The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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* [[Fallout 4 FAQ]]
 
* [[Fallout 4 FAQ]]
 
* [[Fallout 4 trailer]]
 
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* [[Your son is the villain. Two choices: Kill him or nuke the Commonwealth]]
 
   
 
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Revision as of 21:47, 8 November 2015

Icon disambig
This page is about the game itself. For an overview of our Fallout 4-related articles, see Portal:Fallout 4. For the 2010 game by Obsidian Entertainment, see Fallout: New Vegas.
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Upcoming content
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Fallout 4
Fallout4 xone boxfront-01 1433340868Fallout4 pc frontcover-EE-01 1434323689
Regular and Pip-Boy edition packaging
DeveloperBethesda Game Studios
PublisherBethesda Softworks
Release DateNovember 10, 2015
December 17, 2015 (JP)[1]
GenreRole-playing game
EngineCreation Engine
ModesSingle player
PlatformsPC, Xbox One, PlayStation 4
System RequirementsPlaystation 4:
Xbox One: 28.12 GB[2]
Personal Computer:
 
Gametitle-FO4
Gametitle-FO4

Fallout 4 is an upcoming post-apocalyptic action-roleplaying game in the Fallout series to be published by Bethesda Softworks. It will be released worldwide on November 10, 2015, except in Japan, where the game will be released on December 17, 2015.

Development

Black Isle plans

Black Isle Studios also planned to make a Fallout 4 after their Fallout 3 (Van Buren) project was finished, but it was cancelled and the rights to the franchise were sold. Nothing is known about this earlier version of Fallout 4, except that Caesar's Legion was to play a big part in it.

Bethesda Softworks

Initially, in 2004, Bethesda licensed from Interplay the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). However, Bethesda purchased the entire franchise in 2007 and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. There was a legal dispute in which Interplay claimed that Bethesda breached their contract regarding Fallout Online, and so their later contract was null and void. Had Interplay's counter-claim been successful, the companies would have reverted to their previous contract, whereby Bethesda only had the rights to publish one more Fallout game - Fallout 4. However, Bethesda and Interplay finally settled out of court.

In 2008, Bethesda's Pete Hines said: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one". He also added: "This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls".[3]

It did not come as a surprise that Bethesda retired the defunct Gamebryo engine in favor of their in-house Creation engine after its use in The Elder Scrolls V: Skyrim.[4] Accordingly, the Creation engine was used for Fallout 4.

On June 3, 2015 the first Fallout 4 trailer was revealed. On June 14, Bethesda showcased Fallout 4 at their first ever E3 showcase and revealed the games release date: November 11, 2015.

Setting and story

Setting

Fallout 4 is unique in the fact that is the first game to be set in two different times, both pre-War and post-War. It is slightly after the events of Fallout 3.[5] Allegedly, the game begins in 2075,[5] and later transitions to the day of the Great War, October 23, 2077, in the neighborhood of Sanctuary Hills in Boston, Massachusetts. The protagonist, their spouse and child are forced to flee to nearby Vault 111. Although safe from the nuclear fallout above, something happens below ground that results in every Vault 111 dweller, except the protagonist, perishing within the vault. The protagonist emerges from the Vault exactly 210 years after the war to a wrecked Sanctuary Hills. Accordingly, the game centers around post-apocalyptic Boston and its suburbs to offer a perfect Fallout experience: "Boston itself has 'the right mix of American history, Americana and hi-tech'".[5]

Story

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Gameplay

Character system

As with all previous Fallout titles, the SPECIAL system dictates the kind of character one can create. However, skills have been completely stripped from the game in favor of a system driven entirely by perks; there are a total of 70 perks to choose from (one for each value of each SPECIAL statistic), many of which have more than one rank. In essence, these perks replace skills by still allowing the player character to become stronger in combat, talk their way through more problems, and expand their crafting capacity.

Combat

Unlike the previous games which used the Gamebryo engine, the Creation Engine of Fallout 4's has made combat signficantly more realistic. Rather than enemies who have no sense of self-preservation and will pursue the player until their death, Fallout 4 features human enemies who shy away from the sights of a weapon, take cover behind obstacles and use the opportunity to attack when the player character is low on health or reloading.[6]

The Vault-Tec Assisted Targeting System also returns from previous titles; however, instead of stopping time completely, V.A.T.S. now only slows the passage of time, allowing for dynamic hit chances as enemies run to or from obstacles and cover.

The use of power armor significantly changes combat; rather than a shell that simply shakes of damage as in previous games, power armor is heavy and slow, but incredibly powerful.[6]

Crafting

The crafting system in Fallout 4 has been completely redone and character customization is a top priority. The choice of how to modify existing weapons, create new ones, piece together their armor or clothing, and even how to create their own settlement is left entirely up to the player. Every single junk item in the Commonwealth can be broken down for spare parts, which can be recombined into new items. In fact, building, expanding and connect settlements is a significant aspect within the game.

Dialogue

The dialogue system has also experienced an overhaul: instead of a table of scrolling prompts and responses, the player now selects dialogue from a wheel with four options: a positive or helpful response, a negative or aggressive response, a neutral response and a question or clarification response. According to Bethesda Game Studios, the game contains over 111,000 lines of dialogue, more than both Fallout 3 and The Elder Scrolls V: Skyrim combined.[7]

Release date

In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda was working on two projects; one had been in development for 2 years (beginning after Fallout 3 was released), and the other was still in pre-production.[8] It's now known that the title farther along in development was The Elder Scrolls V: Skyrim, while the other was likely Fallout 4. The release date was announced as November 10, 2015 at E3 2015.

Editions

Fallout4 PIPBoy Edition ESRB 1434323636

The Pip-Boy Edition

The Pip-Boy edition of Fallout 4 features: a wearable Pip-Boy that can, according to a Forbes article, hold the iPhone 6, iPhone 5/5s, iPhone 4/4s, Samsung Galaxy S4, and the Samsung Galaxy S5, a Pip-Boy pocket guide, a Vault-Tec perk poster, a RobCo Industries stand (for your Pip-Boy), a capsule case, and the game in a collectible metal case.

The Fallout 4 Nuka Pack includes: a Fallout 4 lunchbox, a 37x10" Fallout 4 print, a Vault Boy mini bobblehead, and the game in a collectible metal case. The Nuka Pack is sold exclusively in Australia by EB Games.

The Fallout 4 Mighty Bundle features: an 80 page hardcover Fallout 4 franchise book "...detailing in words and hi-res imagery the history of Fallout over the years", a Fallout Vault Boy Pop! vinyl figure, and a copy of the game.

Gallery

See also

References