP cost +2% sighted transition |
-20% stability +20% sighted accuracy |
+35% | +100% | 6x Adhesive 6x Circuitry 8x Crystal 6x Fiberglass 8x Fiber Optics 3x Gold 5x Nuclear Material 3x Screw |
Science! 3 |
Muzzle[]
Slot | Effect | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
No Muzzle | None | ||||||||
Beam Splitter (scattergun) | +10% damage Splits beam into four projectiles |
-10% | -2 x Base Damage nullified beyond maximum range |
Override: High recoil, low accuracy | +15% | +10% | 3x Adhesive 2x Glass 4x Plastic 3x Screw 2x Silver |
Science! 1 | |
Beam Focuser (extended range) | +2 x Base | +20% accuracy -15% recoil |
+20% | +15% | 3x Adhesive 2x Glass 4x Plastic 2x Screw 2x Silver |
Science! 1 | |||
Gyro Compensating Lens (compensator) | -1 x Base | -25% recoil | +30% | +20% | 2x Adhesive 2x Circuitry 3x Glass 5x Plastic 2x Screw 3x Silver 2x Spring |
Science! 1 | |||
Amplified Beam Splitter (scattergun II) | +10% damage Splits beam into four projectiles |
-10% | -2 x Base Damage nullified beyond maximum range |
Override: High recoil, low accuracy (+25% accuracy vs. regular splitter) | +15% | +40% | 4x Adhesive 6x Fiberglass 4x Glass 3x Gold 4x Screw |
Science! 2 | |
Fine-Tuned Beam Focuser (extended range II) | +3 x Base | +30% accuracy -15% recoil |
+20% | +30% | 4x Adhesive 7x Fiberglass 4x Glass 3x Gold 4x Screw |
Science! 2 | |||
Quantum Gyro Compensating Lens (compensator II) | -1 x Base | -35% recoil | +30% | +35% | 5x Adhesive 2x Circuitry 8x Fiberglass 4x Glass 3x Gold 5x Screw 3x Spring |
Science! 3 |
Variants[]
- Pistols
- Rifles
- Level-dependent
Locations[]
- Carried by Clint inside the camp on the freeway in the Quincy ruins.
References