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Fallout Tactics is the first Fallout game to feature a multiplayer mode. In this mode, each player controls a squad of characters and faces off against opposing players. During game setup, players are granted a number of points with which to purchase squad members and gear.

Originally there were three ways to play a multiplayer game: LAN, Direct TCP/IP and using the GameSpy network. Nowadays the game can be played with the help of a third-party software like GameRanger, Coopnet or Hamachi.

Game options

The player can either host a game or join one already created by another player. Host can set the game options. These cannot be changed once the game starts.

  • Turn Based - This option allows to choose a game mode: CTB (Continuous turn based), Individual or Squad.
  • Bandwidth - Low, Medium, or High.
  • Line of Sight - Squad (player can only see what his/her squad can see), Team (player can see what his/her allies can see) or Off (player can see everything all the time).
  • Max Squad Members - This option sets the maximum number of characters per squad.
  • Time of Day - Default, Pre-Dawn, Day, Evening, or Night.
  • Friendly Fire - This option sets the likelihood that the player will hit his/her own squaddies if they stand in the line of fire. Defaults to 25%, can be set from 0% to 100%.
  • AP Regeneration Rate - How fast Action Points regenerate in CTB mode. Defaults to 100%, can be set from 25% to 200%.
  • Turn Time Limit - How many seconds players have to act on their turn in Individual or Squad Turn-Based modes. 0 seconds means no limit.
  • Game Time Limit - How long the game will last, in minutes. 0 means the game will not end until all enemy squads are defeated.
  • Points - This determines the maximum number of points players can spend on their squad.

Game types

Fallout Tactics mutiplayer features four game modes: Assault, CTF, Skirmish and Scavenger Hunt.

  • In Assault, one side plays the defenders and the other side is the attackers. The attackers must throw a switch in the defender's base to win. The defenders must stop the attackers from accomplishing their mission.
  • In CTF (Capture-the-flag), players must capture an object and deliver it to their base.
  • In Skirmish, players must simply defeat each other's squads.
  • In Scavenger Hunt players are collecting items placed on the map. To win the player must collect more items than opponents.

Races

The following section is transcluded from Fallout Tactics: Brotherhood of Steel. To modify, please edit the source page.
Main article: Fallout Tactics races

Although the main character on the single player game had to be human, recruits from the brotherhood and characters in multiplayer matches could be of any of the six races featured in the game. These are as follows:

  • Humans: humans are the most common race on the wastelands. They do not excel in any particular area, but they do not suffer in any areas either, thus making them the most balanced race. Humans gain perks every three levels.
  • Super mutants: Modified by the Forced Evolutionary Virus, super mutants are hulking beasts that are excellent at combat but lacking in intelligence and agility. Unfortunately, they can't use Small Weapons such as pistols or rifles. Super mutants gain perks every four levels.
  • Ghouls: ghouls are humans who have mutated due to the radiation of the wastes and have extremely long lifespans. Although not as strong as humans, ghouls are luckier and more perceptive. They gain perks every four levels.
  • Deathclaws: deathclaws are massive beasts that use their body's size and strength to tear their enemies apart. Unfortunately, they can't use most items or wear armor and can only use Melee Weapons (brass knuckles, etc.). Although lacking in intelligence and charisma, the bodies of deathclaws are far more durable than humans. They gain a perk every four levels.
  • Dogs: Dogs are canines that have adapted to life in the Wastelands. Their main strengths are perception and agility, but they cannot use weapons or other tools. Dogs gain perks every two levels.
  • Humanoid Robots: Robots are machines created to fight. Although they always have an average amount of luck and no Charisma, Robots are strong and tough, resistant to most attacks, and immune to poison and radiation. Robots never gain perks.

Points

Players spend points on adding characters to their squad, setting their level and equipping them with armor, weapons and items. The following table shows the value of a character depending on level and race.

Level Human Deathclaw Ghoul Super mutant Robot Dog
1 100 400 100 500 2000 25
2 200 500 200 600 2100 75
3 241 541 241 641 2141 95
4 300 600 300 700 2200 125
5 364 664 364 764 2264 157
6 416 716 416 816 2316 183
7 487 787 487 887 2387 218
8 547 847 547 947 2447 248
9 647 947 647 1047 2547 292
10 770 1070 770 1170 2670 360
11 874 1174 874 1274 2774 412
12 994 1294 994 1394 2894 472
13 1100 1400 1100 1500 3000 525
14 1240 1540 1240 1640 3140 595
15 1403 1703 1403 1803 3303 676
16 1549 1849 1549 1949 3449 749
17 1712 2012 1712 2112 3612 831
18 1916 2216 1916 2316 3816 933
19 2124 2424 2124 2524 4024 1037
20 2358 2658 2358 2758 4258 1154
21 2629 2929 2629 3029 4529 1289
22 2946 3246 2946 3346 4846 1442
23 3262 3562 3262 3662 5162 1448
24 3564 3864 3564 3964 5464 1606
25 3972 4272 3972 4372 5872 1757
26 4458 4758 4458 4858 6358 1961
27 4998 5298 4998 5398 6898 2204
28 5577 5877 5577 5977 7477 2703
29 6264 6564 6264 6664 9164 3107
30 7028 7328 7028 7428 9928 3489

Maps

Micro Forté created a number of maps for every game mode. These official maps are listed below. Maps can also be created by fans using Fallout Tactics Tools.

Assault

CTF

Skirmish

Scavenger Hunt

CopyrightThe contents of this page were entirely or partially copied from Wikipedia, the Free Encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Fallout Tactics: Brotherhood of Steel".
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