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For a list of unique weapons in Fallout 3, see Fallout 3 unique weapons.
This page lists all weapons in Fallout 3.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout 3 content, please refer to "Portal:Fallout 3".
 
Gametitle-FO3
Gametitle-FO3

Legend[]

  • DMG / HIT or SHOT: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
  • DPS: This stands for damage per second.
  • MDPS: This is the modified damage per second number that takes critical hits into account. It assumes a non-V.A.T.S. attack, a Luck of 5, no perks (Finesse, Survival Expert, etc.), 100 skill and 100 weapon condition.
  • ROF: This stands for rate of fire in shots per second.
  • SPRD: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
  • CRIT % MULT: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.
  • CRIT DMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
  • AP: The amount of Action Points used per shot in V.A.T.S.
  • AOE: This stands for area of effect it's an unknown unit of measurement displayed in the G.E.C.K.
  • HP: This is the Health stat from the G.E.C.K. It determines how fast a weapon breaks down. The more HP, the slower the rate of decay.
  • MAG: The magazine capacity of the firearm. Basically, how much ammunition it can hold.
  • V:W: Value to Weight ratio.

Unique: - A designation for any of the "named" versions of common weapons, the unique moniker is used within these charts to define which common weapons can be used as spare parts for repairs - unique weapons are listed in yellow.

Unarmed[]

NAME Base
DMG / HIT
DPS MDPS ROF CRIT % MULT CRIT DMG WG V:W AP DMG / AP HP Limit Base ID Notes
Brass knuckles 6 9 9.9 1.55 x1 +6 1 20 18 0.33 200 00004324
Steel knuckles The PittGametitle-FO3 TP 9 14 14.9 1.55 x1 +9 1 20 14 0.64 500 1 xx00b4b3 Unique brass knuckles
Deathclaw gauntlet 20 28 44.8 1.3 x5 +30 10 15 26 0.77 600 0000432b Ignores Damage Resist (DR)
Power fist 20 27 22.9 1.33 x1 +20 6 17 28 0.71 500 00004347
Fisto! 25 31 29.3 1.25 x1.5 +25 6 17 25 1 600 1 000CB601 Unique power fist
The Shocker 20 25 22.9 1.25 x1 +20 6 25 25 0.8 400 1 000BFF62 Unique power fist, +25 to machines
Spiked knuckles 9 14 14.9 1.55 x1 +9 1 25 19 0.47 300 00004354
Plunkett's Valid Points 12 19 20.8 1.55 x2 +12 1 30 15 0.8 200 1 000CAFA9 Unique spiked knuckles

Melee weapons[]

NAME Base
DMG / HIT
DPS CRIT % MULT CRIT DMG MDPS WG V:W AP DMG / AP HP Limit Base ID Notes
Auto axe The PittGametitle-FO3 TP 35 35 x0 N/A 35 20 10 65 0.54 800 ∞? xx0032e1
Man Opener The PittGametitle-FO3 TP 35 35 x0 N/A 35 20 10 65 0.9 800 1 xx00b66c Unique auto axe; ignores damage resist (DR)
The Mauler The PittGametitle-FO3 TP 45 45 x0 N/A 45 20 10 50 0.9 800 1 xx00b514 Unique auto axe
Axe Point LookoutGametitle-FO3 PL 20 30 x2 +30 32.9 6 10 30 0.67 500 xx00838f
The Dismemberer Point LookoutGametitle-FO3 PL 25 37 x2 +40 41.4 6 9 30 0.83 600 1 xx00ed0f +250% Limb Damage; Unique axe
Baseball bat 9 12 x1 +9 13.5 3 18 25 0.36 400 0000421C
Chinese officer's sword 10 23 x2 +15 26.5 3 25 28 0.36 500 0002B3CB
Jingwei's Shocksword Operation: AnchorageGametitle-FO3 OA 35 80 x2 +25 86.5 3 167 28 1.25 850 2 xx00c07c Unique Chinese officer's sword; +2 shock dmg/5 sec
Vampire's Edge 15 34 x3 +20 41.5 1 100 28 0.54 750 1 00078441 Unique Chinese officer's sword
Combat knife 7 20 x3 +13 26.9 1 50 17 0.41 450 00004326
Occam's Razor 10 29 x3 +13 35.9 1 65 17 0.59 600 1 000CB602 Unique combat knife
Stabhappy 10 29 x4 +15 39 1 65 17 0.59 600 000C80BE Bonus limb damage; Unique combat knife
Trench knife Operation: AnchorageGametitle-FO3 OA 7 20 x3 +13 26.9 1 50 17 0.41 450 xx00c07b Unique combat knife
Knife 4 11 x1 +4 12.6 1 20 20 0.2 100 00004334
Ant's Sting 4 11 x1 +4 12.6 1 30 20 0.2 250 1 000C553E +4 Poison Dmg/10s; unique knife
Toy knife Point LookoutGametitle-FO3 PL 1 2 x1 +10 4.5 1 20 10 0.1 10 1 xx006ab7 Unique knife
Ritual knife Point LookoutGametitle-FO3 PL 6 17 x3 +18 26.1 1 20 12 0.5 400 1 xx01098a Unique knife
Slasher knife 50 115.4 x0 N/A 1 50 0 50 1000 1 0002869c Unique knife, only available during "Tranquility Lane"
Lead pipe 9 20 x1 +18 22.8 3 25 24 0.38 300 00004337
Nail board 8 12 x0 N/A 11.4 4 8 27 0.3 60 000A01DD
Board of Education 12 18 x1 +12 18 4 15 27 0.44 150 1 000c310f Unique nail board
Police baton 4 9 x1 +4 9.7 2 35 25 0.16 250 00004345
Pool cue 3 4 x0 N/A 4.3 1 15 27 0.11 50 00004346
The Break 6 9 x1 +6 9 1 50 27 0.22 200 1 00066C77 Unique pool cue
Repellent Stick 1 2 x0 N/A 2.3 3 40 40 0.03 100 1 0002D3B7 Kills mole rats after 5s, or 2 hits
Ripper 30 30 x0 N/A 30 6 17 65 0.46 600 00004349
Jack 30 30 x1 +15 30.8 6 33 65 0.46 800 1 000C6E5B +50% Limb damage; unique Ripper
Rolling pin 3 5 x0 N/A 5.2 1 10 24 0.13 100 000B2943
Rolling pin (simulation) 20 46 x0 N/A 46.2 2 5 24 0.83 100 Tranquility Lane only
Samurai's sword Mothership ZetaGametitle-FO3 MZ 24 55 x2 +40 64.6 3 25 19 1.26 1000 1 xx00083b
Shishkebab 35 / (53) 80 / (120) x2 +24 / (+36) 86.3 / (129.5) 3 67 28 1.25 / (1.89) 750 0000434E +2/(3) Fire Dmg/5s; Schematic locations
Shock baton Mothership ZetaGametitle-FO3 MZ 20 46 x1 +4 46.6 2 35 19 1.05 250 xx00083d +2 Shock Dmg/5sec
Electro-Suppressor Mothership ZetaGametitle-FO3 MZ 25 57 x1 +4 58.2 2 35 15 1.67 250 1 xx003c54 Unique shock baton; no shock Damage; Knock-down on critical
Shovel Point LookoutGametitle-FO3 PL 12 17 x3 +20 21.4 3 18 20 0.85 300 xx0082b5
Fertilizer shovel Point LookoutGametitle-FO3 PL 15 21 x3 +30 27.9 3 18 20 0.75 400 1 xx00d5a8 +4 Poison Dmg/10s; unique shovel
Sledgehammer 20 30 x1 +10 29.3 12 11 38 0.53 500 00004351
The Tenderizer 30 45 x1 +15 43.9 12 19 38 0.79 750 1 000A874B Removes 5 DR per strike (function not implemented; see article); Unique Sledgehammer
Steel saw The PittGametitle-FO3 TP 16 16 x0 N/A 16 20 10 65 0.25 500 ∞? xx00b643
Super sledge 25 37 x1 +25 37.5 20 9 38 0.66 750 00004352
Fawkes' super sledge 32 59 x1 +32 48 18 17 38 0.84 1000 1 0007843F Unique super sledge
Switchblade 5 14 x2 +9 17.7 1 35 18 0.28 100 000289C3
Butch's Toothpick 10 29 x2.5 +13 34.9 5 10 18 0.56 150 1 00078440 Unique Switchblade
Tire iron 6 13 x1 +6 14.5 3 13 27 0.22 200 00004328
Highwayman's Friend 10 23 x1 +10 24.2 5 15 27 0.37 500 1 00078442 Unique tire iron

Small Guns[]

NAME DMG /SHOT DPS SPRD CRIT% MULT CRIT DMG MDPS AMMO MAG WG VALUE V:W AP DMG/ AP HP TYPE Limit Base ID Notes
.32 pistol 6 30 0.5 x1 +6 31.5 .32 caliber round 5 2 110 55 20 0.3 100 Pistol 0000080A
Wild Bill's sidearm The PittGametitle-FO3 TP 10 50 0.5 x1 +15 53.8 .32 caliber round 5 2 250 125 20 0.5 250 Pistol 1 xx00a7cb Unique .32 pistol
10mm pistol 9 54 0.5 x1 +9 56.7 10mm round 12 3 225 75 17 0.53 150 Pistol 0000434F
Colonel Autumn's 10mm pistol 13 78 0.5 x1 +13 81.9 10mm round 12 3 325 108 17 0.77 225 Pistol 2 0006B531 Unique 10mm pistol
10mm SMG 7 70 1.5 x0.1 +7 70.4 10mm round 30 5 330 66 20 1.4 250 Submachine gun 00004321
Sydney's 10mm "Ultra" SMG 9 90 1.5 x0.1 +9 90.5 10mm round 50 5 430 86 20 1.8 250 Submachine gun 0006E7CC Unique 10mm SMG; unlimited amount can be received through a bug
Assault rifle 8 64 1.5 x0.125 +8 64.4 5.56mm round 24 7 300 43 23 1.04 300 Rifle 0001FFEC
Double-barrel shotgun Point LookoutGametitle-FO3 PL 85 191.3 5 x1 +30 86.5 Shotgun shell 2 6 175 29 35 2.43 300 Shotgun xx007473
Chinese pistol 4 24 1 x1 +4 25.2 10mm round 10 2 190 95 17 0.24 150 Pistol 00004325
Zhu-Rong v418 Chinese pistol 4 + 2 (for 5s) 18 + 2 1 x2 +4 19.8 10mm round 10 2 290 145 17 0.24 200 Pistol 1 00060C2C +2 Fire Dmg/5s; Unique Chinese pistol
Silenced 10mm pistol 8 48 0.5 x2 +5 51 10mm round 12 3 250 83 21 0.38 80 Pistol 00004350 Silenced
BB gun 4 3 0.5 x1 +4 3.2 BB's 100 2 36 18 28 0.14 50 Rifle 00004323 Sneak#Factors in successful sneaking
Combat shotgun 55 82.5 3 x1 +27 84.5 Shotgun shell 12 7 200 29 27 2.04 240 Shotgun 00004327
The Terrible Shotgun 80 120 6 x1 +40 123 Shotgun shell 12 10 250 25 27 2.96 350 Shotgun 1 0006B534 Unique combat shotgun
Dart gun 6 + 8 (for 8s) 6 + 8 0 x2.5 +12 7.5 Dart 1 3 500 167 25 0.24 150 Pistol 0000432A +8 Poison Dmg/8s; Cripples legs (except machines); Silenced
Chinese assault rifle 11 88 1.5 x0.125 +10 88.5 5.56mm round 24 7 500 71 23 1.44 400 Rifle 0000080b, xx00c070 (Dragoon version)
Xuanlong assault rifle 12 96 1.5 x0.125 +12 96.6 5.56mm round 36 7 400 57 23 1.57 400 Rifle 000C800E Unique Chinese assault rifle
Hunting rifle 25 18.75 0.3 x1 +25 19.7 .32 caliber round 5 6 150 25 25 1 500 Rifle 00004333
Ol' Painless 30 33.75 0 x1 +30 35.4 .32 caliber round 5 6 250 42 23 1.3 500 Rifle 1 00066C76 Unique .32 hunting rifle
Infiltrator The PittGametitle-FO3 TP 7 56 1.5 x0.125 +10 56.5 5.56mm round 24 7 400 57 23 0.91 300 Rifle 5 xx00737c Silenced
Perforator The PittGametitle-FO3 TP 10 60 0.5 x0.33 +14 61.4 5.56mm round 24 7 600 86 27 0.74 300 Rifle 1 xx00b512 Unique Infiltrator; Silenced
Lincoln's repeater 50 37.5 0 x2 +50 41.3 .44 round, magnum 15 5 500 100 25 2 600 Rifle 1 0003C07A Unique
Lever-action rifle Point LookoutGametitle-FO3 PL 40 30 0.25 x5 +40 37.5 10mm round 10 8 200 25 30 1.33 300 Rifle xx0088de
Backwater rifle Point LookoutGametitle-FO3 PL 45 33.75 0.25 x5 +45 42.2 10mm round 10 7 250 36 30 1.5 700 Rifle 1 xx00ed14 Unique lever-action rifle
Railway rifle 30 60 0.75 x3 +30 69 Railway spikes 8 9 200 22 24 1.25 200 Rifle 00004348 Schematic locations
Sniper rifle 40 42.85 0 x5 +40 53.6 .308 caliber round 5 10 300 30 38 1.05 100 Rifle 00004353
Reservist's rifle 40 64.28 0 x5 +40 80.4 .308 caliber round 3 10 500 50 32 1.25 150 Rifle 1 00092966 Unique sniper rifle
Victory rifle 40 42.85 0 x3 +40 49.3 .308 caliber round 5 10 450 45 38 0.89 300 Rifle 1 000CB548 Unique sniper rifle; Knock-down on critical
Sawed-off shotgun 50 100 7 x0 0 100 Shotgun shell 2 6 190 32 37 1.35 250 Shotgun 0000434C
The Kneecapper 75 140.62 4 x0 0 140.62 Shotgun shell 2 5 350 70 37 2.03 250 Shotgun 1 0006B53A Unique sawed-off shotgun
Scoped .44 magnum 35 78.75 0.3 x2 +35 86.6 .44 round, magnum 6 4 300 75 32 1.09 240 Pistol 0000434D
Blackhawk 55 123.75 0.3 x2 +45 133.9 .44 round, magnum 6 4 500 125 32 1.72 360 Pistol 1 000303A2 Unique scoped .44 magnum
Callahan's magnum Broken SteelGametitle-FO3 BS 65 146.25 0.3 x2 +50 157.5 .44 round, magnum 6 4 750 188 25 2.6 400 Pistol 1 xx00b806 Unique scoped .44 magnum
Paulson's revolver Mothership ZetaGametitle-FO3 MZ 45 101.25 3 x2 +35 109.1 .44 round, magnum 6 4 300 75 32 1.4 240 Pistol 1 xx00829f Unique scoped .44 magnum; no scope; fires 9 projectiles per shot
  • Pistols are affected by Gunslinger.
  • Rifles are affected by Commando.
  • Automatic pistols (SMGs) fire in 4-round bursts in V.A.T.S..
  • All assault rifles fire in 3-round bursts in V.A.T.S., except the Perforator which fires in 2-round bursts.

Energy Weapons[]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG MDPS AMMO MAG WG V:W AP DMG/ AP HP TYPE Limit Base ID Notes
Alien atomizer Mothership ZetaGametitle-FO3 MZ 35 43 0 x1 +40 111 Alien power module 20 2 250 20 1.75 1000 Pistol xx00083f
Atomic pulverizer Mothership ZetaGametitle-FO3 MZ 37 46 0 x2 +40 123 Alien power module 20 2 250 12 3.08 1000 Pistol 1 xx00a77f Unique alien atomizer
Alien blaster 100 125 0 x100 +100 600 Alien power cell 10 2 250 20 5 500 Pistol 2 00004322
Captain's sidearm Mothership ZetaGametitle-FO3 MZ 35 43 3 x1 +40 111 Alien power module 30 2 250 20 1.75 1000 Pistol-Shotgun 1 xx00a9dd Unique alien blaster; has a cleaner skin texture, fires 6 projectiles per shot and consumes 3 power modules per shot
Firelance 80 / (120) 100 / (150) 0 x100 +80 / (+120) 480 / (720) Alien power cell 10 2 375 20 4 / (6.00) 200 Pistol 1 000C80BA +2 Fire Dmg/5s; Unique alien blaster
Alien disintegrator Mothership ZetaGametitle-FO3 MZ 65 41 1 x2 +50 140 Alien power module 100 7 43 30 2.17 1000 Rifle xx000842
Destabilizer Mothership ZetaGametitle-FO3 MZ 30 67 1.5 x0.44 +20 137 Alien power module 100 7 171 25 1.2 1500 Rifle-Automatic 1 xx00a77e Unique alien disintegrator
Gauss rifle Operation: AnchorageGametitle-FO3 OA 100 29 0 x5 +50 112.5 Microfusion cell 1 12 42 38 2.63 1500 Rifle 2 xx00c07d Only repairable by non-player character; knock-down on critical
Laser pistol 12 11 0 x1.5 +12 77.4 Energy cell 30 3 107 17 0.71 350 Pistol 00004335
Colonel Autumn's laser pistol 10 60 0 x0.083 +22 121.1 Energy cell 30 2 210 17 1.18 500 Pistol-Automatic 1 000ABBE4 Automatic; Unique laser pistol
Smuggler's End 18 17 0 x1.5 +18 116.1 Energy cell 30 2 225 17 1.06 500 Pistol 1 0006B536 Unique laser pistol
Protectron's Gaze 24 71 2.5 x1 +24 75.6 Energy cell 20 3 107 17 1.41 500 Pistol-Shotgun 1 000C553F Fires 5 beams at once but only uses 1 ammunition unit; Unique laser pistol
Plasma pistol 25 23 0.5 x2 +25 82.5 Energy cell 16 3 120 17 1.47 400 Pistol 00004343
MPLX Novasurge Mothership ZetaGametitle-FO3 MZ 80 76 0.5 x3 +75 273.8 Energy cell 16 6 142 21 3.8 600 Pistol 1 xx00ab86 Unique plasma pistol; uses two cells per shot
Laser rifle 23 21 0 x1.5 +22 50.6 Microfusion cell 24 8 125 17 1.35 1000 Rifle 00004336
Metal Blaster The PittGametitle-FO3 TP 55 52 2.5 x1.5 +27 116.6 Microfusion cell 24 8 125 17 3.24 1000 Rifle-Shotgun 1 xx00b513 unique laser rifle; fires 9 beams per shot
Wazer Wifle 28 26 0 x1.5 +28 61.6 Microfusion cell 30 8 113 17 1.65 1800 Rifle 2 00061793 Unique laser rifle
Plasma rifle 45 42 0.2 x2 +44 197.6 Microfusion cell 12 8 225 25 1.8 900 Rifle 00004344
A3-21's plasma rifle 50 47 0.2 x2.5 +50 225 Microfusion cell 12 8 275 25 2 1200 Rifle 1 0006B539 Unique plasma rifle
Mesmetron 1 1 0 x1 0 1 Mesmetron power cell 5 2 250 65 0.015 100 Other 1 00004339
Microwave emitter Point LookoutGametitle-FO3 PL 60 57 0.2 x2 +100 72.4 Microfusion cell 5 8 63 30 2 900 Pistol 1 xx00c1c3 Unique Mesmetron; doesn't enslave; ignores DR
Tesla cannon Broken SteelGametitle-FO3 BS 40 +80 AoE 30 0 x2 +30 123 Electron charge pack 1 8 225 37 3.24 900 Energy Cannon 11 xx006725 +20 Electric Dmg/2sec
Tri-beam laser rifle Broken SteelGametitle-FO3 BS 75 71 2 x1.5 +15 207.6 Microfusion cell 24 9 111 23 3.26 1000 Rifle-Shotgun xx005818 Fires 3 beams per shot, uses 3 microfusion cells

Big Guns[]

Direct-Fire[]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRIT DMG MDPS AMMO MAG WG V:W AP DMG/ AP HP Limit Base ID Notes
Drone cannon Mothership ZetaGametitle-FO3 MZ 40 +100 AoE 85 0.5 x1 +50 142.5 Alien power module 1 18 111 30 4.67 1000 xx000845
Drone cannon Ex-B Mothership ZetaGametitle-FO3 MZ 40 +100 AoE 85 0.5 x1 +50 142.5 Alien power module 1 18 111 30 4.67 1000 1 xx00a77d Unique drone cannon and doesn't bounce off walls
Flamer 16 / (24) 64 / (96) 0.5 x0.5 +1 / (+2) 128.2 / (192.3) Flamer fuel 60 15 33 50 0.96 / (1.44) 200 0000432D +2/(3) Fire Dmg/5s
Burnmaster 24¹ 96¹ 0.5 x0.5 +1 192.2 Flamer fuel 60 15 33 50 1.44 200 1 000C80BD +2¹ Fire Dmg/5s; Unique flamer
Rapid-torch flamer Broken SteelGametitle-FO3 BS 16 / (24) 64 / (96) 0.5 x0.5 +1 / (+2) 128.2 / (192.3) Flamer fuel 60 15 33 50 0.96 / (1.44) 200 1 xx0091b1 +2/(3) Fire Dmg/5s; unique flamer
Slo-burn flamer Broken SteelGametitle-FO3 BS 18 / (27) 72 / (108) 0.5 x0.5 +1 / (+2) 144.2 / (216.3) Flamer fuel 60 15 33 50 1.08 / (1.62) 200 1 xx0091b3 +8/(12) Fire Dmg/5s; uses 3 times more ammunition; unique flamer
Gatling laser 8 80 0.5 x0.05 +6 160.3 Electron charge pack 240 18 111 30 2.13 1500 0000432E
Precision Gatling laser Broken SteelGametitle-FO3 BS 8 80 0.5 x0.2 +6 161.2 Electron charge pack 240 18 167 30 2.13 1500 1 xx008895 unique Gatling laser
Vengeance 11 110 0.5 x0.05 +12 220.6 Electron charge pack 240 18 133 30 2.93 2000 1 000CB547 Unique Gatling laser
Heavy incinerator Broken SteelGametitle-FO3 BS 15 / (22.5) +20 AoE 70 / (105) 0.5 x1 +5 / (7.5) 141 Flamer fuel 24 15 33 50 2.8 / (3.4) 200 xx001084 +8/(12) Fire Dmg/5s
Minigun 5 50 2 x0 N/A 100 5mm round 240 18 56 30 1.33 1000 0000433F
Eugene 7 70 2 x0 N/A 140 5mm round 240 18 83 30 1.87 1500 2 0006B538 Unique minigun
Rock-It Launcher 50 167 1 x1 +25 170.8 Junk N/A 8 25 32 1.56 300 0000434B Schematic locations
  • Damage calculated under Pyromaniac (1 Rank)
  • ¹ Damage is unaffected by Pyromaniac
  • Miniguns and Gatling lasers fire in 8-round bursts in V.A.T.S.
  • Flamers fire in 3-round bursts in V.A.T.S.
  • Heavy incinerator fires 4 projectiles in V.A.T.S., while only spending single point of ammunition

Area-of-Effect[]

NAME DMG /SHOT AOERADIUS DPS SPRD AMMO MAG WG V:W AP DMG/ AP HP Limit Base ID Notes
Fat Man 10 +1600 AoE 800 443 2 Mini nuke 1 30 33 65 24.77 100 10 (11 w/ Operation: Anchorage) 0000432C
Experimental MIRV 10 +1600 AoE x8 800 2542 13 Mini nuke 8 30 83 65 24.77 300 1 0003422B Fires no more or less than 8 mini nukes; Unique Fat Man
Missile launcher 20 +150 AoE 450 36 0.5 Missile 1 20 25 55 3.09 100 00004340
Miss Launcher 20 +200 AoE 256 47 0.5 Missile 1 15 27 55 4 100 1 000B2644 Fires the missile at an angle unlike the regular missile launcher, limited range; Unique missile launcher
  • Area-of-Effect weapons have a Crit % Modifier of 0, which eliminates any chance to critically hit with them.

Explosives[]

NAME DMG /
HIT
DPS w/
Reloads
ROF w/
Reloads
AOE
RADIUS
WG V:W AP DMG /
AP
Limit Base ID NOTES
Bottlecap mine 1+500 AOE, 601, 701, 802 155 0.31 256 0.5 150 35 14.31 0000433A Schematic locations
Cryo grenade Mothership ZetaGametitle-FO3 MZ 1 N/A ? 250 0.5 100 24 0.04 ∞ (Only before completing This Galaxy Ain't Big Enough...) xx002a71 Stuns and freezes enemies for 3 small energy cells
Cryo mine Mothership ZetaGametitle-FO3 MZ 1 N/A ? 210 0.5 50 35 0.03 ∞ (Only before completing This Galaxy Ain't Big Enough...) xx006fc0 Stuns and freezes enemies for 3 small energy cells
Frag grenade 1+100 AOE, 121, 141, 162 55 0.55 450 0.5 50 24 4.21 00004330
Frag mine 1+100 AOE, 121, 141, 162 47 0.47 192 0.5 50 35 2.89 0000433C
Nuka-grenade 1+500 AOE† 275 0.55 450 0.5 100 24 20.88 ∞ (Only w/ Broken Steel) 00004342 +2 Fire Dmg/5sec; +100 Rads; Schematic locations
Plasma grenade 1+150 AOE, 181, 211, 242 83 0.55 450 0.5 100 24 6.29 00004332
Plasma mine 1+150 AOE, 181, 211, 242 71 0.47 192 0.5 100 35 4.31 0000433D
Pulse grenade 1+10 AOE, 12, 14, 17 6 0.52 450 0.5 80 24 0.46 00004331 +200 damage to machines
Pulse mine 1+10 AOE, 12, 14, 17 5 0.47 450 0.5 80 35 0.31 0000433E +200 damage to machines

Custom-built weapons[]

NAME SKILL CODE Components
Bottlecap mine Explosives 0000433A, 000BAFFB Bottle cap x10
Cherry bomb
Lunchbox
Sensor module
Dart gun Small Guns 0000432A, 000BAFFA Paint gun
Radscorpion poison gland
Surgical tubing
Toy car
Deathclaw gauntlet Unarmed 0000432B, 000BAFFC Deathclaw hand
Leather belt
Medical brace
Wonderglue
Nuka-grenade Explosives 00004342, 000BAFFD Abraxo cleaner
Nuka-Cola Quantum
Tin can
Turpentine
Railway rifle Small Guns 00004348, 000BAFFE Crutch
Fission battery
Pressure cooker
Steam gauge assembly
Rock-It Launcher Big Guns 0000434B, 000BAFFF Conductor
Firehose nozzle
Leaf blower
Vacuum cleaner
Shishkebab Melee Weapons 0000434E, 000BB000 Lawnmower blade
Motorcycle gas tank
Motorcycle handbrake
Pilot light

Unused weapons[]

Cut content, these weapons are only available through console commands.

NAME DMG /
SHOT
DPS SPRD CRIT %
MOD
CRIT
DMG
AMMO MAG WG V:W AP DMG
/ AP
Base ID Add-on Notes
Black Bart's Bane 8 6 0.5 x1 +8 BB's 100 2 30 28 0.29 0006B535 - Unique BB gun
Breaker 12 17 N/A x0 N/A N/A N/A 4 8 35 0.34 000CB546 - Unique nail board
Curse Breaker 13 18 N/A x1.5 +13 N/A N/A 3 25 25 0.52 000C80BB - Unique baseball bat
Excalibat 13 18 N/A x1.5 +13 N/A N/A 3 25 25 0.52 000C80BC - Unique baseball bat
Fists 000001F4
Law Dog 9 30 0.5 x1 +9 .32 caliber round 5 2 105 20 0.45 0006B532 - Unique .32 pistol
Love Tap 8 4 N/A x2 +8 N/A N/A 1 20 15 0.53 000C80B9 - Unique brass knuckles
Mirelurk bait grenade 0 0 N/A x1 +0 N/A N/A 1 5 N/A 0 00030664 - Appears to be a harmless noise-maker w/ knock-back
O'Grady's peacemaker 6 13 N/A x1 +6 N/A N/A 2 50 45 0.13 0007843D - Unique police baton
Wanda 12 48 1.5 x0.125 +12 5.56mm 30 7 71 23 1.57 0006B533 - Unique assault rifle
Discharge hammer 25 35 N/A x1 +25 N/A N/A 20 9 38 0.66 xx0088bf Broken Steel Unique super sledge
Pa's fishing aid 80 ? 1 x1 +40 Shotgun shell 2 6 58 35 2.29 xx00d5b3 Point Lookout Unique double-barrel shotgun
Katana 15 ? N/A x1 4 N/A N/A 2 35 19 0.79 xx0080b5 Mothership Zeta
Spanner 15 ? N/A x1 4 N/A N/A 2 35 19 0.79 xx003c52 Mothership Zeta
Signal flare x 1 0 0.5 24 xx00a4dd Operation: Anchorage
Test gun 9 54 0.5 x 1 9 10mm round 12 3 17 xx00a4df Operation: Anchorage

Cut content weapons that are only obtained through glitches OR console commands.

NAME DMG /
SHOT
DPS SPRD CRIT %
MOD
CRIT
DMG
AMMO MAG WG V:W AP DMG
/ AP
Base ID Add-on
Tesla cannon (Beta) 20 100 0.5 x 0 - Missile 1 20 500 55 ? xx0026ff Broken Steel
Smoke grenade 100 ? - x 1 0 - - 0.5 25 24 - xx008236 Operation: Anchorage

Concept Art Weapons[]

These weapons were made into concept art but never made into the base Fallout 3 game:

Non-player weapons[]

Notes[]

See also[]

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