The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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For other characters in the Fallout universe named Frank, see Frank.
Frank Horrigan
FO02 NPC Frank Horrigan.png
Biography and appearance
RaceF.E.V. mutant, Cyborg
RoleSecret service agent
RankPresident's bodyguard
LocationControl Station Enclave
Dialogue FileQCFRANK.MSG
QuestsStop the Enclave
SPECIALPres. Bodyguard
Strength: 10
Perception: 10
Endurance: 10
Charisma: 10
Intelligence: 10
Agility: 10
Luck: 10[1]

Frank Horrigan
Strength: 5
Perception: 10
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Derived StatsPres. Bodyguard
Hit points: 999
Armor class: 45
Action points: 20
Carry weight: 275
Unarmed damage: 0
Melee damage: 1
Sequence: 30
Healing rate: 3
Experience points: 10000
Normal DT/DR: 20/70%
Laser DT/DR: 20/80%
Fire DT/DR: 20/70%
Plasma DT/DR: 20/70%
Electrical DT/DR: 15/20%
EMP DT/DR: 0/500%
Explode DT/DR: 20/70%

Frank Horrigan
Hit points: 1
Armor class: 5
Action points: 7
Carry weight: 150
Unarmed damage: 0
Melee damage: 1
Sequence: 20
Healing rate: 1
Experience points: 0
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/0%
Explode DT/DR: 0/0%
Tag SkillsPres. Bodyguard
Small Guns: 185%
Big Guns: 185%
Energy Weapons: 185%
Unarmed: 185%
Melee Weapons: 185%
Throwing: 185%

Frank Horrigan
Proto id00000288
00000483 (death scene)
ActorMichael Dorn
DesignerMatt Norton
You've gotten a lot farther than you should have, but then you haven't met Frank Horrigan either. Your ride's over, mutie. Time to die.
— Frank Horrigan

Special Agent Frank Horrigan (2211—2242) is one of the trump cards of the Enclave, its single most dangerous infantryman, and one of the deadliest creatures to ever walk the wastelands. He appears in Fallout 2 as the game's ultimate combat challenge.


Born in 2211,[2] Horrigan was one of the Enclave's finest soldiers. His low intelligence made him extremely loyal to the Presidency, the Enclave, and its armed forces. This loyalty allowed him to be promoted in spite of his lacking intellect, all the way to the presidential Secret Service at a very young age (his 20s). However, his career did not last long, as, to be frank, Horrigan was a monster. His various psychological problems eventually led to him being transferred to wasteland operations in 2236, after a psychotic blunder of undisclosed nature.[3]

His unit was one of several assault squads tasked with capturing wastelanders to use as slave labor in the excavation of the Mariposa Military Base.[3] Eventually, excavations began in September. The slaves and construction crews dug into the collapsed base, removing tons of rock. Unprotected wastelanders were exposed to low levels of FEV in the ruins, released after the base self destructed. Mutations began to occur. At the same time, Frank Horrigan was accidentally exposed to the virus. Sensing the opportunity, the Enclave sent him to the oil rig for study.[4]

For two years, Horrigan was subjected to Enclave experiments. Kept under heavy sedation, he was heavily operated on and studied, with the occasional bloody incident happening when he briefly regained consciousness. The mutation process gradually transformed him into a super mutant, complete with impressive strength and the slow, stupid single-mindedness. Enclave surgeries, testing, genetic engineering, physiology tweaking, and injections of modified FEV[5] lead to further mutation, resulting in Horrigan becoming a unique genetically engineered mutant derived from classic Mariposa super mutant stock.[6][7][8]

By January 2239, tests began to run dry on Horrigan. After it was suggested that he be used as a field operative again, deployed against local populations in the wasteland,[9] the Enclave implements various conditioning programs under a Presidential Directive to reinforce Horrigan's pre-existing loyalty. His low intelligence, further damaged by the FEV virus, allows these programs to take root easily.[10]

Special Agent Horrigan

On March 27, 2239, Horrigan was sealed within power armor custom-manufactured to fit his massive physique. After a number of horrifically successful field tests, he became the Enclave's solution to a number of sticky problems.[11] Nearly three years of continuous experimentation created a new model of super mutant, towering above normal humans, with an extreme level of endurance, strength, and even speed. His power armor is quite literally his life: It is grafted onto his body and continuously injects him with drugs and other stabilizing agents.[5] Other cybernetic elements include bionic eyes, arm control mechanisms, and leg rotators among many.[12]

Despite his appearance, Horrigan didn't consider himself a mutant, and neither did the Enclave scientists; for them, he was an experiment. To the common soldiers, Horrigan was an enigma, some kind of genetically engineered cybernetic freak. Most were unwilling to accompany him on field operations.[10]

Horrigan was extensively deployed to the wasteland, tasked with resolving any situations that may affect the Enclave. These included hunting down an elderly man whose knowledge could prove dangerous,[13] exterminating the rebellious deathclaws at Vault 13,[14] and killing Matthew at the San Francisco Brotherhood bunker following his acquisition of Vertibird plans.[15]

However, he met his match in 2242, at the hands of someone he'd consider inferior, no less. When the Chosen One invaded Control Station Enclave and destroyed its computer, triggering a meltdown, Horrigan personally secured the exit to the PMV Valdez, to prevent him from leaving the oil rig. In the ensuring fight, Horrigan was mortally wounded. Damage to his systems was too extensive and he was quite literally blown apart into two halves at the waist.[16]

However, this mortal wound didn't kill him instantly. Horrigan still managed to get up on his hands and taunt the Chosen One for the last time. After reciting his oath, he collapsed as the internal pressure blew his head clean off.[16]

Interactions with the player character

Interactions overview

Perk empathy synthesizer.png
This character is involved in quests.


  • Stop the Enclave: Horrigan is the last obstacle on the way to freedom after blowing up the control computer on board Control Station Enclave. The player can recruit Granite and the EC Company as well as turn the turrets against Horrigan to have a fighting chance.

Horrigan is a challenge. He possesses 999 hit points, a very high number of action points, and a top of the line suit of armor, giving him a very high resistance to most damage. And if that wasn't enough, a single attack cannot do more than 192 points of damage to Horrigan.

He totes the End Boss plasma gun and the End Boss knife, both very formidable weapons. He will normally use the gun first and then switch to the knife. He will switch earlier if his limbs are crippled or he is otherwise unable to fire.


Icon armored vault suit.png
Custom-made powered armor shell
Assault carbine icon.png
End Boss plasma gun
End Boss knife
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death
No additional items

Behind the scenes

  • Horrigan's weapons (End Boss Plasma Gun and End Boss Knife) can be added to the player's inventory with a savegame editor.
  • The mutagenic serum cannot be used to kill Horrigan. Don't try the mutated toe either.
  • Horrigan is the only forced endgame combat encounter in either of the first two games.

Notable quotes

Behind the scenes


Death animations

Stage 1 Stage 2
Frank Death Stage 1.gif
Frank Death Stage 2.gif


Frank Horrigan appears in Fallout 2 as a talking head.


  1. The stats are not reflected by the story.
  2. Fallout Bible 0: "2211 Frank Horrigan is born... unfortunately."
  3. 3.0 3.1 Fallout Bible 0: 2236 July-August "Enclave scientists and chemical corps scour the remains of Mariposa, while assault squads comb the desert for slaves they can use to mine the military base and get to the Vats. One of the squads includes soldier Frank Horrigan, 25 at the time, recently removed from duty on the President's secret service to take some RNR time in the wastes after some undocumented psychotic blunder or another."
  4. Fallout Bible 0: "2236 September Enclave construction crews and super mutant slaves begin excavations. They uncover the FEV virus, and mutations begin to occur in the human workers. Frank Horrigan comes into contact with the FEV and is sent to the Enclave labs for study."
  5. 5.0 5.1 Fallout Bible 6: "Oh, I checked with the designer for Horrigan (Matt Norton, one of the lead designers for F2), and the deal is:
    1. He's a new model of super mutant, even bigger, stronger, and faster than other super mutants. He's like New, Improved Kleenex.
    2. Not only was he exposed to FEV, but he was also given controlled injections of a modified version of FEV to make him a complete muscle-bound jerkoff.
    3. He can't survive outside his armor. The armor continually injects him with drugs and other stabilizing agents. Ha ha ha, Frank.
    4. Frank Horrigan is also a reference to Clint Eastwood's character in "In the Line of Fire." Let the pop culture flaming begin.
    5. He is the secret service agent that the Chemical Corps officer in the Enclave mentions as having being experimented on."
  6. Fallout Bible 0: "2236-2238 Horrigan gradually mutates from exposure to FEV, gaining the physique and slow, stupid, single-mindedness of a super mutant. He is kept heavily sedated, operated on, and studied. He is conscious for only brief periods at a time, then quickly sedated after the bloodshed is over."
  7. Fallout Bible 0: "7. What the heck was Frank Horrigan? A supermutant in powered armor? A cybernetically enhanced human? A robot? A cybernetically enhanced robotic super mutant in powered armor? Also, if he was mutated, why did the Enclave put up with him? Did they make a distinction between FEV induced mutation and radiation induced mutation? - Richard Grey"
    "Frank Horrigan is a munchkin's worse nightmare: as far as I can find in the documentation, he's a mutant in Power Armor (whether he's technically a super mutant is debatable, since the scientists operated on him so much and tweaked his DNA and physiology it's hard to tell what the final result would have been if he had been left to change on his own)."As for being a mutant, here's an excerpt from the last update:"

    "It's important to note that Horrigan has never considered himself a mutant; only the scientists at the Enclave would consider him one, but they mostly referred to him as an "experiment," and even then, not to his face. Most soldiers considered Horrigan a walking nuke, something the tech boys built, and they were not generally aware of his mutant status. Most did consider him a freak, however, and there were few soldiers who wanted to accompany him on missions."

    "They didn't make a distinction as much as an exception. Not many people were aware of his mutant status or could recognize him as a mutant... and those people saw him as more of an altered human experiment than a mutant. It's all semantics. And selective bigotry."
    "For fan fiction purposes, it's also possible he was just a genetically engineered monster whipped up by the Enclave... and that's what Segeant Granite assumes about him:"

    "He's some genetically engineered freak is what he is. Used to be the President's bodyguard. Secret Service Agent Frank Horrigan. Now he's more than half machine."

  8. Granite's dialogue: "{137}{}{He's some genetically engineered freak is what he is. Used to be the president's bodyguard. Secret Service agent Frank Horrigan. Now he's more than half machine.}"
  9. Fallout Bible 0: "2239 January 23 Tests begin to run dry on Frank Horrigan. It is suggested that he be used as a field operative and be used in tests in the wasteland against local populations."
  10. 10.0 10.1 Fallout Bible 0: "Just to clarify..."
    "Horrigan is a mutant, but Horrigan was a monster before his exposure to FEV in the military base (he had many psychological problems which may be included in a Horrigan psychological profile in the future)."
    "It's important to note that Horrigan has never considered himself a mutant; only the scientists at the Enclave would consider him one, but they mostly referred to him as an "experiment," and even then, not to his face. Most soldiers considered Horrigan a walking nuke, something the tech boys built, and they were not generally aware of his mutant status. Most did consider him a freak, however, and there were few soldiers who wanted to accompany him on missions."
    "Horrigan has always been loyal to the Presidency, to the Enclave, and the armed forces - this loyalty was present before his exposure to FEV, and it was reinforced by Presidential Directive through various conditioning and testing programs developed by the Enclave. Horrigan's low Intelligence (which was further damaged by the FEV exposure) made these conditioning programs take root easily."
  11. Fallout Bible 0: "2239 March 27 Frank Horrigan is manufactured for his new role. A new version of Power Armor is built to accommodate his mass, and he is sealed inside. After a few horrifically successful field tests, Horrigan becomes the Enclave's solution to numerous sticky problems."
  12. Frank Horrigan critical hit messages.
  13. Some people in the wrong place at the wrong time
  14. Canon ending for Fallout 2.
  15. The Chosen One: "{223}{}{What happened to Matt?}"
    ACE: {224}{}{Loading sequence...}"
    "{227}{}{You and your so-called President will not succeed.}"
    Frank Horrigan:
    "{228}{}{Is that so?}"
    "{229}{}{The Chosen One has come, and he will rid the world of your evil.}"
    Frank Horrigan:
    "{230}{}{I care nothing for your pathetic prophecies. Worse, you have become a nusiance through your meddling. That ends today!}"
    "{231}{}{Killing me will stop nothing.}"
    Frank Horrigan:
    "{232}{}{That may be, but seeing your body rotting on the ground will bring a smile to my face.}"
    (ACE's information) Cutscene in the bunker at the conclusion of the quest.
  16. 16.0 16.1 Fallout 2 events.
Enclave Symbol (Fallout 3).png
Enclave Symbol (Fallout 3).png