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Follows-Chalk | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hoi! White Legs don't leave survivors often. You're some kind of lucky, let me tell you. You came from outside, didn't you? From the civilized lands? Wow... Joshua will want to hear about this.
”Follows-Chalk is a Dead Horse tribal living in Zion Canyon in 2281.
Background[]
When Follows-Chalk was a young boy, a man came through the valley with one of the caravans ("Tall man, big moustache, carried a guitar"). Follows-Chalk asked him what he did for a living, and the interpreter told him that he was a singer. "What is that?", he asked. The man explained that he went from place to place and sang for people, who gave him food and shelter and care in return. Follows-Chalk couldn't believe that there was a place in this world where a man could do that. He promised himself then that one day he'd explore that world himself.
Follows Chalk's name is derived from the fact that the more experienced Dead Horse scouts leave chalk marks to indicate areas where game is plentiful. As he is not a full scout yet, he simply "follows the chalk" of the veterans. As a young tribesman, he admits to not believing in the local taboo legends, and expresses excitement when exploring taboo areas (pre-War buildings). Follows-Chalk idolizes Joshua Graham, which worries Graham, who feels he should have as little influence over the tribe as possible.
Interactions with the player character[]
Interactions overview[]
This character is a temporary party member. | ||
This character starts quests. | ||
This character is involved in quests. |
Quests[]
- Bighorners of the Eastern Virgin: Follows-Chalk informs the player that the bighorner are becoming restless over the loss of one of their calves. He asks you to return the missing calf, or else the bighorner will stampede into the Dead Horses camp.
- Civilized Man's Burden: Follows-Chalk is fascinated with civilization outside of Zion. The player can convince to either explore it for himself, or tell him to stay with his tribe.
- Arrival at Zion: After crossing the bridge and escaping the White Legs assault on the caravan, Follows-Chalk finds you and leads you to the Dead Horses camp.
Other interactions[]
- As with other companions, Follows-Chalk will make several comments to the player. Some of these comments are unique to certain locations, concerning views of the scenery or wall paintings. His repeating comments include references to New Vegas (specifically incredulity regarding the purpose of card games), the dangers of yao guai, various local happenings, both current and legend, and many comments about the 'civilized' lands outside Zion. These include asking why people would pay to watch cards be put on a table, referring to Vegas and blackjack, and stories of a giant thunder lizard in which people live, referencing Dinky the Dinosaur in Novac.
- Sometimes, when Follows-Chalk becomes unconscious and then regains consciousness, he will say "Oh, look... I'm not dead."
Endings[]
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | Follows-Chalk took the Courier's words to heart and decided that the big cities of the Mojave Wasteland and NCR were best left unexplored. Though he sometimes dreamed of distant lands, he continued to support his family at Dead Horse Point, and eventually his wanderlust faded. | Tell Follows-Chalk to stay with his Tribe. | |
2 | Follows-Chalk took the Courier's words to heart and decided that he would behold the sights and sounds of distant lands with his own eyes and ears. After returning to Dead Horse Point, he quarreled with his family and other tribe members about his ambitions. One morning, they awoke to discover that Follows-Chalk had set off alone, westward, into the wilderness. He was never seen again. | Tell Follows-Chalk that he should see civilization. |
Notes[]
- Follows-Chalk appears to have the most grammatically correct speech. He enunciates English far better than his fellow Dead Horses tribesmen.
- His warclub already has the bullet casing ridge, despite him not being a full scout yet.
- In his first appearance, Follows-Chalk can easily be mistaken for a White Legs tribal, or shot by mistake depending on your angle of attack when dealing with the hostile tribal. Be careful when aiming towards him; if you manage to kill him, several quests are failed. It is simplest to let Follows-Chalk kill the White Leg, which he will do fairly quickly.
- Follows-Chalk's perk allows him to reveal unexplored locations around the player when at the top of a ranger station or other summits in Zion Canyon.
- Follows-Chalk was originally scripted to hail the player peacefully and force conversation, to avoid the player shooting him. The add-on shipped without this.[1]
Bugs[]
- Waking Cloud as your companion. Follows-Chalk may disappear completely after he is replaced by
Notable quotes[]
Inventory[]
Apparel
|
Dead Horses stalker armor | |
---|---|---|
Weapon
|
Follows-Chalk's .45 Auto pistol Follows-Chalk's war club | |
Carried items
|
Food Chems Purified water | |
Drops on death
|
empty |
Appearances[]
Follows-Chalk appears only in the Fallout: New Vegas add-on Honest Hearts.
Behind the scenes[]
Follows-Chalk was written by Travis Stout.
References
- ↑ [That is the way it originally worked. He appeared, unarmed, on the rock, waving at you and initiated conversation when you were halfway across the bridge. Someone suggested the version that eventually shipped (minus the bugs). It's ultimately my responsibility, but I wish we had left it the way it was. J.E. Sawyer]
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