Dialogue file table
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CATEGORY
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TOPIC
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TOPIC TEXT
|
PROMPT
|
RESPONSE TEXT
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FILENAME
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SCRIPT NOTES
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Topic
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MS03RCHistory1
|
Could I ask you about Rivet City's history?
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Know anything about the history of Rivet City?
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'Fraid I can't help you, pal. Been here for years, but all I know about the history is that it's a safe place to settle down.
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MS03_MS03RCHistory1_0003170F_1
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Topic
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MS03RCHistory1
|
Could I ask you about Rivet City's history?
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Know anything about the history of Rivet City?
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Maybe Bannon can help you out. He sure acts like he knows it all.
|
MS03_MS03RCHistory1_0003170F_2
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Topic
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MS03RCHistory1
|
Could I ask you about Rivet City's history?
|
Know anything about the history of Rivet City?
|
'Fraid I can't help you, pal. Been here for years, but all I know about the history is that it's a safe place to settle down.
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MS03_MS03RCHistory1_00031872_1
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Topic
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SpeechChallengeFailure
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SpeechChallengeFailure
|
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That's not going to work on me.
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GenericAdu_SpeechChallenge_00067566_1
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Combat
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Steal
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Steal
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Thief!
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GenericAdult_Steal_00022AB2_1
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Combat
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Steal
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Steal
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You stole that!
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GenericAdult_Steal_00022AB3_1
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Combat
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Steal
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Steal
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Stop! Thief!
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GenericAdult_Steal_00022AB4_1
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Combat
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Steal
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Steal
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You can't just take that!
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GenericAdult_Steal_00022AB6_1
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Combat
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Steal
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Steal
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That doesn't belong to you!
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GenericAdult_Steal_00022AB7_1
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Miscellaneous
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TimeToGo
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TimeToGo
|
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It's time for you to leave.
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GenericAdult_TimeToGo_0004C272_1
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Miscellaneous
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TimeToGo
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TimeToGo
|
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You've got to leave now so I can lock up.
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GenericAdult_TimeToGo_0004C273_1
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Miscellaneous
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TimeToGo
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TimeToGo
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I'm locking up, so you'll need to leave.
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GenericAdult_TimeToGo_0004C275_1
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Combat
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AcceptYield
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AcceptYield
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Better not try that again.
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GenericAdult_AcceptYield_00052042_1
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Detection
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AlertIdle
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AlertIdle
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Hmm. I was sure I heard something.
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GenericAdult_AlertIdle_0002FBEB_1
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Detection
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AlertIdle
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AlertIdle
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Huh?
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GenericAdult_AlertIdle_0002FBEC_1
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Detection
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AlertIdle
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AlertIdle
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What was that?
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GenericAdult_AlertIdle_0002FBED_1
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Detection
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AlertIdle
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AlertIdle
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Maybe I'm just jumpy.
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GenericAdult_AlertIdle_0002FBEF_1
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Detection
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AlertIdle
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AlertIdle
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Anybody there?
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GenericAdult_AlertIdle_0002FBF1_1
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Detection
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AlertIdle
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AlertIdle
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Hello? Who's there?
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Generic_AlertIdle_0002FBEE_1
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Detection
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AlertToCombat
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AlertToCombat
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Look what we have here.
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GenericAdult_AlertToCombat_0002FBF3_1
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Detection
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AlertToCombat
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AlertToCombat
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Found you!
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GenericAdult_AlertToCombat_0002FBF4_1
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Detection
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AlertToCombat
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AlertToCombat
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Aha!
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GenericAdult_AlertToCombat_0005200F_1
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Detection
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AlertToCombat
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AlertToCombat
|
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Thought I heard something.
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GenericAdult_AlertToCombat_00052010_1
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emphasis on Thought
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Detection
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AlertToCombat
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AlertToCombat
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|
Hey!
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GenericAdult_AlertToCombat_00052011_1
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|
Detection
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AlertToCombat
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AlertToCombat
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Aha! There you are!
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Generic_AlertToCombat_0002FBF2_1
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|
Detection
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AlertToNormal
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AlertToNormal
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Ah, just getting jumpy I guess.
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GenericAdult_AlertToNormal_0002FBDA_1
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Detection
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AlertToNormal
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AlertToNormal
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Whatever it was, I guess it's gone now.
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GenericAdult_AlertToNormal_0002FBE4_1
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Detection
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AlertToNormal
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AlertToNormal
|
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Hmm. Nothing here after all.
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GenericAdult_AlertToNormal_00052049_1
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Detection
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AlertToNormal
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AlertToNormal
|
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There's nothing here.
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GenericAdult_AlertToNormal_0005204A_1
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disgusted
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Detection
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AlertToNormal
|
AlertToNormal
|
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Whatever. I've got better things to do.
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GenericAdult_AlertToNormal_0005204B_1
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disgusted
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Detection
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AlertToNormal
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AlertToNormal
|
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I guess it was nothing.
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Generic_AlertToNormal_0002FBD2_1
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|
Combat
|
Assault
|
Assault
|
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Now there was no call for that!
|
GenericAdult_Assault_00052035_1
|
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Combat
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Assault
|
Assault
|
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Assault! Assault!
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GenericAdult_Assault_00052036_1
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|
Combat
|
Assault
|
Assault
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You dirty coward!
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GenericAdult_Assault_00052037_1
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Combat
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Assault
|
Assault
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What the hell?!
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GenericAdult_Assault_00052038_1
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Combat
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Attack
|
Attack
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Keep firing!
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GenericAdult_Attack_00029316_1
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|
Combat
|
Attack
|
Attack
|
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Take him out!
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GenericAdult_Attack_0001511B_1
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Combat
|
Attack
|
Attack
|
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Light him up!
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GenericAdult_Attack_0001511D_1
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|
Combat
|
Attack
|
Attack
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Need some help with this one!
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GenericAdult_Attack_00015055_1
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Combat
|
Attack
|
Attack
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Did I hit him?
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GenericAdult_Attack_0004D593_1
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Combat
|
Attack
|
Attack
|
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Take him down!
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GenericAdult_Attack_00015057_1
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Combat
|
Attack
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Attack
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Keep them pinned!
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GenericAdult_Attack_00015058_1
|
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Combat
|
Attack
|
Attack
|
|
Yeah?! Yeah?! You want some of this?
|
GenericAdult_Attack_0001511E_1
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angry, shooting at someone
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Combat
|
Attack
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Attack
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Batter up!
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GenericAdult_Attack_0001505A_1
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hitting someone with a baseball bat
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Combat
|
Attack
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Attack
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Huargh!
|
GenericAdult_Attack_0001511F_1
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hitting someone with a baseball bat
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Combat
|
Attack
|
Attack
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Ggrrrr!
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GenericAdult_Attack_00015120_1
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hitting someone with a baseball bat
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Combat
|
Attack
|
Attack
|
|
Arrggh!
|
GenericAdult_Attack_00015121_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
You like that?
|
GenericAdult_Attack_00029263_1
|
|
Combat
|
Attack
|
Attack
|
|
That's it, that's it.
|
GenericAdult_Attack_0002925D_1
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urgently talking to self during combat
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Combat
|
Attack
|
Attack
|
|
What's the matter, huh? Can't stand the sight of your own blood?
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GenericAdult_Attack_0004D58A_1
|
|
Combat
|
Attack
|
Attack
|
|
Damn it!
|
GenericAdult_Attack_0004D58B_1
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cursing at the situation
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Combat
|
Attack
|
Attack
|
|
There's more where that came from.
|
GenericAdult_Attack_0004D58C_1
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|
Combat
|
Attack
|
Attack
|
|
Yeah! Yeah!
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GenericAdult_Attack_0004D58D_1
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angry yelling
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Combat
|
Attack
|
Attack
|
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Bring it!
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GenericAdult_Attack_0004D58E_1
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|
Combat
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Attack
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Attack
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Had enough?
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GenericAdult_Attack_0004D58F_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah!
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GenericAdult_Attack_0004D590_1
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shouting at enemy during combat
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Combat
|
Attack
|
Attack
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You like that, you bastard?
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GenericAdult_Attack_0004D591_1
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shouting at enemy during combat
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Combat
|
Attack
|
Attack
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|
Want some more?
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GenericAdult_Attack_0004D592_1
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shouting at enemy during combat
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Combat
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Attack
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Attack
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Steady!
|
GenericAdult_Attack_0004D594_1
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shouting encouragement at friends during combat
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Combat
|
Attack
|
Attack
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Don't let them get away!
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GenericAdult_Attack_0004D595_1
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shouting encouragement at friends during combat
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Combat
|
AvoidThreat
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AvoidThreat
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Look out!
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GenericAdult_AvoidThreat_0001FB61_1
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Combat
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AvoidThreat
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AvoidThreat
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It's gonna blow!
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GenericAdult_AvoidThreat_0001FB62_1
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Combat
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AvoidThreat
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AvoidThreat
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Holy shit!
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GenericAdult_AvoidThreat_00022A8F_1
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Combat
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AvoidThreat
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AvoidThreat
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|
Be careful!
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GenericAdult_AvoidThreat_00022A91_1
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Combat
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AvoidThreat
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AvoidThreat
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|
Watch out!
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GenericAdult_AvoidThreat_00022A92_1
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|
Service
|
BarterExit
|
BarterExit
|
|
Did you take something?
|
MS13Slaves_BarterExit_000184C7_1
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groggy and confused
|
Service
|
BarterExit
|
BarterExit
|
|
Hey, what are you doing?
|
MS13Slaves_BarterExit_000184C8_1
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groggy and confused
|
Service
|
BarterExit
|
BarterExit
|
|
Did you find what you were looking for?
|
MS13Slaves_BarterExit_000184C9_1
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groggy and confused
|
Service
|
BarterExit
|
BarterExit
|
|
A pleasure doing business with you.
|
GenericAdult_BarterExit_0004C17F_1
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|
Service
|
BarterExit
|
BarterExit
|
|
Another satisfied customer.
|
GenericAdult_BarterExit_0004C181_1
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|
Service
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BarterExit
|
BarterExit
|
|
Give me a shout if you need anything else.
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GenericAdult_BarterExit_0004C182_1
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|
Service
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BarterExit
|
BarterExit
|
|
Thanks.
|
GenericAdult_BarterExit_0004C183_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Holy shit! A Stealth Boy!
|
GenericAdult_CombatToLost_000604D9_1
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|
Detection
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CombatToLost
|
CombatToLost
|
|
A Stealth Boy! Damn it!
|
GenericAdult_CombatToLost_000604DA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn it. Where'd he go?
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GenericAdult_CombatToLost_0002FBE8_1
|
deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for
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Detection
|
CombatToLost
|
CombatToLost
|
|
Let me go take a look around.
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GenericAdult_CombatToLost_0002FBEA_1
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|
Detection
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CombatToLost
|
CombatToLost
|
|
I bet I know where you went.
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GenericAdult_CombatToLost_00052020_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Anybody see anything?
|
GenericAdult_CombatToLost_00052021_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Split up and search the area.
|
GenericAdult_CombatToLost_00052022_1
|
shouting to friends
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Detection
|
CombatToLost
|
CombatToLost
|
|
Where'd you go?
|
Generic_CombatToLost_0002FBE9_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
That takes care of that.
|
GenericAdu_CombatToNormal_0002FBF5_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Teach you to mess with me.
|
GenericAdu_CombatToNormal_0002FBF7_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Good enough.
|
GenericAdu_CombatToNormal_0005202A_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Well, that's the end of that.
|
GenericAdu_CombatToNormal_0005202B_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Glad that's over.
|
GenericAdu_CombatToNormal_0005202C_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Phew. I'm glad that's over.
|
Generic_CombatToNormal_0002FBFE_1
|
|
Combat
|
Death
|
Death
|
|
Gaaah!
|
Generic_Death_000208D3_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_0001FB58_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_000208D4_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_0001FB59_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_000208D5_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_0001FB5A_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_000208D6_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Agggghhh!
|
Generic_Death_00020712_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Ooohhhh!
|
Generic_Death_00020713_1
|
death scream
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed him!
|
GenericAdult_DeathResponse_0001FB5F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed her!
|
GenericAdult_DeathResponse_0001FB60_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Incoming!
|
GenericAdult_FireExplosive_00022AA2_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Duck!
|
GenericAdult_FireExplosive_00022AA3_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Fire in the hole!
|
GenericAdult_FireExplosive_00022AA4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Get down!
|
GenericAdult_FireExplosive_00022AA5_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Look out!
|
GenericAdult_FireExplosive_00022AA6_1
|
|
Combat
|
Flee
|
Flee
|
|
Help!
|
GenericAdult_Flee_00022A76_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Run for it!
|
GenericAdult_Flee_0004D556_1
|
|
Combat
|
Flee
|
Flee
|
|
We're outnumbered!
|
GenericAdult_Flee_0004D558_1
|
|
Combat
|
Flee
|
Flee
|
|
This is hopeless!
|
GenericAdult_Flee_0004D559_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
I'm out of here!
|
GenericAdult_Flee_0004D55B_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Let's get out of here!
|
GenericAdult_Flee_00022A78_1
|
|
Radio
|
M18RadioNeedHelp01
|
M18RadioNeedHelp01
|
|
Our supplies are running out and we've already sustained a casualty. We're trapped on the roof level of the Statesman Hotel.
|
MS18Radio_M18RadioNeedHelp_0008A3B2_1
|
|
Radio
|
M18RadioNeedHelp01
|
M18RadioNeedHelp01
|
|
We're trapped on the roof of the Statesman Hotel by a large contingent of Super Mutants. We are low on ammo and running out of time.
|
MS18Radio_M18RadioNeedHelp_0008A3B3_1
|
|
Radio
|
M18RadioNeedHelp01
|
M18RadioNeedHelp01
|
|
Our time is running out and we are dangerously low on ammunition. Our broadcast point is the roof of the Statesman Hotel.
|
MS18Radio_M18RadioNeedHelp_0008A3B4_1
|
|
Radio
|
M18RadioNeedHelp01
|
M18RadioNeedHelp01
|
|
Ammunition supply is running out and we've lost a man. We're pinned down on the roof of the Statesman Hotel by Super Mutants.
|
MS18Radio_M18RadioNeedHelp_0008A3B5_1
|
|
Radio
|
M18RadioNeedHelp02
|
M18RadioNeedHelp02
|
|
If assistance is not possible, please attempt to contact Reilly, who's made for Underworld inside the Museum of History.
|
MS18Radio_M18RadioNeedHelp_0008A3AD_1
|
|
Topic
|
MS08TopicPinkerton
|
Is there anyone on this ship named Pinkerton?
|
You ever hear of a guy named Pinkerton?
|
You mean genius boy?
|
MS08_MS08TopicPinkerton_000C188E_1
|
|
Topic
|
MS08TopicPinkerton
|
Is there anyone on this ship named Pinkerton?
|
You ever hear of a guy named Pinkerton?
|
Yeah, I've heard of him. Supposedly built Rivet City. They probably think he invented bread too. Idiots.
|
MS08_MS08TopicPinkerton_000C188E_2
|
|
Topic
|
MS08TopicPinkerton
|
Is there anyone on this ship named Pinkerton?
|
You ever hear of a guy named Pinkerton?
|
Lately he's even been blamed for the noises in the broken ship bow. Anyone with half a brain would know that's just the Mirelurks.
|
MS08_MS08TopicPinkerton_000C188E_3
|
|
Topic
|
MS13Collar1
|
MS13Collar1
|
Start running to Paradise Falls or your head'll explode! That collar is a bomb.
|
I'm a slave now?!?! Don't kill me please! I'm going!
|
MS13Slaves_MS13Collar1_0001DC33_1
|
(suddenly waking up from a daze) shocked and afraid
|
Topic
|
MS13Collar1
|
MS13Collar1
|
You're a slave now! Better get to Paradise Falls before your head explodes!
|
A slave? I don't remember being a slave... Which way is that again?
|
MS13Slaves_MS13Collar1_0002D6A5_1
|
(suddenly waking up from a daze) shocked and afraid
|
Topic
|
MS13Collar2
|
MS13Collar2
|
You hiding anything in your pockets?
|
My pockets? I'm not sure. Here take a look...
|
MS13Slaves_MS13Collar2_0002D6D5_1
|
(suddenly waking up from a daze) shocked and afraid
|
Topic
|
MS13Collar2
|
MS13Collar2
|
Give me all your stuff!
|
My stuff? Okay.
|
MS13Slaves_MS13Collar2_0002D6D6_1
|
(suddenly waking up from a daze) shocked and afraid
|
Topic
|
MS13Collar3
|
MS13Collar3
|
You're a slave now. Get going to Paradise Falls. Sorry. I needed the money.
|
Money? I'm a slave? Where's this Paradise Falls? This collar will explode won't it? I've heard about these things.
|
MS13Slaves_MS13Collar3_0001DC3F_1
|
(suddenly waking up from a daze) shocked and afraid
|
Topic
|
MS13Collar3
|
MS13Collar3
|
I'm afraid your head will explode if you don't get to Paradise Falls. Sorry.
|
Oh that sounds bad. I need my head. Where's Paradise Falls?
|
MS13Slaves_MS13Collar3_0002D69E_1
|
(suddenly waking up from a daze) shocked and afraid
|
Topic
|
MS13Mezzed1
|
MS13Mezzed1
|
You look exhausted. Let me carry your stuff for a while.
|
Yeah... Good idea. Okay. Here you go. I'm pretty tired all of a sudden. I can't even think straight.
|
MS13Slaves_MS13Mezzed1_0001DC37_1
|
(slow speech pattern) confused and groggy
|
Topic
|
MS13Mezzed1
|
MS13Mezzed1
|
I think you've got something that belongs to me. I need it back.
|
Huh? ...I do? I don't think so, but go ahead and take a look if you want.
|
MS13Slaves_MS13Mezzed1_0002D697_1
|
(slow speech pattern) confused and groggy
|
Topic
|
MS13Mezzed2
|
MS13Mezzed2
|
Damn. I wish I had a slave collar. I could totally make you a slave right now.
|
Huh? A slave collar? What are you talking about?
|
MS13Slaves_MS13Mezzed2_00022FE9_1
|
(slow speech pattern) confused and groggy
|
Topic
|
MS13Mezzed2
|
MS13Mezzed2
|
Here. Put on this collar -- I mean, necklace. I think it'll look good on you.
|
Oh... alright... this thing's heavy!
|
MS13Slaves_MS13Mezzed2_0001DC42_1
|
(slow speech pattern) confused and groggy
|
Topic
|
MS13Mezzed2
|
MS13Mezzed2
|
I'm going to put this collar on you. Just hold real still for a minute.
|
Sure... what's this thing for anyway?
|
MS13Slaves_MS13Mezzed2_0002D6A1_1
|
(slow speech pattern) confused and groggy
|
Topic
|
MS13Mezzed3
|
MS13Mezzed3
|
You're just a little dazed. Walk it off. You'll be okay soon.
|
What? Oh. Okay.
|
MS13Slaves_MS13Mezzed3_0001DC3A_1
|
(slow speech pattern) confused and groggy
|
Topic
|
MS13Mezzed3
|
MS13Mezzed3
|
You're staring into space. You feeling okay? Wake up!
|
I... I don't know... Where am I?
|
MS13Slaves_MS13Mezzed3_0002D6B9_1
|
(slow speech pattern) confused and groggy
|
Topic
|
MS13RemoveCollar
|
I can try getting that collar off. But it might explode if I tinker with it.
|
|
Oh... I don't know... okay. Yeah. Do it. It's worth the risk.
|
MS13Slaves_MS13RemoveColla_0002D6C3_1
|
with trepidation and fear, but willing to try because the alternative is worse
|
Topic
|
MS13RemoveCollar
|
I can try getting that collar off. But it might explode if I tinker with it.
|
|
Well... to hell with it! Go ahead and try.
|
MS13Slaves_MS13RemoveColla_0002D6CF_1
|
with trepidation and fear, but willing to try because the alternative is worse
|
Topic
|
MS13RemoveCollar1a
|
MS13RemoveCollar1a
|
Let me try jamming this screwdriver in there. That might work.
|
I have a bad feeling about this.
|
MS13Slaves_MS13RemoveColla_0002D6A8_1
|
afraid and about to die
|
Topic
|
MS13RemoveCollar1a
|
MS13RemoveCollar1a
|
Let's see. I think this might be the right wire to cut. Wish me luck.
|
Good luck...
|
MS13Slaves_MS13RemoveColla_0002D6A9_1
|
afraid and about to die
|
Topic
|
MS13RemoveCollar1a
|
MS13RemoveCollar1a
|
Let's see. I think this might be the right wire to cut. Wish me luck.
|
Hey!... I think it worked!
|
MS13Slaves_MS13RemoveColla_0002D6A9_2
|
relieved
|
Topic
|
MS13RemoveCollar1a
|
MS13RemoveCollar1a
|
Let's see. I think this might be the right wire to cut. Wish me luck.
|
Uhhh... is it supposed to vibrate like that?!
|
MS13Slaves_MS13RemoveColla_0002D6AA_1
|
afraid and about to die
|
Topic
|
MS13RemoveCollar1a
|
MS13RemoveCollar1a
|
I'm pretty sure cutting this wire will do the trick. Wish me luck!
|
Good luck...
|
MS13Slaves_MS13RemoveColla_0002D6AD_1
|
afraid and about to die
|
Topic
|
MS13RemoveCollar1a
|
MS13RemoveCollar1a
|
I'm pretty sure cutting this wire will do the trick. Wish me luck!
|
Hey!... I think it worked!
|
MS13Slaves_MS13RemoveColla_0002D6AD_2
|
relieved
|
Topic
|
MS13RemoveCollar1a
|
MS13RemoveCollar1a
|
I'm pretty sure cutting this wire will do the trick. Wish me luck!
|
Uhhh... is it supposed to vibrate like that?!
|
MS13Slaves_MS13RemoveColla_0002D6AE_1
|
afraid and about to die
|
Topic
|
MS13RemoveCollar1a
|
MS13RemoveCollar1a
|
Okay. I see how this thing works. I just need to tweak this transistor here...
|
I'm alive! You did it!
|
MS13Slaves_MS13RemoveColla_0002D6B0_1
|
relieved
|
Topic
|
MS13RemoveCollar1b
|
I was just kidding. You're a slave. Deal with it.
|
|
Fine then. You're just going to have to kill me!
|
MS13Slaves_MS13RemoveColla_0002D6B4_1
|
upset the player is toying with his emotions
|
Topic
|
MS13RemoveCollar1b
|
I was just kidding. You're a slave. Deal with it.
|
|
That's not very funny. I'm a real person you know!
|
MS13Slaves_MS13RemoveColla_0002D6B1_1
|
upset the player is toying with his emotions
|
Topic
|
MS13RemoveCollar1b
|
I was just kidding. You're a slave. Deal with it.
|
|
You're evil.
|
MS13Slaves_MS13RemoveColla_0002D6B2_1
|
upset the player is toying with his emotions
|
Topic
|
MS13RemoveCollar1b
|
I was just kidding. You're a slave. Deal with it.
|
|
Damn you.
|
MS13Slaves_MS13RemoveColla_0002D6B3_1
|
upset the player is toying with his emotions
|
Topic
|
MS13ShutUp
|
You're a slave. Deal with it.
|
|
Just kill me and get it over with already!
|
MS13Slaves_MS13ShutUp_0002D6B6_1
|
angry and scared
|
Topic
|
MS13ShutUp
|
You're a slave. Deal with it.
|
|
I swear, if I ever get out of this mess, you're dead.
|
MS13Slaves_MS13ShutUp_0002D6B7_1
|
angry and scared
|
Radio
|
RadioGoodbye
|
RadioGoodbye
|
|
Roof access to the Statesman Hotel is only through the adjoining hospital. Please hurry! Butcher out.
|
MS18Radio_RadioGoodbye_0008A3AE_1
|
|
Radio
|
RadioGoodbye
|
RadioGoodbye
|
|
We will continually broadcast as often as we can, but I'm afraid we don't have much time left. Butcher out.
|
MS18Radio_RadioGoodbye_0008A3AF_1
|
|
Radio
|
RadioGoodbye
|
RadioGoodbye
|
|
Keep your eyes open... we've left booby traps and mines to help slow the Mutants down.
|
MS18Radio_RadioGoodbye_0008A3B0_1
|
|
Radio
|
RadioGoodbye
|
RadioGoodbye
|
|
Oh, shit... here they come again...
|
MS18Radio_RadioGoodbye_0008A3B1_1
|
|
Topic
|
RCFlakAfraid
|
Aren't you afraid someone will use your own guns to rob you?
|
|
Here? In Rivet City?
|
DialogueRi_RCFlakAfraid_000A84B1_1
|
|
Topic
|
RCFlakAfraid
|
Aren't you afraid someone will use your own guns to rob you?
|
|
I'm packing and most of the rest of these guys are packing. Not to mention security.
|
DialogueRi_RCFlakAfraid_000A84B1_2
|
|
Topic
|
RCFlakBigGuns
|
Do you have the big stuff? Flamers, Missile Launchers, stuff like that?
|
|
We usually have a few. I'd have to check the inventory.
|
DialogueRi_RCFlakBigGuns_000A84A7_1
|
|
Topic
|
RCFlakBigGuns
|
Do you have the big stuff? Flamers, Missile Launchers, stuff like that?
|
|
Stop by the shop. Either Shrapnel or I will show you what we've got.
|
DialogueRi_RCFlakBigGuns_000A84A7_2
|
|
Topic
|
RCFlakLousy
|
This is quite a selection, but they're all in lousy condition.
|
|
I don't put the good stuff out on the table. If you're interested, I can show you the stuff in the locker.
|
DialogueRi_RCFlakLousy_000A84A0_1
|
|
Topic
|
RCFlakName
|
Cute names. Did you make them up, or are you just trying to look tough?
|
|
Like that's your real name?
|
DialogueRi_RCFlakName_000A8499_1
|
sarcasm, emphasis "your"
|
Topic
|
RCFlakName
|
Cute names. Did you make them up, or are you just trying to look tough?
|
|
The names are good for business. And if you don't think I'm tough enough, just try me.
|
DialogueRi_RCFlakName_000A8499_2
|
|
Topic
|
RCFlakPeashooter
|
This peashooter has saved my ass more than once.
|
|
I'm sure that was just luck. You should upgrade. Check out our shop in the market.
|
DialogueRi_RCFlakPeashoote_000A84AE_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
No. I haven't seen anything.
|
DialogueRi_RCGoodbye_000239B3_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Nothing I'd contact security for.
|
DialogueRi_RCGoodbye_000239B4_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Can't complain. I've got some new stuff in. You should come by and take a look.
|
DialogueRi_RCGoodbye_0001F468_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Bring them by anytime.
|
DialogueRi_RCGoodbye_0001F469_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Nah. Just break it down for parts.
|
DialogueRi_RCGoodbye_0001F5BD_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Ammo's moving, but not the guns. They just don't break down like they used to.
|
DialogueRi_RCGoodbye_0001F5BE_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Really? I heard it was tough and too salty. I think I'll have Mirelurk Cakes instead.
|
DialogueRi_RCGoodbye_0001F5BF_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
I'm thinking about firing off a couple.
|
DialogueRi_RCGoodbye_0001FC37_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Get me a beer.
|
DialogueRi_RCGoodbye_0001FF9E_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
I got a little of everything. Go ahead and pick out what you want.
|
DialogueRi_RCGoodbye_0001FF9F_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Don't worry. I'll keep it under control tonight.
|
DialogueRi_RCGoodbye_0001FFA0_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Okay, just this once. Belle, another beer for Trinnie.
|
DialogueRi_RCGoodbye_0001FFA1_1
|
The second sentence is shouted.
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
It's a mighty sweet temptation, Father. Now leave me the fuck alone.
|
DialogueRi_RCGoodbye_0002019A_1
|
The second sentence is shouted.
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Mirelurk Cakes, and a beer.
|
DialogueRi_RCGoodbye_0001FC38_1
|
|
Conversation
|
RCGoodbye
|
RCGoodbye
|
|
Thanks for the advice.
|
DialogueRi_RCGoodbye_0001FC39_1
|
|
Conversation
|
RCGoodbye04
|
RCGoodbye04
|
|
I'll try that.
|
DialogueRi_RCGoodbye04_0001FFB3_1
|
|
Conversation
|
RCGoodbye05
|
RCGoodbye05
|
|
Yeah. That was bad. I'm sure they'll do something about it.
|
DialogueRi_RCGoodbye05_0001FF69_1
|
|
Conversation
|
RCGoodbye06
|
RCGoodbye06
|
|
I'm sure she'll just scrounge some from the lower deck.
|
DialogueRi_RCGoodbye06_0001FF6A_1
|
|
Conversation
|
RCGoodbye07
|
RCGoodbye07
|
|
I never expected it to happen in my lifetime. I can hardly wait to taste clean water.
|
DialogueRi_RCGoodbye07_00090701_1
|
|
Conversation
|
RCGoodbye08
|
RCGoodbye08
|
|
Good for them. I think slavery is horrible.
|
DialogueRi_RCGoodbye08_000906FF_1
|
|
Conversation
|
RCGoodbye09
|
RCGoodbye09
|
|
I heard a lot of them got away and made it to the Citadel. I hope the Enclave leaves us alone.
|
DialogueRi_RCGoodbye09_00090707_1
|
|
Conversation
|
RCGoodbye10
|
RCGoodbye10
|
|
Thank God! That was such an annoying broadcast.
|
DialogueRi_RCGoodbye10_00090702_1
|
|
Conversation
|
RCGoodbye11
|
RCGoodbye11
|
|
I used to think Rivet City was such a safe place.
|
DialogueRi_RCGoodbye11_00090700_1
|
|
Conversation
|
RCGoodbye12
|
RCGoodbye12
|
|
That's just a myth. I bet some deranged Ghoul did it though. Well, I gotta run.
|
DialogueRi_RCGoodbye12_000906FC_1
|
|
Conversation
|
RCGoodbye13
|
RCGoodbye13
|
|
Me too. Nothing is getting through these walls!
|
DialogueRi_RCGoodbye13_00092C45_1
|
|
Conversation
|
RCGoodbye14
|
RCGoodbye14
|
|
It's a tough job. I wouldn't want it.
|
DialogueRi_RCGoodbye14_000371A4_1
|
|
Conversation
|
RCGoodbye15
|
|
|
The ship's water isn't much better. If we don't get fresh water soon, we'll all end up like her.
|
DialogueRi_RCGoodbye15_000C01A0_1
|
|
Conversation
|
RCPackageEnd
|
RCPackageEnd
|
|
I've heard enough for tonight.
|
DialogueRi_RCPackageEnd_00025872_1
|
slightly slurred, he's had too much to drink.
|
Conversation
|
RCPackageEnd
|
RCPackageEnd
|
|
Think I'll go have some fun.
|
DialogueRi_RCPackageEnd_00025873_1
|
|
Conversation
|
RCResponse04
|
RCResponse04
|
|
Maybe A Quick Fix has something that will help you sleep. Cindy's got all kinds of good chems.
|
DialogueRi_RCResponse04_0001FF6F_1
|
|
Conversation
|
RCResponse05
|
RCResponse05
|
|
Well, I hope they do something. Remember that child that fell off the deck last year?
|
DialogueRi_RCResponse05_0001FF6B_1
|
|
Conversation
|
RCResponse06
|
RCResponse06
|
|
Yeah. Belle's going to have to replace some tables and chairs.
|
DialogueRi_RCResponse06_0001FFB4_1
|
|
Conversation
|
RCResponse07
|
RCResponse07
|
|
Really? It's ready? That's great news! I hope there aren't any problems at the Jefferson Memorial.
|
DialogueRi_RCResponse07_00090706_1
|
|
Conversation
|
RCResponse08
|
RCResponse08
|
|
Oh, yeah! I heard about that. They're trying to help other slaves escape too.
|
DialogueRi_RCResponse08_000906FD_1
|
|
Conversation
|
RCResponse09
|
RCResponse09
|
|
Oh my God! Did anyone escape?
|
DialogueRi_RCResponse09_00090704_1
|
|
Conversation
|
RCResponse10
|
RCResponse10
|
|
Remember that big explosion on the horizon? I bet that's what happened to it.
|
DialogueRi_RCResponse10_00090703_1
|
|
Conversation
|
RCResponse11
|
RCResponse11
|
|
Wasn't he killed by some maniac? Shot right in the head, like he was a Ghoul or something.
|
DialogueRi_RCResponse11_000906FE_1
|
|
Conversation
|
RCResponse12
|
RCResponse12
|
|
I heard about that! He was shot in the head like he was some sort of zombie. They say that's how you kill a Ghoul too.
|
DialogueRi_RCResponse12_00090705_1
|
|
Conversation
|
RCResponse13
|
RCResponse13
|
|
That's why I'm glad I'm in here. Good old Rivet City.
|
DialogueRi_RCResponse13_00092C47_1
|
|
Conversation
|
RCResponse14
|
RCResponse14
|
|
I heard Danvers has his job now.
|
DialogueRi_RCResponse14_000371A5_1
|
|
Conversation
|
RCResponse14
|
RCResponse14
|
|
I hope they find someone to fill his shoes soon.
|
DialogueRi_RCResponse14_000A0A69_1
|
|
Conversation
|
RCResponse15
|
|
|
Yeah. I heard she was drinking river water.
|
DialogueRi_RCResponse15_000C01A3_1
|
|
Topic
|
RCTopicGetDrinks
|
Where can I get a stiff drink?
|
Is there anywhere I can get a drink on this tub?
|
Try the Muddy Rudder. They don't ask too many questions down on the lower deck.
|
DialogueRi_RCTopicGetDrink_000A0A6C_1
|
|
Topic
|
RCTopicPaulieAddict
|
Did you know that Paulie Cantelli is an addict?
|
|
He's totally strung out. It's going to kill him one of these days.
|
DialogueRi_RCTopicPaulieAd_00095A92_1
|
|
Topic
|
RivetCityBarter
|
I'm here to do business with you.
|
Can I see what kinds of guns you have for sale?
|
Need to do some killin' eh?
|
DialogueRi_RivetCityBarter_0001F1B3_1
|
|
Topic
|
RivetCityRepair
|
I need you to repair my stuff.
|
|
No problem at all.
|
DialogueRi_RivetCityRepair_00080C9A_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Flank 'em!
|
GenericAdu_StartCombatResp_00080DBB_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
I've got your back!
|
GenericAdu_StartCombatResp_00080DBC_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
We'll get 'em.
|
GenericAdu_StartCombatResp_00080DBE_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Look out!
|
GenericAdu_StartCombatResp_00080DBF_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Where?
|
GenericAdu_StartCombatResp_00080DC0_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
I've got to run.
|
If you need more ammo, this is where to get it.
|
DialogueRivetCity_GOODBYE_00020595_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Yeah. See you.
|
GenericAdult_GOODBYE_0001D5E5_1
|
Default backup bottom of the stack no condition failsafe goodbye.
|
Conversation
|
GOODBYE
|
I have to go now.
|
Goodbye.
|
Whatever.
|
GenericAdult_GOODBYE_0004E5DD_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
I need to get going.
|
Bye.
|
GenericAdult_GOODBYE_0004E5E3_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
Time for me to go.
|
Later.
|
GenericAdult_GOODBYE_00049E19_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
See you later.
|
Bye.
|
Generic_GOODBYE_00049E16_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Am I drunk? I think I'm drunk... Do I seem drunk to you?
|
MS13Slaves_GREETING_0002D6D9_1
|
(slow speech pattern) confused and groggy
|
Topic
|
GREETING
|
GREETING
|
|
Whoa!!! Is it me, or is the world spinning?
|
MS13Slaves_GREETING_0003D1F8_1
|
(slow speech pattern) confused and groggy
|
Topic
|
GREETING
|
GREETING
|
|
Who are you again?
|
MS13Slaves_GREETING_0002D6DC_1
|
(slow speech pattern) confused and groggy
|
Topic
|
GREETING
|
GREETING
|
|
I don't want to be a slave! I was just confused before! Take it off!
|
MS13Slaves_GREETING_0001DC3C_1
|
|
Topic
|
GREETING
|
GREETING
|
|
I'm begging you! Let me go!
|
MS13Slaves_GREETING_0001DC3E_1
|
|
Topic
|
GREETING
|
GREETING
|
|
It's almost closing time. I'd get out of here if I was you.
|
DialogueRivetCity_GREETING_0001F23C_1
|
|
Topic
|
GREETING
|
GREETING
|
|
This here is Flak and Shrapnel's gun shop. Pretty catchy, huh? Take a look around. If you see anything you like, I'll be right over here.
|
DialogueRivetCity_GREETING_000617E1_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Decided to check out the shop, eh? If you want any of this shit, just holler.
|
DialogueRivetCity_GREETING_0001E962_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Made up your mind?
|
DialogueRivetCity_GREETING_00022C97_1
|
|
Topic
|
GREETING
|
GREETING
|
|
I'm Flak. If you want something better than that peashooter, stop by Flak and Shrapnel's.
|
DialogueRivetCity_GREETING_0001F23D_1
|
|
Topic
|
GREETING
|
GREETING
|
|
I'm Flak. If you want something better than that stick of yours, stop by Flak and Shrapnel's.
|
DialogueRivetCity_GREETING_000C0CA4_1
|
|
Topic
|
GREETING
|
GREETING
|
|
I'm Flak. If you want a decent weapon, stop by Flak and Shrapnel's.
|
DialogueRivetCity_GREETING_000C0CA5_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Yeah? You need something?
|
DialogueRivetCity_GREETING_0001F23E_1
|
|
Topic
|
GREETING
|
GREETING
|
|
What do you need?
|
GenericAdult_GREETING_000038C8_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Yeah?
|
Generic_GREETING_000038C2_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hey there.
|
Generic_GREETING_0004C18B_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You! Get out of here!
|
GenericAdult_GuardTrespass_00022A93_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Back off!
|
GenericAdult_GuardTrespass_00017194_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I'm not warning you again. Leave now.
|
GenericAdult_GuardTrespass_00050FFE_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Last warning. Get out of here.
|
GenericAdult_GuardTrespass_00051000_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here.
|
GenericAdult_GuardTrespass_00051001_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I told you to leave. You'd better listen.
|
GenericAdult_GuardTrespass_00051003_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You don't belong here.
|
GenericAdult_GuardTrespass_00051008_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Keep moving.
|
GenericAdult_GuardTrespass_00022A96_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here if you know what's good for you.
|
GenericAdult_GuardTrespass_00017193_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
How's our ammo inventory? It was getting low yesterday.
|
DialogueRivetCity_HELLO_0001F591_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey, Brock. Looking for more 10mm ammo?
|
DialogueRivetCity_HELLO_0001F592_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Business or pleasure, Vera?
|
DialogueRivetCity_HELLO_0001F593_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello Vera. I think I heard a Mirelurk off the starboard side. Think I'll get in some target practice.
|
DialogueRivetCity_HELLO_0001F594_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
The deck is quiet tonight.
|
DialogueRivetCity_HELLO_0001F595_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Gary, two Mirelurk Cakes. And make it quick.
|
DialogueRivetCity_HELLO_0001FBFE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Welcome to Flak and Shrapnel's. Best god damn weapons anywhere.
|
DialogueRivetCity_HELLO_00020440_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What are you looking at?
|
DialogueRivetCity_HELLO_00038337_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
It was so noisy last night. I could hardly sleep.
|
DialogueRivetCity_HELLO_0001FF8E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
One of the new immigrants died of radiation poisoning last week.
|
DialogueRivetCity_HELLO_000C01A1_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I heard that the City Council is debating putting railings on the flight deck.
|
DialogueRivetCity_HELLO_0001FF8F_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Did you hear about the fight in the Muddy Rudder last night?
|
DialogueRivetCity_HELLO_0001FF90_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Doctor Li and her staff left to get Project Purity running.
|
DialogueRivetCity_HELLO_00090708_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I heard that a bunch of former slaves from Paradise Falls set up a free town in the Lincoln Memorial.
|
DialogueRivetCity_HELLO_00090709_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Did you hear that the Enclave attacked Project Purity? They've taken over the Memorial.
|
DialogueRivetCity_HELLO_0009070A_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey, have you noticed that Enclave radio is off the air?
|
DialogueRivetCity_HELLO_0009070B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Did you hear what happened to Ted Strayer?
|
DialogueRivetCity_HELLO_0009070C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
You know Tenpenny Tower, right? Well, Allistair Tenpenny was killed.
|
DialogueRivetCity_HELLO_0009070D_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
There was some sort of battle in the city yesterday. The gate guard said the gunfire went on for over an hour.
|
DialogueRivetCity_HELLO_00092C46_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
They found Harkness dead. It looks like he put up a fight though.
|
DialogueRivetCity_HELLO_000371A6_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Chief Harkness has vanished. Nobody knows what happened to him.
|
DialogueRivetCity_HELLO_000A0BFF_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey.
|
DialogueRivetCity_HELLO_000A0A71_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey there.
|
GenericAdult_HELLO_00070D00_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Yes?
|
GenericAdult_HELLO_0004D586_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Good to see you.
|
GenericAdult_HELLO_0004E5FA_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey.
|
GenericAdult_HELLO_0004E5FC_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Morning.
|
GenericAdult_HELLO_0004E5FE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Evening.
|
GenericAdult_HELLO_0004E600_1
|
abbreviated "Good evening" greeting
|
Conversation
|
HELLO
|
HELLO
|
|
Hello.
|
Generic_HELLO_00020435_1
|
|
Combat
|
Hit
|
Hit
|
|
This is your last warning before I kill you.
|
GenericFriendlyFire_Hit_000345B3_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Once more and I'm going to have to kill you.
|
GenericFriendlyFire_Hit_000345B4_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Don't do that again. Last warning.
|
GenericFriendlyFire_Hit_000345B5_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What are you doing?
|
GenericFriendlyFire_Hit_000345B6_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Watch it!
|
GenericFriendlyFire_Hit_000345B7_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Cut that out!
|
GenericFriendlyFire_Hit_000345B8_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm on your side!
|
GenericFriendlyFire_Hit_000345B9_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What do you think you're doing?
|
GenericFriendlyFire_Hit_000345BA_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Careful with that!
|
GenericFriendlyFire_Hit_000345BB_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm hit!
|
GenericAdult_Hit_00015128_1
|
|
Combat
|
Hit
|
Hit
|
|
Damn!
|
GenericAdult_Hit_000208E4_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015122_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208D8_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_00015123_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_000208DA_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_00015124_1
|
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_000208DC_1
|
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_00015125_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_000208DE_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015126_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E0_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E1_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_00015127_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E2_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E3_1
|
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
What... what's happening?
|
MS13Slaves_IdleChatter_0001B178_1
|
groggy and confused by mesmetron
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
Why's everything all blurry?
|
MS13Slaves_IdleChatter_0001B179_1
|
groggy and confused by mesmetron
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
Whoa... what's going on?
|
MS13Slaves_IdleChatter_0001B17A_1
|
groggy and confused by mesmetron
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CA_1
|
Muttering to yourself while dreaming
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CB_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_00049036_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A1_1
|
cough
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A2_1
|
cough
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A3_1
|
cough
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A4_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A5_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A6_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A7_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A8_1
|
clear throat
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87A9_1
|
whistle tunelessly (short - 3 or 4 notes)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AA_1
|
whistle tunelessly (short - 3 or 4 notes)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AB_1
|
hum tunelessly (short - 3 or 4 notes)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AC_1
|
hum tunelessly (short - 3 or 4 notes)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AD_1
|
yawn, mildly (not a huge long yawn like I'm really tired, just a quick bored yawn)
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
GenericIdl_IdleChatter_000B87AE_1
|
belch
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
Huh?
|
GenericIdl_IdleChatter_000B87AF_1
|
quietly to yourself, as if slightly startled by something
|
Detection
|
LostIdle
|
LostIdle
|
|
I'm going to find you.
|
GenericAdult_LostIdle_0002FC1B_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
You can't hide from me forever.
|
GenericAdult_LostIdle_0002FC1D_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Nothing yet.
|
GenericAdult_LostIdle_0002FC1E_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Where did you go?
|
GenericAdult_LostIdle_0002FC21_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
I've got something for you...
|
GenericAdult_LostIdle_0002FC22_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Come out, come out, wherever you are!
|
Generic_LostIdle_0002FC20_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Thought hiding would save you?
|
GenericAdult_LostToCombat_0002FC1A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Aha!
|
GenericAdult_LostToCombat_0005202F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
You can't hide from me.
|
GenericAdult_LostToCombat_00052030_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Over here!
|
GenericAdult_LostToCombat_0002FC19_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are!
|
Generic_LostToCombat_0002FC18_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Must have bugged out.
|
GenericAdult_LostToNormal_0002FBE5_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Hmm. Oh well.
|
GenericAdult_LostToNormal_0002FBE6_1
|
puzzled, but relieved.
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I can't find anything.
|
GenericAdult_LostToNormal_00052052_1
|
with decision -- "must not be anybody here"
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Cleared out, I guess.
|
GenericAdult_LostToNormal_0002FBE7_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Stand down.
|
GenericAdult_LostToNormal_00052053_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I guess we ran 'em off.
|
GenericAdult_LostToNormal_00052054_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Nobody here anymore.
|
Generic_LostToNormal_00052051_1
|
|
Combat
|
Murder
|
Murder
|
|
What have you done?
|
GenericAdult_Murder_00022A7B_1
|
|
Combat
|
Murder
|
Murder
|
|
Oh my God!
|
GenericAdult_Murder_00022A7C_1
|
|
Combat
|
Murder
|
Murder
|
|
Murderer!
|
GenericAdult_Murder_00022A7D_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed him!
|
GenericAdult_Murder_00022A7E_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed her!
|
GenericAdult_Murder_00022A7F_1
|
|
Combat
|
Murder
|
Murder
|
|
No!
|
GenericAdult_Murder_00022A80_1
|
|
Combat
|
Murder
|
Murder
|
|
You're going to pay for that!
|
GenericAdult_Murder_00050FF3_1
|
|
Combat
|
Murder
|
Murder
|
|
Murdering scum!
|
GenericAdult_Murder_00050FF7_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Good riddance.
|
GenericAdult_MurderNoCrime_00022A9E_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better him than me.
|
GenericAdult_MurderNoCrime_00051017_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better her than me.
|
GenericAdult_MurderNoCrime_00051018_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello? Who's there?
|
GenericAdult_NormalToAlert_0002FC24_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Huh?
|
GenericAdult_NormalToAlert_0005200A_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello?
|
GenericAdult_NormalToAlert_0005200B_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Did you hear something?
|
GenericAdult_NormalToAlert_0005200C_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
I'm going to go check it out.
|
GenericAdult_NormalToAlert_0002FC25_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
What was that?
|
Generic_NormalToAlert_0002FC23_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Help me!
|
GenericAdu_NormalToCombat_0001FB67_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
I've got one!
|
GenericAdu_NormalToCombat_0001FB68_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hey!
|
GenericAdu_NormalToCombat_0005201D_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Opening fire!
|
GenericAdu_NormalToCombat_0001FB69_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Open fire!
|
GenericAdu_NormalToCombat_0001511C_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Over here!
|
Generic_NormalToCombat_000208E5_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Watch out!
|
GenericAdult_ObserveCombat_0004C256_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Whoa!
|
GenericAdult_ObserveCombat_0004C257_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Look out!
|
GenericAdult_ObserveCombat_0004C258_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Damn, it's a fight!
|
GenericAdult_ObserveCombat_0004C25A_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Ain't none of my business!
|
GenericAdult_ObserveCombat_0004C25B_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Thief!
|
GenericAdult_Pickpocket_00022AA8_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
A pickpocket!
|
GenericAdult_Pickpocket_00022AA9_1
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Combat
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Pickpocket
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Pickpocket
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Stop! Thief!
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GenericAdult_Pickpocket_00022AAB_1
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Combat
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Pickpocket
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Pickpocket
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You can't do that!
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GenericAdult_Pickpocket_00022AAC_1
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Combat
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Pickpocket
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Pickpocket
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You stole that!
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GenericAdult_Pickpocket_00022AAD_1
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Topic
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PLAYERFIREWEAPON
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PLAYER FIRE WEAPON
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Whoa, whoa! Careful!
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GenericAdu_PLAYERFIREWEAPO_00022CCD_1
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Topic
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PLAYERFIREWEAPON
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PLAYER FIRE WEAPON
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Hey, knock it off!
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GenericAdu_PLAYERFIREWEAPO_00022CCE_1
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Topic
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PLAYERFIREWEAPON
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PLAYER FIRE WEAPON
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Watch it!
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GenericAdu_PLAYERFIREWEAPO_00022CCF_1
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Topic
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PLAYERFIREWEAPON
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PLAYER FIRE WEAPON
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Not so close!
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GenericAdu_PLAYERFIREWEAPO_0004C1A6_1
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Topic
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PLAYERFIREWEAPON
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PLAYER FIRE WEAPON
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I hope you know what you're doing.
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GenericAdu_PLAYERFIREWEAPO_0004C1A7_1
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Topic
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PLAYERFIREWEAPON
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PLAYER FIRE WEAPON
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Cut it out, will you?
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GenericAdu_PLAYERFIREWEAPO_0004C1A8_1
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Topic
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PLAYERINIRONSITES
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PLAYER IN IRON SITES
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Don't point that thing at me.
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GenericAdu_PLAYERINIRONSIT_00022CD0_1
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Topic
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PLAYERINIRONSITES
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PLAYER IN IRON SITES
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Hey, knock it off.
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GenericAdu_PLAYERINIRONSIT_00022CD1_1
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Topic
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PLAYERINIRONSITES
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PLAYER IN IRON SITES
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What do you think you're doing?
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GenericAdu_PLAYERINIRONSIT_00022CD3_1
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Topic
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PLAYERINIRONSITES
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PLAYER IN IRON SITES
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Be careful with that!
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GenericAdu_PLAYERINIRONSIT_00022CD2_1
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Topic
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PLAYERINIRONSITES
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PLAYER IN IRON SITES
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That's not a good idea.
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GenericAdu_PLAYERINIRONSIT_0004C16E_1
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Topic
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PLAYERINIRONSITES
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PLAYER IN IRON SITES
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Easy there.
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GenericAdu_PLAYERINIRONSIT_0004C16F_1
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Topic
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PLAYERKNOCKOVEROBJECTS
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PLAYER KNOCK OVER OBJECTS
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Watch it, will you?
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GenericAdu_PLAYERKNOCKOVER_00022CCA_1
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Topic
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PLAYERKNOCKOVEROBJECTS
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PLAYER KNOCK OVER OBJECTS
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Oh come on. Pay more attention to what you're doing.
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GenericAdu_PLAYERKNOCKOVER_00022CCB_1
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Topic
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PLAYERKNOCKOVEROBJECTS
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PLAYER KNOCK OVER OBJECTS
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Cut it out.
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GenericAdu_PLAYERKNOCKOVER_00022CCC_1
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Topic
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PLAYERKNOCKOVEROBJECTS
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PLAYER KNOCK OVER OBJECTS
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Hey, be more careful!
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GenericAdu_PLAYERKNOCKOVER_00022CC9_1
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Topic
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PLAYERKNOCKOVEROBJECTS
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PLAYER KNOCK OVER OBJECTS
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Why don't you look where you're going?
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GenericAdu_PLAYERKNOCKOVER_0004C163_1
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Topic
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PLAYERKNOCKOVEROBJECTS
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PLAYER KNOCK OVER OBJECTS
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What's the big idea?
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GenericAdu_PLAYERKNOCKOVER_0004C164_1
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Topic
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PLAYERLAYMINE
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PLAYER LAY MINE
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You know what you're doing there?
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GenericAdult_PLAYERLAYMINE_00022CBC_1
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Topic
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PLAYERLAYMINE
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PLAYER LAY MINE
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Whoa now. Be careful with that thing.
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GenericAdult_PLAYERLAYMINE_00022CBD_1
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Topic
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PLAYERLAYMINE
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PLAYER LAY MINE
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Don't blow yourself up, okay?
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GenericAdult_PLAYERLAYMINE_00022CBE_1
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Topic
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PLAYERLAYMINE
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PLAYER LAY MINE
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You sure that's a good idea?
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GenericAdult_PLAYERLAYMINE_0004C15E_1
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Topic
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PLAYERLAYMINE
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PLAYER LAY MINE
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I hope you know what you're doing.
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GenericAdult_PLAYERLAYMINE_0004C15F_1
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Topic
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PLAYERLOCKEDOBJECT
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PLAYER LOCKED OBJECT
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Tamper with that, and we're going to have a problem.
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GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1
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Topic
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PLAYERLOCKEDOBJECT
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PLAYER LOCKED OBJECT
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I really hope you're not thinking of breaking into there.
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GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1
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Topic
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PLAYERLOCKEDOBJECT
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PLAYER LOCKED OBJECT
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It's locked for a reason. Don't get any ideas.
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GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1
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Topic
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PLAYERLOCKEDOBJECT
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PLAYER LOCKED OBJECT
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Yes, that's locked. And yes, I can see you eyeing it...
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GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1
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Topic
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PLAYERLOCKEDOBJECT
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PLAYER LOCKED OBJECT
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Don't even think of breaking into that.
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GenericAdu_PLAYERLOCKEDOBJ_0004D550_1
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Topic
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PLAYERLOCKEDOBJECT
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PLAYER LOCKED OBJECT
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That's secure for a reason.
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GenericAdu_PLAYERLOCKEDOBJ_0004D551_1
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Topic
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PLAYERPICKPOCKET
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PLAYER PICKPOCKET
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Don't even think about it.
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GenericAdu_PLAYERPICKPOCKE_0004D562_1
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Topic
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PLAYERPICKPOCKET
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PLAYER PICKPOCKET
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What do you think you're doing?
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GenericAdu_PLAYERPICKPOCKE_0004D563_1
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Topic
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PLAYERPICKPOCKET
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PLAYER PICKPOCKET
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I'm watching you.
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GenericAdu_PLAYERPICKPOCKE_0004D564_1
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Topic
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PLAYERPICKPOCKET
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PLAYER PICKPOCKET
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Keep your hands to yourself.
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GenericAdu_PLAYERPICKPOCKE_0004D565_1
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Topic
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PLAYERPICKPOCKET
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PLAYER PICKPOCKET
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You won't get away with that.
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GenericAdu_PLAYERPICKPOCKE_0004D566_1
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Topic
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PLAYERPICKPOCKET
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PLAYER PICKPOCKET
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Not a good idea.
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GenericAdu_PLAYERPICKPOCKE_0004D567_1
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Topic
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PLAYERSWINGMELEEWEAPON
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PLAYER SWING MELEE WEAPON
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Watch where you're swinging that, will you?
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GenericAdu_PLAYERSWINGMELE_00022CC6_1
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Topic
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PLAYERSWINGMELEEWEAPON
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PLAYER SWING MELEE WEAPON
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Is that really necessary?
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GenericAdu_PLAYERSWINGMELE_00022CC8_1
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Topic
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PLAYERSWINGMELEEWEAPON
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PLAYER SWING MELEE WEAPON
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Hey, knock it off.
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GenericAdu_PLAYERSWINGMELE_00022CC7_1
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Topic
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PLAYERSWINGMELEEWEAPON
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PLAYER SWING MELEE WEAPON
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Why don't you go swing that somewhere else?
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GenericAdu_PLAYERSWINGMELE_0004C168_1
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Topic
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PLAYERSWINGMELEEWEAPON
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PLAYER SWING MELEE WEAPON
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Careful with that.
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GenericAdu_PLAYERSWINGMELE_0004C169_1
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Topic
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PLAYERSWINGMELEEWEAPON
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PLAYER SWING MELEE WEAPON
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Stop doing that so close to me.
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GenericAdu_PLAYERSWINGMELE_0004C16A_1
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Topic
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PLAYERTHROWGRENADE
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PLAYER THROW GRENADE
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Take cover!
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GenericAdu_PLAYERTHROWGREN_00022CC0_1
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Topic
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PLAYERTHROWGRENADE
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PLAYER THROW GRENADE
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Watch out!
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GenericAdu_PLAYERTHROWGREN_00022CC1_1
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Topic
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PLAYERTHROWGRENADE
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PLAYER THROW GRENADE
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Look out!
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GenericAdu_PLAYERTHROWGREN_00022CBF_1
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Topic
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PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
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|
What are you doing?
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GenericAdu_PLAYERTHROWGREN_0004C174_1
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Topic
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PLAYERTHROWGRENADE
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PLAYER THROW GRENADE
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Grenade!
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GenericAdu_PLAYERTHROWGREN_0004C175_1
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Topic
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PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
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|
Oh come on. Cut it out.
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GenericAdu_PLAYERZKEYOBJEC_00022CB9_1
|
|
Topic
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PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
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|
Put that down, will you?
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GenericAdu_PLAYERZKEYOBJEC_00022CBA_1
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Topic
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PLAYERZKEYOBJECT
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PLAYER Z KEY OBJECT
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Give it a rest, will you?
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GenericAdu_PLAYERZKEYOBJEC_00022CBB_1
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Topic
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PLAYERZKEYOBJECT
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PLAYER Z KEY OBJECT
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|
Is that really necessary?
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GenericAdu_PLAYERZKEYOBJEC_0004C157_1
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Topic
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PLAYERZKEYOBJECT
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PLAYER Z KEY OBJECT
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|
Are you having fun with that?
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GenericAdu_PLAYERZKEYOBJEC_0004C158_1
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Topic
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PLAYERZKEYOBJECT
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PLAYER Z KEY OBJECT
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You're easily amused, eh?
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GenericAdu_PLAYERZKEYOBJEC_0004C159_1
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|
Combat
|
PowerAttack
|
PowerAttack
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Huurrraghh!
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Generic_PowerAttack_00022AAF_1
|
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Combat
|
PowerAttack
|
PowerAttack
|
|
Rrrraaahhh!
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Generic_PowerAttack_00022AB1_1
|
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Combat
|
PowerAttack
|
PowerAttack
|
|
Yaargh!
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Generic_PowerAttack_00051FFA_1
|
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Combat
|
PowerAttack
|
PowerAttack
|
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Grrrraah!
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Generic_PowerAttack_00051FFB_1
|
|
Radio
|
RadioHello
|
RadioHello
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Repeating message. This is Butcher of Reilly's Rangers sending out an S.O.S. on all known friendly frequencies.
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MS18Radio_RadioHello_0008A3B6_1
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Radio
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RadioHello
|
RadioHello
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This is Butcher of Reilly's Rangers. If anyone can hear this signal we're in danger and we need your help.
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MS18Radio_RadioHello_0008A3B7_1
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Radio
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RadioHello
|
RadioHello
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To anyone receiving this message. This is Butcher of the merc company Reilly's Rangers. We're in danger and need help.
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MS18Radio_RadioHello_0008A3B8_1
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Radio
|
RadioHello
|
RadioHello
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To anyone that can receive this. We are in danger and need your help. This is Butcher of Reilly's Rangers.
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MS18Radio_RadioHello_0008A3B9_1
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