George | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
“
Mr. Hightower doesn't see just anyone.
”George is the man in charge of security for the Hightower estate in Fallout.
Contents
Background
George's mission is as simple as it is important. To ensure the security of the estate, he clears everyone for entrance, ensuring that only people who are supposed to meet Mr Hightower do so.
Interactions with the player character
Interactions overview
This character is involved in quests. |
Quests
- Dispose of merchant.: As a potential witness, George must die.
- Steal necklace from the Merchants.: The player has to circumvent George to get inside the estate.
Inventory
![]() |
![]() |
Leather jacket |
---|---|---|
![]() |
10mm SMG | |
![]() |
48×10mm JHP | |
![]() |
empty |
Appearances
George appears only in Fallout.