Fallout 76 weapons can have various legendary effects. They are dropped at random by epic enemies or received as rewards for completing quests.
List of effects[]
Tier 1 effects[]
| Name of effect | Description | Editor ID |
|---|---|---|
| Stalker's | If not in combat, +100% VATS accuracy at +50% AP cost | mod_Legendary_Weapon1_AccuracyNotInCombat |
| Anti-armor | Ignores 50% of your target's armor | mod_Legendary_Weapon1_AntiArmor |
| Junkie's | More damage the more your withdrawal effects | mod_Legendary_Weapon1_DamageAddiction |
| Instigating | Double damage if target is full health | mod_Legendary_Weapon1_DamageFirstBlood |
| Bloodied | Does more damage the lower your health is. | mod_Legendary_Weapon1_DamageInverseHealth |
| Nocturnal | Damage increases with the night and decreases with the day | mod_Legendary_Weapon1_DamageNight |
| Berserker's | More damage the lower your Damage Resistance | mod_Legendary_Weapon1_DamageUnarmored |
| Suppressor's | Reduce your target's damage output by 20% for 3s | mod_Legendary_Weapon1_DebuffDamage |
| Furious | Damage increased after each consecutive hit on the same target | mod_Legendary_Weapon1_DmgConsecutiveHits |
| Hunter's | +30% damage to animals | mod_Legendary_Weapon1_DmgVsAnimals |
| Exterminator's | +30% damage to Mirelurks and bugs | mod_Legendary_Weapon1_DmgVsBugs |
| Ghoul Slayer's | +30% damage to ghouls | mod_Legendary_Weapon1_DmgVsGhouls |
| Assassin's | +10% damage to Players | mod_Legendary_Weapon1_DmgVsPlayers |
| Troubleshooter's | +30% damage to robots | mod_Legendary_Weapon1_DmgVsRobots |
| Zealot's | +30% damage to Scorched | mod_Legendary_Weapon1_DmgVsScorched |
| Mutant Slayer's | +30% damage to super mutants | mod_Legendary_Weapon1_DmgVsSupermutants |
| Mutant's | Damage increased by 10% if you are mutated | mod_Legendary_Weapon1_DmgWithMutation |
| Executioner's | +50% more damage when your target is below 40% health | mod_Legendary_Weapon1_Execute |
| Never Ending | Double ammo capacity | mod_Legendary_Weapon1_Guns_AmmoCapacity2x |
| Never Ending Auto | Quadruple ammo capacity | mod_Legendary_Weapon1_Guns_AmmoCapacity4x |
| Medic's | V.A.T.S. crits will heal you and your group | mod_Legendary_Weapon1_Guns_CritsHealGroup |
| Two Shot | Shoots an additional projectile | mod_Legendary_Weapon1_Guns_TwoShot |
| Concussive | Gain a chance to knock your target back | mod_Legendary_Weapon1_Knockback-CUT |
| Vampire's | Gain brief health regeneration when you hit an enemy | mod_Legendary_Weapon1_Vampire |
Tier 2 effects[]
| Name of effect | Description | Editor ID |
|---|---|---|
| Crippling | +50% limb damage | mod_Legendary_Weapon2_DmgLimbs |
| Basher's | Bashing damage increased by 40% | mod_Legendary_Weapon2_Guns_Bashing |
| Lucky | V.A.T.S. critical shots do +50% damage | mod_Legendary_Weapon2_Guns_DmgCrits |
| Hitman's | +10% damage while aiming | mod_Legendary_Weapon2_Guns_DmgSights |
| Explosive | Bullets explode for area damage. | mod_Legendary_Weapon2_Guns_ExplosiveBullets |
| Rapid | 25% faster fire rate | mod_Legendary_Weapon2_Guns_RoF |
| VATS Enhanced | +33% VATS hit chance | mod_Legendary_Weapon2_Guns_VATSAccuracy |
| Riposting | Reflects 50% of melee damage back while blocking | mod_Legendary_Weapon2_Melee_BlockReflects |
| Power Attack Damage | 40% more power attack damage | mod_Legendary_Weapon2_Melee_DamagePowerAttack |
| Melee Speed | 40% faster swing speed | mod_Legendary_Weapon2_Melee_SwingSpeed |
Tier 3 effects[]
| Name of effect | Description | Editor ID |
|---|---|---|
| Durability | 50% more durability than normal | mod_Legendary_Weapon3_Durability |
| Lucky | Your V.A.T.S. critical meter fills 15% faster | mod_Legendary_Weapon3_Guns_CritSpeed |
| Nimble | Faster movement speed while aiming. | mod_Legendary_Weapon3_Guns_MoveSpeedSights |
| Rapid | 15% faster reload | mod_Legendary_Weapon3_Guns_ReloadSpeed |
| Resilient | +250 Damage Resistance while reloading | mod_Legendary_Weapon3_Guns_ResistReload |
| Steadfast | +50 Damage Resistance while aiming. | mod_Legendary_Weapon3_Guns_ResistSights |
| Perception | +1 Perception | mod_Legendary_Weapon3_Guns_StatPerception |
| VATS Enhanced | 25% less V.A.T.S. Action Point cost | mod_Legendary_Weapon3_Guns_VATSCostAP |
| Cavalier's | Take 15% less damage while blocking | mod_Legendary_Weapon3_Melee_LessDamageBlock |
| Cavalier's | Take 40% less damage while power attacking | mod_Legendary_Weapon3_Melee_LessDamagePowerAttack |
| Endurance | +1 Endurance | mod_Legendary_Weapon3_Melee_StatEndurance |
| Strength | +1 Strength | mod_Legendary_Weapon3_Melee_StatStrength |
| Agility | +1 Agility | mod_Legendary_Weapon3_StatAgility |
| Lightweight | 90% reduced weight | mod_Legendary_Weapon3_Weight |
Tier 4 effects[]
| Name of effect | Description | Editor ID |
|---|---|---|
| Wounding | Targets bleed for 25 damage over 5 seconds | mod_Legendary_Weapon4_Bleed |
| Incendiary | Targets burn for 24 damage over 3 seconds | mod_Legendary_Weapon4_Burn |
| Kneecapper | Chance to cripple a limb | mod_Legendary_Weapon4_Cripple |
| Freezing | Critical hits freeze targets. | mod_Legendary_Weapon4_Guns_CritFreeze |
| Enraging | Critical hits cause target to frenzy. | mod_Legendary_Weapon4_Guns_CritFrenzy |
| Blazing Block | 25% chance to deal 50 Fire damage on a successful block | mod_Legendary_Weapon4_Melee_BlockBurns |
| Charged | 10% chance to deal 40 Electrical damage on a successful block | mod_Legendary_Weapon4_Melee_BlockElectrocutes |
| Freezing Block | 25% chance to freeze your opponent on a successful block | mod_Legendary_Weapon4_Melee_BlockFreeze |
| Fenzying Block | 10% chance to frenzy your opponent on a successful block | mod_Legendary_Weapon4_Melee_BlockFrenzies |
| Irradiating | 50% chance to deal 50 Rads on a successful block | mod_Legendary_Weapon4_Melee_BlockIrradiates |
| Poisoner's | Target is poisoned for 50 damage over 10 seconds | mod_Legendary_Weapon4_Poison |
| Staggering | Chance to stagger on hit | mod_Legendary_Weapon4_Stagger |
Tier 5 effects[]
These are reserved for use on a select few unique weapons, and they take up the same slot as a tier one legendary. The "Active" effect is used on Civil Unrest, the "Dangerous" effect is used on Bunker Buster, and the "Healthy" effect is used on All Rise.
| Name of effect | Description | Editor ID |
|---|---|---|
| Active | +10 Action Points | mod_Legendary_Weapon5_ActionPoints |
| Dangerous | 20% more damage | mod_Legendary_Weapon5_Damage |
| Healthy | +10 Health | mod_Legendary_Weapon5_Health |
