The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Biography and appearance
RaceHuman, Hispanic
Eye ColorBlue
AffiliationDead Horses
The Courier
LocationAngel Cave
Dialogue FileFollows-Chalk's dialogue
QuestsArrival at Zion
Bighorners of the Eastern Virgin
Civilized Man's Burden
Combat StyleNVDLC02DefaultCombatStyle
assistanceHelps friends and allies
SPECIALStrength: 5
Perception: 6
Endurance: 6
Charisma: 4
Intelligence: 6
Agility: 6
Luck: 4
Derived StatsAction Points: 89
Carry Weight: 200
Critical Chance: 4%
Damage Threshold: 6
Hit Points: 275 → 520
Melee Damage: 2.5
Poison Resistance: 25%
Radiation Resistance: 10%
Skill Rate: 13
Tag SkillsNVDLC02DeadHorseClass
Melee Weapons: 29 → 100
Sneak: 31 → 100
Survival: 31 → 100
Level1 → 50
Base IDxx0094d0Ref IDxx0094d1
Editor FactionsNVDLC02FollowsChalkBighornerFaction
ActorChristian Lanz
DesignerTravis Stout
Gametitle-FNV HH.png
Gametitle-FNV HH.png

Hoi! White Legs don't leave survivors often. You're some kind of lucky, let me tell you. You came from outside, didn't you? From the civilized lands? Wow... Joshua will want to hear about this.

Follows-Chalk is a Dead Horse tribal living in Zion Canyon in 2281.


When Follows-Chalk was a young boy, a man came through the valley with one of the caravans ("Tall man, big moustache, carried a guitar"). Follows-Chalk asked him what he did for a living, and the interpreter told him that he was a singer. "What is that?", he asked. The man explained that he went from place to place and sang for people, who gave him food and shelter and care in return. Follows-Chalk couldn't believe that there was a place in this world where a man could do that. He promised himself then that one day he'd explore that world himself.

Follows Chalk's name is derived from the fact that the more experienced Dead Horse scouts leave chalk marks to indicate areas where game is plentiful. As he is not a full scout yet, he simply "follows the chalk" of the veterans. As a young tribesman, he admits to not believing in the local taboo legends, and expresses excitement when exploring taboo areas (pre-War buildings). Follows-Chalk idolizes Joshua Graham, which worries Graham, who feels he should have as little influence over the tribe as possible.

Interactions with the player character

Interactions overview

This character is a temporary party member.
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.


  • Bighorners of the Eastern Virgin: Follows-Chalk informs the player that the bighorner are becoming restless over the loss of one of their calves. He asks you to return the missing calf, or else the bighorner will stampede into the Dead Horses camp.
  • Civilized Man's Burden: Follows-Chalk is fascinated with civilization outside of Zion. The player can convince to either explore it for himself, or tell him to stay with his tribe.
  • Arrival at Zion: After crossing the bridge and escaping the White Legs assault on the caravan, Follows-Chalk finds you and leads you to the Dead Horses camp.

Other interactions

  • As with other companions, Follows-Chalk will make several comments to the player. Some of these comments are unique to certain locations, concerning views of the scenery or wall paintings. His repeating comments include references to New Vegas (specifically incredulity regarding the purpose of card games), the dangers of yao guai, various local happenings, both current and legend, and many comments about the 'civilized' lands outside Zion. These include asking why people would pay to watch cards be put on a table, referring to Vegas and blackjack, and stories of a giant thunder lizard in which people live, referencing Dinky the Dinosaur in Novac.
  • Sometimes, when Follows-Chalk becomes unconscious and then regains consciousness, he will say "Oh, look... I'm not dead."


The following section is transcluded from Honest Hearts endings. To modify, please edit the source page.
# Slide Voice-over narration In-game condition
1 Fnvdlc02 endingslide followschalk.png Follows-Chalk took the Courier's words to heart and decided that the big cities of the Mojave Wasteland and NCR were best left unexplored. Though he sometimes dreamed of distant lands, he continued to support his family at Dead Horse Point, and eventually his wanderlust faded. Tell Follows-Chalk to stay with his Tribe.
2 Fnvdlc02 endingslide followschalk.png Follows-Chalk took the Courier's words to heart and decided that he would behold the sights and sounds of distant lands with his own eyes and ears. After returning to Dead Horse Point, he quarreled with his family and other tribe members about his ambitions. One morning, they awoke to discover that Follows-Chalk had set off alone, westward, into the wilderness. He was never seen again. Tell Follows-Chalk that he should see civilization.


  • Follows-Chalk appears to have the most grammatically correct speech. He enunciates English far better than his fellow Dead Horses tribesmen.
  • His warclub already has the bullet casing ridge, despite him not being a full scout yet.
  • In his first appearance, Follows-Chalk can easily be mistaken for a White Legs tribal, or shot by mistake depending on your angle of attack when dealing with the hostile tribal. Be careful when aiming towards him; if you manage to kill him, several quests are failed. It is simplest to let Follows-Chalk kill the White Leg, which he will do fairly quickly.
  • Follows-Chalk's perk allows him to reveal unexplored locations around the player when at the top of a ranger station or other summits in Zion Canyon.
  • Follows-Chalk was originally scripted to hail the player peacefully and force conversation, to avoid the player shooting him. The add-on shipped without this.[1]


  • PCIcon pc.png Follows-Chalk may disappear completely after he is replaced by Waking Cloud as your companion.

Notable quotes

  • "Feels good to be doing some actual scouting, not just following."
  • "I hear some odd things about the civilized lands outside Zion. Is there really a giant thunder-lizard people live inside?"
  • "The spitter plants and the green monster men aren't native to Zion. Wonder where they came from?"
  • "So I finally get to explore all those taboo places without the other scouts yelling at me? Can't wait!"
  • "Bet they don't have anything as nasty as Yao Guai out where you come from, huh?"
  • "Those, um, what did you call them? Walkie talkies? Those are going to be loads better than signal drums and smoke signs."
  • "That compass thing always knows where north is, huh? Even if it can't see the stars?"
  • "That Back When medicine smells funny. Guess it works though."
  • "There can't really be a place where people go into big buildings and give away all their money just to watch someone flip paper squares on a table..."
  • "Way I heard it, Salt-Upon-Wounds butchered everyone in New Canaan and nailed their corpses to the cliffs."
  • "Why do you carry all those bottlecaps, anyway? They jangle like crazy."
  • "Ah, the Eastern Virgin. What's the phrase? "House sweet house?""
  • "See that tower? Back When, folks used them to talk to each other on the air. Not like with signal drums, they could actually talk! Amazing, huh?"
  • "Look sharp, lots of giant ants around here. We call 'em picnic-killers. Don't really know what that means. Something from Back When, I guess."
  • "See this? This is why your own two feet are better than any cart, whether it's pulled by critters or goes on its own."
  • "Must have been nice, when Zion was friendly enough folks could make camp wherever they pleased and not worry about White Legs and deadly critters."
  • "Heads up, this is the Three Marys. White Legs territory. You sure you want to head in there?"
  • "These paintings show the Dead Horses' victories against other tribes. Lots more of them since Joshua came to us."
  • "The Narrows up ahead, that's the Sorrows' territory. They're peaceful enough, but you don't want to make them mad."
  • "Scenic Overlook. What do you suppose that means?"
  • "Some kind of view up here, neh? If you know how to look, you can spot all kinds of landmarks from up here. Look, I'll show you."
  • "That's Pine Creek up there. Supposedly it's one of only two ways out of Zion Valley. Of course, without a map, good luck surviving."
  • "That thing actually flew once, like a big metal bird? Bet you don't have to follow chalk marks up there...."
  • "For as long as I remember, the Dead Horses have thought that places of the old world were taboo. Doesn't look so spooky to me."
  • "See those handprints? Dead Horses and Sorrows mark them on taboo places, places from Back When. Good thing for you I don't buy into that stuff."
  • "Hold up, see that log over there? Take a closer look. There might be some good stuff tucked in there."
  • "You ever seen anything like these green men? Sure as anything they aren't from around here."
  • "Glad you made it. Joshua's just to the south, inside the Angel Cave. You'll want to talk to him straight away."
  • "Freeze! Don't move a muscle. Yao Guai. Hoo! That was some kind of lucky. Guess that one was all full of gecko, neh? Don't get used to it, though. Yao Guai are plenty mean as a rule."
[read more...]


Icon armored vault suit.png
Dead Horses stalker armor
Assault carbine icon.png
Follows-Chalk's .45 Auto pistol
Follows-Chalk's war club
Icon briefcase.png
Carried items
Purified water
Icon male severed head.png
Drops on death


Follows-Chalk appears only in the Fallout: New Vegas add-on Honest Hearts.

Behind the scenes

Follows-Chalk was written by Travis Stout.


  1. [That is the way it originally worked. He appeared, unarmed, on the rock, waving at you and initiated conversation when you were halfway across the bridge. Someone suggested the version that eventually shipped (minus the bugs). It's ultimately my responsibility, but I wish we had left it the way it was. J.E. Sawyer]