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The Vault - Fallout Wiki
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Forums: Index > Fallout world discussion > How Physics Apply in the Fallout Universe
 
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Physics[]

I only have a brief understanding of physics, so don't ridicule me if I am wrong about something.

I have seen many people arguing about how radiation should have been gone by 300 years (half-lives) and a lot of other stuff. I need some strict rules to how physics differentiate from physics in the real world. Nukey - (Speak to me!!!) 19:41, May 5, 2010 (UTC)




I know that the miniature mushroom-clouds are a fallacy. Mushroom clouds occur with a huge explosion (Even a non-nuclear one). 99.60.252.176 21:54, May 12, 2010 (UTC)

Radiation doesn't make stuff bigger; it kills it. Nitty Tok. 21:57, May 12, 2010 (UTC)

Well, I know that. Radiation damages cells, which makes it impossible for the cells to multiply which then results in radiation sickness. AreYouGoingToEatThatNukeSephirothAnimated - Nukey Blog - Nukey Talk 22:02, May 12, 2010 (UTC)
I think radiaton does mutate genes, not in the way we see in fallout, but it still does cause mutations. But they are slow and usualy only will apear in the offspring of the exposed individual.

The physics of the Fallout universe are in keeping with those featured in 1950's sci-fi. Examples: Radiation makes things grow to ridiculous proportions, you can fit a nuclear reactor in a container smaller than a coffee cup and use it to power a laser blaster that somehow fires projectiles, a sufficient number of transistors in a meter tall robot can make it self aware, aliens are constantly visiting the Earth in flying saucers without us having noticed yet (Mothership Zeta, at least), etc. Of course the physics are reprehensible, they are merely following in the tradition of the "physics" that were the the engine for the sci-fi culture that inspired the Fallout series. 64.12.116.11 05:21, July 10, 2010 (UTC)

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