For a list of unique weapon locations in Fallout 76, see Fallout 76 unique weapons. |
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This page lists all weapons in Fallout 76. |
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Overview[]
- All weapons can spawn as a legendary variant with a single special effect.
- The game relies on Fallout 4 game play, except for the addition of a condition meter, so there are similarities. As such, the weapon types are:
- Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun.[1]
- Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun.[2]
- Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher.[3]
- Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver.[4]
- Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.[5]
Perks and weapons[]
Weapons are no longer categorized purely by damage type, but also by their handling and mode of fire. This can be a bit confusing at first, so here's a quick breakdown of which perks fall under what type (basic models; putting an automatic receiver on eg. a 10mm pistol will change the semi-automatic to an automatic pistol).
1 - requires Power Armor
Other useful weapon perks include:
- Basher (ST): Up to +50% damage and a 10% chance to cripple the opponent when bashing.
- Bandolier (ST): Up to -90% ballistic ammo weight.
- Batteries Included (IN): Up to -90% energy weapon ammo weight.
- Bloody Mess (LK): Up to +15% bonus damage.
- Covert Operative (AG) and Ninja (AG): Increased sneak attack critical multiplier with ranged and melee weapons respectively.
- Exterminator (PE): Up to 75% armor penetration against insects.
- Glow Sight (PE): Up to +60% to glowing enemies. Glowing enemies are now top of the line enemy variants.
- Gun-Fu (AG): Increased damage dealt to targets in VATS (if they're targeted after killing the initial target).
- Gun Runner (AG): Up to +20% running speed with a pistol equipped.
- Luck of the Draw (LK): Chance for weapon to repair itself when hitting an enemy.
- Mister Sandman (AG): Up to +50% sneak attack damage at night with silenced weapons.
- Quick Hands (LK): Chance for instantly reloading the weapon when the clip empties.
- Sniper (PE): Reduces weapon scope sway.
- Weapon Artisan (IN): Can repair any weapon up to 200% of its normal condition.
Crafting and durability are affected by the following perks, granting up to +50% durability and unlocking mod crafting.
- Gunsmith (IN): Ballistic weapons.
- Licensed Plumber (IN): Pipe guns.
- Makeshift Warrior (IN): Melee weapons.
- Science, Science Expert, Science Master (IN): Energy weapons.
Spawning[]
In order for weapons to become available for crafting and at vendors, players need to reach a specific level. However, the system is very complex and entering areas way above the player character's level or killing enemies who are stronger than the player will yield higher level weapons (e.g. entering Sam Blackwell's bunker in The Mire (a high level area) can yield level 30+ hunting rifle spawns even if the player's half that or less).
The following table is a general guideline, showing where weapons and their plans/recipes can spawn at qualifying vendors, in containers, or (worst case) on enemies busy shooting players in various vulnerable areas.
Type | Weapon |
---|---|
Damage | Pipe Revolver (Semi-Auto)
Pipe Pistol (Semi-Auto) Pipe Bolt Action Pistol Machete Hunting Rifle (Short) Golf Club Flare Gun Board Baseball Bat |
Weight | Pump-Action Shotgun
Pipe Revolver Rifle (Semi-Auto) Pipe Bolt Action Rifle Pickaxe Paddle Ball Meat Hook Laser Pistol (Semi-Auto) Fire Axe Boxing Glove Bowie Knife Baton .44 .44 (Scoped) 10mm (Semi-Auto) |
10 | Switchblade
Sledgehammer Single-Action Revolver Revolutionary Sword Polehook Syringer Pipe Gun (SMG) Pipe Rifle (Semi-Auto) Pipe Rifle (Auto) Pipe Pistol (Auto) Laser Pistol (Sniper) Laser Rifle (Semi-Auto) Laser Rifle (Short Semi-Auto) Hunting Rifle (Full-Size) Cultist Blade Chinese Officer Sword Blackpowder Pistol Shock Baton 10mm (Auto) 10mm SMG |
15 | Submachine Gun
Spear Ski Sword Plasma Pistol (Semi-Auto) Pipe Sniper Rifle Pipe Bolt Action Sniper Rifle Mr Handy Buzz Blade M79 Hunting Rifle (Sniper) Handmade Rifle (Short Semi-Auto) Handmade Rifle (Auto) Double-Barrel Shotgun Cultist Dagger Crossbow Blackpowder Rifle |
20 | Revolver
Plasma Scattergun Plasma Rifle (Semi-Auto) Mole Miner Gauntlet Missile Launcher Handmade Rifle (Full-Size Semi-Auto) Guitar Sword Gatling Gun Gamma Gun Drill Death Tambo Combat Shotgun (Short Semi-Auto) Combat Rifle (short Semi-Auto) |
25 | Plasma Sniper Rifle
Plasma Rifle (Auto) Plasma Pistol (Auto) Lever Gun (Short) Laser Rifle (Scattershot) Laser Rifle (Auto) Laser Pistol (Auto) Handmade Rifle (Sniper) Fatman Enclave Plasma Rifle (Semi-Auto) Enclave Plasma Pistol (Semi-Auto) Cryolator Combat Shotgun (Semi-Auto) Combat Shotgun (Auto) Combat Rifle (Sniper) Combat Rifle (Semi-Auto) Broadsider Assaultron Head Assaultron Blade 50cal Machine Gun |
30 | War Drum
Ultracite Laser Gun Super Sledge Railway rifle Power Fist Plasma Flamer Mole Miner Gauntlet MG42 Harpoon Gun Gatling Plasma Flamer Enclave Plasma Scattergun Deathclaw Gauntlet Combat Rifle (Auto) Bone Club Assault Rifle (Short Semi-Auto) |
35 | Shishkebab
Mini Gun Lever-Action Rifle (Full-Size) Gauss Rifle (Semi-Auto) Enclave Plasma Sniper Rifle Enclave Plasma Rifle (Auto) Enclave Plasma Pistol (Auto) Broadsider (Multishot) Assault Rifle (Semi-Auto) Assault Rifle (Auto) |
40 | Ripper
Radium Rifle (Short, Semi-Auto) Radium Rifle (Semi-Auto) Tesla Rifle Fatman (MIRV) Enclave Plasma Flamer Bone Hammer Auto Grenade Launcher |
45 | Lever-Action Rifle (Sniper)
Gauss Rifle (Sniper) Assault Rifle (Sniper) |
Tools[]
Certain items are coded as weapons, but they are not used for doing damage. These are classified as tools. These include:
Melee[]
Weapon damage for melee weapons is affected by Strength. Damage is increased by 5% , per point of Strength.
Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.
1 Hand Melee[]
Name | Level req. | Damage | Attack Speed |
---|---|---|---|
Assaultron Blade | 25 | 25: 28
35: 33 45: 40 |
Medium |
Bowie Knife | 5 | 10: 10
15: 15 25: 20 35: 25 45: 30 |
Fast |
Chinese Officer Sword | 5 | 5: 16
15: 21 25: 26 35: 31 45: 36 |
Medium |
Combat Knife | 1 | 1: 9
5: 13 10: 17 20: 21 30: 25 40: 29 50: 33 |
Fast |
Commie Whacker | - | 5 | Medium |
Drill | 20 | 22 | Very Fast |
Hatchet | 1 | 1: 15
5: 17 10: 20 25: 25 30: 30 40: 35 50: 40 |
Medium |
Lead Pipe | 1 | 1: 14
5: 16 10: 19 20: 24 30: 29 40: 34 50: 39 |
Medium |
Machete | 1 | 1: 15
5: 17 10: 20 20: 25 30: 30 40: 35 50: 40 |
Medium |
Pipe Wrench | 1 | 1: 13
5: 15 10: 18 20: 21 30: 24 40: 27 50: 30 |
Medium |
Ripper | 40 | 40: 2/hit | Very Fast |
Rolling Pin | 1 | 1: 9
5: 12 10: 15 20: 19 30: 22 40: 25 50: 28 |
Medium |
Security Baton | 5 | 5: 15
15: 25 25: 30 35: 35 45: 40 |
Medium |
Switchblade | 10 | 10: 14
20: 18 30: 22 40: 26 50: 30 |
Fast |
Sickle | 1 | 1: 14
5: 16 10: 20 20: 24 30: 28 40: 32 50: 36 |
Medium |
Tire Iron | 1 | 1: 12
5: 14 10: 17 20: 20 30: 23 40: 26 50: 29 |
Medium |
Shishkebab | 35 | 35: 22+22
45: 27+27 |
Medium |
Walking Cane | 1 | 1: 17
5: 19 10: 22 20: 27 30: 32 40: 37 50: 42 |
Medium |
Cultist Blade | 10 | 10: 15
20: 20 30: 25 40: 30 50: 40 |
Medium |
Cultist Dagger | 15 | 15: 20
25: 25 35: 28 45: 32 |
Fast |
Revolutionary Sword | 10 | 10: 24
30: 29 40: 39 50: 44 |
Medium |
Ski Sword | 15 | 15: 35
25: 40 35: 45 45: 50 |
Medium |
2 Hand Melee[]
Name | Level req. | Damage | Attack Speed | Unique variants |
---|---|---|---|---|
Baseball Bat | 1 | 1: 28
5: 35 15: 40 25: 45 35: 50 45: 55 |
Slow | |
Board | 1 | 1: 25
5: 30 15: 35 25: 40 35: 45 45: 50 |
Slow | |
Guitar Sword | 15 | 15: 35
25: 40 35: 45 45: 50 |
Medium | |
Pickaxe | 5 | 5: 32
15: 41 25: 48 35: 55 45: 60 |
Slow | |
Multi-Purpose Axe | 1 | 1: 26
5: 32 15: 42 25: 52 35: 62 45: 69 |
Slow | |
Pool Cue | 1 | 1: 21
5: 26 15: 31 25: 36 35: 41 45: 46 |
Slow | |
Protest Sign | 1 | 10 | Slow | |
Sledgehammer | 10 | 10: 43
20: 50 30: 57 40: 65 50: 71 |
Slow | |
Super Sledge | 30 | 30: 65
40: 75 50: 85 |
Slow | |
Chainsaw | 20 | 1 | Very Fast | |
Spear | 15 | 15: 43
25: 48 35: 53 45: 58 |
Medium | |
War Drum | 15 | 15: 48
25: 58 35: 68 45: 78 |
Slow | |
Mr. Handy Buzz Blade | 15 | 15: 2
25: 4 35: 6 45: 8 |
Very Fast | |
Pitchfork | 1 | 1: 22
5: 27 15: 32 25: 37 35: 42 45: 47 |
Medium | |
Fire Axe | 5 | 5: 35
15: 45 25: 55 35: 65 45: 72 |
Slow |
Unarmed Melee[]
Name | Level req. | Damage | Attack Speed |
---|---|---|---|
Bear Arm | 20 | 20: 35
30: 40 40: 45 50: 50 |
Medium |
Boxing Glove | 5 | 5: 13
15: 18 25: 23 35: 28 45: 34 |
Medium |
Deathclaw Gauntlet | 30 | 30: 45
40: 50 50: 55 |
Medium |
Knuckles | 1 | 1: 8
5: 10 10: 15 20: 20 30: 25 40: 30 50: 35 |
Fast |
Mole Miner Gauntlet | 20 | 20: 30
30: 35 40: 40 50: 45 |
Medium |
Power Fist | 30 | 30: 48
40: 53 50: 58 |
Medium |
Death Tambo | 15 | 15: 30
25: 35 35: 40 45: 45 |
Medium |
Meat Hook | 5 | 5: 14
15: 19 25: 24 35: 29 45: 34 |
Medium |
Ballistic[]
Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.
Pistol[]
Name | Ammunition | Level req. | Base damage |
---|---|---|---|
10mm Pistol | 10mm round | 5 | 5: 15
15: 18 25: 21 35:24 45: 28 |
Black Powder Pistol | .50 Ball | 10 | 10: 115
20: 130 30: 145 40: 160 50: 175 |
Paddle Ball | Paddle ball string | 1 | 1 |
Pipe Pistol | .38 round | 1 | 1: 12
5: 13 10: 15 20: 18 30: 21 40: 23 50: 26 |
Pipe Bolt-Action Pistol | .308 round | 1 | 1: 40
5: 45 10: 50 20: 55 30: 60 40: 65 50:70 |
Pipe Revolver Pistol | .45 round | 1 | 1: 27
5: 31 10: 36 20: 40 30: 45 40: 50 50: 55 |
Single Action Revolver | .44 round | 10 | 10: 42
20: 48 30: 52 40: 58 50: 62 |
Western Revolver | 20 | 20: 50
30: 55 40: 60 50: 65 | |
.44 pistol | 5 | 5: 40
15: 45 25: 50 35: 55 45: 60 |
Shotgun[]
Name | Ammunition | Level req. | Base damage |
---|---|---|---|
Combat Shotgun | Shotgun shell | 20 | 20: 60
30: 70 40: 80 50: 90 |
Double-barreled Shotgun | 15 | 15: 80
25: 90 35: 100 45: 115 | |
Pump Action Shotgun | 5 | 5: 55
15: 65 25: 75 35: 85 45: 95 | |
Black powder Blunderbuss | .50 ball | 10 | 10: 115
20: 130 30: 145 40: 160 50: 175 |
SMG[]
Name | Ammunition | Level req. | Base damage |
---|---|---|---|
10mm Submachine Gun | 10mm round | 10 | 10: 17
20: 19 30: 23 40: 28 50: 34 |
Submachine Gun | .45 round | 15 | 15: 18
25: 22 35: 25 45: 29 |
Rifle[]
Name | Ammunition | Level req. | Base damage |
---|---|---|---|
Assault Rifle | 5.56mm round | 30 | 30: 26
40: 30 50: 33 |
Handmade Rifle | 5.56mm round | 15 | 15: 30
25: 35 35: 40 45: 45 |
Black powder Rifle | .50 ball | 15 | 15: 150
25: 160 35: 170 45: 180 |
Combat Rifle | .45 round | 20 | 20: 28
30: 32 40: 36 50: 40 |
Pipe Revolver Rifle | 1 | 1: 27
5: 31 10: 36 20: 40 30: 45 40: 50 50: 55 | |
Lever-Action Rifle | 25 | 25: 65
35: 70 45: 75 | |
Radium Rifle | 40 | 40: 33
50: 37 | |
Pipe Rifle | .38 round | 1 | 1: 12
5: 13 10: 15 20: 18 30: 21 40: 23 50: 26 |
Hunting Rifle | .308 round | 1 | 1: 40
5: 45 10: 50 20: 55 30: 60 40: 65 50: 70 |
Pipe Bolt-Action Rifle | 1 | 1: 40
5: 45 10: 50 20: 55 30: 60 40: 65 50: 70 | |
Sniper Rifle | .50 round | 1 | 1: 40
5: 45 10: 50 20: 55 30: 60 40: 65 50: 70 |
Gauss Rifle | 2mm EC | 35 | 35: 125
45: 140 |
Railway Rifle | Railway spike | 30 | 30: 75
40: 85 50: 95 |
Syringer | Syringer ammo | ||
Crossbow | Crossbow bolt | 15 | 15: 55
25: 60 35: 65 45: 70 |
Heavy[]
Name | Ammunition | Level req. | Base damage |
---|---|---|---|
50 cal Machine Gun | .50 round | 25 | 25: 24
35: 30 45: 36 |
Auto Grenade Launcher | 40mm grenade | 40 | 40: 118
50: ? |
Light Machine Gun | .308 round | 30 | 30: 11
40: 13 50: 16 |
Minigun | 5mm round | 35: 12
45: 14 | |
Junk Jet | Junk | ||
M79 Grenade Launcher | 40mm grenade | 15 | 15: 87
25: 97 35: 107 45: 117 |
Flamer | Fuel | 30: 29
40: 32 50: 36 | |
Missile Launcher | Missile | 20: 105
30: 125 40: 145 50: 155 | |
Fat Man | Mini nuke | 25: 355
35: 405 45: 455 | |
Broadsider | Cannonball | 25 | 25: 95
35: 115 45: 135 |
Harpoon Gun | Harpoon | 30: 125
40: 150 50: 175 | |
Gatling gun | 5mm round | 20: 36
30: 48 40: 60 50: 72 |
Energy[]
Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.
Laser[]
Name | Ammunition | Level req. | Damage |
---|---|---|---|
Laser Pistol | Fusion cell | 5 | 5: 19
15: 24 25: 28 35: 33 45: 40 |
Laser Rifle | 5: 19
15: 24 25: 28 35: 33 45: 40 | ||
Ultracite Laser Rifle | 30 | 30:25
40: 28 50: 31 | |
Ultracite Laser Pistol | 30:25
40: 28 50: 31 | ||
Gatling Laser | Fusion core | 25 | 25: 12
35: 14 45: 17 |
Ultracite Gatling Laser | 35 | 35: 17
45: 19 |
Plasma[]
Name | Ammunition | Level req. | Base damage |
---|---|---|---|
Plasma Pistol | Plasma cartridge | 15 | 15: 13+13
25: 15+15 35: 17+17 45: 20+20 |
Plasma Rifle | |||
Plasma Scattergun | |||
Plasma Thrower | |||
Plasma Sniper Rifle | |||
Gatling Plasma | Plasma core | 30 | 30: 36+36
40: 42+42 50: 48+48 |
Special[]
Exotic[]
Name | Ammunition | Level req. | Base damage |
---|---|---|---|
Alien Blaster | Alien blaster round | 20 | 20: 14
30: 17 40: 20 50: 23 |
Cryolator | Cryo cell | 25 | 25: 24
35: 30 45: 36 |
Gamma Gun | Gamma round | 15 | 15: 38
25: 45 35: 52 45: 60 |
Tesla Rifle | Fusion cell | 40 | 40: 66
50: 78 |
Salvaged Assaultron Head | 25 | 25: 70
35: 75 45: 80 |
Thrown[]
Name | Ammunition | Level req. | Damage |
---|---|---|---|
Throwing Knife | Throwing knife | - | 75 |
Tomahawk | Tomahawk | 100 |
Other[]
Name | Ammunition | Level req. | Damage |
---|---|---|---|
Binoculars | (N/A) | 1 | |
Flare Gun | Flare | 1 |
Explosive[]
Grenade[]
Name | Damage | AP cost | Weight | Value |
---|---|---|---|---|
Molotov Cocktail | 51 | 50 | 0.5 | 20 |
Cryogenic Grenade | 101 | 20 | 0.5 | 125 |
Fragmentation Grenade | 151 | 20 | 0.5 | 50 |
Nuka Grenade | 301 + 100 | 20 | 0.5 | 100 |
Plasma Grenade | 150 + 150 | 20 | 0.5 | 135 |
Pulse Grenade | 150 | 20 | 0.5 | 100 |
Baseball Grenade | 101 | 20 | 1 | 40 |
Mine[]
Name | Damage | AP cost | Weight | Value |
---|---|---|---|---|
Fragmentation Mine | 101 | 20 | 0.5 | 50 |
Plasma Mine | 150 + 150 | 20 | 100 | |
Pulse Mine | 150 | 20 | 100 | |
Bottlecap Mine | 301 | 20 | 75 | |
Nuke Mine | 301 + 100 | 20 | 100 |
References
- ↑ Fallout 4 loading screen hints: "Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun."
- ↑ Fallout 4 loading screen hints: "Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun."
- ↑ Fallout 4 loading screen hints: "Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher."
- ↑ Fallout 4 loading screen hints: "Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver."
- ↑ Fallout 4 loading screen hints: "Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle."