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This page lists all derived statistics in Fallout Tactics. |
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List[]
Derived statistic | Description | Derived from | Initial value |
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Action Points | Number of actions that can be performed in a single turn. | Agility | |
Armor Class | How likely the character is to get hit (the higher, the better). | Agility Armor |
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Bonus Damage | The percentage of bonus damage done in all forms of combat. Based on your race, traits, and perks. | Race Traits Perks |
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Carry Weight | How much equipment can be carried. | Strength | |
Critical Chance | The base chance you will cause a critical hit with an attack. | Luck | |
Damage Resistance | Reduces physical damage by a percentage. | Armor | |
Healing Rate | How fast you regain health, both by yourself and by being healed. | Endurance | |
Hit Points | How much damage the character can take before dying. | Race Endurance Strength Level |
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Melee Damage | Base amount of damage the character does in hand-to-hand combat. | Strength | |
Perk Rate | How frequently you acquire new perks. | Race | |
Poison Resistance | Reduces poison damage by a percentage. | Endurance | |
Radiation Resistance | Reduces radiation damage by a percentage. | Endurance Armor Drugs |
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Skill Rate | How many skill points you get per level. | Intelligence |