Food is a necessary component of creating a successful settlement in Fallout 4.

Overview[]
Right next to water, food is essential for a settlement. The usual method of generating food is planting crops using the crafting interface. To do so, just pick any of the food plants from the resources menu and plant them in dirt (open ground). Note that food resources need a settler to be assigned to them, otherwise they will not be harvested.
Alternatively, trade lines can be established between settlements, which allow surplus crops from one settlement to be delivered to another. Crops can be damaged during raids, so it can be vital to establish these trade lines while the settlements own food stores return.
Generating food[]
Each settler assigned to food resources can only handle up to 12 plants; nearly all crops (carrots, corn, gourds, melons, razorgrain, and tato) have an yield of 0.5 food per harvest, but mutfruit yields 1 food per harvest. Unique to The Slog, tarberry plants also generate food but additional plants cannot be grown.
Food sources[]
Name | Crop image | Item image | Growable | Food stat yield | Found at |
---|---|---|---|---|---|
Carrot | ![]() |
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0.5 | ||
Corn | ![]() ![]() |
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0.5 | ||
Gourd | ![]() |
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0.5 | ||
Melon | ![]() |
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0.5 | Abernathy Farm | |
Mutfruit | ![]() |
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1 | Graygarden Greentop Nursery | |
Razorgrain | ![]() ![]() |
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0.5 | ||
Tarberry | ![]() |
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0.5 | The Slog | |
Tato | ![]() ![]() |
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0.5 | Abernathy Farm |