The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Gamma Gun
TypeGamma gun
Damage
DamageLevel 15: 38
25: 45
35: 52
45: 60
Damage TypeRadiation
Attacks
Ammo TypeGamma round
Ammo Cap.8
Attack Rate6.66 rps
Range
Small dish: 32.9 m (107.94 ft)
Large dish: 58.49 m (191.9 ft)
-50% damage out of range
AP cost30
Weapon Modification
SlotsDish, Grip, Muzzle
Other
NoiseNormal
Weight3
Value90
Technical
Editor IDGammaGun
 

The gamma gun is a weapon in Fallout 76.

Background[]

Surrounded by deadly radioactive fallout out in the wasteland, it comes as no surprise that survivors harness nuclear radiation as a lethal weapon. This has resulted in the gamma gun, a hand held pistol that sends a pulse of high frequency gamma radiation to irradiate targets.

Characteristics[]

The gamma gun is really only useful against humans without particularly protective armor, given that super mutants, ghouls, and a majority of mutated creatures are immune to radiation. Still, it can be made much more lethal to these specific enemies with its variety of modifications.

Crafting

ComponentsRequirementsProducts
1 Gamma Gun


The above template is generated from Template:F76 co Weapon Ranged GammaGun. For corrections, edit the target template.

Modifications[]

Dish[]

Modifications list ?
Mod Effects Crafting
Deep Dish
(E)

Better range and damage.


  • Radiation damage: +125
  • AttackActionPointCost: +10%
  • SightedTransitionSeconds: +3%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%

Components
Standard Dish
(E)

Standard.


  • Radiation damage: +50
  • AttackActionPointCost: -10%
  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%

Components

Grip[]

Modifications list ?
Mod Effects Crafting
Sharpshooter's Grip
(E)

Better recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Standard Grip
(E)

Standard.


Components

Muzzle[]

Modifications list ?
Mod Effects Crafting
Signal Repeater
(E)

Improved rate of fire.


  • Fully automatic fire
  • Value: +40%
  • Weight: +10%
  • Durability: Medium

Components
Electric Signal Carrier Antennae
(E)

Hold fire to charge additional electrical damage.


  • Value: +20%
  • Weight: +10%
  • Energy damage: +40
  • AttackActionPointCost: +30%
  • Requires charging
  • Durability: Medium

Components


Locations[]

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