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For an overview of plasma pistol models throughout the Fallout series, see plasma pistol.
Plasma Pistol
Fo4 Plasma Pistol
FO4PlasmaPistol
TypePistol
Damage
Damage24 ballistic + 24 energy
Damage TypeBallistic/energy
Attacks
Ammo TypePlasma cartridge
Ammo Cap.30
Attack Rate33 rpm
Range
256 (base)
Accuracy+75
AP cost30
Weapon Modification
SlotsCapacitor
Barrel
Grip
Sights
Other
Weight3
Value112
Technical
Editor IDPlasmaGun
 
Gametitle-FO4
Gametitle-FO4

Plasma rifles and pistols deal even more energy damage than laser weapons, and can "gooify" defeated foes.

Fallout 4 loading screen hints

The plasma pistol is a weapon in Fallout 4.

Background[]

The following section is transcluded from Plasma rifle. To modify, please edit the source page.

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7]

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[7] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[8] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[9]

Characteristics[]

The plasma pistol is the top of the line when it comes to energy-based sidearms. However, like the laser pistol, the plasma pistol can be easily modified into a plasma rifle. Still, it is an effective sidearm, though its ammunition is rather rare and expensive.

Crafting[]

With the Contraptions Workshop add-on, plasma pistols can be manufactured using a energy weapon forge.

ComponentsRequirementsProducts
1 Plasma pistol

Modifications[]

Capacitor[]

Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
Standard Standard Adhesive
2x Circuitry
2x Crystal
2x Nuclear material
4x Screw
7x Steel
None
Photon exciter Improved critical shot damage and accuracy +10% +10% +25% 2x Adhesive
3x Circuitry
2x Crystal
3x Nuclear material
4x Screw
7x Steel
Beta wave tuner Adds burning damage; improved range Sets targets on fire +10% +10% +10% 2x Adhesive
3x Circuitry
3x Crystal
3x Nuclear material
4x Screw
7x Steel
Boosted capacitor Improved range; reduced ammo capacity +20% -10% capacity +10% +20% 3x Adhesive
6x Circuitry
5x Crystal
5x Nuclear material
4x Screw
Silver
8x Steel
Photon agigator Superior critical shot damage; better accuracy and ammo capacity 200% critical damage modifer +20% capacity +15% +20% +20% 4x Adhesive
6x Circuitry
5x Crystal
5x Nuclear material
4x Screw
2x Silver
8x Steel
Science! 2
Gamma wave emitter Adds better burning damage; better range and ammo capacity +20% capacity +20% +20% +30% 5x Adhesive
6x Circuitry
5x Crystal
5x Nuclear material
4x Screw
3x Silver
8x Steel
Maximized capacitor Better damage +50% +20% +40% 6x Adhesive
8x Aluminum
8x Circuitry
6x Crystal
Gold
6x Nuclear material
4x Screw
Boosted photon agitator Superior critical shot damage and ammo capacity; better accuracy; improved damage +20%

200% critical damage modifer

+30% capacity +15% +30% +40% 6x Adhesive
8x Aluminum
8x Circuitry
6x Crystal
2x Gold
6x Nuclear material
4x Screw
Science! 3
Boosted gamma wave emitter Adds better burning damage; superior ammo capacity; better range; improved damage +20% +30% capacity +20% +30% +50% 7x Adhesive
8x Aluminum
8x Circuitry
6x Crystal
3x Gold
6x Nuclear material
4x Screw
Overcharged capacitor Superior damage; improved ammo capacity +70% +10% capacity +30% +60% 8x Adhesive
11x Aluminum
10x Circuitry
8x Crystal
4x Gold
8x Nuclear material
4x Screw

Barrel[]

Name Effect Damage Fire rate Range Accuracy Weight Value Cost Perks required
Short Standard 9 x Base +20% Adhesive
Circuitry
Fiber optics
2x Glass
2x Screw
3x Steel
None
Splitter Fires multiple projectiles; improved damage; poor accuracy +3%

Fires 5 projectiles

9 x Base Shotgun +20% +10% 2x Adhesive
2x Circuitry
Fiber optics
3x Glass
4x Screw
6x Steel
None
Automatic Improved rate of fire, range, and sighted accuracy; worse recoil; reduced ammo capacity; poor hip-fire accuracy -35% -10% capacity 16 x Base +10% +60% +15% 2x Adhesive
3x Circuitry
4x Crystal
2x Fiber optics
5x Gear
2x Oil
5x Screw
2x Silver
8x Steel
Science! 1
Sniper Superior damage and range; worse recoil; poor ammo capacity and hip-fire accuracy +61% -70% capacity 18 x Base +10% +60% +20% 3x Adhesive
4x Circuitry
5x Crystal
3x Fiber optics
6x Screw
11x Steel
Science! 2
Flamer Flamethrower conversion Set to 12 300 capacity Set to 750 units Set to 15 +25% +35% 3x Adhesive
4x Circuitry
5x Crystal
3x Fiber optics
6x Screw
11x Steel
Science! 2
Improved short Improved damage +10% 9.5 x Base +25% +30% 4x Adhesive
3x Aluminum
3x Circuitry
4x Crystal
Fiber optics
3x Screw
4x Silver
Science! 2
Improved splitter Fires multiple projectiles; better damage; poor accuracy +13%

Fires 5 projectiles

9 x Base Shotgun +20% +35% 5x Adhesive
6x Aluminum
4x Circuitry
5x Crystal
2x Fiber optics
5x Screw
5x Silver
Science! 3
Improved automatic Superior rate of fire; improved damage, range and sighted accuracy; worse recoil; reduced ammo capacity; poor hip-fire accuracy -25% -10% capacity 16 x Base +60% +15% 6x Adhesive
8x Aluminum
3x Crystal
4x Fiber optics
6x Glass
4x Gold
2x Oil
6x Screw
6x Spring
Science! 3
Improved sniper Exceptional damage; superior range; worse recoil; poor ammo capacity and hip-fire accuracy +75% -70% capacity 18.5 x Base +10% +60% +45% 6x Adhesive
11x Aluminum
6x Circuitry
8x Crystal
6x Fiber optics
5x Gold
7x Screw
Science! 3

Grip[]

Name Effect Damage Fire rate Range Accuracy Weight Value Cost Perks required
Standard Standard Adhesive
2x Screw
3x Steel
None
Comfort Improved recoil and hip-fire accuracy +5% +5% +10% 2x Adhesive
4x Plastic
3x Steel
None
Standard stock Exceptional sighted accuracy; better recoil and aim with scopes; improved bash. +7% stability

-20% recoil

+40% accuracy

+30% +30% 5x Adhesive
7x Screw
11x Steel
Science! 2
Marksman's stock Exceptional sighted accuracy; superior recoil and aim with scopes; improved bash +9% stability

-25% recoil

+40% accuracy

+40% +40% 2x Adhesive
7x Plastic
5x Screw
Science! 3
Recoil compensating stock Exceptional sighted accuracy; superior recoil and aim with scopes; improved bash +7% stability

-30% recoil

+40% accuracy

+45% +50% 8x Adhesive
13x Aluminum
2x Rubber
10x Screw
8x Spring
Science! 3

Sight[]

Name Effect Damage Fire rate Range Accuracy Weight Value Cost Perks required
Standard Standard Adhesive
2x Steel
None
Short scope Improved magnification; superior sighted accuracy 4x scope

-20% stability

+20% accuracy

+20% +20% 2x Adhesive
Glass
2x Screw
3x Steel
None
Reflex Better focus and sighted accuracy 1.5x zoom

+15% accuracy

+10% +25% 2x Adhesive
2x Aluminum
Glass
2x Nuclear material
2x Screw
Silver
Science! 1
Medium scope Better magnification; superior sighted accuracy 6x scope

-20% stability

+20% accuracy

+25% +40% 3x Adhesive
2x Glass
2x Screw
4x Steel
Science! 2
Long scope Superior magnification and sighted accuracy 10x scope

-20% stability

+20% accuracy

+30% +50% 4x Adhesive
4x Glass
4x Screw
5x Steel
Science! 2
Short night vision Night vision; improved magnification; superior sighted accuracy 4x night vision scope

-20% stability

+20% accuracy

+20% +65% 4x Adhesive
6x Aluminum
Circuitry
Fiber optics
2x Glass
2x Nuclear material
2x Screw
2x Silver
Science! 3
Medium night vision Night vision; better magnification; superior sighted accuracy 6x night vision scope

-20% stability

+20% accuracy

+25% +75% 4x Adhesive
4x Aluminum
2x Circuitry
2x Fiber optics
4x Glass
4x Nuclear material
2x Screw
2x Silver
Science! 3
Long night vision Night vision; superior magnification and sighted accuracy 10x night vision scope

-20% stability

+20% accuracy

+30% +85% 5x Adhesive
8x Aluminum
3x Circuitry
2x Fiber optics
5x Glass
6x Nuclear material
6x Screw
Science! 3
Short recon Tracks targets; improved magnification; superior sighted accuracy 4x Recon scopescope

-20% stability

+20% accuracy

+35% +100% 6x Adhesive
9x Aluminum
4x Circuitry
6x Crystal
2x Fiber optics
7x Nuclear material
5x Screw
Science! 4
Long recon Tracks targets; superior magnification and sighted accuracy 10x Recon scopescope

-20% stability

+20% accuracy

+35% +100% 6x Adhesive
9x Aluminum
4x Circuitry
6x Crystal
2x Fiber optics
7x Nuclear material
5x Screw
Science! 4

Locations[]

  • The most common place to find plasma pistols is on the bodies of dead Gunners.


References

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  2. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  3. Research Note - Plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  6. Weapon behavior in the game.
  7. 7.0 7.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  8. Energy weapon forge
  9. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
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