The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Fallout Shelter
Fallout Shelter title screen
DeveloperBehavior Interactive
Bethesda Game Studios
PublisherBethesda Softworks
Release DateJune 15, 2015
GenreSimulation, resource management
ModesSingle player
PlatformsiOS
MediaDownload
 
Game tile Fallouit Shelter
Game tile Fallouit Shelter

Fallout Shelter is a vault management game, designed for mobile platforms, developed by Behavior Interactive and Bethesda Game Studios and published by Bethesda Softworks. The game was released after Bethesda's first E3 showcase, on June 14, 2015. The game is free to play, with in-app purchases. The game is currently only available for the iOS, but it has been announced on Bethesda Softworks twitter page that Fallout Shelter will be released on android devices in the upcoming months.

Overview

In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America. Your duties will include acquisition and distribution of resources, development of the Vault complex, multiplying the population, prevention of crises (such as fires and raider attacks), and other similar activities.

Gameplay

The game is focused on balancing the needs of your Dwellers while providing them with the best quality of life (and defending it from threats). There is no end goal in the game, save building the biggest, best Vault you can. Managing resources and dwellers is essential - as is keeping them happy.

  • There are four basic resources in the game: Power, food, water, and caps.
  • Other finite resources are stimpaks and RadAway, which are used to improve the health of your dwellers.
  • There are lunchboxes, which contain four random cards that can tremendously boost your Vault.
  • Vault resource usage does not stop when you close the game until the last room is ready for harvest so don't leave a room needing 30 minutes running if you have to harvest food/power/water every 4.
  • Training, exploration, and growth of children continues uninterupted while the game is not loaded so keep an eye on your explorers lest they end up dead.

Gameplay articles

Gameplay-related lists

Project history

According to Bethesda's Todd Howard, several early designs of Fallout games for iOS have been pitched and rejected.[1]

On November 5, 2009 John Carmack of id Software said that, while it's nothing official yet, he has an internal proof of concept made for a Fallout iOS game. Both Carmack and Bethesda's Todd Howard are fans of the platform and any iPhone game based on Bethesda's IP will likely be made as a joint project between id and Bethesda. Carmack said that he will likely be personally involved in making the game, although currently he is too overloaded with work on other games. "At the very least I'm going to be providing code," he said.[2]

Quotes

"I think that the world of Fallout is unique enough that it could work on any platform. I think some of the things we do like V.A.T.S., I think that could translate to any platform, particularly the iPhone. We've looked into those things, we just haven't found the thing that supports the brand well. I wouldn't be surprised if it does happen one day. The iPhone versions that we've designed and said 'Ehh, we don't think we're going to do that right now,' there are ... there are a lot of them."[1]

Gallery

References

Fallout Shelter
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