The following statistics govern the behavior of creatures and characters in Fallout 3, Fallout: New Vegas, and Fallout 4.
Aggression[]
Governs when the character or creature will initiate combat.
Type | Description | |
---|---|---|
0 | Unaggressive | Will not initiate combat. |
1 | Aggressive | Will attack Enemies on sight. |
2 | Very Aggressive | Will attack Enemies and Neutrals on sight. |
3 | Frenzied | Will attack anyone else. |
Assistance[]
Governs whether the character or creature will assist Allies and Friends in combat.
Type | Description | |
---|---|---|
0 | Helps Nobody | Will not help anyone. |
1 | Helps Allies | Will only help Allies. |
2 | Helps Friends | Will help Friends and Allies. |
Confidence[]
Governs how likely the character or creature will avoid or flee from threats.
Type | Description | |
---|---|---|
0 | Cowardly | Will always avoid/flee. Cowardly actors NEVER engage in combat under any circumstances. |
1 | Cautious | Will avoid/flee from threats unless the player is stronger than them. |
2 | Average | Will avoid/flee from threats that are stronger than the player. |
3 | Brave | Will avoid/flee from threats only if severely outmatched. |
4 | Foolhardy | Will never flee or avoid anyone. |