The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.
Nukapedia on Fandom

READ MORE

The Vault - Fallout Wiki
Advertisement
This page lists all consumables in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For consumables in other Fallout games, please see "Consumable".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".
 

List of Fallout 2 consumables[]

Image Name Addiction
Rate
Weight
(lbs)
Value
($1 NCR)
Effect
Alcohol-Z
Antidote None 1 $50 Immediate: -25 Poison
After 1 Minute: -25 Poison
After 2 Minutes: -25 Poison
Beer 20% Chance of Addiction 1 $5 Immediate: -1 Perception
After 30 Minutes: +1 Perception
Booze 20% Chance of Addiction 1 $10 Immediate: -1 Perception
After 30 Minutes: +1 Perception
Buffout 25% Chance of Addiction

Effects after 48 Hours of non-use
-2 Strength
-3 Agility
-2 Endurance

0 $200 Immediate: +2 Strength,

+2 Agility, +3 Endurance
After 6 Hours: -4 Strength, -4 Agility, -4 Endurance
After 18 Hours: +2 Strength, +2 Agility, +1 Endurance

Cookie None 0 $0 Immediate: +1 Maximum Action Points
After 15 Minutes: -1 Maximum Action Points
Fruit None 1 $10 Immediate: +1 to +4 Hit Points
After 2 Hours: +1 Radiated
After 8 Hours: +1 Radiated
Gamma Gulp beer 20% Chance of Addiction 0 $5 Immediate: -1 Perception
After 30 Minutes: +1 Perception
Healing powder None 1 $20 Immediate: +8 to 18 Hit Points-1 Perception
After 6 Hours:+1 Perception
Hypo None 0 $500 Immediate: +75 to +100 Hit Points
Iguana-on-a-stick None 1 $20 +1 to +4 Hit Points
Jet 50% Chance of Addiction, which is permanent without the Cure

After 2 days on Non-Use
-1 Strength
-1 Perception

0 $25 Immediate: +2 Action Points, +1 Strength, +1 Perception

After 5 Minutes: -4 Action Points, -4 Strength, -4 Perception
After 24 Hours: +2 Action Points, +3 Strength, +3 Perception

Jet antidote None 0 $25 Cured of Jet Addiction
Mentats 15% Chance of Addiction

Effects for 1 Week, after 7 days of Non-use
-3 Intelligence
-2 Agility

0 $280 Immediate: +2 Intelligence, +2 Perception, +1 Charisma

After 1 Day: -4 Intelligence, -4 Perception, -3 Charisma
After 4 Days: +2 Intelligence, +2 Perception, +2 Charisma

Monument chunk None 5 $0 Immediate: +3 Strength, +3 Agility, +50 Damage Resistance

After 1 Hour: -6 Strength, -6 Agility, -50 Damage Resistance
After 2 Hours: +3 Strength, +3 Agility

Mutated Toe None 1 $0 Immediate: -3 Maximum HP, +2 Current Poison Level

After 7 days: +3 Maximum HP

Nuka-Cola 10% Chance of Addiction

Starts at 30 minutes

0 $3 None
Poison None 0 $200 Its sole purpose is to kill Westin without problem.
Psycho 20% Chance of Addiction

Effects for 1 Week, starting after 7 days
-2 Intelligence

0 $400 Immediate: +3 Agility, -3Intelligence, +50 Damage Resistance

After 4 Hours: -3 Agility, +1 Intelligence, -25 Damage Resistance
After 8 Hours: +2 Intelligence, -25 Damage Resistance

RadAway 10% Chance of Addiction

Effects for 1 week, starting after 10 Days
-20 to Radiation Resistance

0 $500 Immediate: -25 Radiated

After 2 Hours: -50 Radiation Count
After 4 Hours: -75 Radiation Count

Rad-X None 0 $300 Immediate: +50 Radiation Resistance

After 24 Hours: -25 Radiation Resistance
After 48 Hours: -25 Radiation Resistance

Roentgen rum 20% Chance of Addiction 0 $0 Immediate: -2 Perception

After 30 Minutes: +2 Perception

Rot gut 20% Chance of Addiction 0 $5 Immediate: -2 Perception

After 30 Minutes: +2 Perception

Stimpak None 0 $175 Immediate: +5 to +20 Hit Points
Super stimpak None 0 $225 Immediate: +75 Hit Points

After 1 Minute: -3 Hit Points
After 2 Minutes: -6 Hit Points

Consumables in Fallout 2
Advertisement