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This page describes the SPECIAL implementation in Fallout 4. |
Character creation[]
Tell us about yourself! Vault-Tec needs to know what kind of citizen you are to ensure your future happiness.
”— Registration FormCharacter creation is part of the tutorial and introductory sequence, performed in-character as a routine confirmation of "vital information" by a Vault-Tec representative visiting the household of your character.
Primary statistics[]
As in previous games, you are presented with seven SPECIAL attributes and commit points to them; however, unlike other games, the character begins with 1 point in each attribute and is given 21 extra points to spread across the board, giving the character a total of 28 SPECIAL points rather than the 40 in previous titles. However, points gained upon level up can be invested in increasing a SPECIAL statistic (or a normal perk, if desired). The Fallout 4 implementation of SPECIAL still includes all seven statistics, standing for:
Strength | Perception | Endurance | Charisma | Intelligence | Agility | Luck |
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Derived statistics[]
Perks[]
Skills have been removed entirely from Fallout 4, their role taken over by extensive perk trees. There are hundreds of perks to choose from, in a system likely inherited from Skyrim.