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| This page lists all robots and computers in Fallout 4. |
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Overview[]
- Robots tend to get more dangerous as they get more damaged. When both their arms are disabled, most robots will then charge at an opponent while initiating a self-destruct sequence, and explode in a fiery final attack.
Robot types[]
Sentry bot[]
| Name | Level | Perception | Base health | Resistances | Attack damage | XP reward | |||
|---|---|---|---|---|---|---|---|---|---|
| Sentry Bot | 30 | 10 | 750 | 85 | 80 | Immune | Immune | 109 | 43 |
| Siege Breaker Sentry Bot | 40 | 10 | 850 | 150 | 100 | Immune | Immune | 136 | 57 |
| Annihilator Sentry Bot | 50 | 10 | 1000 | 175 | 125 | Immune | Immune | 202 | 71 |
| Annihilator Sentry Bot Mk. II | 60 | 10 | 1045 | 175 | 125 | Immune | Immune | 135 | 86 |
Assaultron[]
| Name | Level | Perception | Base health | Resistances | Attack damage | XP reward | |||
|---|---|---|---|---|---|---|---|---|---|
| Assaultron | 24 | 5 | 300 | 75 | 40 | Immune | Immune | 60 | 31 |
| Assaultron Invader | 36 | 5 | 400 | 105 | 60 | Immune | Immune | 90 | 51 |
| Assaultron Dominator | 46 | 6 | 500 | 130 | 75 | Immune | Immune | 120 | 65 |
Mr Gutsy[]
| Name | Level | Perception | Base health | Resistances | Attack damage | XP reward | |||
|---|---|---|---|---|---|---|---|---|---|
| Mr. Gutsy | 22 | 6 | 250 | 60 | 40 | Immune | Immune | Varies | 32 |
| Lieutenant Gutsy | 32 | 7 | 350 | 75 | 50 | Immune | Immune | Varies | 51 |
| Major Gutsy | 50 | 8 | 550 | 90 | 60 | Immune | Immune | Varies | 83 |
| Colonel Gutsy | 52 | 8 | 655 | 110 | 70 | Immune | Immune | Varies | 130 |
Mr. Handy[]
| Name | Level | Perception | Base health | Resistances | Attack damage | XP reward | |||
|---|---|---|---|---|---|---|---|---|---|
| Mr. Handy (Fallout 4) | 7 | 0 | 150 | 30 | 0 | Immune | Immune | Varies | 12 |
Protectron[]
| Name | Level | Perception | Base health | Resistances | Attack damage | XP reward | |||
|---|---|---|---|---|---|---|---|---|---|
| Protectron | 5 | 10 | 100 | 40 | 25 | Immune | Immune | 22 | 9 |
| Protectron Steward | 5 | 10 | 20 | 40 | 25 | Immune | Immune | Varies | 9 |
| Utility Protectron | 14 | 10 | 190 | 75 | 50 | Immune | Immune | 15 | 10 |
| Protectron Watcher | 14 | 10 | 150 | 75 | 50 | Immune | Immune | 31 | 21 |
| Police Protectron | 14 | 10 | 190 | 75 | 50 | Immune | Immune | 22 | 21 |
| Protectron Guardian | 26 | 10 | 240 | 75 | 50 | Immune | Immune | 35 | 37 |
Eyebot[]
| Name | Level | Perception | Base health | Resistances | Attack damage | XP reward | |||
|---|---|---|---|---|---|---|---|---|---|
| Eyebot | 1 | 10 | 100 | 0 | 0 | Immune | Immune | 10 | 5 |
Synths[]
First and second generation[]
| Name | Level | Perception | Base health | Resistances | Attack damage | XP reward | |||
|---|---|---|---|---|---|---|---|---|---|
| Synth | 28 | 4 | 180 | Variable | Variable | Variable | Variable | Institute pistol, Institute rifle, security bat | 10 |
| Synth strider | 13 | 4 | 140 | Variable | Variable | Variable | Variable | Institute pistol, Institute rifle, security bat | 20 |
| Synth patroller | 21 | 4 | 265 | Variable | Variable | Variable | Variable | Institute pistol, Institute rifle, security bat | 32 |
| Synth seeker | 29 | 4 | 300 | Variable | Variable | Variable | Variable | Institute pistol, Institute rifle, security bat | 42 |
| Synth trooper | 39 | 4 | 425 | Variable | Variable | Variable | Variable | Institute pistol, Institute rifle, security bat | 55 |
| Synth assaulter | 49 | 4 | 500 | Variable | Variable | Variable | Variable | Institute pistol, Institute rifle, security bat | 55 |
| Synth stormer | 61 | 5 | 635 | Variable | Variable | Variable | Variable | Institute pistol, Institute rifle, security bat | 87 |
| Synth eradicator | 71 | 6 | 760 | Variable | Variable | Variable | Variable | Institute pistol, Institute rifle, security bat | 102 |
Third generation[]
Artificial Intelligence[]
Automatron robots and computers[]
Notes[]
- All robots are modeled on the inside as well as the outside.
