The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Caravan leader
Fo1 Caravan Leader
Biography and appearance
RaceHuman
Dialogue FileCARVLEAD.MSG
Gameplay
QuestsNone
Statistics
SPECIALStrength: 6
Perception: 8
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 7
Luck: 5
Derived StatsHit points: 24
Armor class: 7
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 16
Healing rate: 2
Experience points: 70
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsSmall Guns: 51%
Big Guns: 27%
Unarmed: 80%
Melee Weapons: 75%
Throwing: 36%
Technical
Proto id00000180 (Merchant)
 
Gametitle-FO1
Gametitle-FO1

We'll rest here for a while, but don't go too far or the caravan will leave without you.

Caravan leader is the head of water caravans crossing New California in Fallout.

Background[]

This veteran of the caravan trails is responsible for making payments to caravaneers.

Interactions with the player character[]

Interactions overview[]

Perk empathy synthesizer
This character is involved in quests.

Guard the caravans

Quests[]

  • Guard the caravans: The caravan leader gives out the payment upon arrival and offers the option of making a return run back to the Hub.

Inventory[]

x
Icon armored vault suit
Apparel
-
Assault carbine icon
Weapon
-
Icon briefcase
Carried items
-
Icon male severed head
Drops on death
empty

Appearances[]

Caravan leader appears only in Fallout.

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