For an overview of plasma pistol models throughout the Fallout series, see plasma pistol. |
Plasma Pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Plasma rifles and pistols deal even more energy damage than laser weapons, and can "gooify" defeated foes.
”— Fallout 4 loading screen hintsThe plasma pistol is a weapon in Fallout 4.
Background[]
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]
Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7]
This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[7] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[8] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[9]
Characteristics[]
The plasma pistol is the top of the line when it comes to energy-based sidearms. However, like the laser pistol, the plasma pistol can be easily modified into a plasma rifle. Still, it is an effective sidearm, though its ammunition is rather rare and expensive.
Crafting[]
With the Contraptions Workshop add-on, plasma pistols can be manufactured using a energy weapon forge.
Components | Requirements | Products | ||
---|---|---|---|---|
4 Adhesive 2 Crystal 2 Glass 8 Screw 15 Steel | 1 Plasma pistol |
Modifications[]
Capacitor[]
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard | Adhesive 2x Circuitry 2x Crystal 2x Nuclear material 4x Screw 7x Steel |
None | |||||||
Photon exciter | Improved critical shot damage and accuracy | +10% | +10% | +25% | 2x Adhesive 3x Circuitry 2x Crystal 3x Nuclear material 4x Screw 7x Steel | |||||
Beta wave tuner | Adds burning damage; improved range | Sets targets on fire | +10% | +10% | +10% | 2x Adhesive 3x Circuitry 3x Crystal 3x Nuclear material 4x Screw 7x Steel | ||||
Boosted capacitor | Improved range; reduced ammo capacity | +20% | -10% capacity | +10% | +20% | 3x Adhesive 6x Circuitry 5x Crystal 5x Nuclear material 4x Screw Silver 8x Steel | ||||
Photon agigator | Superior critical shot damage; better accuracy and ammo capacity | 200% critical damage modifer | +20% capacity | +15% | +20% | +20% | 4x Adhesive 6x Circuitry 5x Crystal 5x Nuclear material 4x Screw 2x Silver 8x Steel |
Science! 2 | ||
Gamma wave emitter | Adds better burning damage; better range and ammo capacity | +20% capacity | +20% | +20% | +30% | 5x Adhesive 6x Circuitry 5x Crystal 5x Nuclear material 4x Screw 3x Silver 8x Steel | ||||
Maximized capacitor | Better damage | +50% | +20% | +40% | 6x Adhesive 8x Aluminum 8x Circuitry 6x Crystal Gold 6x Nuclear material 4x Screw | |||||
Boosted photon agitator | Superior critical shot damage and ammo capacity; better accuracy; improved damage | +20%
200% critical damage modifer |
+30% capacity | +15% | +30% | +40% | 6x Adhesive 8x Aluminum 8x Circuitry 6x Crystal 2x Gold 6x Nuclear material 4x Screw |
Science! 3 | ||
Boosted gamma wave emitter | Adds better burning damage; superior ammo capacity; better range; improved damage | +20% | +30% capacity | +20% | +30% | +50% | 7x Adhesive 8x Aluminum 8x Circuitry 6x Crystal 3x Gold 6x Nuclear material 4x Screw | |||
Overcharged capacitor | Superior damage; improved ammo capacity | +70% | +10% capacity | +30% | +60% | 8x Adhesive 11x Aluminum 10x Circuitry 8x Crystal 4x Gold 8x Nuclear material 4x Screw |
Barrel[]
Name | Effect | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Short | Standard | 9 x Base | +20% | Adhesive Circuitry Fiber optics 2x Glass 2x Screw 3x Steel |
None | |||||
Splitter | Fires multiple projectiles; improved damage; poor accuracy | +3%
Fires 5 projectiles |
9 x Base | Shotgun | +20% | +10% | 2x Adhesive 2x Circuitry Fiber optics 3x Glass 4x Screw 6x Steel |
None | ||
Automatic | Improved rate of fire, range, and sighted accuracy; worse recoil; reduced ammo capacity; poor hip-fire accuracy | -35% | -10% capacity | 16 x Base | +10% | +60% | +15% | 2x Adhesive 3x Circuitry 4x Crystal 2x Fiber optics 5x Gear 2x Oil 5x Screw 2x Silver 8x Steel |
Science! 1 | |
Sniper | Superior damage and range; worse recoil; poor ammo capacity and hip-fire accuracy | +61% | -70% capacity | 18 x Base | +10% | +60% | +20% | 3x Adhesive 4x Circuitry 5x Crystal 3x Fiber optics 6x Screw 11x Steel |
Science! 2 | |
Flamer | Flamethrower conversion | Set to 12 | 300 capacity | Set to 750 units | Set to 15 | +25% | +35% | 3x Adhesive 4x Circuitry 5x Crystal 3x Fiber optics 6x Screw 11x Steel |
Science! 2 | |
Improved short | Improved damage | +10% | 9.5 x Base | +25% | +30% | 4x Adhesive 3x Aluminum 3x Circuitry 4x Crystal Fiber optics 3x Screw 4x Silver |
Science! 2 | |||
Improved splitter | Fires multiple projectiles; better damage; poor accuracy | +13%
Fires 5 projectiles |
9 x Base | Shotgun | +20% | +35% | 5x Adhesive 6x Aluminum 4x Circuitry 5x Crystal 2x Fiber optics 5x Screw 5x Silver |
Science! 3 | ||
Improved automatic | Superior rate of fire; improved damage, range and sighted accuracy; worse recoil; reduced ammo capacity; poor hip-fire accuracy | -25% | -10% capacity | 16 x Base | +60% | +15% | 6x Adhesive 8x Aluminum 3x Crystal 4x Fiber optics 6x Glass 4x Gold 2x Oil 6x Screw 6x Spring |
Science! 3 | ||
Improved sniper | Exceptional damage; superior range; worse recoil; poor ammo capacity and hip-fire accuracy | +75% | -70% capacity | 18.5 x Base | +10% | +60% | +45% | 6x Adhesive 11x Aluminum 6x Circuitry 8x Crystal 6x Fiber optics 5x Gold 7x Screw |
Science! 3 |
Grip[]
Name | Effect | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard | Adhesive 2x Screw 3x Steel |
None | |||||||
Comfort | Improved recoil and hip-fire accuracy | +5% | +5% | +10% | 2x Adhesive 4x Plastic 3x Steel |
None | ||||
Standard stock | Exceptional sighted accuracy; better recoil and aim with scopes; improved bash. | +7% stability
-20% recoil +40% accuracy |
+30% | +30% | 5x Adhesive 7x Screw 11x Steel |
Science! 2 | ||||
Marksman's stock | Exceptional sighted accuracy; superior recoil and aim with scopes; improved bash | +9% stability
-25% recoil +40% accuracy |
+40% | +40% | 2x Adhesive 7x Plastic 5x Screw |
Science! 3 | ||||
Recoil compensating stock | Exceptional sighted accuracy; superior recoil and aim with scopes; improved bash | +7% stability
-30% recoil +40% accuracy |
+45% | +50% | 8x Adhesive 13x Aluminum 2x Rubber 10x Screw 8x Spring |
Science! 3 |
Sight[]
Name | Effect | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard | Adhesive 2x Steel |
None | |||||||
Short scope | Improved magnification; superior sighted accuracy | 4x scope
-20% stability +20% accuracy |
+20% | +20% | 2x Adhesive Glass 2x Screw 3x Steel |
None | ||||
Reflex | Better focus and sighted accuracy | 1.5x zoom
+15% accuracy |
+10% | +25% | 2x Adhesive 2x Aluminum Glass 2x Nuclear material 2x Screw Silver |
Science! 1 | ||||
Medium scope | Better magnification; superior sighted accuracy | 6x scope
-20% stability +20% accuracy |
+25% | +40% | 3x Adhesive 2x Glass 2x Screw 4x Steel |
Science! 2 | ||||
Long scope | Superior magnification and sighted accuracy | 10x scope
-20% stability +20% accuracy |
+30% | +50% | 4x Adhesive 4x Glass 4x Screw 5x Steel |
Science! 2 | ||||
Short night vision | Night vision; improved magnification; superior sighted accuracy | 4x night vision scope
-20% stability +20% accuracy |
+20% | +65% | 4x Adhesive 6x Aluminum Circuitry Fiber optics 2x Glass 2x Nuclear material 2x Screw 2x Silver |
Science! 3 | ||||
Medium night vision | Night vision; better magnification; superior sighted accuracy | 6x night vision scope
-20% stability +20% accuracy |
+25% | +75% | 4x Adhesive 4x Aluminum 2x Circuitry 2x Fiber optics 4x Glass 4x Nuclear material 2x Screw 2x Silver |
Science! 3 | ||||
Long night vision | Night vision; superior magnification and sighted accuracy | 10x night vision scope
-20% stability +20% accuracy |
+30% | +85% | 5x Adhesive 8x Aluminum 3x Circuitry 2x Fiber optics 5x Glass 6x Nuclear material 6x Screw |
Science! 3 | ||||
Short recon | Tracks targets; improved magnification; superior sighted accuracy | 4x Recon scopescope
-20% stability +20% accuracy |
+35% | +100% | 6x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 2x Fiber optics 7x Nuclear material 5x Screw |
Science! 4 | ||||
Long recon | Tracks targets; superior magnification and sighted accuracy | 10x Recon scopescope
-20% stability +20% accuracy |
+35% | +100% | 6x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 2x Fiber optics 7x Nuclear material 5x Screw |
Science! 4 |
Locations[]
- The most common place to find plasma pistols is on the bodies of dead Gunners.
References
- ↑ Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
"{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
"desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt) - ↑ Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
- ↑ Research Note - Plasma rifle
- ↑ Chris Taylor interview for Vault13.net
- ↑ Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
"{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt) - ↑ Weapon behavior in the game.
- ↑ 7.0 7.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
- ↑ Energy weapon forge
- ↑ In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.