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The Vault - Fallout Wiki
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|modifies1 =Skill at cards, dice and other games.
 
|modifies1 =Skill at cards, dice and other games.
 
|governed by1 =[[Luck]]
 
|governed by1 =[[Luck]]
|initial value1 =20% + (3% x [[Luck]])<br />5% x Luck. (''Fallout 2'')<br />0%+3xLK+2xIN ''[[Fallout Tactics]]''
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|initial value1 =20% + 3% * [[Luck]] (''Fallout'')<br />5% * Luck (''Fallout 2'')<br />0%+ 3 * Luck + 2 * Intelligence (''[[Fallout Tactics]]'')
 
|related perks1 =[[Gambler]]
 
|related perks1 =[[Gambler]]
 
|related traits1 =[[Gifted]]
 
|related traits1 =[[Gifted]]
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'''Gambling''' is a ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics]]'' skill.
 
'''Gambling''' is a ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics]]'' skill.
   
  +
==Starting level==
Initial Level: Starting gambling skill is equal to 20% + (3% x [[Luck]]) Average characters will have a 35% skill. (Uncertain as to which game this refers).
 
  +
In ''Fallout'', starting gambling skill is equal to 20% + (3% x [[Luck]])
   
In ''Fallout 2'' The initial level is equal to 5% x Luck. Average characters will have 25% skill.
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Average characters will have a 35% skill.
   
  +
In ''Fallout 2'' the initial level is equal to 5% x Luck.
This skill increases the odds of winning at roulette, slots or the "Mole-Rat Mambo" (''Fallout 2''), [[Redding]]. Interestingly, it does NOT increase the odds of winning at craps, ''Fallout 2''. [[Den]]. One can easily save right before betting, and bet all of their caps on a craps roll, win > save, lose > reload, without needing any investment in Gambling.
 
   
  +
Average characters will have 25% skill.
In ''Fallout Tactics'', at least without the patch, just your main character will be able to gamble. The process is also bugged: you can offer nothing for all, then hit the gambling button rapidly. In 10 seconds you can win, even with 30%. You can exploit this at the bunkers, as you can gamble with the quartermaster, and sell his items back.
 
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  +
In ''Fallout: Tactics'' the initial level is equal to 0%+ 3 * Luck + 2 * Intelligence.
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==Uses==
 
This skill increases the odds of winning at roulette, slots or the "Mole-Rat Mambo" (''Fallout 2'', [[Redding]]). Interestingly, it does NOT increase the odds of winning at craps (''Fallout 2'', [[Den]]).
  +
 
In ''Fallout Tactics'', at least without the patch, only the main character will be able to gamble. The process is also bugged: the player can offer nothing for all, then hit the gambling button rapidly to win. Works with quartermasters
   
 
In ''Fallout'', gambling can be used as an exploit with some small heavy objects and some spare time. Go to the [[Hub]] and go south till you hit the bar, the [[Maltese Falcon]]. Talk to the black guy by the roulette table; when the dialog comes up hold down the 1 and 3 on your keyboard in order to cycle through the gambling dialog. Using weights on the keys will automate this task. Money will accumulate as the character repeatedly gambles, and over time will net your character a large amount of money. This requires a minimum of 60% gambling to turn a profit. The higher the skill, the more caps per hour one can expect to get. With this, one does not need to invest any points in [[Barter]], as one has an unlimited source of income.
 
In ''Fallout'', gambling can be used as an exploit with some small heavy objects and some spare time. Go to the [[Hub]] and go south till you hit the bar, the [[Maltese Falcon]]. Talk to the black guy by the roulette table; when the dialog comes up hold down the 1 and 3 on your keyboard in order to cycle through the gambling dialog. Using weights on the keys will automate this task. Money will accumulate as the character repeatedly gambles, and over time will net your character a large amount of money. This requires a minimum of 60% gambling to turn a profit. The higher the skill, the more caps per hour one can expect to get. With this, one does not need to invest any points in [[Barter]], as one has an unlimited source of income.
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In ''Fallout 2'', one can perform a similar exploit as above at any slot machine. Simply use a weight of some kind to hold down either the 1,2,3,4, or 5 key. The keys correspond to different betting amounts (1,2,5,10,25). The higher the number, the higher one needs in gambling in order to win more than 50% of the time. Even a 50% gambling skill can earn money with the lowest value, though it takes a while to earn any decent amount. By 80%, one can bet $10 and win consistently, easily earning in an hour or so all the money one is likely to need for an entire game.
 
In ''Fallout 2'', one can perform a similar exploit as above at any slot machine. Simply use a weight of some kind to hold down either the 1,2,3,4, or 5 key. The keys correspond to different betting amounts (1,2,5,10,25). The higher the number, the higher one needs in gambling in order to win more than 50% of the time. Even a 50% gambling skill can earn money with the lowest value, though it takes a while to earn any decent amount. By 80%, one can bet $10 and win consistently, easily earning in an hour or so all the money one is likely to need for an entire game.
   
  +
==Ways to increase==
 
This skill can be increased with the [[Gambler]] perk, which adds 20% to the gambling skill.
 
This skill can be increased with the [[Gambler]] perk, which adds 20% to the gambling skill.
   

Revision as of 19:36, 18 October 2012

Icon disambig
For an overview of gambling games in Fallout universe, see Gambling games.
Gambling
Gambler
Fallout, Fallout 2, Fallout Tactics
ModifiesSkill at cards, dice and other games.
Governed ByLuck
Initial Value20% + 3% * Luck (Fallout)
5% * Luck (Fallout 2)
0%+ 3 * Luck + 2 * Intelligence (Fallout Tactics)
Related PerksGambler
Related TraitsGifted
 
Gametitle-FO1Gametitle-FO2Gametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FOT

The knowledge and practical skills related to wagering. The skill at cards, dice and other games.

— In-game description

Gambling is a Fallout, Fallout 2 and Fallout Tactics skill.

Starting level

In Fallout, starting gambling skill is equal to 20% + (3% x Luck)

Average characters will have a 35% skill.

In Fallout 2 the initial level is equal to 5% x Luck.

Average characters will have 25% skill.

In Fallout: Tactics the initial level is equal to 0%+ 3 * Luck + 2 * Intelligence.

Uses

This skill increases the odds of winning at roulette, slots or the "Mole-Rat Mambo" (Fallout 2, Redding). Interestingly, it does NOT increase the odds of winning at craps (Fallout 2, Den).

In Fallout Tactics, at least without the patch, only the main character will be able to gamble. The process is also bugged: the player can offer nothing for all, then hit the gambling button rapidly to win. Works with quartermasters

In Fallout, gambling can be used as an exploit with some small heavy objects and some spare time. Go to the Hub and go south till you hit the bar, the Maltese Falcon. Talk to the black guy by the roulette table; when the dialog comes up hold down the 1 and 3 on your keyboard in order to cycle through the gambling dialog. Using weights on the keys will automate this task. Money will accumulate as the character repeatedly gambles, and over time will net your character a large amount of money. This requires a minimum of 60% gambling to turn a profit. The higher the skill, the more caps per hour one can expect to get. With this, one does not need to invest any points in Barter, as one has an unlimited source of income.

In Fallout 2, one can perform a similar exploit as above at any slot machine. Simply use a weight of some kind to hold down either the 1,2,3,4, or 5 key. The keys correspond to different betting amounts (1,2,5,10,25). The higher the number, the higher one needs in gambling in order to win more than 50% of the time. Even a 50% gambling skill can earn money with the lowest value, though it takes a while to earn any decent amount. By 80%, one can bet $10 and win consistently, easily earning in an hour or so all the money one is likely to need for an entire game.

Ways to increase

This skill can be increased with the Gambler perk, which adds 20% to the gambling skill.