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Excavator power armor
F76 Excavator 1F76 Excavator 2
DRBallisticEnergyRadiation
Values
Full suit
162 (25)
201 (35)
240 (45)
Full suit
162 (25)
201 (35)
240 (45)
Full suit
234 (25)
300 (35)
366 (45)
Item HPSee below
Weight71Value446
Effects
Increased mining yield
Arms increase the yield when harvesting mineral nodes.
Editor IDArmor_PowerArmor_Excavator (suffixes denote different parts)
 
Gametitle-F76
Gametitle-F76

Excavator power armor is a power armor in Fallout 76.

Background[]

Developed by Garrahan Mining Co., the "Excavator" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining.[1] Formally named the EX-17 Excavator, the power armor project was headed by Harold Frost, siphoned off directly from the United States Army Research Corps in early 2075. Frost welcomed the private sector job, with little oversight and reporting required as long as he showed results. The project made headway at first and Frost was confident he could deliver a prototype within months.[2]

However, the optimism was unfounded. As the Excavator was intended for mining, not combat, durability issues manifested quickly. The extra punishment the arm units took when boring into bedrock caused micro-stress fractures and sheared gear assemblies. By September 2075, the research team settled on using black titanium, native to Appalachia. The material had the necessary tensile strength to keep the arm components from tearing themselves apart. Although too expensive for the T-45 power armor due to the expense of the mining process, it was considered an acceptable choice for a corporate design.[3] Although using titanium solved the durability issues, the suit's extra weight made a more efficient reactor necessary. Although the team continued to experiment with new solutions as late as May 2076, they were already way past specifications on the repurposed T-45 reactor, causing overheating and stability issues. After two months of fruitless experiments, Frost's team had to go for broke.[4]

The solution was to go with an ultracite reactor. Although it took trial and error - including slagged reactors and a near-meltdown - Garrahan Mining Co. believed it necessary, as it had the power output and radiation signature necessary for the project. In exchange, they had to make a decade-long commitment to AMS technology. It wasn't the kind of gift the company wanted to receive on Christmas 2076.[5] However, the choice proved prudent, as it allowed the team to complete the project in February 2077, three months ahead of schedule, hastened by AMS' reveal of Watoga and Hornwright Mining Co. launching the Auto-Miner industrial robot line. The crunch time was almost unbearable, with the research team lead going by on coffee, cigarettes, and stale donuts.[6]

By April 3, three complete Excavator units were operational and proved to be a terrific tool. Not only did they have a spotless maintenance record, with nary a single breakdown over two months of constant use, they were already breaking records for the amounts of ore extracted in a single day. CEO Vivian Garrahan decided to play va banque, challenging Hornwright Mining to a duel where the Excavators and Auto-Miners would compete to mine the most ore in a pre-set amount of time. The challenge was a calculated risk, aiming to raise the profile of the company and the project, while securing lucrative contracts in the increasingly automation-obsessed Appalachia.[7] She had every reason to believe they could win: The Excavators were already distinguishing themselves with revolutionary mineral sensors, on top of other cutting-edge proprietary solutions.[8]

It was the decisive battle of the Hornwright/Garrahan war: 24 hours of non-stop mining.[9] The challenge started on October 18 and lasted the whole day, with Auto-Miners and Excavators effortlessly chewing through the rock at their designated sites. They were a match for one another and by the end of the day, Hornwright won by a thin margin, just 1.85 tons - less than a single truckload - and stood supreme. Hornwright Mining seized on this tenuous victory as an example of machine's superiority to man.[10] What they did not mention is the fact that Hornwright's executives did not play fairly and intervened to ensure that Garrahan would fail. In the end, they succeeded, making Auto-Miners the talk of the region and sending Garrahan's stock into free-fall, making them ripe for a takeover... And folding the groundbreaking Excavator project into the Auto-Miners, creating a fleet of indestructible, autonomous miners capable of pin-pointing mineral deposits with no oversight from human operators.

The Great War ended such ambitions, leaving the Excavator Power Armor for various wasteland parties to recover and put to use,[8] namely the Responders' Fire Breathers Unit[11] and the dwellers of Vault 76.

Characteristics[]

The Excavator is an unique suit of power armor designed for mining, rather than combat. True to its purpose, completing the suit at the Garrahan Mining Headquarters and unlocking its potential increases yield from any mining nodes tackled.

To use it, the player must reach level 25. It should be noted that while both T-45 and Excavator power armor both require level 25 to use each has its own advantages with T-45 having 10 higher ballistic and energy resistance values and Excavator armor 1 higher radiation resistance and a higher yield on harvested ore nodes as well as what appears to be a much higher carry capacity boost of around 100 lbs more. As such the T-45 may be a better choice for straight combat and Excavator armor for overall day to day activities such as farming.

As with all power armor helmets, the helmet protects against contracting air and waterborne diseases.

Individual components[]

Type Piece Protection Weight Value
Ballistic damage Energy damage Radiation
Level 25 35 45 25 35 45 25 35 45
Excavator Helmet 24 30 36 24 30 36 35 45 55 10 49
Torso 42 51 60 42 51 60 59 75 91 15 113
Arm 24 30 36 24 30 36 35 45 55 11 61
Leg 24 30 36 24 30 36 35 45 55 12 81
Sum 162 201 240 162 201 240 234 300 366 71 446

Crafting[]

Helmet[]

ComponentsRequirementsProducts
1 Excavator Helmet


The above template is generated from Template:F76 co PowerArmor Excavator Helmet. For corrections, edit the target template.

Torso[]

ComponentsRequirementsProducts
10 Gear
1 Excavator Torso


The above template is generated from Template:F76 co PowerArmor Excavator Torso. For corrections, edit the target template.

Arms[]

ComponentsRequirementsProducts
10 Gear
9 Oil
1 Excavator Left Arm


The above template is generated from Template:F76 co PowerArmor Excavator ArmLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
10 Gear
10 Oil
1 Excavator Right Arm

The above template is generated from Template:F76 co PowerArmor Excavator ArmRight. For corrections, edit the target template.

Legs[]

ComponentsRequirementsProducts
9 Oil
1 Excavator Left Leg


The above template is generated from Template:F76 co PowerArmor Excavator LegLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
9 Oil
1 Excavator Right Leg

The above template is generated from Template:F76 co PowerArmor Excavator LegRight. For corrections, edit the target template.

Modifications[]

  • Modification plans can be purchased at random from Responders vendor bots.
  • Tier 1 and 2 mods may spawn at power armor recipe spawns in The Ash Heap. These mods are:
    • Helmet: Internal Database and Sensor Array
    • Torso: Medic Pump, Motion-Assist Servos
    • Arms: Optimized Bracers, Rusty Knuckles, Hydraulic Bracers
    • Legs: Explosive Vent

Helmet[]

Modifications list ?
Mod Effects Crafting
Targeting HUD
(E)

Visor highlights living targets.


  • Weight: +20%

Components
Internal Database
(E)

Increases Intelligence.


  • Intelligence: +2
  • Weight: +10%
  • Value: +20%

Components
Sensor Array
(E)

Increases Perception.


  • Weight: +10%
  • Value: +20%

Components

Torso[]

Modifications list ?
Mod Effects Crafting
Core Assembly
(E)

Increases Action Point refresh speed.


  • Weight: +15%
  • Value: +60%

Components
Blood Cleanser
(E)

Reduces chance for addiction from drugs.


  • Weight: +15%
  • Value: +60%

Components
Welded Rebar
(E)

Enemies take damage from successful melee attacks.


  • Weight: +15%
  • Value: +60%

Components
Emergency Protocols
(E)

Below 20% health speed increases 25% and incoming damage is reduced 50%.


  • Weight: +17.5%
  • Value: +80%

Components
Kinetic Dynamo
(E)

Taking damage recharges Action Points.


  • Weight: +15%
  • Value: +60%

Components
Medic Pump
(E)

Detects hits during combat and automatically uses a Stimpak when health is low.


  • Weight: +12.5%
  • Value: +40%

Components
Reactive Plates
(E)

Reflects 50% of melee damage back on attacker.


  • Value: +100%
  • Weight: +20%

Components
Motion-Assist Servos
(E)

Increases Strength.


  • Weight: +10%
  • Value: +20%

Components
Tesla Coils
(E)

Deals Energy damage to nearby enemies.


  • Weight: +20%

Components

Arms[]

Modifications list ?
Mod Effects Crafting
Rusty Knuckles
(E)

Unarmed attacks cause bleeding damage.


  • Targets bleed.
  • Weight: +12.5%
  • Value: +40%

Components
Optimized Bracers
(E)

Reduces Action Point cost for Power Attacks.


  • Weight: +10%
  • Value: +20%

Components
Hydraulic Bracers
(E)

Increases Unarmed Damage.


  • Weight: +12.5%
  • Value: +40%

Components
11 Oil

Legs[]

Modifications list ?
Mod Effects Crafting
Kinetic Servos
(E)

Increases Action Point refresh speed while moving.


  • Increases AP regeneration.
  • Weight: +15%
  • Value: +60%

Components
Calibrated Shocks
(E)

Increases Carry Weight capacity.


  • Carry weight: +50
  • Weight: +20%

Components
Explosive Vent
(E)

Increases damage radius for Impact Landing.


  • Weight: +10%
  • Value: +20%

Components
Optimized Servos
(E)

Reduces Action Point cost for sprinting.


  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%

Components
Overdrive Servos
(E)

Increases Sprint speed at additional Action Point cost.


  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%

Components

Headlamp[]

Modifications list ?
Mod Effects Crafting
Headlamp
(E)

Default headlamp.


Components

Material[]

  • Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.
Name Appearance Description
Arktos Pharma This Power Armor was designed to meet the stringent requirements of Arktos Pharma Lab techs. Explore the Wasteland in this Arktos Pharma Excavator Armor.
Blood Raider Pillage the Wasteland adorned in the blood of your enemies with the Blood Raider Excavator Power Armor Skin.
Bone Raider Pillage the Wasteland adorned in the bones of your enemies with the Bone Raider Excavator Power Armor Skin.
Coal Dust Paint Give your Excavator Power Armor that authentic mining look with this Coal Dust Excavator Power Armor Paint!
Fire Fighter When Appalachia heats up, repel the flames with this Fire Fighter Excavator Paint.
Garrahan Extractor Paint Don't be fooled by imposters, invest in the best. The Garrahan Extractor smashes the competition. Includes a unique paint for the Excavator Power Armor.
Outcast Paint ? Feel like you don't belong with these Outcast Paints for your Power Armor.

Nuclear Winter reward.

Responders Suit up! When citizens are in need you'll be there to answer the call with the Responders Excavator Power Armor.
Silver

(available on April 19, 2019)

Sometimes your EXC-17 Excavator armor just needs a new coat of paint. Get shiny with the Silver Excavator Armor.

Gallery[]

Locations[]

  • Excavator power armor has to be constructed by the player as part of the Miner Miracles quest. After collecting the recipes, it can be made at any crafting station.

References

  1. Fallout 76 loading screen hints
  2. Garrahan Mining Headquarters terminals: "It's only been a few weeks since Vivian pulled me out of the U.S. Army's Research Corps and I'm settling in well at Garrahan. One thing's for certain, working in the private sector has its advantages. Nobody constantly looking over my shoulder, no daily reports submitted in triplicate, no accounting for every last penny. As long as I show results, I'm left alone to do what I do best. Component testing for the EX-17 Excavator Project are proceeding ahead of schedule and hopefully the team will have a prototype up and running within a few months."
  3. Garrahan Mining Headquarters terminals: "We're running into durability issues with the Excavator's chassis. The extra punishment the arm units take when boring into bedrock is causing micro-stress fractures and sheared gear assemblies. Bryce suggested we look into black titanium as an alternative, since it's native to the area and might provide the tensile strength needed to keep the arm components from tearing themselves apart. I wish we had access to the ore when we were designing the T-45, but I don't think the Army would have wanted to foot the bill for the refinement process. As soon as Vivian gives us her stamp of approval, we'll cast new dies and get the parts molded."
  4. Garrahan Mining Headquarters terminals: "We're two months in the hole, and have nothing to show for it. Vivian's breathing down my neck for results and we keep hitting roadblocks. Right after we casted all the parts in black titanium, we realized the suit's extra weight would require a more efficient reactor. We're already way passed spec with the repurposed T-45 reactor, and we keep suffering overheating and stability issues. We're going to need something else to give the power plant more punch. I think I may have found a solution, but I'm hesitant to log my results until I'm sure the Garrahans will go along with the plan."
  5. Garrahan Mining Headquarters terminals: "After a few slagged reactors and a near meltdown, we finally have Ultracite powering the Excavator. Vivian wasn't exactly thrilled making the ten-year commitment AMS was demanding for their patented ore, but it had exactly the power output and radiation signature we needed. All that remains now is mounting the Ultracite-fired reactor into the chassis and see if we can get this beast to move some rock."
  6. Garrahan Mining Headquarters terminals: "Show and tell day is here, and I'm nervous as hell. We're unveiling the Excavator to the press almost three months ahead of schedule. Between AMS unveiling Watoga and Hornwright stepping up their game with their Auto-Miners, the pressure's been on to get the unit field ready. I've had my team working around the clock for almost a month straight. As for myself, I've barely been getting by on a steady diet of coffee, cigarettes and stale donuts. If the Excavator performs even close to our expectations, we're guaranteed to give both AMS and Hornwright a run for their money. Fingers crossed."
  7. Garrahan Mining Headquarters terminals: "The third Excavator just rolled off of our assembly line, and I couldn't be happier. The first two units have been up and running for almost a month now and we haven't had a single serious breakdown or maintenance issue. Everyone on the mining team wants to get their hands on these suits. Bryce has been continually piloting one of the Excavators... he's already shattered Garrahan's record for amount of ore extracted in a single day. Vivian surprised us all by rolling out a huge ad campaign, pitching our suits taking on Hornwright's Auto-Miners like a friday night boxing match. To say that this project has been a success is an understatement. I think it might be time to take that vacation before things heat up again around here."
  8. 8.0 8.1 "Excavator Suit" - Final Steps
  9. Charleston Herald - Man vs. Machine
  10. Charleston Herald - Hornwright Wins!
  11. Charleston Fire Department terminals: "Check-in from Madigan's latest ""field trip"" yielded a tip on some new gear. Rumor is that Garrahan Mining's ""Excavator Armor,"" while maybe not the mining method of the future, was actually a seriously rugged hunk of machinery. Smoke/fire/gas-resistant. And apparently the Garrahans kept all the tech to make them in their very own basement. Any Fire Breathers that find themselves in the vicinity of Bramwell should pop into the old Garrahan HQ, see if they can find any old suits lying around."
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