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The Vault - Fallout Wiki
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Icon disambig
For an overview of feral ghouls throughout the Fallout series, see Feral ghoul.
Feral ghoul
Feral ghoul
A typical feral ghoul
LocationMojave Wasteland
Vault 34
Camp Searchlight
Old nuclear test site
REPCONN test site
VariantsFeral ghoul
Feral ghoul jumpsuit Cut contentIcon cut
Feral ghoul reaver
Feral ghoul roamer
Feral trooper ghoul
Glowing one
Glowing ghoul jumpsuit Cut contentIcon cut
Glowing trooper ghoul
Legion creature Cut contentIcon cut
Overseer
Vault dweller
Vault security guard
Vault security officer
Vault technician
 
Gametitle-FNV
Gametitle-FNV

Feral ghouls are creatures found in the Mojave Wasteland in 2281.

Characteristics[]

Feral ghouls are similar in appearance to sapient ghouls but are skinnier and do not walk or run normally. Due to exposure to high levels of radiation, they have lost the ability to reason and will become hostile towards any non-Ghoul. This has caused much discrimination towards "intelligent" ghouls.

Biology[]

The following section is transcluded from feral ghoul. To modify, please edit the source page.

The degeneration into a feral state (referred to as ferocious post-necrotic dystrophy) is not fully understood. It is known that it is a result of a degeneration of the brain (which is not affected by the regenerative mutation of the spinal cord) and emerges following the atrophy of higher brain functions, accompanied by an increased level of aggression and appetite. When the loss of capacity for thought is complete, a ghoul is considered feral.[1][2] The factors that may cause a ghoul to enter this state are unclear, but anti-social or isolated ghouls are more susceptible to it.[3] Exposure to intense radiation may also be a factor – feral ghouls have no body heat and emit lethal levels of radiation, indicating that feral ghouls are for all intents and purposes dead, their functions sustained only by their high irradiation. This allows them to survive for centuries, relying only on the energy provided by radiation – at the expense of a horrifying, emaciated appearance. Understandably, the process is irreversible.[4][5]

Variants[]

Feral ghoul[]

Feral ghoul

Feral ghouls are the basic feral ghoul variant in Fallout: New Vegas; wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent ranged weapon or a solid hit from a decent melee or unarmed weapon.

Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the player character is at a low level. Feral ghouls usually retain the skin color they had when they were human.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul
0009fafa
0001cf7a
LevelIcon level
3
Experience pointsIcon XP
30
DetectionIcon eye
3
Health pointsIcon heart
25
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (5 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem
Feral ghoul
00167ecc
00167ecd
00167ed9
00167ee3
LevelIcon level
5
Experience pointsIcon XP
50
DetectionIcon eye
2
Health pointsIcon heart
60
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (20 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem

Feral ghoul jumpsuit[]

Icon cut contentThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
Feral ghoul jumpsuit

A regular feral ghoul wearing a RobCo Industries jumpsuit.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul jumpsuit
00145e6e
LevelIcon level
3
Experience pointsIcon XP
30
DetectionIcon eye
3
Health pointsIcon heart
25
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (5 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
Icon cut contentEnd of information based on Fallout New Vegas cut content.

Feral ghoul reaver[]

Feral ghoul reaver

The feral ghoul reaver returns in Fallout: New Vegas, but it is nowhere near the potent combatant as the Fallout 3 version. Instead, New Vegas reavers are more comparable to the other feral ghoul variants, as they no longer possess the radioactive gore missile attack, their lunges do not cause much knockback and they no longer emit radiation.

Their HP in this game can vary; at lower levels, they are merely slightly stronger than a ghoul roamer, but are weaker than a glowing one. They wear what appears to be the remnants of metal armor. Some can be found at the Old nuclear test site and one will always spawn inside the Sealed sewers, regardless of the players level.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul reaver
00167ed7
00167f02
LevelIcon level
17
Experience pointsIcon XP
170
DetectionIcon eye
7
Health pointsIcon heart
180
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (40 DamageIcon damage, +10 RadiationIcon radiation/sec for 4 seconds, -15 Health pointsIcon heart/sec for 4 seconds)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem
Feral ghoul reaver
0017283a
LevelIcon level
23
Experience pointsIcon XP
230
DetectionIcon eye
7
Health pointsIcon heart
350
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (50 DamageIcon damage, +10 RadiationIcon radiation/sec for 4 seconds, -15 Health pointsIcon heart/sec for 4 seconds)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem

Feral ghoul roamer[]

Feral ghoul

The feral ghoul roamer is more dangerous than the regular feral ghoul, though it is not as strong as the feral ghoul reaver, it is far more common. Unlike their Fallout 3 counterparts, they do not wear the remnants of combat armor. Instead, they may be void of clothing or only wear a sleeveless shirt.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul roamer
0001cf77
0009fafb
LevelIcon level
6
Experience pointsIcon XP
60
DetectionIcon eye
4
Health pointsIcon heart
80
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (16 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem
Feral ghoul roamer
00167ece
00167ecf
00167edc
00167edd
00167ede
00167ee0
LevelIcon level
10
Experience pointsIcon XP
100
DetectionIcon eye
4
Health pointsIcon heart
110
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (30 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem

Feral trooper ghoul[]

Feral trooper ghoul

Feral trooper ghouls are former NCR troopers that have become feral. They are similar but not identical to normal feral ghouls, the difference being that they still wear their NCR trooper armor, indicating that they were on duty when the radiation was released from inside Camp Searchlight by Legion soldiers.

The ghoul troopers that attack with combat knives are not actually feral ghouls, but normal ghouls that are set to be hostile. As such, their knives and NCR armor are lootable. There are a total of nine of these, and killing them is part of the quest We Will All Go Together.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral trooper ghoul
0014451b
LevelIcon level
8
Experience pointsIcon XP
80
DetectionIcon eye
1
Health pointsIcon heart
100
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (20 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem
Feral trooper ghoul
00162948
LevelIcon level
8
Experience pointsIcon XP
80
DetectionIcon eye
2
Health pointsIcon heart
100
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (30 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem

Glowing one[]

Glowing one

These ghouls are found often at higher levels at locations where the concentration of radiation is strongest. It has significantly more health and damage than your average ghoul. This variant on death and while attacking gives off a small amount of radiation. Its secondary attack is when it stretches its arms to the sky then gives off a burst of radiation.. In some cases the ghoul might kill any ghoul in his close proximity to regenerate health to his own,

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing one
0001cf7b
LevelIcon level
9
Experience pointsIcon XP
90
DetectionIcon eye
5
Health pointsIcon heart
240
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (32 DamageIcon damage)
AttackIcon attack
Aura Explosion (15 DamageIcon damage and 5 RadiationIcon radiation/sec for 3 seconds)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 80%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem
Glowing one
00167ed0
00167ee6
0017b060
LevelIcon level
13
Experience pointsIcon XP
130
DetectionIcon eye
5
Health pointsIcon heart
145
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (35 DamageIcon damage)
AttackIcon attack
Aura Explosion (15 DamageIcon damage and 5 RadiationIcon radiation/sec for 3 seconds)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 80%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem
Glowing one
00167ed0
LevelIcon level
26
Experience pointsIcon XP
260
DetectionIcon eye
5
Health pointsIcon heart
400
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (60 DamageIcon damage)
AttackIcon attack
Aura Explosion (15 DamageIcon damage and 5 RadiationIcon radiation/sec for 3 seconds)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 80%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem

Glowing ghoul jumpsuit[]

Glowing ghoul jumpsuit
Icon cut contentThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.

A glowing one wearing a RobCo Industries jumpsuit.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing ghoul jumpsuit
00000000
LevelIcon level
3
Experience pointsIcon XP
30
DetectionIcon eye
3
Health pointsIcon heart
25
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (5 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
Icon cut contentEnd of information based on Fallout New Vegas cut content.

Glowing trooper ghoul[]

Glowing trooper ghoul

Glowing trooper ghouls are NCR troopers that have turned into glowing ones, affected by the local radiation levels after the Legion's assault on Camp Searchlight. As with regular glowing ones, they have the ability to emit harmful radiation waves. Removing the head of a glowing trooper ghoul will cause red blood to erupt from their neck, unlike the other limbs on their bodies where the blood glows green.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing trooper ghoul
0014451a
LevelIcon level
8
Experience pointsIcon XP
80
DetectionIcon eye
1
Health pointsIcon heart
150
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (30 DamageIcon damage)
AttackIcon attack
Aura Explosion (15 DamageIcon damage and 5 RadiationIcon radiation/sec for 3 seconds)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem
Glowing trooper ghoul
00162947
LevelIcon level
8
Experience pointsIcon XP
80
DetectionIcon eye
1
Health pointsIcon heart
150
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (30 DamageIcon damage)
AttackIcon attack
Aura Explosion (15 DamageIcon damage and 5 RadiationIcon radiation/sec for 3 seconds)
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem

Legion creature[]

Icon cut contentThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
Legion creature

A recruit legionary, classified as a feral ghoul. His ragdoll doesn't dismember or move around properly. The model also has some effect added to the hands.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Legion creature
00140d4b
LevelIcon level
6
Experience pointsIcon XP
60
DetectionIcon eye
4
Health pointsIcon heart
80
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps allies: Will help allies.Icon requiredIcon optional
AttackIcon attack
Melee (16 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resistances 85%
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
  • DeadIcon dead 63% Bottle caps
  • DeadIcon dead 25% random clutter
  • DeadIcon dead 13% random chem
Icon cut contentEnd of information based on Fallout New Vegas cut content.

Overseer[]

Vault 34 Overseer

The Overseer is a unique orange-colored reaver, encountered in Vault 34. Its armor and facial structure are similar to that of a feral ghoul reaver's, but it has the same glow effect and radiation blast as a glowing one, albeit a different color.

Like the majority of the vault's population, the overseer has become a feral ghoul due to radiation poisoning. The Overseer stands on a raised platform in the Overseer's office, and on the bottom of this platform are two Vault-Tec turrets, which defend the Overseer. Of all the enemies in the Mojave wasteland, it has the highest amount of HP amongst ghouls, thus making it a "boss" character.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Overseer
00132541
LevelIcon level
12
Experience pointsIcon XP
120
DetectionIcon eye
2
Health pointsIcon heart
900
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (100 DamageIcon damage)
AttackIcon attack
Aura Explosion (15 DamageIcon damage and 5 RadiationIcon radiation/sec for 3 seconds)
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)

Vault dweller[]

Feral ghoul

Vault dwellers are a variant of feral ghouls found exclusively inside Vault 34. They are the remains of the population of Vault 34 following the reactor leak . They are completely feral and will attack any human on sight though they sometimes utter human phrases. The player will first encounter one at the end of the access tunnel, directly inside of the main entrance. They can also be found scattered throughout the rest of the vault, although at higher levels the player character will encounter the more dangerous vault security guards and vault security officers.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault dweller
00133101
00133102
LevelIcon level
6
Experience pointsIcon XP
60
DetectionIcon eye
2
Health pointsIcon heart
100
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (16 DamageIcon damage)
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)

Vault security guard[]

Vault security guard

They are the remains of the Vault 34 security team, and are clad in the rotting remains of Vault 34 security armor. They were members of the security team before and during the population control riots, and eventually they became feral ghouls along with the majority of the vault's remaining population, becoming hostile creatures who will attack any human on sight.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault security guard
00132540
LevelIcon level
8
Experience pointsIcon XP
80
DetectionIcon eye
2
Health pointsIcon heart
200
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (25 DamageIcon damage)
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)

Vault security officer[]

Vault security officer

Like the vault security guard, they are the remains of the Vault 34 security team. However, they have become glowing ones which are notably stronger. While in combat they may produce a pulse of radioactive energy.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault security officer
00132164
LevelIcon level
10
Experience pointsIcon XP
100
DetectionIcon eye
2
Health pointsIcon heart
400
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (50 DamageIcon damage)
AttackIcon attack
Aura Explosion (5 RadiationIcon radiation/sec for 3 seconds)
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
Vault security officer
0017af94
LevelIcon level
10
Experience pointsIcon XP
100
DetectionIcon eye
2
Health pointsIcon heart
400
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (50 DamageIcon damage)
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)

Vault technician[]

Glowing one

Vault technicians are former technicians in Vault 34, who have since become ghouls due to the radiation leaks. Simply called vault technicians in game, they share a model with the standard glowing one, along with the same strengths and weaknesses. They are found dead in flooded chambers inside of the main section of the vault, in both cases under desks. Also in both cases, the player must retrieve a password from their corpse to progress further into the vault. They are found alive in the flooded reactor level accessed under the desk of the Vault 34 Overseer. One wanders the halls, while the rest wait, only breaking through a window and attacking the player when he/she is actually inside the reactor itself.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault technician
00133f46
LevelIcon level
9
Experience pointsIcon XP
90
DetectionIcon eye
2
Health pointsIcon heart
300
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (35 DamageIcon damage)
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)
DeadIcon dead Vault technician
0013e313
LevelIcon level
9
Experience pointsIcon XP
90
DetectionIcon eye
2
Health pointsIcon heart
0
Damage thresholdIcon shield gold
0
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (35 DamageIcon damage)
AbilityIcon ability
Radiation Healing
(+10 Health pointsIcon heart +100 RadiationIcon radiation)

Notes[]

  • Feral ghouls count as abominations and as such, are not affected by the Animal Friend perk.
  • Feral ghoul noises were rewritten between Fallout 3 and Fallout: New Vegas, giving them the ability to growl out words, similar to the trogs of The Pitt.
  • The dead glowing one just west of Novac emits radiation. If you try moving the corpse, the radiation will still linger in the same spot.
  • Any armor worn by ghouls appears to be purely cosmetic, it provides no damage threshold or resistance and as such ghouls never drop their armor upon death.
  • All ghouls in Vault 34 drop 10mm rounds.

Appearances[]

The following section is transcluded from feral ghoul. To modify, please edit the source page.

Feral ghouls appear in Fallout (in random encounters, as "mindless ghouls"), Fallout 2 (as "ghoul crazies"), Fallout 3 (where they are actually named "feral ghouls" for the first time), Fallout: New Vegas, Fallout 4, Fallout 76, Fallout: Brotherhood of Steel and were due to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios (as "endless walker").

Bugs[]

  • PCIcon pc PlayStation 3Icon ps3 Sometimes whilst targeting the head of a glowing trooper ghoul in V.A.T.S. with the Ratslayer, Dinner Bell/hunting shotgun or lever-action shotgun, the player will run backwards and not fire, letting the ghoul attack the player until death or until the bug ends.
  • Xbox 360Icon xbox360 When the Overseer is killed with an energy weapon, the ash pile remains may not appear.
  • PCIcon pc Xbox 360Icon xbox360 PlayStation 3Icon ps3 Sometimes the Overseer doesn't attack you, not even when his turrets are destroyed, which is made worse (but in some regards better for the player) by the fact he cannot move from his podium/desk.

Gallery[]

References

  1. Fallout 4 loading screen hints: "While they can easily be mistaken for zombies, Feral Ghouls are actually horribly irradiated humans whose brains have rotted away, causing madness."
  2. Tenpenny Tower terminals; Exploration Database, Feral Ghouls
  3. Underworld terminals; Research Terminal, Study Of Ferocious Post-Necrotic Dystrophy
  4. The Lone Wanderer: "I need more details... What's the breach all about?"
    M.A.R.Go.T.: "Internal visual sensing equipment is detecting numerous unidentified persons in the southeast tunnels area. The individuals have damaged metro equipment and refused dialogue with our security units. In accordance with U.S. Security Statute A567/B, the use of deadly force has been authorized."
    The Lone Wanderer: "Can you tell me more about these unidentified persons?"
    M.A.R.Go.T.: "My apologies. My sensing equipment in that area must be damaged. My equipment indicates the persons possess no internal body heat and are emitting lethal levels of radiation."
    (M.A.R.Go.T.'s dialogue)
  5. Little Yangtze terminals; Little Yangtze Log Terminal, Elijah's Journal - Day 2
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