The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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For an overview of Super Sledge models throughout the Fallout series, see Super sledge.
Super Sledge
RocketHammer
FO42Hand
TypeMelee weapon
Damage
Damage84
Damage TypeBallistic
Weapon Modification
Weapon Versions
Other
Weight20
Value180
Technical
Editor IDSuperSledge
Base ID000ff964
 
Gametitle-FO4
Gametitle-FO4

The Super Sledge is a rocket-enhanced sledgehammer, capable of dealing a tremendous amount of damage.

Fallout 4 loading screen hints

Super sledges are pneumatic melee weapons that can be found and obtained throughout the Commonwealth in Fallout 4.

Characteristics[]

The following section is transcluded from Super sledge. To modify, please edit the source page.

This pre-War model was originally used by construction crews for demolition. Fitted with a rocket booster at the head, the sledgehammer would behave like a normal tool until it reached a certain acceleration point, when the booster would activate and deliver a tremendously powerful impact, easily crushing concrete. Of course, its use required carefully selecting the target area and trajectory, as while the operator was protected from the recoil by the shock dampener in the handle, everyone around them was vulnerable. Of course, it certainly didn't take much imagination to find alternative uses for the existing units after societal collapse.[1]

Modifications[]

Mod Description Damage Weight Value
No Upgrade
Items
None
Required Perks
None
0 0 0
Heating Coil
Items
4x Adhesive
3x Asbestos
3x Circuitry
7x Copper
Required Perks
Blacksmith Rank 2
Adds energy damage. ++
+20E
0 +180
Stun Pack
Items
6x Adhesive
10x Aluminum
4x Circuitry
5x Gold
2x Rubber
Required Perks
Blacksmith Rank 3
Science! Rank 1
Adds Electrical damage, and chance to stun. ++
+25E
0 +360

Locations[]

References

  1. The Art of Fallout 4 p.234: "Chapter 5 WEAPONS
    ONE OF THE CORE Fallout experiences is surviving in the Wasteland through combat, so we set out to give the player a system that allows modification and customization of any weapon in the game. Every gun was designed with modularity in mind. Classic guns, like the plasma and laser rifles, were broken up into interchangeable components. New guns, such as the pipe set, were designed from the ground up to work with this system and provide as much variety and flexibility as possible.
    The pipe gun set is the most basic of the ballistic weapons, crudely crafted from various bits of found bolts, metal, and wood. These guns look just as likely to kill the shooter as the target, but they are plentiful in the Wasteland and a favorite of raiders. We used this early set to figure out how we wanted to break a gun down to the basic elements that all guns would share, in order to maximize interchangeability. This drove the structure of the crafting interface, with standardized slots for receiver, barrel, muzzle attachments, grip, and scope. The root identity of any gun is determined by the receiver; everything else can be swapped. This allows the player to go as far as transforming a short-range pistol into a sniper rifle.
    Luckily, given the improvised nature of most things in the game's world, weird or unusual gun combinations still look appropriate and fit into the setting. Some of our guns are based on realistic interpretations of well-known, real-life prewar weapons, and therefore their range of customization options is slightly limited. But even in these instances you can substantially change the gun's appearance to achieve some really interesting builds. The base 10 mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar.
    It's not all about the guns, of course. The melee selection was expanded as well, with a eye toward entertaining builds designed to deliver massive (and painful) physical damage. Some of these weapons were initially intended for purposes other than inflicting harm. The power first and super sledge are prewar hardware originally used by construction crews for demolition. But it certainly didn't take much imagination to find alternative uses for them."
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