The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
Advertisement
 
Gametitle-FO2
Gametitle-FO2
This page lists all companions in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For companions in other Fallout games, please see "Companion".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".

Permanent companions

Permanent companions require a few requisites to be met for them to join the player's party. For a few NPC's, there is more than one possible way to have them join your party.

Name Location Prerequisites
Cassidy Vault City He can be recruited by asking him to join you, at his bar in vault city's outer city.
Davin Modoc Player marries him after having sex, gender regardless
Dogmeat Cafe of Broken Dreams Player shows Dogmeat the Vault 13 suit in the Cafe encounter
Goris Vault 13 Player asks him to join
K-9 Navarro Player kills Schreber and repairs K-9
Lenny Gecko Player fixes the Gecko nuclear reactor
Marcus Broken Hills Player asks him to join after completing certain quests in Broken Hills.
Miria Modoc Player marries her after having sex, gender regardless
Myron Stables Player asks him to join
Pariah Dog Random encounter Player fails a LK check on the encounter map
Robodog New California Republic Player tests Dr. Henry's mutagen
Skynet Sierra Army Depot Player is willing to build Skynet himself; requires Bio Med Gel, a Motor, and a Cybernetic Brain
Sulik Klamath Player pays his $350 debt
Vic Den Player gives Metzger Vic's radio and pays $1000 or kills Metzger and all the slavers.

Companion controls

Once an NPC becomes the player's companion, their dialogue menu changes to a list of tactical and combat-oriented options. New from Fallout is a "Combat Control" button in dialogue, which lets you automatically change an NPC's armor, weapon, distance, and tactics.

Statistics

Companion Default armor Default weapon S.P.E.C.I.A.L. Max HP Notable skills Usable weapons
Davin Clothes Desert Eagle .44 4 5 5 4 5 4 4 35 None Knives, clubs, pistols
Dogmeat Metal armor mk II Unarmed 7 7 7 2 3 10 8 161 Unarmed 101% N/A
Goris Combat Armor Mk II Unarmed 10 9 10 4 8 10 7 187 Unarmed 100%, Outdoorsman 24% N/A
K-9 Power armor Unarmed 6 10 8 3 8 9 8 137 Unarmed 92% N/A
John Cassidy Leather armor Sawed-off shotgun 6 8 4 5 4 7 9 128 Small Guns 127%, Energy Weapons 116%, Unarmed 84%, Melee Weapons 84%, Throwing 72%, Outdoorsman 39% Spears, pistols, rifles
Lenny Clothes Unarmed 4 7 6 5 7 5 6 206 Small Guns 70%, Melee Weapons 12%, Doctor 106% Knives, pistols, SMGs
Marcus Combat armor CZ53 personal minigun 10 9 10 3 7 9 9 205 Big Guns 145%, Energy Weapons 100%, Unarmed 77% Large rifle, gatling gun, rocket launcher
Miria Clothes Unarmed 3 5 4 5 5 5 4 35 None Knives, SMGs
Myron Clothes Needler Pistol 4 7 4 4 9 6 7 122 Small Guns 41%, Energy Weapons 83%, Unarmed 10%, Melee Weapons 20%, Doctor 34%, Science 109%, Repair 18% Knives, pistols
Pariah Dog Combat armor Unarmed (will never fight) 1 2 1 1 1 5 1 750 None N/A
Robodog Metal armor mk II Unarmed 6 9 8 1 3 8 5 137 Unarmed 72% N/A
Skynet Combat armor Unarmed 8 7 6 1 10 7 5 210 Unarmed 50% (worst brains), Small Guns 122%, Science 115%, Repair 30% (best brains) SMGs, rifles
Sulik Leather jacket Sledgehammer 8 7 9 8 7 7 8 146 Small Guns 77%, Unarmed 90%, Melee Weapons 110%, Throwing 82%, Outdoorsman 58% Knives, hammers, spears, SMGs
Vic Clothes Unarmed 7 8 5 5 8 8 8 117 Small Guns 98%, Energy Weapons 129%, Throwing 33%, Repair 106% Knives, pistols, rifles

Temporary companions

Like permanent companions, there are a few conditions that must be met to have temporary companions join the player's party.

Name Location Prerequisites
Bess Modoc Player must use the Doctor skill to fix her crippled leg
Laddie Modoc Player must accept the Jonny is missing quest
Smiley Toxic Caves Player offers to rescue him
Smoke Arroyo Player offers to rescue him
Xarn Navarro Player offers to rescue him

Companion controls

Temporary companions cannot be controlled in any way.

Statistics

Companion Default armor Default weapon S.P.E.C.I.A.L. HP Notable skills Usable weapons
Bess Leather jacket Unarmed 8 3 8 3 2 4 1 39 Unarmed 19% N/A
Laddie None Unarmed 3 3 6 1 1 5 3 30 Unarmed 26% N/A
Smiley Leather armor Unarmed 7 6 8 4 5 6 6 50 Small Guns 46%, Unarmed 19%, Melee Weapons 34%, Throwing 56% Spears, pistols, rifles
Smoke None Unarmed 3 3 6 1 1 5 3 30 Unarmed 29% N/A
Xarn None Unarmed 9 10 8 1 4 10 10 310 Unarmed 82% N/A

Template:FO2 companions

Advertisement