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This page lists all Fallout 4 settlement improvements and items the player can construct.
Special[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Artillery piece | 4x Oil 4x Screw 6x Gear 5x Spring 16x Steel 4x Concrete 4x Wood |
Requires assigned settler. | Produces 6 Defense. | |
Eyebot pod | 2x Copper 4x Circuitry 6x Aluminum 2x Fiber optics 2x Nuclear material |
EyeBod pod schematics Requires 6 Power. |
||
Robot workbench | 6x Gear 4 Oil 4x Screw 4x Plastic 12x Aluminum 6x Fiberglass 3x Circuitry 4x Nuclear material |
Robot workbench schematics | ||
Mama Murphy's chair | Wood x4 Cloth x3 Steel x1 |
Requires saving Mama Murphy at Concorde | Construct this chair for Mama Murphy to access more visions. | |
Control console | Rubber x2 Copper x3 Steel x5 Biometric Scanner x1 |
Available during The Molecular Level. | One of two final pieces of the teleporter device. Requires 2 power. Has to be connected to the same power grid as other pieces. | |
Molecular beam emitter | Rubber x2 Steel x10 Copper x5 Military-Grade Circuit Board x1 Circuitry x3 |
Available during The Molecular Level. | Second piece of the teleporter platform, requires 20 power. | |
Relay dish | Copper x3 Steel x3 Cloth x6 Gold x3 |
Available during The Molecular Level. | One of two final pieces of the teleporter device. Requires 5 power. Has to be connected to the same power grid as other pieces. | |
Stabilized reflector platform | Aluminum x10 Circuitry x3 Steel x5 |
Available during The Molecular Level. | The first component of the teleportation device for accessing The Institute. | |
Electromagnetic actuator | Circuitry x5 Screw x1 Steel x10 Fiber Optics x3 Rubber x5 High Powered Magnet x1 |
Available during Liberty Reprimed. | Required for assembling Liberty Prime. |
Structures[]
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
Wood[]
Prefabs[]
Floors[]
Walls[]
Roofs[]
Stairs[]
Miscellaneous[]
Image | Name | Resource costs | Effect |
---|---|---|---|
[[]] | |||
[[]] | |||
[[]] | |||
[[]] |
Metal[]
Prefabs[]
Walls[]
Roofs[]
Concrete[]
Floors[]
Walls[]
Roofs[]
Stairs[]
Miscellaneous[]
Warehouse[]
Prefabs[]
Floors[]
Walls[]
Roofs[]
Stairs[]
Doors[]
Miscellaneous[]
Barn[]
Prefabs[]
Floors[]
Walls[]
Roofs[]
Stairs[]
Doors[]
Miscellaneous[]
Vault[]
Domestic[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Domestic - Hallway ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - Hallway ' xx000000 |
Steel 16 Rubber 2 |
||
Domestic - Transition To Utility ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - Hallway W/ Window ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - Hallway W/ Windows ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - 3 Way ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - 4 Way ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - Hall To Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - Hall & Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - 4 Way W/ Doorways ' xx000000 |
Steel 8 Rubber 1 |
||
Domestic - Stairs ' xx000000 |
Steel 12 Rubber 2 |
||
Domestic - Stairwell ' xx000000 |
Steel 12 Rubber 2 |
||
Domestic - Stairwell ' xx000000 |
Steel 12 Rubber 2 |
||
Domestic - Prefab Wall ' xx000000 |
Steel 6 Rubber 1 |
||
Domestic - Prefab Window ' xx000000 |
Steel 6 Rubber 1 |
||
Domestic - Prefab Doorway ' xx000000 |
Steel 6 Rubber 1 |
||
Domestic - Prefab Corner ' xx000000 |
Steel 6 Rubber 1 |
||
Domestic - Prefab Corner ' xx000000 |
Steel 6 Rubber 1 |
||
Domestic - Prefab Mid ' xx000000 |
Steel 6 Rubber 1 |
||
Domestic - Wall Endcap ' xx000000 |
Steel 2 Rubber 2 |
||
Domestic - Doorway Endcap ' xx000000 |
Steel 2 Rubber 2 |
Utility[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Utility - Hallway ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Hallway ' xx000000 |
Steel 16 Rubber 2 |
||
Utility - Transition To Domestic ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Hallway ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Hallway W/ Window ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Hallway W/ Windows ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - 3 Way ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - 4 Way ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Hall To Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Hallway & Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Hallway & Doorways ' xx000000 |
Steel 8 Rubber 1 |
||
Utility - Stairs ' xx000000 |
Steel 12 Rubber 2 |
||
Utility - Stairwell ' xx000000 |
Steel 12 Rubber 2 |
||
Utility - Stairwell ' xx000000 |
Steel 12 Rubber 2 |
||
Utility - Prefab Wall ' xx000000 |
Steel 6 Rubber 1 |
||
Utility - Prefab Window ' xx000000 |
Steel 6 Rubber 1 |
||
Utility - Prefab Doorway ' xx000000 |
Steel 6 Rubber 1 |
||
Utility - Prefab Corner ' xx000000 |
Steel 6 Rubber 1 |
||
Utility - Prefab Corner ' xx000000 |
Steel 6 Rubber 1 |
||
Utility - Prefab Mid ' xx000000 |
Steel 6 Rubber 1 |
||
Utility - Wall Endcap ' xx000000 |
Steel 2 Rubber 2 |
||
Utility - Doorway Endcap ' xx000000 |
Steel 2 Rubber 2 |
Wide Halls[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Wide Hall ' xx000000 |
Steel 12 Rubber 2 |
||
Wide Hall - 3 Way ' xx000000 |
Steel 12 Rubber 2 |
||
Wide Hall - 4 Way ' xx000000 |
Steel 12 Rubber 2 |
||
Wide Hall - Doorway ' xx000000 |
Steel 12 Rubber 2 |
||
Wide Hall - Doorway ' xx000000 |
Steel 12 Rubber 2 |
||
Wide Hall - Corner ' xx000000 |
Steel 12 Rubber 2 |
||
Wide Hall - End ' xx000000 |
Steel 12 Rubber 2 |
||
Wide Hall - End ' xx000000 |
Steel 12 Rubber 2 |
Rooms[]
Common[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Common Room - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Common Room - Wall Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Common Room - Window ' xx000000 |
Steel 8 Rubber 1 |
||
Common Room - Mid ' xx000000 |
Steel 8 Rubber 1 |
||
Common Room - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Common Room - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Common Room - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Common Room - Corner ' xx000000 |
Steel 8 Rubber 1 |
Cafeteria[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Cafeteria - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Wall Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Window ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Mid ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Cafeteria - Corner ' xx000000 |
Steel 8 Rubber 1 |
Clinic[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Clinic - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Clinic - Wall Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Clinic - Window ' xx000000 |
Steel 8 Rubber 1 |
||
Clinic - Mid ' xx000000 |
Steel 8 Rubber 1 |
||
Clinic - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Clinic - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Clinic - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Clinic - Corner ' xx000000 |
Steel 8 Rubber 1 |
Nursery[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Nursery - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Nursery - Wall Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Nursery - Window ' xx000000 |
Steel 8 Rubber 1 |
||
Nursery - Mid ' xx000000 |
Steel 8 Rubber 1 |
||
Nursery - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Nursery - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Nursery - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Nursery - Corner ' xx000000 |
Steel 8 Rubber 1 |
Overseer[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Overseer - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Wall Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Window ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Window ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Mid ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Column ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Overseer - Corner ' xx000000 |
Steel 8 Rubber 1 |
Quarters[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Quarters - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Quarters - Wall Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Quarters - Window ' xx000000 |
Steel 8 Rubber 1 |
||
Quarters - Mid ' xx000000 |
Steel 8 Rubber 1 |
||
Quarters - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Quarters - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Quarters - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Quarters - Corner ' xx000000 |
Steel 8 Rubber 1 |
Security[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Security - Wall ' xx000000 |
Steel 8 Rubber 1 |
||
Security - Wall Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Security - Window ' xx000000 |
Steel 8 Rubber 1 |
||
Security - Mid ' xx000000 |
Steel 8 Rubber 1 |
||
Security - Corner ' xx000000 |
Steel 8 Rubber 1 |
||
Security - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Security - Corner Doorway ' xx000000 |
Steel 8 Rubber 1 |
||
Security - Corner ' xx000000 |
Steel 8 Rubber 1 |
Atrium[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Atrium - Prefab End ' xx000000 |
Steel 20 Rubber 3 |
||
Atrium - Prefab End ' xx000000 |
Steel 20 Rubber 3 |
||
Atrium - End ' xx000000 |
Steel 12 Rubber 2 |
||
Atrium - End ' xx000000 |
Steel 12 Rubber 2 |
||
Atrium - Ceiling ' xx000000 |
Steel 12 Rubber 2 |
||
Atrium - Floor ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Wall Bottom ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Window Bottom ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Doorway Bottom ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Column Bottom ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Corner Bottom ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Inner Corner Bottom ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Column ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Wall Mid ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Window Mid ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Overseer Window ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Doorway Mid ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Column Mid ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Corner Mid ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Inner Corner Mid ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Wall Top ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Window Top ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Doorway Top ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Corner Top ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Inner Corner Top ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Column Top ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Hanging Floor ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Hanging Floor Corner ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Hanging Floor Corner ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Ceiling & Floor ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Ceiling ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Column ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Trim ' xx000000 |
Steel 6 Rubber 1 |
||
Atrium - Prefab Wall ' xx000000 |
Steel 14 Rubber 2 |
||
Atrium - Prefab Wall ' xx000000 |
Steel 14 Rubber 2 |
||
Atrium - Prefab Doorway ' xx000000 |
Steel 14 Rubber 2 |
||
Atrium - Prefab Window ' xx000000 |
Steel 14 Rubber 2 |
||
Atrium - Prefab Corner ' xx000000 |
Steel 14 Rubber 2 |
||
Atrium - Prefab Inner Corner ' xx000000 |
Steel 14 Rubber 2 |
||
Atrium - Prefab Column ' xx000000 |
Steel 14 Rubber 2 |
Doors[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Door ' xx000000 |
Steel 2 Rubber 2 |
||
Window ' xx000000 |
Steel 2 Glass 3 |
||
Window ' xx000000 |
Steel 2 Glass 3 |
||
Window ' xx000000 |
Steel 4 Glass 4 |
Railings & Stairs[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Stairs ' xx000000 |
Steel 4 Rubber 1 |
||
Bridge ' xx000000 |
Steel 4 Rubber 1 |
||
Bridge ' xx000000 |
Steel 4 Rubber 1 |
||
Bridge ' xx000000 |
Steel 4 Rubber 1 |
||
Bridge ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
||
Railing ' xx000000 |
Steel 4 Rubber 1 |
Supports[]
Image | Name GECK name Editor ID |
Resource costs | Effect |
---|---|---|---|
Supports ' xx000000 |
Steel 5 Rubber 1 |
||
Supports ' xx000000 |
Steel 10 Rubber 1 |
||
Supports ' xx000000 |
Steel 8 Rubber 1 |
||
Supports ' xx000000 |
Steel 6 Rubber 1 |
||
Supports ' xx000000 |
Steel 8 Rubber 2 |
||
Supports ' xx000000 |
Steel 8 Rubber 2 |
Scaffolding[]
Prefabs[]
Floors[]
Framework[]
Stairs[]
Miscellaneous[]
Boxcars[]
Blue[]
Orange[]
Doors[]
Fences[]
Junk Fence[]
Picket Fence[]
Wire Fence[]
Elevators[]
Ball Track[]
Straight[]
Curves[]
Miscellaneous[]
Miscellaneous[]
Furniture[]
Beds[]
Name | Component cost | Description |
---|---|---|
Bed | Steel x4 Cloth x5 |
Good for one inhabitant. Grants resting bonus. Available in four flavors. |
Bed | ||
Bed | ||
Bed | ||
Mattress | Cloth x6 | Good for one inhabitant. Grants resting bonus. |
Sleeping bag | Cloth x3 | Good for one inhabitant. Grants resting bonus. |
Chairs[]
Name | Component cost | Requirements |
---|---|---|
Airplane seat | Single: Cloth x4 Aluminum x3 Double: Cloth x6 Aluminum x4 Triple: Cloth x8 Aluminum x5 |
|
Airplane seat | ||
Airplane seat | ||
Bench | Steel x3 Wood x4 Wood x5 Steel x1 |
|
Bench | ||
Chair | Leather x4 Steel x4 Cloth x4 Steel x4 Cloth x4 Steel x4 Cloth x3 Wood x5 Steel x3 Cloth x1 Plastic x1 Steel x3 Cloth x1 Plastic x2 Steel x4 Wood x3 Cloth x5 Steel x1 Wood x4 Cloth x2 Wood x4 Cloth x4 Wood x4 Cloth x4 Wood x4 Plastic x1 Wood x4 Steel x1 |
|
Ottoman | ||
Ottoman | ||
Couch | Wood x5 Cloth x9 Wood x4 Cloth x7 Steel x2 Wood x5 Cloth x10 Wood x6 Cloth x10 Steel x2 Wood x6 Cloth x9 |
|
Chair | ||
Chair | ||
Chair | ||
Chair | ||
Chair | ||
Chair | ||
Chair | ||
Chair | ||
Chair | ||
Chair | ||
Couch | ||
Chair | ||
Chair | ||
Couch | ||
Couch | ||
Couch | ||
Couch | ||
Couch | ||
Patio chair | Steel x4 Plastic x2 |
Requires Picket Fences #5 (Weston Water Treatment Plant) |
Stool | Steel x3-5 Steel x2 Wood x1 Steel x3 Plastic x1 Wood x3 Steel x1 |
|
Stool | ||
Stool | ||
Stool | ||
Stool | ||
Stool | ||
Stool | ||
Stool |
Containers[]
Name | Component cost | Description |
---|---|---|
Bureau | Wood x4 | |
Cabinet | Steel x8 | |
Cabinet | ||
Cabinet | ||
Cabinet | ||
Cabinet | ||
Cooler | Steel x2 Fiberglass x1 |
|
Desk | Steel x6 Steel x2 Wood x4 |
|
Desk | ||
Dresser | Wood x4 Steel x2 |
|
Dresser | ||
File cabinet | Steel x4 | |
File Cabinet | ||
Filing cabinet | Steel x2 Wood x6 |
|
Footlocker | Steel x2 Wood x4 |
|
Metal box | Steel x4 | |
Safe | Spring x5 Steel x10 Gear x3 |
|
Steamer trunk | Steel x4 | |
Suitcase | Steel x1 Cloth x2 |
|
Tool chest | Steel x4 | |
Toolbox | Steel x2 | |
Wooden crate | Wood x3 |
Shelves[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Bookcase | ||||
Bookcase | ||||
Magazine Rack | 1x Screw 4x Steel |
Small rack for holding magazines. Any magazines placed inside will be automatically displayed. | ||
Magazine Rack | 1x Screw 4x Steel |
Large rack for holding magazines. Any magazines placed inside will be automatically displayed. | ||
Shelf | ||||
Shelf | ||||
Shelf | ||||
Wall Shelf | ||||
Wall Shelf | ||||
Wall Shelf | ||||
Wall Shelf | Steel x2 Wood x2 |
Tables[]
Name | Component cost | Description |
---|---|---|
Coffee table | Wood x3 Steel x1 Wood x4 |
|
Coffee table | ||
End table | Wood x3-4 Steel x1 |
|
End table | ||
Kitchen table | Wood x4 Steel x2-3 |
|
Kitchen table | ||
Kitchen table | ||
Patio table | Steel x10 | Requires Picket Fences #5 (Weston Water Treatment Plant) |
Picnic table | Wood x8 Steel x2 |
Requires Picket Fences #5 (Weston Water Treatment Plant) |
Pool table | Cloth x3 Wood x8 Plastic x2 Rubber x1 Steel x2 |
|
Table | Steel x2-5 Wood x4 Steel x1 Wood x2 Steel x2 Wood x3 Steel x1 Wood x4 Steel x1 Wood x4 |
|
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Table | ||
Cabinet | ||
Cabinet |
Miscellaneous[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Bathtub | ||||
Bobblehead stand | 3x Screw 4x Steel 3x Fiberglass |
Holds all Fallout 4 bobbleheads. Any added to the container will be automatically displayed. | ||
Counter | ||||
Ottoman | ||||
Television | ||||
Television | ||||
Television | ||||
Toilet | ||||
Fish Rack | ||||
Fish Rack | ||||
Fish Rack | ||||
Fish Rack | ||||
Fish Rack | ||||
Fish Rack | ||||
Fish Rack | ||||
Fish Rack | ||||
Fish Rack | ||||
Fish Rack |
Decorations[]
Display[]
Name | Component cost | Description |
---|---|---|
Floor Coverings[]
Name | Component cost | Description |
---|---|---|
Wall Decorations[]
Name | Component cost | Description |
---|---|---|
Brotherhood of Steel flag | Cloth x5 | Complete Fire Support and remain a member of the Brotherhood. |
Institute flag | Cloth x5 | Complete Institutionalized and remain a member of the Institute |
Railroad flag | Cloth x5 | Complete Tradecraft and remain a member of the Railroad |
Minutemen flag | Cloth x5 | Complete The First Step and remain a member of the Minutemen |
U.S. flag | Cloth x5 | |
Mounted brahmin heads | Wood x1 Cloth x2 Brahmin Skull x2 |
|
Mounted mirelurk claw | Wood x1 Cloth x1 Mirelurk Meat x1 |
|
Mounted mole rat head | Wood x1 Cloth x1 Mole Rat Meat x1 Mole Rat Teeth x1 |
|
Mounted radstag heads | Wood x1 Cloth x2 Radstag Meat x1 |
|
Painting | Wood x5 | |
Signs | Steel x4 | |
Basketball hoop | Steel x4 | |
Eat-o-tronic | Steel x4 Glass x2 |
|
Statues[]
Name | Component cost | Description |
---|---|---|
Miscellaneous[]
Name | Component cost | Description |
---|---|---|
Statue | Copper x10-20 | Requires Picket Fences #3 (Saugus Ironworks)
|
Fountain | Copper x20 | Requires Picket Fences #3 (Saugus Ironworks)
|
Ashtray | Steel x4 | |
Basketball hoop | Steel x6 | |
Cigarette machine | Steel x4 Rubber x1 |
|
Crib | Steel x1 Wood x5 Cloth x2 |
|
Doghouse | Wood x3 Steel x1 |
|
Grill | Steel x4 Rubber x1 |
Requires Picket Fences #5 (Weston Water Treatment Plant) |
Ice cooler | Steel x4 Rubber x1 |
|
Lawn flamingos | Steel x1 Plastic x4 |
Wasteland Survival Guide #5 (Lawn Woods)
|
Milk vending machine | Steel x4 Rubber x1 |
|
Nuka-Cola machine | Steel x2 Rubber x1 Plastic x2 |
|
Potted plant Requires Picket Fences #4 (Combat Zone) |
Steel x2 Wood x2 |
Picket Fences xIssue #4, located in Combat Zone)
|
Radio | Circuitry x1 Plastic x2 Copper x1 Rubber x2 |
Requires power. Three variants exist, tuned to Diamond City Radio, Classical Radio, or Freedom Radio.
|
Sign | Steel x4 Rubber x1 |
|
Trash bin | Steel x4 Rubber x1 |
|
Trash can | Steel x4 | |
Jukebox | Circuitry x2 Plastic x2 Copper x2 Glass x2 Steel x2 |
|
Shaun’s crib | Cloth x2 Steel x1 Wood x5 |
Scrap Shaun's crib. Can only be rebuilt at Sanctuary Hills.
|
Power[]
Generators[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Generator - Small | Gear x2 Steel x4 Rubber x2 Copper x2 Ceramic x1 |
Produces 3 Power. | ||
Generator - Medium | Screw x3 Gear x3 Steel x7 Rubber x3 Copper x3 Ceramic x1 |
Produces 5 Power. | ||
Generator - Large | Gear x6 Screw x5 Rubber x4 Copper x10 Aluminum x12 Nuclear Material x3 |
Science! 1 | Produces 10 Power. | |
Generator - Windmill | 15x Steel 4x Copper 10x Aluminum 2x Gear |
Produces 3 Power. | ||
Generator - Fusion | 12x Gear 10x Screw 20x Copper 25x Aluminum 12x Nuclear material 8x Crystal 2x Rubber |
Science! 4 | Produces 100 Power. |
Connectors & Switches[]
Conduit[]
Lights[]
Miscellaneous[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Recruitment Radio Beacon | 2x Circuitry 2x Crystal 6x Copper 10x Steel 3x Ceramic 1x Rubber |
Requires 1 Power. | Attracts new settlers when turned on. | |
Terminal | 2x Rubber 2x Copper 2x Circuitry 4x Aluminum |
Hacker 1 Requires 1 Power. |
Access additional functionality on connected objects. | |
Lightbox | 1x Glass 1x Copper 2x Steel |
Requires 1 Power. | Use a connected terminal to access additional functionality. | |
Lightbox | 1x Glass 1x Copper 2x Steel |
Requires Power. | Use a connected terminal to access additional functionality. | |
Pitching Machine | Requires 3 Power. | |||
Junk Mortar | Requires Power | |||
Firework Mortar | Requires Power. | |||
Firework Mortar (Angled) | Requires Power. | |||
Hoop Switch | Requires Power. | |||
Hoop Switch | Requires Power. | |||
Powered Speaker | 1x Copper 1x Wood 2x Steel 1x Circuitry |
Requires 1 Power. | Plays a musical tone when powered. Use a connected terminal to change the pitch. | |
Powered Speaker (Pulse Vibrato) | Requires 1 Power. | |||
Powered Speaker (Sine) | Requires 1 Power. | |||
Powered Speaker (Square) | Requires 1 Power. | |||
Powered Speaker (Triangle) | Requires 1 Power. | |||
Powered Speaker (Blip) | Requires 1 Power. | |||
Powered Speaker (Explosions) | Requires 1 Power. | |||
Powered Speaker (Percussion) | Requires 1 Power. | |||
Cycling Light | 1x Glass 1x Copper 2x Steel |
Requires 1 Power. | Use a connected terminal to access additional functionality. | |
Oversized Nixie Tube | 4x Copper 1x Ceramic 1x Steel |
Requires Power. | ||
Decontamination Arch | 4x Copper 8x Aluminum 4 Circuitry 6x Fiber optics 5x Rubber |
Requires 2 Power. |
Neon[]
Logic Gates[]
Manufacturing[]
Marquee[]
Defense[]
Guard Posts[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Guard post | 10x Wood 4x Steel |
Requires assigned settler. | Provides 2 Defense. | |
Guard tower | 12x Wood 6x Steel |
Requires assigned settler. | Provides 2 Defense. |
Turrets[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Machinegun Turret | 8x Steel 1x Circuitry 2x Gear 2x Oil |
Provides 5 Defense. | ||
Heavy Machinegun Turret | 10x Steel 2x Circuitry 2x Gear 4x Oil |
Gun Nut 1 | Provides 8 Defense. | |
Laser Turret | 5x Aluminum 3x Circuitry 3x Screw 4x Fiber optics 2x Gear 2x Nuclear material 5x Steel 3x Glass |
Science! 1 Requires 2 Power. |
Produces 8 Defense. | |
Shotgun Turret | 4x Aluminum 5x Circuitry 4x Screw 4x Gear 5x Oil 6x Steel |
Gun Nut 2 Requires 2 Power. |
Produces 8 Defense. | |
Spotlight | 1x Circuitry 1x Screw 2x Gear 6x Steel 1x Oil 2x Glass |
Requires 2 Power. | Produces 2 Defense. | |
Heavy Laser Turret | 4x Crystal 7x Aluminum 4x Circuitry 4x Screw 4x Fiber optics 3x Gear 4x Nuclear material 3x Steel |
Science! 3 Requires 2 Power. |
Produces 12 Defense. | |
Missile Turret | 6x Aluminum 6x Circuitry 5x Screw 5x Gear 6x Oil 6x Steel |
Gun Nut 3 Requires 2 Power. |
Produces 15 Defense. |
Traps[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Tesla arc | 2x Steel 3x Copper 1x Circuitry |
Requires Power. | Produces 2 Defense. | |
Trap Door | 6x Wood 2x Steel 4x Screw |
|||
Radiation emitter | 2x Screw 3x Nuclear material 2x Lead 2x Steel |
Requires Power. | Produces 2 Defense. | |
Flamethrower trap | 2x Screw 4x Rubber 4x Aluminum 6x Oil |
Requires Power. | Produces 3 Defense. | |
Powered Spring Trap | 3 Screw 5 Aluminum 2 Wood 2 Spring 1 Circuitry |
Requires Power. | Produces 1 Defense. | |
Spring Trap | 3 Screw 5 Aluminum 2 Wood 2 Spring |
Produces 1 Defense. | ||
Sawblade Trap | 4 Spring 2 Gear 2 Circuitry 10 Aluminum 2 Wood |
Requires Power. | Produces 2 Defense. | |
Spike Trap | 9 Steel 3 Spring 6 Concrete 3 Gear |
Produces 2 Defense. | ||
Stationary Gun | Requires 2 Power. | Produces 3 Defense. | ||
Stationary Paintball Gun | Requires 2 Power. |
Resources[]
Water[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Water pump | 1x Concrete 4x Steel 1x Gear |
Can only be placed in dirt. | Produces 3 Water. | |
Water pump - Powered | 4x Oil 2x Ceramic 8x Rubber 4x Copper 15x Steel 4x Screw |
Requires 4 Power Must be placed in dirt. |
Produces 10 Water. | |
Water purifier | 2x Oil 2x Ceramic 5x Rubber 2x Copper 10x Steel 2x Cloth |
Requires 2 Power. Must be placed in the water. |
Produces 10 Water. | |
Water purifier - Industrial | 4x Oil 2x Ceramic 10x Rubber 4x Copper 20x Steel 4x Cloth 6x Screw |
Science! 1 Requires 5 Power. Must be placed in the water. |
Produces 40 Water. |
Food[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Carrot | 1x Carrot | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. | |
Corn | 1x Corn | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. | |
Corn | 1x Corn | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. | |
Gourd | 1x Gourd | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. | |
Melon | 1x Melon x1 | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. | |
Mutfruit plant | 1x Mutfruit | Requires assigned settler. Can only be placed in dirt. |
Produces 1 Food. | |
Razorgrain | 1x Razorgrain | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. | |
Razorgrain | 1x Razorgrain | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. | |
Tato plant | 1x Tato | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. | |
Tato plant | 1x Tato | Requires assigned settler. Can only be placed in dirt. |
Produces 0.5 Food. |
Miscellaneous[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Garden Plot | 4 Wood 1 Fertilizer |
|||
Scavenging station | 5x Wood 3x Steel |
Requires assigned settler. | Produces random resources and adds them to the settlement workshop. | |
Brahmin Feed Trough | 2x Steel 8x Ceramic |
Brahmin will stay near their feed trough. | ||
Caravan Trade Post | 4x Wood 1x Steel |
|||
Bell | 4x Wood 4x Steel |
Ring to gather nearby settlers. | ||
Siren | 5 Copper 9x Steel 3x Ceramic 1x Rubber |
Requires 1 Power. | Alerts nearby settlers to danger when triggered. | |
Fast Travel Target | 2x Cloth 1x Rubber |
Only 1 per location. Moves the Fast-Travel arrival point. | ||
Pillory | Requires assigned settler. |
Stores[]
Unlocked with Local Leader 2, these stalls allow settlers to sell various items to the player. Level 3 emporiums can be crewed by expert merchants, granting access to unique items.
Trader[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Trading stand | 5x Wood 300x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to general goods. | |
Trading shop | 5x Wood 600x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness and grants access to general goods. | |
Trading emporium | 5x Wood 1500x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness and grants access to general goods. |
Armor[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Armor stand | 5x Wood x500 Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Grants access to armor items and generates income. | |
Armor shop | 5x Wood 1000x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Grants access to armor items and generates income. | |
Armor emporium | 5x Wood 3000x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Grants access to armor items and generates income. |
Weapons[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Weapons stand | 5x Wood 500x Bottlecap 3x Steel |
Local Leader 2 Requires assigned settler. |
Grants access to weapons and generates income. | |
Weapons shop | 5x Wood 1000x Bottlecap 3x Steel |
Local Leader 2 Requires assigned settler. |
Grants access to weapons and generates income. | |
Weapons emporium | 5x Wood 3000x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Grants access to weapons and generates income. |
Food and Drink[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Drink stand | 5x Wood 250x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to alcoholic drinks. | |
Bar | 5x Wood 500x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to alcoholic drinks. | |
Restaurant | 5x Wood 1500x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to alcoholic drinks. |
Clinic[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
First Aid station | 5x Wood 600x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to healing services. | |
Clinic | 5x Wood 1200x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to healing services. | |
Surgery center | 5x Wood 1800x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to healing services. |
Clothing[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Clothing stand | 5x Wood 200x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to clothing items. | |
Clothing shop | 5x Wood 400x Bottlecaps 3x Steel |
Local Leader 2 Assigned settler |
Improves happiness, generates income, and grants access to clothing items. | |
Clothing emporium | 5x Wood 1000x Bottlecaps 3x Steel |
Local Leader 2 Requires assigned settler. |
Improves happiness, generates income, and grants access to clothing items. |
Crafting[]
Image | Name | Component cost | Requirements | Effect |
---|---|---|---|---|
Armor workbench | 3x Wood 5x Gear 4x Spring 4x Screw 8x Aluminum |
Local Leader 2 | Used for armor modifications. | |
Chemistry station | 8x Wood 6x Steel 6x Glass x6 3x Rubber 4x Screw |
Local Leader 2 | Used for making chems, explosives, and other items. | |
Chemistry station | x3 Wood x3 6x Steel 4x Copper 3x Rubber 3x Screw 4x Glass |
Local Leader 2 | Used for making chems, explosives, and other items. | |
Cooking station | 5x Steel 3x Concrete 3x Wood 3x Screw |
Local Leader 2 | Used for creating consumables. | |
Cooking station | 4x Steel 3x Gear 2x Wood 2x Screw |
Local Leader 2 | Used for creating consumables. | |
Cooking Stove | 4x Steel 3x Gear 2x Wood 2x Screw |
Local Leader 2 | Used for creating consumables. | |
Power armor station | 6x Gear 4x Oil 4x Screw 4x Plastic 12x Aluminum 6x Fiberglass 3x Circuitry |
Local Leader 2 Armorer 1 |
Required for creating power armor modifications. | |
Weapons workbench | 4x Wood 4x Gear 3x Screw 7x Aluminum 4x Rubber |
Local Leader 2 | Used for weapon modification. | |
Weapons workbench | 3x Wood 3x Gear 4x Screw 6x Aluminum 6x Rubber |
Local Leader 2 | Used for weapon modification. |
Cages[]
Small Cages[]
Medium Cages[]
Large Cages[]
Arena[]
Miscellaneous[]
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