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For an overview of Gatling laser models throughout the Fallout series, see Gatling laser.
Gatling laser
GatlingLaserDummyImage
GatlingLaserAll
Gatling laser icon
Regular and fully modified
Requirements
SkillEnergy Weapons 100
Strength Req.8
Attack statistics
Dmg/Attack
10 (13.4)
DPS
300 (562.8)
DPS (reload)
218.2 (403.8)
Crit Dmg
10
Crit % Mult
x0.02
Attacks/Sec
30 (42)AP30
Projectiles1Spread0.6
Ammo & reloading
Ammo TypeElectron charge pack
Ammo/Shot
1
Shots/Reload
240
Ammo Cap.240
Reload Time
3 (2.3)
Other
Weight18Value6800
Item HP1500
Repair
Gatling lasers
Energy Weapons
Editor ID?
Base ID0000432e
Perk Effects
Perks (dam.)
Lord Death
(+0.4)
Perks (Att.)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
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Gametitle-FNV

The UB-FRIED 3000 Gatling laser is an weapon in Fallout: New Vegas.

Background[]

The following section is transcluded from Gatling laser. To modify, please edit the source page.

In contrast with the L30 Gatling laser, the UB-FRIED 3000 is not only fully automatic and with a much larger ammunition capacity, but was also mass produced. While the 3000 units entered service shortly before the war, they quickly became an important part of the arsenal of both of pre-War and post-War factions.

Characteristics[]

This weapon is a top-tier energy weapon requiring a high Strength of 8 and an Energy Weapons skill of 100 to use effectively. The Gatling laser uses electron charge packs as ammunition. It deals extremely high damage per second, particularly when used with a high Energy Weapons skill, focus optics mod and max-charged ammunition.

The Gatling laser achieves a high DPS by firing multiple low powered lasers at an incredibly fast rate, at about 1800 RPM. It consumes ammunition at an equally incredible rate, depleting a full battery of 240 electron charge packs in just 8 seconds. Like any Energy Weapon, Gatling laser automatically ignores 2 DT while using regular electron charge packs; this value raises to 5 with over charge electron charge pack, over charge and even to 10 with electron charge pack, max charge.

The Gatling laser is incredibly effective against unarmored foes such as cazadores, night stalkers and ghouls. When used with max charge ammunition, even deathclaws can easily be killed with this weapon. Its damage can be raised to 23 with focus optics and Laser Commander while using max charge ammunition. It can be raised further to 28 with ED-Educated upgrades from the Divide. Considering -10 DT effect from max charge ammunition, the Gatling laser is highly effective against medium armored enemies as well.

Compared to the Gatling laser of Fallout 3, it has significantly higher DPS and ammunition consumption rates. With the carbon fiber frame mod the weapon becomes remarkably light weight at 9 pounds (identical to a tri-beam laser rifle).

The Gatling laser model includes a large metal pack that appears on the back of anyone using it. It can fire 7624 beams, or a little short of 32 electron charge packs, from full condition before breaking.

Modifications[]

Variants[]

  • Sprtel-Wood 9700, a more powerful unique variant of the Gatling laser with a distinctive bright green laser.

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req.
Gatling laser Energy minigun 10 300 30 x0.02 10 0.6 30 ECP 240 18 1500 6800 Energy Weapons:100 Strength:8
Sprtel-Wood 9700 Energy minigun 16 320 20 x0.04 16 0.5 30 ECP 90 15 1000 20000 Energy Weapons:100 Strength:6

Locations[]

Notes[]

Bugs[]

  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 Sometimes, the backpack or the weapon won't disappear when changing to a different weapon (this happens when the Gatling laser backpack is on and you switch to a different set of armor). Switching back and forth between the Gatling laser and some other weapons while having them holstered seems to fix this whenever it occurs.
  • PCIcon pc Xbox 360Icon xbox360 When wearing Remnants power armor, or its unique variants, you can see through parts of the battery pack, showing the orange fan through gaps in the warning signs, etc. This is a limitation of the game engine that allows to alpha layers to cancel each other.

Gallery[]

Sounds[]

Gatling laser icon ReloadVB
JamVB
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