For the container in Fallout 4, see First aid. |
First Aid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of first aid can heal more hit points over time than just rest.
”— In-game descriptionFirst Aid is a Fallout, Fallout 2, Fallout Tactics skill. In Fallout 3 and Fallout: New Vegas, First Aid was merged with Doctor into the Medicine skill.
Starting level[]
The initial skill is determined as follows:
- Fallout
- 30% + (Perception + Intelligence)
- Fallout 2 and Fallout Tactics
- 2 × (Perception + Intelligence)
Uses[]
In Fallout Tactics multiplayer games first aid allows you the ability to get your almost-dead warriors back to full health in one or two turns. This implies that you take one doctor in your squad with more than mediocre healing skills. Moreover, the healing via first-aid-kits is more cost effective than relying on stimpaks. The downside is that you mustn't move your healer and the healee, otherwise the process will be terminated (which means that you've wasted Action Points, which you don't want). Especially useful in conjunction with high hitpoint characters like brutish-hulkish Deathclaws.
Ways to increase[]
All games[]
- First Aid Book: permanent increase up to 91%
- First Aid Kit: temporary +20% while using
- Medic: permanent +20% (Fallout) or permanent +10% (Fallout 2)
Fallout 2[]
- Vault City Training: permanent +5%
- Field Medic First Aid Kit: temporary +40% while using