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For the container in Fallout 4, see First aid.
First Aid
FirstAid
Fallout
ModifiesChance to heal someone, or another character
Governed ByPerception, Intelligence
Initial Value30% + (Perception + Intelligence)
Related PerksHealer, Medic
Related TraitsGood Natured
Fallout 2, Fallout Tactics
ModifiesChance to heal someone, or another character
Governed ByPerception, Intelligence
Initial Value2 × (Perception + Intelligence)
Related PerksHealer, Medic
Related TraitsGood Natured
 
Gametitle-FO1Gametitle-FO2Gametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FOT

General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of first aid can heal more hit points over time than just rest.

— In-game description

First Aid is a Fallout, Fallout 2, Fallout Tactics skill. In Fallout 3 and Fallout: New Vegas, First Aid was merged with Doctor into the Medicine skill.

Starting level[]

The initial skill is determined as follows:

Fallout
30% + (Perception + Intelligence)
Fallout 2 and Fallout Tactics
2 × (Perception + Intelligence)

Uses[]

In Fallout Tactics multiplayer games first aid allows you the ability to get your almost-dead warriors back to full health in one or two turns. This implies that you take one doctor in your squad with more than mediocre healing skills. Moreover, the healing via first-aid-kits is more cost effective than relying on stimpaks. The downside is that you mustn't move your healer and the healee, otherwise the process will be terminated (which means that you've wasted Action Points, which you don't want). Especially useful in conjunction with high hitpoint characters like brutish-hulkish Deathclaws.

Ways to increase[]

All games[]

Fallout 2[]

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