The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Flare
Fo1 Flare
FLARE
Damage & attacks
Damage1
Damage TypeNormal
Attack Modes
ThrowAction pointsIcon action AP: 0
RangeIcon range Range: 15
Requirements
Strength0
Hands1
Other
Weight1
Value$ 35
weapon perkWeapon Accurate
Technical
Prototype id00000079
Message FilePRO ITEM.MSG
 
Gametitle-FO1
Gametitle-FO1

The flare is a thrown weapon in Fallout.

Background[]

The following section is transcluded from Flare. To modify, please edit the source page.

A standard-issue pre-War flare, designed for signalling and temporary illumination. Though the paper packaging tends to be a little worn centuries after the War, they reliably lit up when one twists the cap.[1]

Characteristics[]

An activated flare is useful for reducing the ambient darkness, making finding items on the ground easier. Hitting a target or approaching them with the flare active will also illuminate them, eliminating the high penalties for firing in darkness. In the rare situations where the player can approach enemies without causing them to go hostile, this allows for waiting until nightfall, then dropping lit flares next to the targets or spreading them around the battlefield, to eliminate penalties for shooting in darkness for the player character, but keeping them for enemies.

Another use is as a cheap Throwing weapon. A well aimed hit to the eyes allows for blinding enemies (even if they wear power armor) or killing them instantaneously with Better Criticals. Cheap and lightweight, the flares can be quite the weapon. Finally, since they cost $35 apiece, they're a decent source of revenue early on.

Locations[]

Loot
  • Vault 13: Three flares are the vault starting equipment for the player.
  • Vault 15: Inside the emergency gear locker in the airlock.
Vendors

References

  1. Fallout and Fallout 2 item description: "{7900}{}{Flare}"
    "{7901}{}{A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.}"
    (PRO ITEM.MSG (Fallout) PRO ITEM.MSG (Fallout 2))
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