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Fallout Tactics is the first Fallout game to feature a multiplayer mode. In this mode, each player controls a squad of characters and faces off against opposing players. During game setup, players are granted a number of points with which to purchase squad members and gear.

Originally there were three ways to play a multiplayer game: LAN, Direct TCP/IP and using the GameSpy network. Nowadays the game can be played with the help of a third-party software like GameRanger, Coopnet or Hamachi.

Game options

The player can either host a game or join one already created by another player. Host can set the game options. These cannot be changed once the game starts.

Turn Based

CTB (Continuous turn based), Individual or Squad.

Bandwidth

Low, Medium, or High.

Line of Sight

Squad (you can only see what your squad can see), Team (you can see what your allies can see) or Off (you can see everything all the time).

Max Squad Members

Sets the maximum number of characters per squad.

Time of Day

Default, Pre-Dawn, Day, Evening, or Night.

Friendly Fire

The likelyhood that you will hit your own squaddies if they are between you and your target. Defaults to 25%, can be set from 0% to 100%.

AP Regeneration Rate

How fast Action Points regenerate in CTB mode. Defaults to 100%, can be set from 25% to 200%.

Turn Time Limit

How many seconds players have to act on their turn in Individual or Squad Turn-Based modes. 0 seconds means no limit.

Game Time Limit

How long the game will last, in minutes. 0 means the game will not end until all enemy squads are defeated. Points: This determines the maximum number of points players can spend on their squad.

Game types

There are four game types in multiplayer: Assault, CTF, Skirmish and Scavenger Hunt.

In Assault, one side plays the defenders and the other side is the attackers. The attackers must throw a switch in the defender's base to win. The defenders must stop the attackers from accomplishing their mission.

In CTF (Capture-the-flag) players must capture an object and deliver it to their base.

In Skirmish, players must defeat each other's squads.

In Scavenger Hunt players are collecting items placed on the map. To win the player must collect more items than opponents.

Races

The following section is transcluded from Fallout Tactics: Brotherhood of Steel. To modify, please edit the source page.
Main article: Fallout Tactics races

Although the main character on the single player game had to be human, recruits from the brotherhood and characters in multiplayer matches could be of any of the six races featured in the game. These are as follows:

  • Humans: humans are the most common race on the wastelands. They do not excel in any particular area, but they do not suffer in any areas either, thus making them the most balanced race. Humans gain perks every three levels.
  • Super mutants: Modified by the Forced Evolutionary Virus, super mutants are hulking beasts that are excellent at combat but lacking in intelligence and agility. Unfortunately, they can't use Small Weapons such as pistols or rifles. Super mutants gain perks every four levels.
  • Ghouls: ghouls are humans who have mutated due to the radiation of the wastes and have extremely long lifespans. Although not as strong as humans, ghouls are luckier and more perceptive. They gain perks every four levels.
  • Deathclaws: deathclaws are massive beasts that use their body's size and strength to tear their enemies apart. Unfortunately, they can't use most items or wear armor and can only use Melee Weapons (brass knuckles, etc.). Although lacking in intelligence and charisma, the bodies of deathclaws are far more durable than humans. They gain a perk every four levels.
  • Dogs: Dogs are canines that have adapted to life in the Wastelands. Their main strengths are perception and agility, but they cannot use weapons or other tools. Dogs gain perks every two levels.
  • Humanoid Robots: Robots are machines created to fight. Although they always have an average amount of luck and no Charisma, Robots are strong and tough, resistant to most attacks, and immune to poison and radiation. Robots never gain perks.

Maps

Micro Forté created a number of maps for every game mode. These official maps are listed below. Maps can also be created by fans using Fallout Tactics Tools.

Assault
  • The Lost Vault - Defend the Vault's powernodes from destruction.
  • Uphill Battle - An uphill battle to destroy the fuel supplies.
  • Downtown - A down and dirty battle for control of a pre-war town.
  • Robotica - A tough battle to assault an abandoned robotic base.
  • Fuel - Assault on a raider fuel supply.
CTF
  • Plains of Carnage - A dangerous no-mans land watched over by opposing bases.
  • All Your Flags Are Belong To Us - Someone set us up the bomb in this war torn wasteland.
  • Motor Sports - Road rage - Fallout style! Get all liquored and give someone a whoopin!
Skirmish
  • Junkyard - Fight it out in the tightly packed junkyard.
  • Shellshocked - The war ravaged wasteland see yet another trench battle.
  • Industrial Disease - Bullets fly through an abandoned pre-war factory.
  • High Noon - A recently founded township gets a taste of fallout justice.
  • Railroad - A ruined section of railroad tracks provides the scene for a brutal battle.
Scavenger Hunt
  • Taking in the Trash - A pre-war cache has been discovered in the junkyard. Can you escape with the most powercells?




CopyrightThe contents of this page were entirely or partially copied from Wikipedia, the Free Encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Fallout Tactics: Brotherhood of Steel".
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