The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
Register
Advertisement
Mbox cleanup
Cleanup (Descriptions, links. and Cut content?)
To meet The Vault's quality standards, this article or section may require cleanup. Please help by improving the article.
 
Gametitle-FO3
Gametitle-FO3

Fort Independence terminals are found on terminals throughout Fort Independence in Fallout 3.

Field Reports[]

Note: This terminal is located on the desk next to the Broken Terminal in the Eastern Office Area.

TranscriptVaultBoy

"Always remember the fires that we were forged in. Those who forget are lost."

<Data Log - Prot Casdin>[]

TranscriptVaultBoy

Field Report
Protector Casdin
0700 Surface Patrol (Fairfax)

<Transfer Audio Record>[]

Note: Accessing this command downloads Fort Independence Field Report 1 to the Lone Wanderer's PIP-Boy 3000.

TranscriptVaultBoy

> Audio stored on portable Device

<Data Log - Def Rockfowl>[]

TranscriptVaultBoy

Field Report
Defender Rockfowl
0300 SpecOps Recon Patrol

<Transfer Audio Record>[]

Note: Accessing this command downloads Fort Independence Field Report 2 to the Lone Wanderer's PIP-Boy 3000.

TranscriptVaultBoy

> Audio stored on portable Device

Log out[]

Note: Accessing this command logs the Lone Wanderer off the terminal.

Broken Terminal[]

Note: This terminal is located on the desk next to the Field Reports terminal in the Eastern Office Area.

TranscriptVaultBoy

ERROR 0xFFFFF710
"Processor
Corru;xsfkleg,,g364[735}3__."

Door Terminal[]

Note: These two wall terminal are located at the checkpoint next to the door to the Lower Level decontamination chamber. It is locked Hard.

TranscriptVaultBoy

Fort Independence Lower Access Door Terminal

Identify Verification[]

TranscriptVaultBoy

> Scanner Missing - Security Overridden

Activate Door[]

TranscriptVaultBoy

> Door Activated

Begin Decontamination[]

TranscriptVaultBoy

> Anti-Bacterial Spray Depleted

Research Terminals[]

Note: There are six of these terminals is located on tables in the Western Laboratory of the Lower Level.

Research Terminal (Laser Rifle/Pistol)[]

Note: This terminal is located on the table in the southwest corner of the Western Laboratory.

TranscriptVaultBoy

Subject -> Laser Rifle/Pistol
Researcher -> J. T. Benning

Analysis[]

Note: Accessing this entry downloads Research Note - Laser Rifle to the Lone Wanderer's PIP-Boy 3000.

TranscriptVaultBoy

Analysis ->
Further research regarding Laser Weaponry has not revealed much we didn't already know. Small production run of prototype weapons developed by US Military, most of these weapons were recovered from military armories where the weapons were being tested by live-fire groups of active duty personnel.

Critical Components[]

TranscriptVaultBoy

Critical Components ->
Power drawn from Micro fusion Cell is processed through a Wave/Particle Diverter (manuf:Gen Atomics Intnl). Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.

Precision-cut lenses focus optic energy. Lenses are prone to damage and can grossly affect precision of the firing weapon's firing mechanism. Lenses are easily replaced with any clear glass, but require a great deal of skill to fabricate.

Field Operation[]

TranscriptVaultBoy

Field Operation ->
A fully charged cell will discharge 20 bolts from a pistol, and 12 shots from the rifle model. Recoil is negligible compared to ballistic weapons, so long range combat requires less marksmanship ability of the soldier.

Maintenance[]

TranscriptVaultBoy

Maintenance ->
The chassis are easily opened, allowing the weapon to be serviced in the field. Purified water and a clean cloth can be used to wash mirrored and glass components, slowing wear on the weapon. The weapon can also overheat after a period of intense use. This can be counteracted by submerging the barrel of the weapon in water, which helps cool heat sinks located beneath the chassis shell in that area.

Research Terminal (Plasma Rifle)[]

Note: This terminal is located on the center table on the west side of the Western Laboratory.

TranscriptVaultBoy

"Always remember the fires that we were forged in. Those who forget are lost."

Research Log - Plasma Rifle[]

Note: Accessing this entry downloads Research Note - Plasma Rifle to the Lone Wanderer's PIP-Boy 3000.

TranscriptVaultBoy

=== Weapons Research ===

Subject -> Plasma Rifle

Researcher -> R. R. Rasting

Analysis -> The Plasma Rifle, like the Laser Rifle, uses a micro fusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconductor barrel. A typical micro fusion cell can supply the rifle with around eight shots. Further research needs to be done to determine exactly how the plasma retains its density while traveling through the air toward its target.

Research Terminal (Minigun)[]

Note: This terminal is located on the table on the northwest corner of the center tables in the Western Laboratory.

TranscriptVaultBoy

"Always remember the fires that we were forged in. Those who forget are lost."

Research Log - Minigun[]

Note: Accessing this entry downloads Research Note - Minigun to the Lone Wanderer's PIP-Boy 3000.

TranscriptVaultBoy

=== Weapons Research ===

Subject -> Minigun

Researcher -> H. P. Smith

Analysis -> Why am I researching such old technology? Practice, practice, practice, blah, blah, blah. Anyway, the Minigun uses a much smaller round than most of the rifles found throughout the Wastes. However, the rate of fire of the Minigun makes up for the small, 5mm round, sending a hail of bullets toward its target. Its shear size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy. A typical cartridge holds around 100 rounds.

Research Terminal (Missile Launcher)[]

Note: This terminal is located on the table on the northwest corner of the Western Laboratory.

TranscriptVaultBoy

"Always remember the fires that we were forged in. Those who forget are lost."

Research Log - Missile Launcher[]

Note: Accessing this entry downloads Research Note - Missile Launcher to the Lone Wanderer's PIP-Boy 3000.

TranscriptVaultBoy

=== Weapons Research ===

Subject -> Missile Launcher

Researcher ->J. J. Browne

Analysis -> After several attempts to modify the Missile Launcher to increase its accuracy, I conclude that it cannot be done. In fact, this is third one I've "broken" in the past month. I will pass the task on to L. J. Rogers, who seems confident enough that it can be modified and that I merely overlooked obvious miscalculations. Technically, the Missile Launcher I've recently worked on is not broken. It just does not function properly. I have since locked it up in Weapons Storage.

Research Terminal (Enclave Armor)[]

Note: This terminal is located on the center table on the eastern side of the Western Laboratory.

TranscriptVaultBoy

"Always remember the fires that we were forged in. Those who forget are lost."

Research Log - Enclave Armor[]

Note: Accessing this entry downloads Research Note - Enclave Armor to the Lone Wanderer's PIP-Boy 3000.

TranscriptVaultBoy

=== Armor Research ===

Subject -> Enclave Armor

Researcher ->T. T. Bowser

Analysis -> After several radiation experiments, I can safely conclude that the Enclave Armor is more radiation resistant than Power Armor, although not by much. Regardless, more research and tests are needed to determine exactly what makes it more resistant.

Research Terminal (Pulse Grenade)[]

Note: This terminal is located on the table on the southwest corner of the center tables in the Western Laboratory.

TranscriptVaultBoy

"Always remember the fires that we were forged in. Those who forget are lost."

Research Log - Pulse Grenade[]

Note: Accessing this entry downloads Research Note - Pulse Grenade to the Lone Wanderer's PIP-Boy 3000.

TranscriptVaultBoy

=== Weapons Research ===

Subject -> Pulse Grenade

Researcher -> L. J. Rogers

Analysis -> The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the Capital Wasteland.

Advertisement