Derived statistic
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Description
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Derived from
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Initial value
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Action Points
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The higher the number, the more actions you can accomplish before another entity (whether friend or foe) reacts.
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Agility
|
(AG * 2) + 65
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Carry Weight
|
How much you can carry before you become overencumbered.
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Strength
|
(ST * 10) + 150
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Critical Chance
|
Chance that a hit will inflict Critical Damage.
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Luck
|
(LK) %
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Damage Resistance
|
All damage you receive is reduced by this percentage.
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Armor
|
0
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Fire Resistance
|
All fire damage you receive is reduced by this percentage.
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Armor
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0
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Hit Points
|
How much damage you can take before you die.
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Endurance
|
(EN * 20) + 100
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Melee Damage
|
Bonus damage with Melee Weapons.
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Strength
|
ST * 0.5
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Poison Resistance
|
All poison damage you receive is reduced by this percentage.
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Endurance
|
(EN - 1) * 5 %
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Radiation Resistance
|
How adept your body is at ignoring exposure to radiation.
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Endurance
|
(EN - 1) * 2 %
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Skill Rate
|
How many skill points your character gains per level.
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Intelligence
|
IN + 10
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Unarmed Damage
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Damage done with fists (damage of Unarmed weapons is added to this value).
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Unarmed skill
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(Unarmed / 20) + 0.5
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