(→Statistics: Direct link to Fallout 2 Needler Pistol) |
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{{overviewintro |
{{overviewintro |
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|subject =companion |
|subject =companion |
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|game =FO2 |
|game =FO2 |
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⚫ | |||
− | }} |
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==Permanent companions== |
==Permanent companions== |
||
− | Permanent companions require a few requisites to be met for them to join the player's party. For a few |
+ | Permanent companions require a few requisites to be met in order for them to join the player's party. For a few non-player character's, there is more than one possible way to have them join your party. |
− | {| class="va-table sortable |
+ | {| class="va-table va-table-full sortable" |
! style="width: 15%;" | Name |
! style="width: 15%;" | Name |
||
! style="width: 17%;" | Location |
! style="width: 17%;" | Location |
||
! style="width: 68%;" class="unsortable" | Prerequisites |
! style="width: 68%;" class="unsortable" | Prerequisites |
||
+ | |||
|- |
|- |
||
| [[John Cassidy]] |
| [[John Cassidy]] |
||
| [[Vault City]] |
| [[Vault City]] |
||
− | | Player asks him to join |
+ | | Player asks him to join. Must also not be a slaver. |
+ | |||
|- |
|- |
||
| [[Davin]] |
| [[Davin]] |
||
| [[Modoc]] |
| [[Modoc]] |
||
− | | Player marries him after having sex, |
+ | | Player marries him after having sex, regardless of gender |
+ | |||
|- |
|- |
||
− | | [[Dogmeat]] |
+ | | [[Dogmeat (Fallout)|Dogmeat]] |
| [[Cafe of Broken Dreams]] |
| [[Cafe of Broken Dreams]] |
||
| Player shows Dogmeat the Vault 13 suit in the Cafe encounter |
| Player shows Dogmeat the Vault 13 suit in the Cafe encounter |
||
+ | |||
|- |
|- |
||
| [[Goris]] |
| [[Goris]] |
||
| [[Vault 13]] |
| [[Vault 13]] |
||
| Player asks him to join |
| Player asks him to join |
||
+ | |||
|- |
|- |
||
| [[K-9]] |
| [[K-9]] |
||
| [[Navarro]] |
| [[Navarro]] |
||
| Player kills [[Schreber]] and repairs K-9 |
| Player kills [[Schreber]] and repairs K-9 |
||
+ | |||
|- |
|- |
||
− | | [[Lenny]] |
+ | | [[Lenny (Gecko)|Lenny]] |
| [[Gecko (town)|Gecko]] |
| [[Gecko (town)|Gecko]] |
||
− | | Player reaches 'Accepted' reputation with Gecko |
+ | | Player reaches 'Accepted' reputation with Gecko or a Charisma of 9 |
+ | |||
|- |
|- |
||
| [[Marcus]] |
| [[Marcus]] |
||
| [[Broken Hills]] |
| [[Broken Hills]] |
||
| Player asks him to join after completing certain quests in Broken Hills. |
| Player asks him to join after completing certain quests in Broken Hills. |
||
+ | |||
|- |
|- |
||
| [[Miria]] |
| [[Miria]] |
||
| [[Modoc]] |
| [[Modoc]] |
||
− | | Player marries her after having sex, |
+ | | Player marries her after having sex, regardless of gender |
+ | |||
|- |
|- |
||
| [[Myron]] |
| [[Myron]] |
||
| [[Stables]] |
| [[Stables]] |
||
| Player asks him to join |
| Player asks him to join |
||
+ | |||
|- |
|- |
||
| [[Pariah Dog]] |
| [[Pariah Dog]] |
||
| Random encounter |
| Random encounter |
||
| Player fails a LK check on the encounter map |
| Player fails a LK check on the encounter map |
||
+ | |||
|- |
|- |
||
| [[Robodog]] |
| [[Robodog]] |
||
| [[New California Republic]] |
| [[New California Republic]] |
||
− | | Player [[Test mutagenic serum on a super-mutant. Try Broken Hills|tests Dr. Henry's mutagen]] |
+ | | Player [[Test mutagenic serum on a super-mutant. Try Broken Hills.|tests Dr. Henry's mutagen]] |
+ | |||
|- |
|- |
||
| [[Skynet]] |
| [[Skynet]] |
||
| [[Sierra Army Depot]] |
| [[Sierra Army Depot]] |
||
| Player is willing to build Skynet himself; requires [[Bio Med Gel]], a [[Robot motivator]], and a [[Cybernetic Brain]] |
| Player is willing to build Skynet himself; requires [[Bio Med Gel]], a [[Robot motivator]], and a [[Cybernetic Brain]] |
||
+ | |||
|- |
|- |
||
| [[Sulik]] |
| [[Sulik]] |
||
| [[Klamath]] |
| [[Klamath]] |
||
− | | Player pays his $350 debt |
+ | | Player pays his $350 debt or saves Smiley from the [[Toxic Caves]]. Must also not be a slaver. |
|- |
|- |
||
| [[Vic]] |
| [[Vic]] |
||
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===Companion controls=== |
===Companion controls=== |
||
⚫ | |||
− | Once an |
+ | Once an non-player character becomes the player's companion, their dialogue menu changes to a list of tactical and combat-oriented options. New from ''[[Fallout]]'' is a "Combat Control" button in dialogue, which lets you manually change an non-player character's armor, weapon, distance, and tactics. |
⚫ | |||
The picture to the right is the in-game dialogue box for controlling companions. For permanent companions, the options are shown as follows: |
The picture to the right is the in-game dialogue box for controlling companions. For permanent companions, the options are shown as follows: |
||
− | {{clear}} |
||
'''Use Best Weapon''' |
'''Use Best Weapon''' |
||
− | :*At first, this doesn't do anything, because the companions originally only carry their default weapon. However, the player may so gift them with a better weapon (and ammunition, for guns), then the |
+ | :* At first, this doesn't do anything, because the companions originally only carry their default weapon. However, the player may so gift them with a better weapon (and ammunition, for guns), then the non-player character will make use of that weapon instead. Alternatively, the companion can pick up weapons found on the ground. |
'''Use Best Armor''' |
'''Use Best Armor''' |
||
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'''Disposition''' |
'''Disposition''' |
||
⚫ | |||
− | :*'''Berserk''' - The companion will always attack, never fleeing from battle, no matter the level their health drops to. |
+ | :* '''Berserk''' - The companion will always attack, never fleeing from battle, no matter the level their health drops to. |
− | |||
− | :*'''Aggressive''' - The companion will attack while their health is in an acceptably decent range. If it falls too low, they will ultimately flee from combat. |
+ | :* '''Aggressive''' - The companion will attack while their health is in an acceptably decent range. If it falls too low, they will ultimately flee from combat. |
+ | :* '''Defensive''' - The companion will be more mindful of their health, running when they are injured, even if just slightly. |
||
− | |||
− | :*''' |
+ | :* '''Coward''' - The companion will always run from a battle they think they cannot handle, regardless of the opponents. |
⚫ | |||
− | |||
− | :*'''Coward''' - The companion will always run from a battle they think they cannot handle, regardless of the opponents. |
||
− | |||
⚫ | |||
⚫ | |||
{{clear}} |
{{clear}} |
||
− | {| class="va-table |
+ | {| class="va-table va-table-full" |
! colspan="6" | Custom disposition options |
! colspan="6" | Custom disposition options |
||
+ | |||
|- |
|- |
||
! Burst |
! Burst |
||
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! Attack Who |
! Attack Who |
||
! Chem Use |
! Chem Use |
||
+ | |||
|- |
|- |
||
− | | |
+ | | |
# Always! |
# Always! |
||
# Sometimes, don't worry about hitting me |
# Sometimes, don't worry about hitting me |
||
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# Be careful not to hit me |
# Be careful not to hit me |
||
# Be absolutely sure you won't hit me |
# Be absolutely sure you won't hit me |
||
− | | |
+ | | |
# Abject coward |
# Abject coward |
||
# Your finger hurts |
# Your finger hurts |
||
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# You need a tourniquet |
# You need a tourniquet |
||
# Never! |
# Never! |
||
− | | |
+ | | |
# None |
# None |
||
# Melee |
# Melee |
||
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# Ranged then melee |
# Ranged then melee |
||
# Ranged |
# Ranged |
||
− | # |
+ | # Unarmed |
− | | |
+ | | |
# Stay close to me |
# Stay close to me |
||
# Charge! |
# Charge! |
||
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# On your own |
# On your own |
||
# Stay where you are |
# Stay where you are |
||
− | | |
+ | | |
# Whomever is attacking me |
# Whomever is attacking me |
||
# The strongest |
# The strongest |
||
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# Whomever you want |
# Whomever you want |
||
# Whomever is closest |
# Whomever is closest |
||
− | | |
+ | | |
# I'm clean |
# I'm clean |
||
− | # |
+ | # Stimpaks when hurt a bit |
− | # |
+ | # Stimpaks when hurt a lot |
# Any drug some of the time |
# Any drug some of the time |
||
# Any drug any time |
# Any drug any time |
||
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===Statistics=== |
===Statistics=== |
||
⚫ | |||
− | |||
⚫ | |||
! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! Max HP !! Notable skills !! Usable weapons |
! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! Max HP !! Notable skills !! Usable weapons |
||
+ | |||
|- |
|- |
||
− | | [[Davin]] || Clothes || [[Desert Eagle .44]] || 4 5 5 4 5 4 4 || 35 || None || Knives, clubs, pistols |
+ | | [[Davin]] || Clothes || [[Desert Eagle .44 (Fallout)|Desert Eagle .44]] || 4 5 5 4 5 4 4 || 35 || None || Knives, clubs, pistols |
+ | |||
|- |
|- |
||
− | | [[Dogmeat]] || [[Metal |
+ | | [[Dogmeat (Fallout)|Dogmeat]] || [[Metal armor Mk II (Fallout 2)|Metal armor mk II]] || [[Unarmed]] || 7 7 7 2 3 10 8 || 161 || [[Unarmed]] 101% || N/A |
+ | |||
|- |
|- |
||
− | | [[Goris]] || [[Combat |
+ | | [[Goris]] || [[Combat armor Mk II]] || [[Unarmed]] || 10 9 10 4 8 10 7 || 187 || [[Unarmed]] 100%, [[Outdoorsman]] 24% || N/A |
+ | |||
|- |
|- |
||
− | | [[K-9]] || [[Power |
+ | | [[K-9]] || [[Power armor (Fallout)|Power armor]] || [[Unarmed]] || 6 10 8 3 8 9 8 || 137 || [[Unarmed]] 92% || N/A |
+ | |||
|- |
|- |
||
| [[John Cassidy]] || [[Leather armor (Fallout)|Leather armor]] || [[Sawed-off shotgun (Fallout 2)|Sawed-off shotgun]] || 6 8 4 5 4 7 9 || 128 || [[Small Guns]] 127%, [[Energy Weapons]] 116%, [[Unarmed]] 84%, [[Melee Weapons]] 84%, [[Throwing]] 72%, [[Outdoorsman]] 39% || Spears, pistols, rifles |
| [[John Cassidy]] || [[Leather armor (Fallout)|Leather armor]] || [[Sawed-off shotgun (Fallout 2)|Sawed-off shotgun]] || 6 8 4 5 4 7 9 || 128 || [[Small Guns]] 127%, [[Energy Weapons]] 116%, [[Unarmed]] 84%, [[Melee Weapons]] 84%, [[Throwing]] 72%, [[Outdoorsman]] 39% || Spears, pistols, rifles |
||
+ | |||
|- |
|- |
||
| [[Lenny]] || Clothes || [[Unarmed]] || 4 7 6 5 7 5 6 || 206 || [[Small Guns]] 70%, [[Melee Weapons]] 12%, [[Doctor]] 106% || Knives, pistols, SMGs |
| [[Lenny]] || Clothes || [[Unarmed]] || 4 7 6 5 7 5 6 || 206 || [[Small Guns]] 70%, [[Melee Weapons]] 12%, [[Doctor]] 106% || Knives, pistols, SMGs |
||
+ | |||
|- |
|- |
||
| [[Marcus]] || [[Combat armor (Fallout)|Combat armor]] || [[CZ53 personal minigun]] || 10 9 10 3 7 9 9 || 205 || [[Big Guns]] 145%, [[Energy Weapons]] 100%, [[Unarmed]] 77% || Large rifle, gatling gun, rocket launcher |
| [[Marcus]] || [[Combat armor (Fallout)|Combat armor]] || [[CZ53 personal minigun]] || 10 9 10 3 7 9 9 || 205 || [[Big Guns]] 145%, [[Energy Weapons]] 100%, [[Unarmed]] 77% || Large rifle, gatling gun, rocket launcher |
||
+ | |||
|- |
|- |
||
| [[Miria]] || Clothes || [[Unarmed]] || 3 5 4 5 5 5 4 || 35 || None || Knives, SMGs |
| [[Miria]] || Clothes || [[Unarmed]] || 3 5 4 5 5 5 4 || 35 || None || Knives, SMGs |
||
+ | |||
|- |
|- |
||
| [[Myron]] || Clothes || [[Needler pistol (Fallout 2)|Needler Pistol]] || 4 7 4 4 9 6 7 || 122 || [[Small Guns]] 41%, [[Energy Weapons]] 83%, [[Unarmed]] 10%, [[Melee Weapons]] 20%, [[Doctor]] 34%, [[Science]] 109%, [[Repair]] 18% || Knives, pistols |
| [[Myron]] || Clothes || [[Needler pistol (Fallout 2)|Needler Pistol]] || 4 7 4 4 9 6 7 || 122 || [[Small Guns]] 41%, [[Energy Weapons]] 83%, [[Unarmed]] 10%, [[Melee Weapons]] 20%, [[Doctor]] 34%, [[Science]] 109%, [[Repair]] 18% || Knives, pistols |
||
+ | |||
|- |
|- |
||
| [[Pariah Dog]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] (will never fight) || 1 2 1 1 1 5 1 || 750 || None || N/A |
| [[Pariah Dog]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] (will never fight) || 1 2 1 1 1 5 1 || 750 || None || N/A |
||
+ | |||
|- |
|- |
||
− | | [[Robodog]] || [[Metal |
+ | | [[Robodog]] || [[Metal armor Mk II (Fallout 2)|Metal armor mk II]] || [[Unarmed]] || 6 9 8 1 3 8 5 || 137 || [[Unarmed]] 72% || N/A |
+ | |||
|- |
|- |
||
| [[Skynet]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] || 8 7 6 1 10 7 5 || 210 || [[Unarmed]] 50% (worst brains), [[Small Guns]] 122%, [[Science]] 115%, [[Repair]] 30% (best brains) || SMGs, rifles |
| [[Skynet]] || [[Combat armor (Fallout)|Combat armor]] || [[Unarmed]] || 8 7 6 1 10 7 5 || 210 || [[Unarmed]] 50% (worst brains), [[Small Guns]] 122%, [[Science]] 115%, [[Repair]] 30% (best brains) || SMGs, rifles |
||
+ | |||
|- |
|- |
||
| [[Sulik]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Sledgehammer]] || 8 7 9 8 7 7 8 || 146 || [[Small Guns]] 77%, [[Unarmed]] 90%, [[Melee Weapons]] 110%, [[Throwing]] 82%, [[Outdoorsman]] 58% || Knives, hammers, spears, SMGs |
| [[Sulik]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Sledgehammer]] || 8 7 9 8 7 7 8 || 146 || [[Small Guns]] 77%, [[Unarmed]] 90%, [[Melee Weapons]] 110%, [[Throwing]] 82%, [[Outdoorsman]] 58% || Knives, hammers, spears, SMGs |
||
+ | |||
|- |
|- |
||
| [[Vic]] || Clothes || [[Unarmed]] || 7 8 5 5 8 8 8 || 117 || [[Small Guns]] 98%, [[Energy Weapons]] 129%, [[Throwing]] 33%, [[Repair]] 106% || Knives, pistols, rifles |
| [[Vic]] || Clothes || [[Unarmed]] || 7 8 5 5 8 8 8 || 117 || [[Small Guns]] 98%, [[Energy Weapons]] 129%, [[Throwing]] 33%, [[Repair]] 106% || Knives, pistols, rifles |
||
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Like permanent companions, there are a few conditions that must be met to have temporary companions join the player's party. |
Like permanent companions, there are a few conditions that must be met to have temporary companions join the player's party. |
||
− | {| class="va-table sortable |
+ | {| class="va-table va-table-full sortable" |
− | |- |
||
! style="width: 15%;" | Name |
! style="width: 15%;" | Name |
||
! style="width: 17%;" | Location |
! style="width: 17%;" | Location |
||
! style="width: 68%;" class="unsortable" | Prerequisites |
! style="width: 68%;" class="unsortable" | Prerequisites |
||
+ | |||
|- |
|- |
||
| [[Bess]] |
| [[Bess]] |
||
| [[Modoc]] |
| [[Modoc]] |
||
| Player must use the [[Doctor]] skill to fix her crippled leg |
| Player must use the [[Doctor]] skill to fix her crippled leg |
||
+ | |||
|- |
|- |
||
| [[Laddie]] |
| [[Laddie]] |
||
| [[Modoc]] |
| [[Modoc]] |
||
− | | Player must accept the [[Jonny is missing. Find him and bring him home to Balthas|Jonny is missing quest]] |
+ | | Player must accept the [[Jonny is missing. Find him and bring him home to Balthas.|Jonny is missing quest]] |
+ | |||
|- |
|- |
||
| [[Smiley]] |
| [[Smiley]] |
||
| [[Toxic Caves]] |
| [[Toxic Caves]] |
||
| Player offers to rescue him |
| Player offers to rescue him |
||
+ | |||
|- |
|- |
||
| [[Smoke]] |
| [[Smoke]] |
||
| [[Arroyo]] |
| [[Arroyo]] |
||
| Player offers to rescue him |
| Player offers to rescue him |
||
+ | |||
|- |
|- |
||
| [[Xarn]] |
| [[Xarn]] |
||
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===Statistics=== |
===Statistics=== |
||
− | {| |
+ | {| class="va-table va-table-full sortable" |
! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! HP !! Notable skills !! Usable weapons |
! Companion !! Default armor !! Default weapon !! [[Fallout SPECIAL|S.P.E.C.I.A.L.]] !! HP !! Notable skills !! Usable weapons |
||
+ | |||
|- |
|- |
||
| [[Bess]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Unarmed]] || 8 3 8 3 2 4 1 || 39 || [[Unarmed]] 19% || N/A |
| [[Bess]] || [[Leather jacket (Fallout)|Leather jacket]] || [[Unarmed]] || 8 3 8 3 2 4 1 || 39 || [[Unarmed]] 19% || N/A |
||
+ | |||
|- |
|- |
||
| [[Laddie]] || None || [[Unarmed]] || 3 3 6 1 1 5 3 || 30 || [[Unarmed]] 26% || N/A |
| [[Laddie]] || None || [[Unarmed]] || 3 3 6 1 1 5 3 || 30 || [[Unarmed]] 26% || N/A |
||
+ | |||
|- |
|- |
||
| [[Smiley]] || [[Leather armor (Fallout)|Leather armor]] || [[Unarmed]] || 7 6 8 4 5 6 6 || 50 || [[Small Guns]] 46%, [[Unarmed]] 19%, [[Melee Weapons]] 34%, [[Throwing]] 56% || Spears, pistols, rifles |
| [[Smiley]] || [[Leather armor (Fallout)|Leather armor]] || [[Unarmed]] || 7 6 8 4 5 6 6 || 50 || [[Small Guns]] 46%, [[Unarmed]] 19%, [[Melee Weapons]] 34%, [[Throwing]] 56% || Spears, pistols, rifles |
||
+ | |||
|- |
|- |
||
| [[Smoke]] || None || [[Unarmed]] || 3 3 6 1 1 5 3 || 30 || [[Unarmed]] 29% || N/A |
| [[Smoke]] || None || [[Unarmed]] || 3 3 6 1 1 5 3 || 30 || [[Unarmed]] 29% || N/A |
||
+ | |||
|- |
|- |
||
| [[Xarn]] || None || [[Unarmed]] || 9 10 8 1 4 10 10 || 310 || [[Unarmed]] 82% || N/A |
| [[Xarn]] || None || [[Unarmed]] || 9 10 8 1 4 10 10 || 310 || [[Unarmed]] 82% || N/A |
||
|} |
|} |
||
+ | |||
+ | ==Notes== |
||
+ | * It is interesting that most permanent companions are male, others don't have their gender specified. |
||
{{Navbox companions FO2}} |
{{Navbox companions FO2}} |
||
[[Category:Fallout 2 companions| ]] |
[[Category:Fallout 2 companions| ]] |
||
− | |||
− | [[ru:Напарники Fallout 2]] |
Latest revision as of 05:36, 10 August 2014
This page lists all companions in Fallout 2. |
|
Permanent companions
Permanent companions require a few requisites to be met in order for them to join the player's party. For a few non-player character's, there is more than one possible way to have them join your party.
Name | Location | Prerequisites |
---|---|---|
John Cassidy | Vault City | Player asks him to join. Must also not be a slaver. |
Davin | Modoc | Player marries him after having sex, regardless of gender |
Dogmeat | Cafe of Broken Dreams | Player shows Dogmeat the Vault 13 suit in the Cafe encounter |
Goris | Vault 13 | Player asks him to join |
K-9 | Navarro | Player kills Schreber and repairs K-9 |
Lenny | Gecko | Player reaches 'Accepted' reputation with Gecko or a Charisma of 9 |
Marcus | Broken Hills | Player asks him to join after completing certain quests in Broken Hills. |
Miria | Modoc | Player marries her after having sex, regardless of gender |
Myron | Stables | Player asks him to join |
Pariah Dog | Random encounter | Player fails a LK check on the encounter map |
Robodog | New California Republic | Player tests Dr. Henry's mutagen |
Skynet | Sierra Army Depot | Player is willing to build Skynet himself; requires Bio Med Gel, a Robot motivator, and a Cybernetic Brain |
Sulik | Klamath | Player pays his $350 debt or saves Smiley from the Toxic Caves. Must also not be a slaver. |
Vic | Den | Player gives Metzger Vic's radio and pays $1000 or kills Metzger and all the slavers. |
Companion controls
Once an non-player character becomes the player's companion, their dialogue menu changes to a list of tactical and combat-oriented options. New from Fallout is a "Combat Control" button in dialogue, which lets you manually change an non-player character's armor, weapon, distance, and tactics.
The picture to the right is the in-game dialogue box for controlling companions. For permanent companions, the options are shown as follows:
Use Best Weapon
- At first, this doesn't do anything, because the companions originally only carry their default weapon. However, the player may so gift them with a better weapon (and ammunition, for guns), then the non-player character will make use of that weapon instead. Alternatively, the companion can pick up weapons found on the ground.
Use Best Armor
- This control acts the same as the one above; give the companion a better suit of armor, and they will equip it in place of their default armor, granting them the corresponding bonus to armor class.
Disposition
- Berserk - The companion will always attack, never fleeing from battle, no matter the level their health drops to.
- Aggressive - The companion will attack while their health is in an acceptably decent range. If it falls too low, they will ultimately flee from combat.
- Defensive - The companion will be more mindful of their health, running when they are injured, even if just slightly.
- Coward - The companion will always run from a battle they think they cannot handle, regardless of the opponents.
- Custom - There are six options with 5 sub-options that can be chosen by the player concerning the non-player character's disposition. The possible options for each is listed below.
Custom disposition options | |||||
---|---|---|---|---|---|
Burst | Run Away | Weapon Pref | Distance | Attack Who | Chem Use |
|
|
|
|
|
|
Statistics
Companion | Default armor | Default weapon | S.P.E.C.I.A.L. | Max HP | Notable skills | Usable weapons |
---|---|---|---|---|---|---|
Davin | Clothes | Desert Eagle .44 | 4 5 5 4 5 4 4 | 35 | None | Knives, clubs, pistols |
Dogmeat | Metal armor mk II | Unarmed | 7 7 7 2 3 10 8 | 161 | Unarmed 101% | N/A |
Goris | Combat armor Mk II | Unarmed | 10 9 10 4 8 10 7 | 187 | Unarmed 100%, Outdoorsman 24% | N/A |
K-9 | Power armor | Unarmed | 6 10 8 3 8 9 8 | 137 | Unarmed 92% | N/A |
John Cassidy | Leather armor | Sawed-off shotgun | 6 8 4 5 4 7 9 | 128 | Small Guns 127%, Energy Weapons 116%, Unarmed 84%, Melee Weapons 84%, Throwing 72%, Outdoorsman 39% | Spears, pistols, rifles |
Lenny | Clothes | Unarmed | 4 7 6 5 7 5 6 | 206 | Small Guns 70%, Melee Weapons 12%, Doctor 106% | Knives, pistols, SMGs |
Marcus | Combat armor | CZ53 personal minigun | 10 9 10 3 7 9 9 | 205 | Big Guns 145%, Energy Weapons 100%, Unarmed 77% | Large rifle, gatling gun, rocket launcher |
Miria | Clothes | Unarmed | 3 5 4 5 5 5 4 | 35 | None | Knives, SMGs |
Myron | Clothes | Needler Pistol | 4 7 4 4 9 6 7 | 122 | Small Guns 41%, Energy Weapons 83%, Unarmed 10%, Melee Weapons 20%, Doctor 34%, Science 109%, Repair 18% | Knives, pistols |
Pariah Dog | Combat armor | Unarmed (will never fight) | 1 2 1 1 1 5 1 | 750 | None | N/A |
Robodog | Metal armor mk II | Unarmed | 6 9 8 1 3 8 5 | 137 | Unarmed 72% | N/A |
Skynet | Combat armor | Unarmed | 8 7 6 1 10 7 5 | 210 | Unarmed 50% (worst brains), Small Guns 122%, Science 115%, Repair 30% (best brains) | SMGs, rifles |
Sulik | Leather jacket | Sledgehammer | 8 7 9 8 7 7 8 | 146 | Small Guns 77%, Unarmed 90%, Melee Weapons 110%, Throwing 82%, Outdoorsman 58% | Knives, hammers, spears, SMGs |
Vic | Clothes | Unarmed | 7 8 5 5 8 8 8 | 117 | Small Guns 98%, Energy Weapons 129%, Throwing 33%, Repair 106% | Knives, pistols, rifles |
Temporary companions
Like permanent companions, there are a few conditions that must be met to have temporary companions join the player's party.
Name | Location | Prerequisites |
---|---|---|
Bess | Modoc | Player must use the Doctor skill to fix her crippled leg |
Laddie | Modoc | Player must accept the Jonny is missing quest |
Smiley | Toxic Caves | Player offers to rescue him |
Smoke | Arroyo | Player offers to rescue him |
Xarn | Navarro | Player offers to rescue him |
Companion controls
Temporary companions cannot be controlled in any way.
Statistics
Companion | Default armor | Default weapon | S.P.E.C.I.A.L. | HP | Notable skills | Usable weapons |
---|---|---|---|---|---|---|
Bess | Leather jacket | Unarmed | 8 3 8 3 2 4 1 | 39 | Unarmed 19% | N/A |
Laddie | None | Unarmed | 3 3 6 1 1 5 3 | 30 | Unarmed 26% | N/A |
Smiley | Leather armor | Unarmed | 7 6 8 4 5 6 6 | 50 | Small Guns 46%, Unarmed 19%, Melee Weapons 34%, Throwing 56% | Spears, pistols, rifles |
Smoke | None | Unarmed | 3 3 6 1 1 5 3 | 30 | Unarmed 29% | N/A |
Xarn | None | Unarmed | 9 10 8 1 4 10 10 | 310 | Unarmed 82% | N/A |
Notes
- It is interesting that most permanent companions are male, others don't have their gender specified.
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