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This page lists all consumables in Fallout Tactics.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For consumables in other Fallout games, please see "Consumable".
  • For an overview of Fallout Tactics content, please refer to "Portal:Fallout Tactics".
 
Gametitle-FOT
Gametitle-FOT

Gameplay notes[]

  • It is possible to die of overdose. The maximum amount of drugs that can be taken is determined by Endurance, divided by two. Consuming drugs (Psycho etc.) above the limit will cause instant death (this can be abused against every critter, including artificial beings like robots).

List of consumables[]

Name Addiction Rate Weight (lbs) Value (Scrips) Effect
After Burner gum 50% Chance of addiction, if 3 doses are too close together
Effects for 2 days
-2 Action points -3 Strength -3 Perception
0 $0 Immediate:
+2 Action points +1 Strength +1 Perception
After 2 days:
-2 Action points -3 Strength -3 Perception
After 4 days:
+2 Strength +2 Perception
Beer 20% Chance of addiction 1 $5 Immediate:
-1 Perception
After 30 minutes:
+1 Perception
Booze 20% Chance of addiction 1 $10 Immediate:
-1 Perception
After 30 minutes:
+1 Perception
Buffout 25% Chance of addiction
Effects after 48 hours of non-use
-2 Strength -3 Agility -2 Endurance
0 $200 Immediate:
+2 Strength +2 Agility +3 Endurance
After 6 hours:
-4 Strength -4 Agility -4 Endurance
After 18 hours:
+2 Strength +2 Agility +1 Endurance
Bug-on-the-shell None 1 $4 Immediate:
+5 to +8 Hit points +1 Radiated
After 2 hours
+1 Radiated
Cherry Nuka-Cola 15% Chance of addiction, starts at 30 minutes 0 $3 None
Chitlins None 1 - Immediate:
+3 Hit points
Classic Nuka-Cola 15% Chance of addiction, starts at 30 minutes 0 $3 None
Cookie None 0 - -
Elixir of Life None 5 N/A Permanent +1 Endurance +17 HP
Fruit None 1 $10 Immediate:
+1 to +4 Hit points
After 2 hours:
+1 Radiated
After 8 hours:
+1 Radiated
Fusion Cola Instant 1 N/A Immediate:
+2 Strength, +2 Perception, -2 Charisma, -2 Intelligence, +2 Agility
After 3 hours:
+1 Strength, +1 Perception, -2 Charisma, -2 Intelligence, +1 Agility
Gamma Gulp beer 20% Chance of addiction 0 $5 Immediate:
-1 Perception
After 30 Minutes:
+1 Perception
Happy pie None 0 $50 Immediate:
+5 to +10 Hit points
Healing powder None 1 $20 Immediate:
+8 to 18 Hit points-1 Perception
After 6 hours:
+1 Perception
Iguana-on-a-stick None 3 $20 Immediate:
+1 to +4 Hit points
Meat jerky None 0 $3 Immediate:
+1 to +2 Hit points
Meat pie None 0 $20 Immediate:
+3 Hit points
Mentats 15% Chance of addiction
Effects for 1 week, after 7 days of non-use
-3 Intelligence -2 Agility
0 $280 Immediate:
+2 Intelligence +2 Perception+1 Charisma
After 1 day:
-4 Intelligence -4 Perception -3 Charisma
After 4 days:
+2 Intelligence +2 Perception +2 Charisma
Mutie None 0 N/A Immediate:
+4 Strength+4 Endurance-4 Charisma -4 Intelligence
After 1 hour:
-4 Strength -4 Endurance +4 Charisma +4 Intelligence
Nuka-Cola 10% Chance of addiction, starts at 30 minutes 0 $3 None
Ol' Flakey 20% Chance of addiction 0 N/A Immediate:
-1 Perception
After 30 minutes:
+1 Perception
Pie floater none 1 10 Immediate:
+5 Hit points -25% Normal Damage resistance
After 4 hours:
+25% Normal Damage resistance
Poison None 0 $200 Immediate:
Poison
Poison antidote None 0 $50 Immediate:
-25 Poison
After 1 minute:
-25 Poison
After 2 minutes:
-25 Poison
Pre-War donut None 0 $2 Immediate:
+4 Hit points
Psycho 20% Chance of addiction
Effects for 1 week, starting after 7 days

-2 Intelligence

0 $400 Immediate:
+3 Agility-3 Intelligence +50 Damage resistance
After 4 hours:

-3 Agility +1 Intelligence -25 Damage resistance
After 8 hours:
No effect on Agility +2 Intelligence -25 Damage Resistance

RadAway 10% Chance of addiction
Effects for 1 week, starting after 10 Days
-20 to Radiation resistance
0 $500 Immediate:
-25 Radiated
After 2 Hours:
-50 Radiation count
After 4 Hours:
-75 Radiation count
Rad-X None 0 $300 Immediate:
+50 Radiation resistance
After 24 Hours:
-25 Radiation resistance
After 48 Hours:
-25 Radiation resistance
Roentgen rum 20% Chance of addiction 0 N/A Immediate:
-2 Perception
After 30 minutes:
+2 Perception
Rot gut 20% Chance of addiction 0 $5 Immediate:
-2 Perception
After 30 minutes:
+2 Perception
Stimpak None 0 $175 Immediate:
+5 to +20 Hit points
Stinky meat platter None 1 $1 Immediate:
+1 Hit points -2 Endurance -25% Radiation resistance -25% Normal Damage resistance
After 1 hour:
+2 Endurance +25% Radiation resistance +25% Normal Damage resistance
Super stimpak None 1 $225 Immediate:
+75 Hit points
After 1 minute:
-3 Hit points
After 2 minutes:
-6 Hit points
Trauma pack None 1 N/A Immediate:
+150 HP +2 Strength +2 Endurance +25 Damage resistance
Ultra stimpak None 0 N/A +125 HP 1HP/S
Voodoo 20% Chance of addiction 0 N/A Immediate:
+2 Agility +3 Luck +20% Damage resistance +25% Critical chance
After 30 minutes:
-2 Agility -3 Luck -20% Damage resistance -25% Critical chance
XXXXXBeer 20% Chance of addiction 0 N/A Immediate:
-2 Perception
After 30 minutes:
+2 Perception
Yellow Nuka-Cola N/A 0 N/A N/A
Consumables in Fallout Tactics
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