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This page lists all weapons in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout content, please refer to "Portal:Fallout".
 
Gametitle-FO1
Gametitle-FO1

Small guns[]

Pistols[]

Name Range Damage Minimum
Strength
Single Shot Aimed Shot Burst Shot Hands
Required
Ammo
type
Magazine
capacity
Weight Value
AP cost
.223 pistol 30 20-30 5 5 6 - 1 .223 FMJ 5
9mm Mauser 22 5-10 3 4 5 - 1 9mm 7
10mm pistol 25 5-12 3 5 6 - 1 10mm 12
14mm pistol 30 12-22 4 5 6 - 1 14mm 6
Desert Eagle .44 25 10-16 4 5 6 - 1 .44 magnum 8

SMGs[]

Name Range Damage Minimum
Strength
Single Shot Aimed Shot Burst Shot Burst
rounds
Hands
Required
Ammo
type
Magazine
capacity
Weight Value
AP cost
10mm SMG Single: 25
Burst: 20
5-12 4 5 6 6 10 1 10mm 30

Rifles[]

Name Range Damage Minimum
Strength
Single Shot Aimed Shot Burst Shot Burst
rounds
Hands
Required
Ammo
type
Magazine
capacity
Weight Value
AP cost
Assault rifle Single: 45
Burst: 38
8-16 5 5 6 6 8 2 5mm 24
Hunting rifle 40 8-20 5 5 6 - - 2 .223 FMJ 10
Red Ryder BB gun 22 1-3 3 4 5 - - 2 BBs 100
Red Ryder LE BB gun 32 25-25 4 4 5 - - 2 BBs 100
Sniper rifle 50 14-34 5 6 7 - - 2 .223 FMJ 6

Shotguns[]

Name Range Damage Minimum
Strength
Single Shot Aimed Shot Burst Shot Burst
rounds
Hands
Required
Ammo
type
Magazine
capacity
Weight Value
AP cost
Combat shotgun Single: 22
Burst: 18
15-25 5 5 6 6 3 2 12 gauge 12
Shotgun 14 12-22 4 5 6 - - 1 12 gauge 2

Big Guns[]

Name Range Damage Minimum
Strength
Single Shot Aimed Shot Burst Shot Burst
rounds
Hands
Required
Ammo
type
Magazine
capacity
Weight Value
AP cost
Minigun 35 7-11 7 - - 6 40 2 5mm 120
Flamer 5 40-90 6 - - 6 1 2 Flamethrower Fuel 5
Rocket launcher 40 35-100 6 6 - - - 2 Rocket 1

Energy weapons[]

Pistols[]

Name Range Damage Minimum
Strength
Single Shot Aimed Shot Burst Shot Hands
Required
Ammo
type
Magazine
capacity
Weight Value
AP cost
Alien blaster 10 30-90 2 4 5 - 1 Small energy cell 30
Laser pistol 35 10-22 3 5 6 - 1 Small energy cell 12
Plasma pistol 20 15-35 4 5 6 - 1 Small energy cell 16

Rifles[]

Name Range Damage Minimum
Strength
Single Shot Aimed Shot Burst Shot Burst
rounds
Hands
Required
Ammo
type
Magazine
capacity
Weight Value
AP cost
Gatling laser 40 20-40 6 - - 6 10 2 Microfusion cell 30
Laser rifle 45 25-50 6 5 6 - - 2 Microfusion cell 12
Plasma rifle 25 30-65 6 5 6 - - 2 Microfusion cell 10
Turbo plasma rifle 35 35-70 6 4 5 - - 2 Microfusion cell 10

Unarmed[]

Name Range Damage Minimum
Strength
AP cost Hands
Required
Ammo
type
Magazine
capacity
Weight Value
Brass knuckles 1 2-5 1 3 1 - - 1 $ 40
Spiked knuckles 1 4-10 1 3 1 - - 1 $ 250
Rock 1 1-4 1 3 1 - - 1 $ 0
Power fist 1 12-24 1 3 1 Small energy cell 25 7 $ 2200

Melee Weapons[]

Name Range Damage Minimum
Strength
Swing Thrust Hands
Required
Ammo
type
Magazine
capacity
Weight Value
AP cost
Combat knife 1 3-10 2 3 3 1 - - 2 $ 165
Knife 1 1-6 2 3 3 1 - - 1 $ 40
Throwing knife 1 3-6 3 4 - 1 - - 1 $ 100
Club 1 1-6 3 3 - 1 - - 3 $ 30
Crowbar 1 3-10 5 4 - 1 - - 5 $ 65
Spear 2 3-10 4 - 4 1 - - 4 $ 80
Sledgehammer 2 4-9 6 4 5 2 - - 12 $ 120
Super sledge 2 18-36 5 3 4 2 - - 12 $ 3750
Cattle prod 1 12-20 4 4 4 1 Small energy cell 20 3 $ 600
Ripper 1 15-32 4 4 - 1 Small energy cell 30 2 $ 900

Throwing[]

Name Range Damage Damage
type
Minimum
Strength
AP cost Hands
Required
Weight Value
Frag grenade 15 20-35 Explosion 3 4 1 1 $150
Plasma grenade 15 40-90 Plasma 4 4 1 1 $300
Pulse grenade 15 100-150 EMP 4 4 1 1 $250
Molotov cocktail 12 8-20 Explosion 3 5 1 1 $50
Rock 15 1-4 Normal 1 4 1 1 $0
Flare 15 1-1 Normal 1 0 1 1 $35
Spear 8 3-10 Normal 4 6 1 4 $80
Throwing knife 16 3-6 Normal 3 5 1 1 $100

Explosives[]

Cut content[]

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