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Fallout 76 | |||||||||||||||||||||||||||||||||||||||||||||||||||
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'Fallout 76' is a multiplayer online game revealed at E3 2018 and slated for release on November 14, 2018. A BETA has also been announced.
Setting and story
The game will be set in West Virginia, based around Vault 76, one of the 17 control vaults. It features a map four times the size of Fallout 4, spanning six distinct regions (The Forest, Toxic Valley, Ash Heap, Savage Divide, The Mire, and Cranberry Bog).
Set just 25 years after the Great War, in 2102, the player is one of Vault 76's dwellers, tasked with rebuilding the nation. Emerging from the safety of the Vault on Reclamation Day, it's up to the player to face the wastelands, overcome its challenges and rebuild America in whatever image they desire.
Gameplay
The game retains much of Fallout 4's basic gameplay, with one major difference: The entire game is online, allowing for multiplayer gaming with up to three other players in your party and an upper limit of "dozens" of players per server. The game saves character progression automatically and retains it across all servers, allowing for a seamless experience. As with other Bethesda games, 76 can also be played solo, without the interference or aid of other players. The new CAMP system allows for setting up settlements in any area of the map, without being tied to workshops.
Furthermore, players can take control of nuclear missile silos that survived the Great War. By collecting nuclear launch codes from ghoulified officers or scavenging them across the map, players can also launch missiles against enemy camps or regions, destroying them and making large amounts of salvage available for pilfering.
To support its greatly increased area of play, the game uses reworked rendering, landscape, lighting, and weather technology.
Development history
Background
Before the announcement of Fallout 76, several previous attempts at making a Fallout online game have been made, codenamed Fallout Online.
According to Feargus Urquhart, when Brian Fargo was still the president of Interplay (which developed and published Fallout and Fallout 2), Fargo proposed a possible Fallout MMO to be made by Black Isle Studios, but Urquhart refused. After Urquhart's refusal the game is believed to have been developed by Engage Games Online, an online entertainment company formed by Interplay in 1996. This development went nowhere due to Interplay's financial difficulties.[1] At one point, Fallout Tactics developer Micro Forté was also contracted to develop Fallout Online but the project was eventually canceled.
The last such attempt was Project V13 by Interplay. In April 2007, Bethesda purchased full rights to the Fallout IP for $5.75 million USD. While Bethesda now owned the rights to the Fallout MMO IP as well, clauses in the purchase agreement state allowed Interplay to license the rights to the development of the MMO.[2] Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and surrender its license rights for Fallout. The game was being developed by Interplay in cooperation with Masthead Studios, and officially announced as Fallout Online in 2010.[3]
In, 2009 Bethesda moved to rescind the Fallout MMORPG license, claiming that Interplay is in breach of the agreement for failure to commence full scale development by April 4, 2009 and to secure certain funding for the game. Interplay disputed these claims.[4] On January 9, 2012, it was announced that the litigation ended with a settlement, in which Bethesda acquired full rights to the Fallout MMO for $2 million.[5]
Gallery
- Teaser Trailer
- Official E3 media