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This page lists all derived statistics in Fallout 3. |
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Contents
List
Derived statistic | Description | Derived from | Initial value |
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Action Points | The higher the number, the more actions you can accomplish before another entity (whether friend or foe) reacts. | Agility | (AG * 2) + 65 |
Carry Weight | How much you can carry before you become overencumbered. | Strength | (ST * 10) + 150 |
Critical Chance | Chance that a hit will inflict Critical Damage. | Luck | (LK) % |
Damage Resistance | All damage you receive is reduced by this percentage. | Armor | 0 |
Fire Resistance | All fire damage you receive is reduced by this percentage. | Armor | 0 |
Hit Points | How much damage you can take before you die. | Endurance | (EN * 20) + 100 |
Melee Damage | Bonus damage with Melee Weapons. | Strength | ST * 0.5 |
Poison Resistance | All poison damage you receive is reduced by this percentage. | Endurance | (EN - 1) * 5 % |
Radiation Resistance | How adept your body is at ignoring exposure to radiation. | Endurance | (EN - 1) * 2 % |
Skill Rate | How many skill points your character gains per level. | Intelligence | IN + 10 |
Unarmed Damage | Damage done with fists (damage of Unarmed weapons is added to this value). | Unarmed skill | (Unarmed / 20) + 0.5 |