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The Gauss Rifle uses magnetic induction to propel a projectile at incredible, and devastating speed. Each shot can be "charged" for maximum damage by keeping the trigger held in for a moment before releasing.
”— Fallout 4 loading screen hintsThe Gauss rifle is a weapon in Fallout 4.
Background[]
The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. Though these weapons were historically suffering from a number of difficulties, focused on discharging the coils in sequence or providing enough power for the coils, these design issues were overcome by German scientists in the 21st century and entered limited service. This class of weapons is named in honor of the German mathematician Carl Friedrich Gauss, responsible for formulating the math underlying the magnetic acceleration principle of coilguns.
An interesting variation on the same basic principle of magnetic acceleration, this Gauss rifle utilities a pan magazine, which stores cartridges perpendicular to the axis of rotation.
Characteristics[]
One of the most powerful and rare weapons in the game, the Gauss rifle is unique in that damage depends on the amount of charge provided by the internal generator. Holding down the fire button charges the weapon up, and it takes about 1.5 seconds for the charge to reach maximum capacity (and damage). The weapon fires when the button is released. This makes it an excellent weapon for surprise sniping tactics, as the charge time does not matter if enemies cannot make out the direction of the assault. Still, tapping the firing button allows for a higher firing rate at the expense of damage for those that wish to charge their enemies and blast them to pieces.
Crafting[]
With the Contraptions Workshop add-on, Gauss rifles can be manufactured using a heavy weapon forge.
Components | Requirements | Products | ||
---|---|---|---|---|
15 Adhesive 14 Aluminum 15 Screw 2 Silver 4 Spring 3 Steel 8 Wood | 1 Gauss rifle |
Modifications[]
Barrel[]
Slot | Damage | Effect | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|
Standard | +10% AP cost
+3% iron sight transition |
15 x Base | +40% (sighted)
-50% (hip fire) -15% recoil |
+50% | +10% | Adhesive 4 Aluminum 10 Screw 5 |
None | ||
Shielded | +25% | +10% AP cost
+3% iron sight transition |
17 x Base | +40% (sighted)
-50% (hip fire) -15% recoil |
+50% | +35% | Adhesive 9 Aluminum 15 Lead 10 Screw 8 |
Gun Nut 3 |
Stock[]
Slot | Fire Rate | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | Adhesive 5 Screw 6 Wood 8 |
None | |
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | Adhesive 8 Aluminum 9 Rubber 2 Screw 8 Spring 6 |
Gun Nut 4 |
Capacitor[]
Slot | Damage | Capacity | Effect | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|
Half Capacitors | 7 | +5% AP cost
+1% iron sights transition |
0 | +15% | +10% | Adhesive 4 Aluminum 2 Circuitry 4 Nuclear material 2 Screw 4 |
None | ||
Full Capacitors | +25% | 10 | +10% AP cost
+3% iron sights transition |
0 | +20% | +35% | Adhesive 6 Aluminum 4 Circuitry 8 Nuclear material 4 Screw 8 |
Gun Nut 3 Science! 2 | |
Capacitor Boosting Coil | +50% | 20 | +10% AP cost
+3% iron sights transition |
0 | +40% | +65% | Adhesive 8 Aluminum 4 Circuitry 8 Gold 5 Nuclear material 5 |
Gun Nut 4 Science! 3 |
Sights[]
Name | Effects | Accuracy | Weight | Value | Cost | Perks required | ||
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | Adhesive 2 Aluminum 2 Steel 3 |
None | ||||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | Adhesive 2 Glass 1 Screw 2 Steel 3 |
None | |
Reflex Sight | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | Adhesive 2 Aluminum 2 Glass 1 Nuclear material 2 Screw 2 Silver 1 |
Gun Nut 3 Science! 1 | |
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | Adhesive 3 Glass 2 Screw 2 Steel 4 |
Gun Nut 4 Science! 1 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | Adhesive 4 Glass 4 Screw 4 Steel 5 |
Gun Nut 4 Science! 1 | |
Short Night Vision Scope | 4x night-vision scope
-20% base stability +30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | Adhesive 4 Aluminum 5 Circuitry 1 Fiber optics 1 Glass 2 Nuclear material 3 Screw 2 Silver 2 |
Gun Nut 4 Science! 2 | |
Medium Night Vision Scope | 6x night-vision scope
-20% base stability +40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | Adhesive 4 Aluminum 6 Circuitry 2 Fiber optics 2 Glass 2 Nuclear material 4 Screw 2 Silver 2 |
Gun Nut 4 Science! 2 | |
Long Night Vision Scope | 10x night-vision scope
-20% base stability +50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | Adhesive 5 Aluminum 7 Circuitry 3 Fiber optics 2 Glass 5 Nuclear material 6 Screw 4 |
Gun Nut 4 Science! 2 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | Adhesive 6 Aluminum 8 Circuitry 4 Crystal 6 Fiber optics 4 Nuclear material 7 Screw 5 |
Gun Nut 4 Science! 1 | |
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | Adhesive 6 Aluminum 8 Circuitry 4 Crystal 6 Fiber optics 4 Nuclear material 7 Screw 5 |
Gun Nut 4 Science! 1 |
Muzzle[]
Slot | Effects | Range | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|
No Muzzle | None | None | |||||
Compensator | -50% recoil per shot
+75% better recoil arc |
-1.5 x Base | +20% | +50% | Adhesive 6 Aluminum 7 Screw 4 |
Gun Nut 3 Science! 1 | |
Suppressor | -75% recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | Adhesive 8 Aluminum 9 Fiberglass< 5 Screw 6 |
Gun Nut 4 Science! 2 |
Locations[]
- Loot
- Skylanes flight 1981: Inside the secret compartment.
- Can be found aboard The Prydwen inside Proctor Teagan's cage.
- Merchants
- Sold by Ronnie Shaw.
- Sold by Tinker Tom.
- Non-player characters
- Commonly used by Railroad heavies