Name
|
Required rank
|
Prerequisite
|
Level
|
Race
|
Traits
|
SPECIAL
|
Skills
|
Perks
|
Alice
|
Knight
|
Complete Mardin
|
11
|
Human
|
Fast Shot
|
Strength: 9 Perception: 6 Endurance: 7 Charisma: 2 Intelligence: 3 Agility: 8 Luck: 5
|
Big Guns, Energy Weapons, Throwing
|
Faster Healing, Snakeater, Die Hard
|
Babs
|
Senior Squire
|
Save the ghouls in Quincy
|
7
|
Ghoul
|
Small Frame, Tech Wizard
|
Strength: 5 Perception: 7 Endurance: 5 Charisma: 6 Intelligence: 8 Agility: 8 Luck: 5
|
Small Guns, Lockpick, Steal
|
Master Thief, Flexible
|
Beth
|
Squire
|
Complete Rock Falls
|
5
|
Human
|
Bruiser, Heavy Handed
|
Strength: 10 Perception: 5 Endurance: 7 Charisma: 4 Intelligence: 4 Agility: 8 Luck: 4
|
Unarmed, Melee Weapons, Repair
|
Bonus HtH Damage
|
Billy Bob
|
Senior Squire
|
Save the ghouls in Quincy
|
8
|
Ghoul
|
Glowing One, Fear the Reaper
|
Strength: 6 Perception: 12 Endurance: 8 Charisma: 2 Intelligence: 6 Agility: 4 Luck: 5
|
Small Guns, Energy Weapons, Throwing
|
Pack Rat, Stunt Man
|
Bob
|
Senior Knight
|
Complete Osceolla
|
14
|
Mariposa super mutant
|
Heavy Handed, Ham Fisted
|
Strength: 12 Perception: 4 Endurance: 5 Charisma: 4 Intelligence: 4 Agility: 6 Luck: 5
|
Big Guns, Unarmed, Melee Weapons
|
Bonus HtH Damage, Action Boy, Tough Hide
|
Boomer
|
Knight
|
Complete Mardin
|
11
|
Human
|
One Hander
|
Strength: 10 Perception: 6 Endurance: 6 Charisma: 5 Intelligence: 4 Agility: 8 Luck: 2
|
Small Guns, Throwing, Traps
|
Stonewall, Stunt Man, Bone Head
|
Boomer
|
Initiate
|
Tutorial character; not available in the campaign
|
2
|
Human
|
|
Strength: 7 Perception: 6 Endurance: 7 Charisma: 4 Intelligence: 4 Agility: 7 Luck: 5
|
Small Guns, Throwing, Sneak
|
|
Box
|
Paladin Commander
|
Complete Newton
|
18
|
Human
|
Bruiser, Skilled
|
Strength: 10 Perception: 5 Endurance: 9 Charisma: 2 Intelligence: 4 Agility: 8 Luck: 4
|
Small Guns, Big Guns, Unarmed
|
Bonus Ranged Damage, Bonus Rate of Fire, Rad Resistance, Action Boy (2), Stonewall
|
Brian
|
Initiate
|
Available from the start
|
2
|
Human
|
Fast Shot
|
Strength: 6 Perception: 5 Endurance: 9 Charisma: 1 Intelligence: 5 Agility: 9 Luck: 5
|
Small Guns, Big Guns, Sneak
|
|
Bullseye
|
Initiate
|
Tutorial character; unavailable in the campaign
|
2
|
Human
|
Small Frame
|
Strength: 5 Perception: 8 Endurance: 4 Charisma: 3 Intelligence: 7 Agility: 9 Luck: 5
|
Small Guns, Big Guns, Sneak
|
|
Chuck
|
Knight
|
Complete Osceolla
|
11
|
Mariposa super mutant
|
Vat Skin
|
Strength: 13 Perception: 4 Endurance: 11 Charisma: 1 Intelligence: 3 Agility: 5 Luck: 3
|
Big Guns, Energy Weapons, Throwing
|
Action Boy, Psychotic, Tough Hide
|
Clarise[1]
|
General
|
Complete Newton
|
22
|
Human
|
Small Frame, Fast Shot, Gifted
|
Strength: 5 Perception: 11 Endurance: 6 Charisma: 8 Intelligence: 9 Agility: 10 Luck: 4
|
Big Guns, Energy Weapons, Throwing, Sneak
|
Bonus Move, Dodger, Heave Ho!, Tag!, Gain Perception, Gain Endurance, Quick Recovery, Weapon Handling, Tunnel Rat, Flexible, Leader, Divine Favor
|
Cookie
|
Junior Paladin
|
Complete Osceolla
|
15
|
Mariposa super mutant
|
Heavy Handed, Fast Shot
|
Strength: 10 Perception: 5 Endurance: 8 Charisma: 2 Intelligence: 5 Agility: 8 Luck: 2
|
Big Guns, Melee Weapons, Throwing
|
Bonus HtH Attacks, Bonus HtH Damage, Action Boy, Heave Ho!
|
Creeper
|
Senior Squire
|
Complete Mardin
|
8
|
Human
|
|
Strength: 6 Perception: 7 Endurance: 5 Charisma: 2 Intelligence: 8 Agility: 8 Luck: 4
|
Small Guns, Unarmed, Sneak
|
Silent Running, Flexible
|
Debbie
|
Paladin Lord
|
Complete Newton
|
20
|
Human
|
Good Natured
|
Strength: 7 Perception: 7 Endurance: 6 Charisma: 4 Intelligence: 7 Agility: 8 Luck: 3
|
Small Guns, First Aid, Sneak, Traps
|
Action Boy (2), Medic!, Tag!, Stonewall, Team Player, Die Hard
|
Dillon
|
Junior Knight
|
Save the ghouls in Quincy
|
9
|
Ghoul
|
Gifted, Glowing One
|
Strength: 6 Perception: 14 Endurance: 6 Charisma: 2 Intelligence: 7 Agility: 5 Luck: 9
|
Small Guns, Science, Repair
|
Sharpshooter, Better Criticals
|
Doc
|
Initiate
|
Tutorial character; unavailable in the campaign
|
1
|
Human
|
|
Strength: 6 Perception: 7 Endurance: 6 Charisma: 6 Intelligence: 7 Agility: 5 Luck: 3
|
Small Guns, First Aid, Doctor
|
|
Dos
|
Paladin Commander
|
Complete Newton
|
18
|
Human (Reaver)
|
Finesse, Gifted
|
Strength: 6 Perception: 10 Endurance: 8 Charisma: 2 Intelligence: 7 Agility: 6 Luck: 9
|
Small Guns, Energy Weapons, Traps, Science
|
Bonus Rate of Fire, More Criticals (3), Toughness, Sharpshooter, Loner
|
Ed
|
Knight
|
Complete Newton
|
11
|
Human
|
Tech Wizard[2]
|
Strength: 6 Perception: 3 Endurance: 5 Charisma: 3 Intelligence: 10 Agility: 7 Luck: 5
|
Small Guns, Lockpick, Repair
|
Dodger, Mr. Fixit, Pack Rat
|
Farsight
|
Senior Initiate
|
Starting character
|
1
|
Human
|
|
Strength: 5 Perception: 8 Endurance: 5 Charisma: 5 Intelligence: 6 Agility: 7 Luck: 4
|
Small Guns, Sneak, Outdoorsman
|
|
Fran
|
Senior Knight
|
Complete Osceolla
|
14
|
Human
|
Small Frame, Finesse
|
Strength: 5 Perception: 7 Endurance: 5 Charisma: 4 Intelligence: 6 Agility: 9 Luck: 5
|
Melee Weapons, Sneak, Lockpick
|
Silent Death, Action Boy (2), Ghost, Light Step
|
Ghost
|
Initate
|
Tutorial character; unavailable in the campaign
|
2
|
Human
|
|
Strength: 5 Perception: 7 Endurance: 5 Charisma: 3 Intelligence: 5 Agility: 9 Luck: 6
|
Melee Weapons, Sneak, Lockpick
|
|
Harold
|
Junior Knight
|
Save the ghouls in Quincy
|
11
|
Ghoul
|
Skilled, Fear the Reaper
|
Strength: 6 Perception: 6 Endurance: 6 Charisma: 1 Intelligence: 7 Agility: 6 Luck: 12
|
Small Guns, Throwing, Traps, Repair
|
Die Hard, Rad Child, Bonsai, Way of the Fruit
|
HR 1205
|
Initiate
|
Complete Canyon City
|
22
|
Humanoid robot
|
Tight Nuts, EMP Shielding
|
Strength: 10 Perception: 7 Endurance: 7 Charisma: 1 Intelligence: 4 Agility: 6 Luck: 5
|
Big Guns, Energy Weapons, Unarmed
|
|
Hurt
|
Junior Knight
|
Complete Mardin
|
10
|
Human
|
|
Strength: 7 Perception: 5 Endurance: 6 Charisma: 4 Intelligence: 7 Agility: 6 Luck: 5
|
Small Guns, First Aid, Doctor
|
Comprehension, Team Player, Stat!
|
Ice
|
Senior Initiate
|
Available from the start
|
4
|
Human
|
Finesse
|
Strength: 6 Perception: 7 Endurance: 7 Charisma: 2 Intelligence: 5 Agility: 8 Luck: 5
|
Small Guns, Sneak, Outdoorsman
|
Loner
|
Jax
|
Initiate
|
Available from the start
|
1
|
Human
|
Kamikaze, Fast Shot
|
Strength: 6 Perception: 6 Endurance: 7 Charisma: 4 Intelligence: 5 Agility: 7 Luck: 5
|
Small Guns, Big Guns, Energy Weapons
|
|
Jim Grimm
|
Paladin Commander
|
Save his brother in theBrothers Grimm special encounter
|
|
Mariposa super mutant
|
Fast Shot, Vat Skin
|
Strength: 10 Perception: 5 Endurance: 8 Charisma: 2 Intelligence: 5 Agility: 8 Luck: 2
|
Big Guns, Energy Weapons, Throwing
|
Bonus Rate of Fire, Steady Arm, Hit the Deck, Tough Hide
|
Jo
|
Initiate
|
Available from the start
|
2
|
Human
|
|
Strength: 7 Perception: 5 Endurance: 8 Charisma: 4 Intelligence: 5 Agility: 6 Luck: 5
|
Small Guns, Repair, Pilot
|
|
Joe Grimm
|
Paladin Commander
|
Save him in theBrothers Grimm special encounter
|
|
Mariposa super mutant
|
Fast Shot, Vat Skin
|
Strength: 13 Perception: 5 Endurance: 6 Charisma: 3 Intelligence: 3 Agility: 7 Luck: 3
|
Big Guns, Unarmed, Throwing
|
Bonus HtH Attacks, Bonus HtH Damage, HtH Evade, Tough Hide
|
John
|
Junior Paladin
|
Complete Osceolla
|
17
|
Human
|
Chem Reliant, Chem Resistant
|
Strength: 7 Perception: 5 Endurance: 5 Charisma: 2 Intelligence: 8 Agility: 8 Luck: 5
|
Big Guns, First Aid, Doctor
|
Bonus Move, Lifegiver, Medic!, Living Anatomy, Die Hard
|
Kaisa
|
Knight Commander
|
Complete Osceolla
|
15
|
Human
|
Small Frame
|
Strength: 4 Perception: 6 Endurance: 5 Charisma: 6 Intelligence: 8 Agility: 8 Luck: 5
|
Traps, Science, Repair
|
Action Boy, Mr. Fixit, Weapon Handling, Crazy Bomber, Team Player
|
Karl
|
Knight
|
Complete Osceolla
|
13
|
Human
|
Jinxed
|
Strength: 10 Perception: 7 Endurance: 6 Charisma: 4 Intelligence: 4 Agility: 9 Luck: 2
|
Big Guns, Throwing, Sneak, Traps
|
Dodger, Tag!, Gain Agility, Gunner, Bone Head
|
Keith
|
Senior Squire
|
Complete Rock Falls
|
7
|
Human
|
Good Natured
|
Strength: 7 Perception: 5 Endurance: 6 Charisma: 4 Intelligence: 7 Agility: 6 Luck: 5
|
First Aid, Doctor, Sneak
|
Team Player, Stat!
|
Kevin
|
Senior Initiate
|
Available from the beginning
|
7
|
Human
|
Gifted
|
Strength: 8 Perception: 5 Endurance: 6 Charisma: 6 Intelligence: 7 Agility: 9 Luck: 6
|
Small Guns, Melee Weapons, Repair
|
Toughness
|
Krldraav
|
Junior Knight
|
Free and keep alive Mother in Mardin
|
9
|
Deathclaw
|
Finesse, Rabid
|
Strength: 13 Perception: 5 Endurance: 4 Charisma: 2 Intelligence: 3 Agility: 10 Luck: 3
|
Unarmed, Throwing, Sneak
|
Dodger, Brutish Hulk
|
Mac
|
Initiate
|
Complete Newton
|
19
|
Human (Reaver)
|
|
Strength: 5 Perception: 7 Endurance: 5 Charisma: 5 Intelligence: 6 Agility: 7 Luck: 5
|
Small Guns, Sneak, Science
|
Sharpshooter, Silent Running, Action Boy (2), Ghost, Thief
|
Malice
|
Junior Knight
|
Complete Mardin
|
10
|
Human (Raider)
|
|
Strength: 8 Perception: 6 Endurance: 6 Charisma: 3 Intelligence: 6 Agility: 9 Luck: 2
|
Big Guns, Energy Weapons, Melee Weapons
|
Bonus Move, Quick Pockets, Thief
|
Mandy
|
Senior Initiate
|
Available from the beginning
|
3
|
Human
|
Skilled, Gifted
|
Strength: 6 Perception: 8 Endurance: 7 Charisma: 5 Intelligence: 9 Agility: 7 Luck: 6
|
Small Guns, First Aid, Sneak
|
|
Martin
|
Junior Knight
|
Complete Mardin
|
10
|
Ghoul
|
Glowing One, Fear the Reaper
|
Strength: 8 Perception: 9 Endurance: 7 Charisma: 2 Intelligence: 5 Agility: 6 Luck: 5
|
Energy Weapons, Traps, Pilot
|
Scout, Lead Foot
|
Max
|
Knight
|
Complete Mardin
|
11
|
Human
|
Bruiser
|
Strength: 10 Perception: 5 Endurance: 7 Charisma: 5 Intelligence: 3 Agility: 7 Luck: 5
|
Big Guns, Energy Weapons, Throwing
|
Bonus Move, Strong Back, Heave Ho!
|
Mother
|
Junior Knight
|
Complete Mardin, keep the Deathclaw Matriarch alive
|
10
|
Deathclaw
|
Bruiser, Domesticated
|
Strength: 12 Perception: 6 Endurance: 12 Charisma: 2 Intelligence: 4 Agility: 12 Luck: 3
|
Unarmed, Sneak, Outdoorsman
|
Brutish Hulk, Hide of Scars
|
Pain
|
Junior Knight
|
Complete Mardin
|
10
|
Human
|
|
Strength: 6 Perception: 5 Endurance: 9 Charisma: 4 Intelligence: 5 Agility: 6 Luck: 5
|
Small Guns, Melee Weapons, First Aid
|
Faster Healing, Rad Resistance, Adrenaline Rush
|
Peta
|
Paladin Commander
|
Complete Newton
|
19
|
Human
|
Small Frame
|
Strength: 7 Perception: 7 Endurance: 6 Charisma: 6 Intelligence: 4 Agility: 10 Luck: 2
|
Energy Weapons, Melee Weapons, Sneak
|
Bonus HtH Damage (2), Rad Resistance, Lifegiver, Stunt Man, Road Warrior, Leader
|
PIPBoy
|
Civilian
|
Locate the special encounter
|
8
|
Special
|
|
Strength: 7 Perception: 6 Endurance: 6 Charisma: 5 Intelligence: 6 Agility: 6 Luck: 10
|
Small Guns, Big Guns, Energy Weapons, Sneak
|
|
Pump
|
Senior Knight
|
Complete Osceolla
|
13
|
Super mutant
|
Heavy Handed
|
Strength: 12 Perception: 1 Endurance: 12 Charisma: 2 Intelligence: 3 Agility: 6 Luck: 4
|
Big Guns, Unarmed, Melee Weapons
|
Bonus HtH Damage (3)
|
Rage
|
Senior Initiate
|
Available from the beginning
|
3
|
Human
|
|
Strength: 5 Perception: 8 Endurance: 5 Charisma: 2 Intelligence: 8 Agility: 7 Luck: 5
|
Small Guns, Sneak, Steal
|
Awareness
|
Rebecca
|
Senior Initiate
|
Available from the beginning
|
3
|
Human
|
|
Strength: 5 Perception: 8 Endurance: 4 Charisma: 4 Intelligence: 6 Agility: 8 Luck: 5
|
Small Guns, First Aid, Lockpick
|
Scout
|
Rex
|
Training
|
Tutorial character; unavailable in the campaign
|
1
|
Human
|
|
Strength: 6 Perception: 5 Endurance: 7 Charisma: 4 Intelligence: 5 Agility: 8 Luck: 5
|
Small Guns, Melee Weapons, Throwing
|
|
Riddick
|
Junior Knight
|
Locate the special encounter
|
|
Human
|
Heavy Handed, Night Person
|
Strength: 8 Perception: 7 Endurance: 7 Charisma: 1 Intelligence: 5 Agility: 7 Luck: 5
|
Melee Weapons, Unarmed, Sneak
|
Bonus HtH Damage, Night Vision, Silent Running, Survivalist, Silent Death, Adrenaline Rush
|
Robin
|
Initiate
|
Available from the beginning
|
1
|
Human
|
Small Frame, Night Person
|
Strength: 5 Perception: 5 Endurance: 5 Charisma: 3 Intelligence: 5 Agility: 9 Luck: 5
|
Melee Weapons, Sneak, Lockpick
|
|
Shaav
|
Senior Squire
|
Complete Mardin and keep the Matriarch alive
|
8
|
Deathclaw
|
Small Frame, Night Person
|
Strength: 6 Perception: 7 Endurance: 7 Charisma: 1 Intelligence: 1 Agility: 14 Luck: 3
|
Unarmed, First Aid, Sneak
|
Silent Running, Tunnel Rat
|
Shaky
|
General
|
Complete Newton
|
21
|
Human
|
Chem Reliant
|
Strength: 4 Perception: 8 Endurance: 7 Charisma: 1 Intelligence: 8 Agility: 8 Luck: 4
|
Small Guns Traps Repair Pilot
|
Action Boy, Dodger, Mr. Fixit, Tag!, Demolition Expert, Light Step, Weapon Handling, Road Warrior, Lead Foot
|
Sharon
|
Senior Initiate
|
Complete Rock Falls
|
4
|
Human
|
Chem Resistant
|
Strength: 6 Perception: 5 Endurance: 7 Charisma: 8 Intelligence: 5 Agility: 6 Luck: 3
|
Small Guns, Big Guns, Sneak
|
Flower Child
|
Shriek
|
Senior Squire
|
Complete Mardin and keep the Matriarch alive
|
8
|
Deathclaw
|
Chem Resistant
|
Strength: 13 Perception: 5 Endurance: 6 Charisma: 3 Intelligence: 3 Agility: 7 Luck: 3
|
Unarmed, Sneak, Steal
|
Silent Death, Brutish Hulk
|
Slim
|
General
|
Complete Newton
|
21
|
Human
|
Small Frame, Gifted, Tech Wizard
|
Strength: 6 Perception: 6 Endurance: 6 Charisma: 6 Intelligence: 10 Agility: 10 Luck: 3
|
Energy Weapons Sneak Science Repair
|
Silent Running, Mr. Fixit, Master Thief, Swift Learner, Tag!, Light Step, Tunnel Rat, Leader
|
Stein
|
Squire
|
Complete Rock Falls
|
5
|
Human
|
|
Strength: 7 Perception: 8 Endurance: 5 Charisma: 4 Intelligence: 5 Agility: 7 Luck: 4
|
Small Guns, Big Guns, First Aid
|
Healer
|
Stevie
|
Senior Initiate
|
Complete Rock Falls
|
3
|
Human
|
One Hander
|
Strength: 5 Perception: 7 Endurance: 4 Charisma: 4 Intelligence: 8 Agility: 8 Luck: 4
|
Small Guns, Unarmed, Sneak
|
Thief
|
Stitch
|
Initiate
|
Part of the starting squad
|
2
|
Human
|
Good Natured
|
Strength: 6 Perception: 4 Endurance: 5 Charisma: 5 Intelligence: 9 Agility: 5 Luck: 4
|
Small Guns, First Aid, Doctor
|
|
Stoma
|
Senior Squire
|
Complete Rock Falls
|
7
|
Human
|
Bruiser
|
Strength: 10 Perception: 6 Endurance: 9 Charisma: 4 Intelligence: 4 Agility: 5 Luck: 4
|
Small Guns, Big Guns, Energy Weapons
|
Strong Back, Stonewall
|
Strom
|
Training
|
Tutorial character, not available in the campaign
|
2
|
Human
|
|
Strength: 7 Perception: 6 Endurance: 8 Charisma: 3 Intelligence: 6 Agility: 5 Luck: 5
|
Small Guns, Unarmed, Melee Weapons
|
|
Stumpy
|
Senior Squire
|
Complete Rock Falls
|
7
|
Human
|
One Hander
|
Strength: 7 Perception: 7 Endurance: 6 Charisma: 5 Intelligence: 7 Agility: 5 Luck: 3
|
Small Guns, Melee Weapons, Traps
|
Crazy Bomber, Bone Head
|
Target
|
Squire
|
Complete Rock Falls
|
5
|
Human
|
|
Strength: 7 Perception: 6 Endurance: 4 Charisma: 4 Intelligence: 8 Agility: 7 Luck: 3
|
Small Guns, Throwing, Sneak
|
Hit the Deck
|
Toni
|
Knight
|
Complete Osceolla
|
13
|
Supermutant
|
Kamikaze
|
Strength: 9 Perception: 6 Endurance: 6 Charisma: 3 Intelligence: 7 Agility: 5 Luck: 4
|
Big Guns, Energy Weapons, Melee Weapons
|
Stonewall, Steady Arm, Tough Hide
|
Torn
|
Initiate
|
Available from the start
|
1
|
Human
|
|
Strength: 8 Perception: 7 Endurance: 7 Charisma: 4 Intelligence: 4 Agility: 6 Luck: 4
|
Unarmed, Melee Weapons, Traps
|
Bonus HtH Attacks
|
Trevor
|
Initiate
|
Available from the start
|
2
|
Human
|
Fast Shot
|
Strength: 9 Perception: 6 Endurance: 5 Charisma: 4 Intelligence: 4 Agility: 7 Luck: 5
|
Small Guns, Throwing, Sneak
|
|
Vector
|
Knight Commander
|
Complete Osceolla
|
15
|
Human
|
|
Strength: 6 Perception: 9 Endurance: 6 Charisma: 5 Intelligence: 3 Agility: 6 Luck: 5
|
Small Guns, Sneak, Steal
|
Sharpshooter, Action Boy, Thief, Tunnel Rat, Flexible
|