The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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For a list of unique apparel locations in Fallout 76, see Fallout 76 unique apparel.
This page lists all apparel in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For apparel in other Fallout games, please see "Apparel".
  • For an overview of Fallout 76 content, please refer to "Fallout 76".
 
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Overview[]

  • Apparel generally follows the pattern established by Fallout 4, with both full-body outfits and segmented apparel being available. The former occupy all available slots, while the latter can be mixed and matched as needed, and are worn with an underarmor layer (eg. the Vault 76 Jumpsuit).
  • The system is changed by the addition of costumes (or clothes, as the official game guide insists), which are worn over any equipped body armor, changing the cosmetic appearance of the player - but nothing else.
  • Notably, since Survival elements are integrated in the game, the choice of apparel is a little more nuanced than before. Each item has a Condition rating and will eventually break if not repaired.
  • Furthermore, the presence of diseases and mutations means that selecting gear is essential to avoiding catching them. Sealed headgear like gas masks or hazmat suits prevent catching airborne disease.
  • Armor legendary effects.

List[]

Spawning[]

In order for armor to become available for crafting and at vendors, players need to reach a specific level. However, the system is very complex and entering areas way above the player character's level or killing enemies who are stronger than the player and completing high level quests will yield higher level armor.

The following table is a general guideline, showing where weapons and their plans/recipes can spawn (qualifying vendors, in containers, etc):

Player level Armor types
1 Wood (Light, Medium, Heavy)

Leather (Light)

6 Raider (Light)
8 Metal (Light)
11 Leather (Medium)
13 Robot (Light)
15 Trapper (Medium)
17 Raider (Medium)
20 Combat (Light)
22 Leather (Heavy)
24 Raider (Heavy)
27 Metal (Medium)
31 Robot (Medium)
34 Combat (Medium)
38 Robot (Heavy)
39 Metal (Heavy)
40 Combat (Heavy)
43 Marine

Armor sets[]

Specialization matters a great deal when it comes to armor. The following notes apply to the top level variants of armor (heavy), but the general pattern also applies to lower grades.

  • Metal and raider armor offer the greatest ballistic protection, along with the lowest energy resistance, 5 to 1 and 2.5 to 1 respectively at top level. In absolute terms, it's 223/46 and 182/76 respectively.
  • Leather armor offers the greatest energy resistance, 2 to 1, or 264/116.
  • Combat and scout armor (Enclave) offer balanced protection against both, but they offer lower maximums than either of the specialized types of armor: 141/120 and 160/120 respectively, which corresponds to some 100-140 less than the specialized variants.
  • Trapper, robot, and Marine armor offer greatly reduced maximum protection 74/54/88, 110/110/75, and 122/75/19 respectively, but offer radiation resistance instead.
Name Class Full set resistance
Ballistic Energy Radiation
1 5 10 15 20 25 30 35 40 45 50 1 5 10 15 20 25 30 35 40 45 50 1 5 10 15 20 25 30 35 40 45 50
Leather armor Light 8 14 20 30 40 50 60 18 31 45 66 87 108 129 -
Combat armor Light - 40 57 70 84 - 40 57 70 84 -
Metal armor Light - 52 72 97 114 131 - 7 13 19 25 31 -
Raider armor Light - 30 50 70 90 110 - 12 18 25 40 47 -
Robot armor Light - 20 32 44 56 64 - 20 32 44 56 64 - 17 27 37 47 53
Wood armor Light 14 18.8 28.4 38 47.6 57.2 - -
Marine armor Medium - 101 122 - 60 75 - 16 19
Forest scout armor Medium - 134 160 - 101 120 -
Urban scout armor
Sturdy leather armor Medium 13 20 31 45 60 74 89 29 48 76 107 141 172 203 -
Sturdy combat armor Medium - 53 77 92 107 - 53 77 92 107 -
Sturdy metal armor Medium - 70 96 127 151 171 - 12 19 25 31 37 -
Sturdy raider armor Medium - 41 64 90 116 142 - 18 28 35 51 59 -
Sturdy robot armor Medium - 31 44 67 74 84 - 31 44 67 74 84 - 27 37 47 61 67
Trapper armor Medium - 38 56 74 88 - 23 33 44 54 - 38 56 74 88
Heavy leather armor Heavy 19 27 43 61 81 100 116 41 62 97 138 182 223 264 -
Heavy combat armor Heavy - 71 99 120 141 - 71 99 120 141 -
Heavy metal armor Heavy - 90 122 164 200 223 - 16 23 34 40 46 -
Heavy raider armor Heavy - 53 84 116 149 182 - 24 35 46 63 76 -
Heavy robot armor Heavy - 42 56 75 94 110 - 42 56 75 94 110 - 35 45 55 65 75

Underarmors[]

Underarmors are worn beneath equipped armor sets.

Hazmat suits[]

Hazmat suits do not have any meaningful resistances, except for conferring a total (or near-total in the case of the damaged suit) ability to resist radiation.

Protective headgear[]

The following headgear confers immunity to damage and diseases from airborne threats, like in the Ash Heap or the Mire:

Outfits[]

Outfits refers to a broad category of items worn over equipped armor, serving, effectively, as costumes. Unlike previous games, their function is cosmetic only - headgear and body outfits both

Headgear[]

Headgear refers to a broad category of items which collect worn over equipped armor, serving, effectively, as costumes. Unlike previous games, their function is cosmetic only Headgear Plans: Commonly part of a matching set that is located in multiple randomly spawned locations.

  • Halloween Skull Mask
  • Halloween Witch Hat

Costumes[]

  • Halloween Skull Costume
  • Halloween Witch Costume
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