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Gauss Rifle
Fo4 Gauss Rifle
FO4GaussRifle
TypeRifle
Damage
DamageLevel 35: 125
45: 140
Damage TypeBallistic
Attacks
Ammo Type2mm electromagnetic cartridge
Ammo Cap.7
Attack Rate6.66 rps
Range
Standard: 54.84 m (179.91 ft)
Shielded: 62.15 m (203.89 ft)
Accuracy69
Weapon Modification
SlotsBarrel
Stock
Capacitor
Sights
Muzzle
Other
NoiseLoud
Weight8
Value200
Technical
Editor IDGaussRifle
 
Gametitle-F76
Gametitle-F76

The Gauss Rifle uses magnetic induction to propel a projectile at incredible, and devastating speed. Each shot can be "charged" for maximum damage by keeping the trigger held in for a moment before releasing.

Fallout 76 loading screen hints

The Gauss rifle is a weapon in Fallout 76.

Background[]

The following section is transcluded from Gauss rifle. To modify, please edit the source page.

The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. Though these weapons were historically suffering from a number of difficulties, focused on discharging the coils in sequence or providing enough power for the coils, these design issues were overcome by German scientists in the 21st century and entered limited service. This class of weapons is named in honor of the German mathematician Carl Friedrich Gauss, responsible for formulating the math underlying the magnetic acceleration principle of coilguns.

An interesting variation on the same basic principle of magnetic acceleration, this Gauss rifle utilities a pan magazine, which stores cartridges perpendicular to the axis of rotation.

Characteristics[]

One of the most powerful and rare weapons in the game, the Gauss rifle is unique in that damage depends on the amount of charge provided by the internal generator. Holding down the fire button charges the weapon up, and it takes about 1.5 seconds for the charge to reach maximum capacity (and damage). The weapon fires when the button is released. This makes it an excellent weapon for surprise sniping tactics, as the charge time does not matter if enemies cannot make out the direction of the assault. Still, tapping the firing button allows for a higher firing rate at the expense of damage for those that wish to charge their enemies and blast them to pieces.

Crafting

ComponentsRequirementsProducts
1 Gauss Rifle


The above template is generated from Template:F76 co Weapon Ranged GaussRifle. For corrections, edit the target template.

Modifications[]

Barrel[]

Modifications list ?
Mod Effects Crafting
Standard Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Shielded Barrel
(E)

Standard.


  • Range: +100%
  • Value: +40%
  • Weight: +30%

Components
True Shielded Barrel
(E)

Superior hip-fire accuracy.


  • Range: +100%
  • Value: +40%
  • Weight: +30%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Shielded Barrel
(E)

Superior Recoil.


  • Range: +100%
  • Value: +40%
  • Weight: +30%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Shielded Barrel
(E)

Improved recoil and hip-fire accuracy.


  • Range: +100%
  • Value: +40%
  • Weight: +30%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components

Stock[]

Modifications list ?
Mod Effects Crafting
Standard Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Stock
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Bruising Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components

Capacitor[]

Modifications list ?
Mod Effects Crafting
Large Capacitors
(E)

Superior ammo capacity.


  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
Stinging Capacitors
(E)

Improved armor penetration, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 20% of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Swift Capacitors
(E)

Improved reload speed, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +5% → 30% (scales to lvl. 50)
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
Prime Capacitors
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Loads Ultracite 2mm Electromagnetic Cartridges
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
Perforating Capacitors
(E)

Superior armor penetration.


  • Penetrating: Ignores 40% of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
Standard Capacitors
(E)

Standard.


Components
Quick Capacitors
(E)

Superior reload speed.


  • Reload speed: +10% → 60% (scales to lvl. 50)
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
Piercing Capacitors
(E)

Improved reload speed, armor penetration.


  • Reload speed: +5% → 30% (scales to lvl. 50)
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 20% of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components

Muzzle[]

Modifications list ?
Mod Effects Crafting
Compensator
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -15% per shot
  • Range multiplier: -1
  • Value: +40%
  • Weight: +20%

Components
Suppressor
(E)

Suppresses sound from firing. Improved per-shot recoil. Improved recoil control. Reduced range.


  • Sets sound level to Quiet
  • Reduces noise level
  • Range multiplier: -2.5
  • Recoil: -12.5%
  • Value: +80%
  • Weight: +25%

Components

Sights[]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Long Recon Scope
(E)

Tracks targets. Superior magnification.


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

Components
Medium Scope
(E)

Better magnification.


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Medium Night Vision Scope
(E)

Night vision. Better magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Gauss Reflex Sight
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Short Recon Scope
(E)

Tracks targets. Improved magnification.


  • Adds recon scope (2x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +20%
  • Sighted transition: +0.2 sec
  • Value: +60%
  • Weight: +25%

Components


Locations[]

  • Found from any locations of the World, f.e. One player found one at Abandoned Mine Shaft 4, the shed in front of the building on a shelf in Ash Heap. Can be bought from Enclave vendors and sometimes other vendors around Appalachia.
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