Developer Joe Sanabria | ||||||||||||||||||||||||||||||||||||||||||||||||
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Joseph A. Sanabria is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as the Senior artist. He was also responsible for choosing the color palette of the New Vegas HUD.[1]
Employment history[]
From | To | Company | Role |
---|---|---|---|
March 2008 | April 2011 | Obsidian Entertainment | Art Director |
August 2004 | January 2008 | Concrete Games | Lead Artist |
July 2003 | July 2004 | Rockstar San Diego | Senior Environment Artist |
September 2002 | June 2003 | BlackOps Entertainment | Character Artist |
April 2001 | July 2001 | Papaya Studio | Producer |
January 2000 | March 2001 | Angel Studios | Producer |
June 1996 | October 1999 | The Neverhood | Producer, Level Artist, Level Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Lead Artist |
2010 | Dead Money | Art Director |
2011 | Honest Hearts | Art Director |
2011 | Old World Blues | Art Director |
2011 | Lonesome Road | Art Director |
Other work (excerpt)[]
Year | Title | Credited as/for |
---|---|---|
? | Test Drive: Off-Road: Wide Open | ? |
Gallery[]
Gomorrah casino concept art
Dead Money conept art
Honest Hearts concept art
Old World Blues concept art
Lonesome Road concept art
Tunneler concept art
Ulysses concept art
Grand Canyon slide from Dead Money intro