If not in combat, +100% VATS accuracy at +50% AP cost
mod_Legendary_Weapon1_AccuracyNotInCombat
Anti-armor
Ignores 50% of your target's armor
mod_Legendary_Weapon1_AntiArmor
Junkie's
More damage the more your withdrawal effects
mod_Legendary_Weapon1_DamageAddiction
Instigating
Double damage if target is full health
mod_Legendary_Weapon1_DamageFirstBlood
Bloodied
Does more damage the lower your health is.
mod_Legendary_Weapon1_DamageInverseHealth
Nocturnal
Damage increases with the night and decreases with the day
mod_Legendary_Weapon1_DamageNight
Berserker's
More damage the lower your Damage Resistance
mod_Legendary_Weapon1_DamageUnarmored
Suppressor's
Reduce your target's damage output by 20% for 3s
mod_Legendary_Weapon1_DebuffDamage
Furious
Damage increased after each consecutive hit on the same target
mod_Legendary_Weapon1_DmgConsecutiveHits
Hunter's
+30% damage to animals
mod_Legendary_Weapon1_DmgVsAnimals
Exterminator's
+30% damage to Mirelurks and bugs
mod_Legendary_Weapon1_DmgVsBugs
Ghoul Slayer's
+30% damage to ghouls
mod_Legendary_Weapon1_DmgVsGhouls
Assassin's
+10% damage to Players
mod_Legendary_Weapon1_DmgVsPlayers
Troubleshooter's
+30% damage to robots
mod_Legendary_Weapon1_DmgVsRobots
Zealot's
+30% damage to Scorched
mod_Legendary_Weapon1_DmgVsScorched
Mutant Slayer's
+30% damage to super mutants
mod_Legendary_Weapon1_DmgVsSupermutants
Mutant's
Damage increased by 10% if you are mutated
mod_Legendary_Weapon1_DmgWithMutation
Executioner's
+50% more damage when your target is below 40% health
mod_Legendary_Weapon1_Execute
Never Ending
Double ammo capacity
mod_Legendary_Weapon1_Guns_AmmoCapacity2x
Never Ending Auto
Quadruple ammo capacity
mod_Legendary_Weapon1_Guns_AmmoCapacity4x
Medic's
V.A.T.S. crits will heal you and your group
mod_Legendary_Weapon1_Guns_CritsHealGroup
Two Shot
Shoots an additional projectile
mod_Legendary_Weapon1_Guns_TwoShot
Concussive
Gain a chance to knock your target back
mod_Legendary_Weapon1_Knockback-CUT
Vampire's
Gain brief health regeneration when you hit an enemy
mod_Legendary_Weapon1_Vampire
Tier 2 effects[]
Name of effect
Description
Editor ID
Crippling
+50% limb damage
mod_Legendary_Weapon2_DmgLimbs
Basher's
Bashing damage increased by 40%
mod_Legendary_Weapon2_Guns_Bashing
Lucky
V.A.T.S. critical shots do +50% damage
mod_Legendary_Weapon2_Guns_DmgCrits
Hitman's
+10% damage while aiming
mod_Legendary_Weapon2_Guns_DmgSights
Explosive
Bullets explode for area damage.
mod_Legendary_Weapon2_Guns_ExplosiveBullets
Rapid
25% faster fire rate
mod_Legendary_Weapon2_Guns_RoF
VATS Enhanced
+33% VATS hit chance
mod_Legendary_Weapon2_Guns_VATSAccuracy
Riposting
Reflects 50% of melee damage back while blocking
mod_Legendary_Weapon2_Melee_BlockReflects
Power Attack Damage
40% more power attack damage
mod_Legendary_Weapon2_Melee_DamagePowerAttack
Melee Speed
40% faster swing speed
mod_Legendary_Weapon2_Melee_SwingSpeed
Tier 3 effects[]
Name of effect
Description
Editor ID
Durability
50% more durability than normal
mod_Legendary_Weapon3_Durability
Lucky
Your V.A.T.S. critical meter fills 15% faster
mod_Legendary_Weapon3_Guns_CritSpeed
Nimble
Faster movement speed while aiming.
mod_Legendary_Weapon3_Guns_MoveSpeedSights
Rapid
15% faster reload
mod_Legendary_Weapon3_Guns_ReloadSpeed
Resilient
+250 Damage Resistance while reloading
mod_Legendary_Weapon3_Guns_ResistReload
Steadfast
+50 Damage Resistance while aiming.
mod_Legendary_Weapon3_Guns_ResistSights
Perception
+1 Perception
mod_Legendary_Weapon3_Guns_StatPerception
VATS Enhanced
25% less V.A.T.S. Action Point cost
mod_Legendary_Weapon3_Guns_VATSCostAP
Cavalier's
Take 15% less damage while blocking
mod_Legendary_Weapon3_Melee_LessDamageBlock
Cavalier's
Take 40% less damage while power attacking
mod_Legendary_Weapon3_Melee_LessDamagePowerAttack
Endurance
+1 Endurance
mod_Legendary_Weapon3_Melee_StatEndurance
Strength
+1 Strength
mod_Legendary_Weapon3_Melee_StatStrength
Agility
+1 Agility
mod_Legendary_Weapon3_StatAgility
Lightweight
90% reduced weight
mod_Legendary_Weapon3_Weight
Tier 4 effects[]
Name of effect
Description
Editor ID
Wounding
Targets bleed for 25 damage over 5 seconds
mod_Legendary_Weapon4_Bleed
Incendiary
Targets burn for 24 damage over 3 seconds
mod_Legendary_Weapon4_Burn
Kneecapper
Chance to cripple a limb
mod_Legendary_Weapon4_Cripple
Freezing
Critical hits freeze targets.
mod_Legendary_Weapon4_Guns_CritFreeze
Enraging
Critical hits cause target to frenzy.
mod_Legendary_Weapon4_Guns_CritFrenzy
Blazing Block
25% chance to deal 50 Fire damage on a successful block
mod_Legendary_Weapon4_Melee_BlockBurns
Charged
10% chance to deal 40 Electrical damage on a successful block
mod_Legendary_Weapon4_Melee_BlockElectrocutes
Freezing Block
25% chance to freeze your opponent on a successful block
mod_Legendary_Weapon4_Melee_BlockFreeze
Fenzying Block
10% chance to frenzy your opponent on a successful block
mod_Legendary_Weapon4_Melee_BlockFrenzies
Irradiating
50% chance to deal 50 Rads on a successful block
mod_Legendary_Weapon4_Melee_BlockIrradiates
Poisoner's
Target is poisoned for 50 damage over 10 seconds
mod_Legendary_Weapon4_Poison
Staggering
Chance to stagger on hit
mod_Legendary_Weapon4_Stagger
Tier 5 effects[]
These are reserved for use on a select few unique weapons, and they take up the same slot as a tier one legendary. The "Active" effect is used on Civil Unrest, the "Dangerous" effect is used on Bunker Buster, and the "Healthy" effect is used on All Rise.