This page is about the unique pre-War custom built weapon in Fallout 4. For the custom built weapons in Fallout Shelter, see Junk Jet (Fallout Shelter). For the custom built weapon in Fallout 3, see Rock-It Launcher. |
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Sick of carrying around all that useless stuff? Load it into the Junk Jet, and shoot it at unsuspecting enemies. You haven't lived until you've killed someone with a teddy bear.
”— Fallout 4 loading screen hintsThe Junk Jet is a unique weapon in Fallout 4.
Background[]
Developed by a disgruntled ArcJet Systems technician, the Junk Jet was made when the technician snapped after being continuously mocked for not having a fancy college degree. To this end, he used his work hours to create "the finest in weaponized refuse acceleration," and planned to attack the office with his new invention the Monday after the Great War (October 25, 2077).[1] In preparation he left it at his workstation in the maintenance room behind the control room of the ArcJet engine core. However, the plan never came to fruition, and the Junk Jet lay in that room collecting dust for centuries.
Characteristics[]
The Rock-It Launcher's bigger, badder brother, the Junk Jet is a way to turn undesirable junk that one does not want to break down into something more useful. Pencils, billiard balls, ceramic dinner plates, teddy bears; all of these and more can be made into lethal projectiles. A few modifications are available for the Junk Jet, and these can only make the weapon better.
Modifications[]
All numbers are relative to the base stats.
Barrel[]
Slot | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy (hip fire)
-10% recoil |
+25% | +10% | 2x Adhesive 2x Plastic 5x Screw 6x Steel |
None | |
Long Barrel | +10% AP cost | 16 x Base | +40% accuracy (sighted)
-50% accuracy (hip fire) -15% recoul |
+50% | +20% | 6x Adhesive 3x Plastic 10x Screw 13x Steel |
Gun Nut 1 |
Stock[]
Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Stock | +10% iron sights transition
+20% AP cost |
+60% accuracy (sighted)
-20% recoil |
+30% | +30% | 6x Adhesive 3x Plastic 8x Screw 13x Steel |
None | |
Recoil Compensating Stock | +10% iron sights transition
+20% AP cost |
+60% accuracy (sighted)
-30% recoil |
+45% | +50% | 10x Adhesive 14x Aluminum 3x Rubber 12x Screw 11x Spring |
None |
Sights[]
Slot | Effect | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 2x Steel | None | ||||
Gunner Sight | -15% AP cost | x1.5 zoom | +15% (iron sights) | +10% | +25% | 2x Adhesive 1x Plastic 3x Steel |
None |
Muzzle[]
Slot | Damage | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|
Electrification Module | +5 Energy damage | +5% | +35% | 6x Adhesive 4x Gear 10x Oil 6x Plastic 4x Screw 6x Spring 12x Steel |
Gun Nut 2 Science! 1 | |
Ignition Module | +10 Energy damage | +5% | +65% | 5x Adhesive 4x Gear 10x Oil 4x Plastic 4x Screw 5x Spring 12x Steel |
Gun Nut 3 Science! 1 |
Locations[]
- ArcJet Systems: Inside the maintenance room at the bottom of the Engine Core.
References[]
References