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This page lists all weapons in Fallout: New Vegas. |
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Legend[]
- DMG: This information comes from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. Some weapons deal additional bonus damage, either as AoE (see below), over time, or as EMP, affecting Robots and/or Power armor ("EMP (R)" and "EMP (PA)" in the tables).
- DPS: This stands for damage per second. E.G. a gun has a DMG of 10 and fires 3 bullets per second. Therefore the gun's DPS is 30. For guns emptying their magazine (clip) within this second, the reload time is considered.
- AoE DMG/Radius: Bonus damage in a certain "Area of Effect". 64 units is equal to 1 yard, 70 units equal to 1 meter.
- Crit % Mult: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a Crit % Mult of 2, then each shot has a 5% × 2 = 10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that a single V.A.T.S. attack with automatic weapons only checks for critical hit once and then applies the damage bonus for all bullets in such an attack if a critical hit occurs. Some weapons have a multiplier of 0; mathematically correct, these weapons don't cause any critical hits, not even with sneak attacks.
- Crit DMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
- AP: The amount of Action Points used per shot/burst in V.A.T.S.
- DMG/AP: Damage per single Action point.
- Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
- Ammo: The type of ammunition used by the weapon. Some weapons use more than 1 round per shot (numbers in brackets).
- Clip: The magazine capacity of the firearm. Basically, how many shots you can fire before having to reload.
- WG: The weight of the weapon.
- V: The value of the weapon.
- V/WG: Value to Weight ratio.
- HP: Health points or condition is the amount of health a weapon has. The lower the condition of the weapon, the lower the damage and the more chance the weapon has to jam. Also this determines how many times a weapon can be fired.
- Att Req: Attributes required to wield the weapon optimally: to gain full attack speed for melee weapons, or full aiming stability for ranged weapons. Note that further increases in weapon skill beyond the requirements will continue to increase the weapon's damage (and DPS). Strength is a requirement for all weapons, while every single type has its own skill: Guns; Energy Weapons, in the tables named only "Energy"; Explosives; Melee Weapons, in the tables named only "Melee"; Unarmed.
Guns[]
Pistols[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
AP | DMG/ AP |
Spread | Ammo | Clip | WG | V | V/ WG |
HP | Att Req | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guns | STR | ||||||||||||||||
10mm pistol² | 22 | 60.5000 | 1.0000 | 22 | 17 | 1.2941 | 0.8000 | 10mm | 12 | 3.00 | 750 | 250.00 | 80 | 25 | 4 | 0000434f | |
12.7mm pistol | 40 | 110.0000 | 1.0000 | 40 | 17 | 2.3529 | 1.1000 | 12.7mm round | 7 | 3.50 | 4000 | 1142.86 | 80 | 75 | 7 | 0008f213 | |
Hunting revolver³ | 58 | 87.0000 | 1.0000 | 58 | 31 | 1.8710 | 0.3500 | .45-70 Gov't | 5 | 4.00 | 3500 | 875.00 | 110 | 75 | 6 | 0008f214 | |
.44 Magnum revolver² | 36 | 67.5000 | 1.0000 | 36 | 25 | 1.4400 | 0.7000 | .44 Magnum | 6 | 3.50 | 2500 | 714.29 | 250 | 50 | 5 | 0008f215 | |
.357 Magnum revolver² | 26 | 45.5000 | 1.0000 | 26 | 26 | 1.0000 | 0.5000 | .357 Magnum | 6 | 2.00 | 110 | 55.00 | 200 | 0 | 3 | 0008f216 | |
Lucky² | 30 | 82.5000 | 2.5000 | 30 | 17 | 1.7647 | 0.3000 | .357 Magnum | 6 | 2.50 | 1500 | 600.00 | 225 | 0 | 3 | 000e2c86 | |
9mm pistol² | 16 | 50.0000 | 1.0000 | 16 | 17 | 0.9412 | 0.7000 | 9mm | 13 | 1.50 | 100 | 66.67 | 150 | 0 | 2 | 000e3778 | |
Silenced .22 pistol¹ | 9 | 31.5000 | 3.0000 | 18 | 17 | 0.5294 | 0.5000 | .22LR | 16 | 3.00 | 80 | 26.67 | 100 | 0 | 1 | 000e377a | |
Maria² | 20 | 75.0000 | 2.0000 | 20 | 15 | 1.3333 | 0.2000 | 9mm | 13 | 1.50 | 1000 | 666.67 | 200 | 0 | 2 | 000e7655 | |
Mysterious Magnum² | 42 | 102.3750 | 1.0000 | 42 | 22 | 1.9091 | 0.5000 | .44 Magnum | 6 | 4.00 | 3200 | 800.00 | 150 | 50 | 6 | 00127c6c | |
Ranger Sequoia | 62 | 104.6250 | 1.5000 | 62 | 30 | 2.0667 | 0.1000 | .45-70 Gov't | 5 | 4.00 | 1200 | 300.00 | 150 | 75 | 6 | 00129a44 | |
That Gun | 30 | 90.0000 | 2.5000 | 30 | 19 | 1.5789 | 0.5000 | 5.56mm | 5 | 5.00 | 1750 | 350.00 | 225 | 50 | 6 | 00133058 | |
Weathered 10mm pistol | 24 | 66.0000 | 1.0000 | 24 | 17 | 1.4118 | 0.8000 | 10mm | 12 | 3.00 | 1200 | 400.00 | 110 | 0 | 4 | 001735d4 | |
Police pistol¹ | 30 | 60.0000 | 1.0000 | 45 | 19 | 1.5789 | 0.5000 | .357 Magnum | 6 | 3.00 | 1000 | 333.33 | 225 | 0 | 4 | xx00bbc2 | |
.45 Auto pistol² | 29 | 79.7500 | 1.0000 | 29 | 17 | 1.7059 | 0.8000 | .45 Auto | 7 | 1.50 | 1750 | 1166.67 | 150 | 25 | 3 | xx008e1a | |
A Light Shining in Darkness² | 33 | 144.3750 | 2.0000 | 33 | 15 | 2.2000 | 0.5500 | .45 Auto | 6 | 1.20 | 4500 | 3750.00 | 250 | 75 | 3 | xx009dbe | |
Li'l Devil (GRA)¹ | 45 | 146.2500 | 2.0000 | 45 | 15 | 3.0000 | 0.9000 | 12.7mm round | 7 | 3.20 | 16000 | 5000.00 | 120 | 75 | 8 | xx000805 | |
5.56mm pistol (GRA)² | 28 | 77.0000 | 2.0000 | 28 | 21 | 1.3333 | 0.6000 | 5.56mm | 5 | 5.00 | 1200 | 240.00 | 175 | 50 | 6 | xx000813 | |
Hunting revolver (GRA)³ | 58 | 87.0000 | 1.0000 | 58 | 31 | 1.8710 | 0.3500 | .45-70 Gov't | 5 | 4.00 | 3500 | 875.00 | 110 | 75 | 6 | xx000852 |
- Note: Unique weapons are highlighted with a darker background.
- ³ Scoped by default.
Rifles[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
AP | DMG/ AP |
Spread | Ammo | Clip | WG | V | V/ WG |
HP | Att Req | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guns | STR | ||||||||||||||||
BB gun | 4 | 6.1538 | 1.0000 | 4 | 28 | 0.1429 | 0.5000 | BB | 100 | 2.00 | 36 | 18.00 | 50 | 0 | 1 | 00004323 | |
Hunting rifle | 52 | 49.2632 | 2.0000 | 52 | 40 | 1.3000 | 0.0100 | .308 | 5 | 6.00 | 2200 | 366.67 | 300 | 50 | 6 | 00004333 | |
Sniper rifle¹ | 45 | 86.7857 | 2.0000 | 45 | 27 | 1.6667 | 0.0200 | .308 | 5 | 8.00 | 4100 | 512.50 | 80 | 75 | 6 | 00004353 | |
Varmint rifle | 18 | 21.8842 | 1.0000 | 18 | 35 | 0.5143 | 0.0240 | 5.56mm | 5 | 5.50 | 75 | 13.64 | 120 | 0 | 3 | 0007ea24 | |
Cowboy repeater | 32 | 54.1538 | 1.2500 | 32 | 27 | 1.1852 | 0.0600 | .357 Magnum | 7 | 5.00 | 800 | 160.00 | 120 | 25 | 4 | 0008f21a | |
Anti-materiel rifle¹ | 110 | 49.2537 | 1.0000 | 110 | 55 | 2.0000 | 0.0150 | .50 MG | 8 | 20.00 | 5600 | 280.00 | 95 | 100 | 8 | 0008f21c | |
Assault carbine | 13 | 156.0000 | 0.0833 | 13 | 20 | 3.2500 | 1.2000 | 5mm | 24 | 6.00 | 3950 | 658.33 | 750 | 75 | 3 | 0008f21e | |
Light machine gun | 21 | 252.0000 | 0.0833 | 21 | 18 | 5.8333 | 1.5000 | 5.56mm | 90 | 15.00 | 5200 | 346.67 | 800 | 100 | 8 | 000906df | |
Trail carbine | 48 | 73.8462 | 1.0000 | 48 | 29 | 1.6552 | 0.0600 | .44 Magnum | 8 | 5.50 | 3900 | 709.09 | 500 | 75 | 5 | 000cd539 | |
Ratslayer¹ | 23 | 29.9605 | 5.0000 | 23 | 33 | 0.6970 | 0.0200 | 5.56mm | 8 | 4.50 | 2000 | 444.44 | 200 | 0 | 3 | 000e5b17 | |
Service rifle | 18 | 75.6000 | 1.0000 | 18 | 15 | 1.2000 | 0.5500 | 5.56mm | 20 | 8.50 | 540 | 63.53 | 400 | 25 | 2 | 000e9c3b | |
This Machine | 55 | 117.8571 | 1.0000 | 55 | 22 | 2.5000 | 0.5000 | .308 | 8 | 9.50 | 2800 | 294.74 | 600 | 75 | 6 | 000f062b | |
La Longue Carabine¹ | 35 | 75.3846 | 1.5000 | 35 | 24 | 1.4583 | 0.0500 | .357 Magnum | 11 | 5.00 | 1500 | 300.00 | 150 | 25 | 5 | 000f56f5 | |
Marksman carbine¹ | 24 | 136.8000 | 1.0000 | 24 | 14 | 1.7143 | 0.0400 | 5.56mm | 20 | 6.00 | 5200 | 866.67 | 400 | 100 | 4 | 00106fea | |
All-American¹ | 26 | 156.0000 | 1.0000 | 26 | 13 | 2.0000 | 0.0350 | 5.56mm | 24 | 6.00 | 5900 | 983.33 | 400 | 100 | 4 | 00106feb | |
Brush gun | 75 | 92.3077 | 1.0000 | 75 | 33 | 2.2727 | 0.0600 | .45-70 Gov't | 6 | 5.00 | 4900 | 980.00 | 150 | 100 | 6 | 00121148 | |
Gobi Campaign scout rifle¹ | 48 | 102.8571 | 2.0000 | 80 | 24 | 2.0000 | 0.0180 | .308 | 6 | 4.50 | 6200 | 1377.78 | 160 | 75 | 6 | 001429e1 | |
Abilene Kid LE BB gun | 4 | 6.1538 | 1.5000 | 70 | 28 | 0.1429 | 0.5000 | BB | 100 | 2.00 | 500 | 250.00 | 100 | 0 | 1 | 0015ff5d | |
Automatic rifle | 40 | 240.0000 | 0.2500 | 40 | 35 | 2.2857 | 2.5000 | .308 | 20 | 16.00 | 4500 | 281.25 | 200 | 100 | 8 | xx00a7a9 | |
Survivalist's rifle | 48 | 187.2000 | 1.0000 | 48 | 20 | 2.4000 | 0.0800 | 12.7mm round | 10 | 8.50 | 5400 | 635.29 | 500 | 75 | 4 | xx00dd79 | |
Christine's COS silencer rifle¹ | 62 | 99.6429 | 2.5000 | 62 | 38 | 1.6316 | 0.0200 | .308 | 5 | 5.50 | 6100 | 1109.09 | 85 | 75 | 6 | xx0112ba | |
Bozar (GRA)¹ | 19 | 285.1425 | 0.1499 | 19 | 18 | 2.1111 | 0.7500 | 5.56mm | 30 | 15.00 | 20000 | 1333.33 | 800 | 100 | 8 | xx000806 | |
Paciencia (GRA) | 55 | 65.1316 | 2.0000 | 110 | 35 | 1.5714 | 0.0100 | .308 | 3 | 6.20 | 12000 | 1935.48 | 350 | 50 | 6 | xx00080c | |
Medicine Stick (GRA) | 78 | 108.0000 | 1.0000 | 78 | 31 | 2.5161 | 0.0600 | .45-70 Gov't | 8 | 5.50 | 20000 | 3636.36 | 200 | 100 | 6 | xx00080e | |
Battle rifle (GRA) | 48 | 92.5714 | 1.0000 | 48 | 25 | 1.9200 | 0.5500 | .308 | 8 | 9.50 | 1500 | 157.89 | 300 | 75 | 6 | xx000812 | |
Anti-materiel rifle (GRA)¹ | 110 | 49.2537 | 1.0000 | 110 | 65 | 1.6923 | 0.0150 | .50 MG | 8 | 20.00 | 5600 | 280.00 | 95 | 100 | 8 | xx00084f | |
Assault carbine (GRA) | 13 | 156.0000 | 0.0833 | 13 | 20 | 3.2500 | 1.2000 | 5mm | 24 | 6.00 | 3950 | 658.33 | 750 | 75 | 3 | xx000850 |
- Note: Unique weapons are highlighted with a darker background.
- ¹ Scoped by default.
Submachine guns[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
AP | DMG/ AP |
Spread | Ammo | Clip | WG | V | V/ WG |
HP | Att Req | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guns | STR | ||||||||||||||||
10mm submachine gun | 19 | 171.0000 | 0.1111 | 19 | 22 | 2.5909 | 2.2000 | 10mm | 30 | 5.00 | 2375 | 475.00 | 500 | 50 | 5 | 00004321 | |
9mm submachine gun | 14 | 154.0000 | 0.0909 | 14 | 20 | 2.8000 | 1.5000 | 9mm | 30 | 4.00 | 850 | 212.50 | 550 | 25 | 3 | 0008f217 | |
Silenced .22 SMG | 10 | 110.0000 | 0.2727 | 20 | 19 | 2.1053 | 2.0000 | .22LR | 180 | 8.00 | 1850 | 231.25 | 1000 | 50 | 2 | 0008f218 | |
Vance's 9mm submachine gun | 17 | 221.0000 | 0.0769 | 17 | 20 | 4.2500 | 1.5000 | 9mm | 60 | 4.00 | 1500 | 375.00 | 750 | 25 | 3 | 000e32f4 | |
12.7mm submachine gun | 36 | 324.0000 | 0.1111 | 36 | 24 | 4.5000 | 2.0000 | 12.7mm round | 21 | 5.00 | 5100 | 1020.00 | 500 | 100 | 6 | 001429d1 | |
.45 Auto submachine gun | 26 | 286.0000 | 0.0909 | 26 | 19 | 5.4737 | 2.3000 | .45 Auto | 30 | 11.00 | 3750 | 340.91 | 600 | 75 | 6 | xx00996c | |
H&H Tools nail gun | 9 | 126.0000 | 0.1429 | 9 | 20 | 2.7000 | 1.4000 | Nails | 90 | 4.00 | 5000 | 1250.00 | 550 | 75 | 2 | xx00925e | |
Sleepytyme (GRA)¹ | 22 | 220.0000 | 0.1000 | 22 | 22 | 4.0000 | 1.7000 | 10mm | 40 | 5.00 | 8250 | 1650.00 | 500 | 50 | 5 | xx00080d | |
12.7mm submachine gun (GRA) | 36 | 324.0000 | 0.1111 | 36 | 24 | 4.5000 | 2.0000 | 12.7mm round | 21 | 5.00 | 5100 | 1020.00 | 500 | 100 | 6 | xx00084e |
- Note: Unique weapons are highlighted with a darker background.
Shotguns[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
AP | DMG/ AP |
Spread | Ammo | Clip | WG | V | V/ WG |
HP | Att Req | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guns | STR | ||||||||||||||||
Sawed-off shotgun¹ | 7.1 × 14 (= 100) | 28.1558 | 1.0000 | 7 | 37 | 2.7027 | 4.0000 | 12 gauge (2) | 2 | 4.00 | 1950 | 487.50 | 80 | 50 | 4 | 0000434c | |
Riot shotgun | 9.6 × 7 (= 67) | 268.0000 | 1.0000 | 10 | 17 | 3.9412 | 2.5000 | 12 gauge | 12 | 5.00 | 5500 | 1100.00 | 175 | 100 | 7 | 0008ed0a | |
Hunting shotgun | 10.0 × 7 (= 70) | 116.6667 | 1.0000 | 10 | 28 | 2.5000 | 1.5000 | 12 gauge | 5 | 7.50 | 3800 | 506.67 | 200 | 75 | 5 | 0008ed0b | |
Lever-action shotgun | 6.9 × 7 (= 48) | 84.9231 | 1.0000 | 7 | 25 | 1.9200 | 1.9000 | 20 gauge | 5 | 3.00 | 2000 | 666.67 | 100 | 50 | 4 | 0008ed0c | |
Caravan shotgun | 6.4 × 7 (= 45) | 42.4084 | 1.0000 | 6 | 20 | 2.2500 | 2.2000 | 20 gauge | 2 | 3.00 | 675 | 225.00 | 140 | 25 | 3 | 000cd53a | |
Single shotgun | 7.1 × 7 (= 50) | 20.9302 | 1.0000 | 7 | 45 | 1.1111 | 1.4000 | 20 gauge | 1 | 7.00 | 175 | 25.00 | 200 | 0 | 5 | 000e393b | |
Dinner Bell | 10.7 × 7 (= 75) | 125.0000 | 1.0000 | 11 | 28 | 2.6786 | 1.2000 | 12 gauge | 5 | 7.50 | 4800 | 640.00 | 150 | 75 | 5 | 000f0b12 | |
Big Boomer | 8.6 × 14 (= 120) | 34.1600 | 1.0000 | 9 | 35 | 3.4286 | 3.5000 | 12 gauge (2) | 2 | 4.00 | 2500 | 625.00 | 80 | 50 | 4 | 001673cd | |
Sturdy caravan shotgun | 7.1 × 7 (= 50) | 47.1204 | 1.0000 | 7 | 27 | 1.8519 | 4.0000 | 20 gauge | 2 | 3.00 | 875 | 291.67 | 300 | 0 | 3 | 001735e3 |
- Note: Unique weapons are highlighted with a darker background.
Heavy weapons[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
AP | DMG/ AP |
Spread | Ammo | Clip | WG | V | V/ WG |
HP | Att Req | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guns | STR | ||||||||||||||||
Minigun | 12 | 240.0000 | 0.0250 | 12 | 30 | 3.2000 | 1.0000 | 5mm | 240 | 25.00 | 5500 | 220.00 | 1200 | 100 | 10 | 0000433f | |
CZ57 Avenger | 13 | 390.0000 | 0.0167 | 13 | 25 | 6.2400 | 0.5500 | 5mm | 120 | 18.00 | 8500 | 472.22 | 1600 | 100 | 10 | 001629b6 | |
K9000 cyberdog gun¹ | 26 | 182.0000 | 0.0714 | 13 | 27 | 2.8889 | 1.3500 | .357 Magnum | 50 | 27.00 | 7500 | 277.78 | 500 | 75 | 8 | xx00e39e | |
FIDO¹ | 36 | 252.0000 | 0.0714 | 18 | 28 | 3.8571 | 1.5000 | .44 Magnum | 50 | 27.00 | 9500 | 351.85 | 500 | 85 | 9 | xx00fd3c | |
Shoulder mounted machine gun | 30 | 210.0000 | 0.0000 | 20 | 30 | 3.0000 | 0.9000 | 10mm | 60 | 17.00 | 7500 | 441.18 | 800 | 75 | 7 | xx008858 |
- Note: Unique weapons are highlighted with a darker background.
- ¹ Scoped by default.
Energy weapons[]
Energy pistols[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
AP | DMG/ AP |
Spread | Ammo | Clip | WG | V | V/ WG |
HP | Att Req | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energy | STR | ||||||||||||||||
Alien blaster³ | 75 | 131.2500 | 100.0000 | 50 | 20 | 3.7500 | 0.0000 | Alien power cell | 10 | 2.00 | 4000 | 2000.00 | 500 | 75 | 1 | 00004322 | |
Laser pistol¹ | 12 | 45.0000 | 1.5000 | 12 | 15 | 0.8000 | 0.1000 | SEC | 30 | 3.00 | 175 | 58.33 | 200 | 0 | 1 | 00004335 | |
Plasma pistol¹ | 33 | 57.7500 | 1.5000 | 33 | 30 | 1.1000 | 0.5000 | SEC (2) | 32 | 3.00 | 200 | 66.67 | 150 | 0 | 2 | 00004343 | |
Recharger pistol | 18 | 90.0000 | 1.2000 | 18 | 13 | 1.3846 | 0.1000 | MF breeder | 20 | 7.00 | 2700 | 385.71 | 300 | 50 | 2 | 0009071f | |
Plasma Defender | 38 | 95.0000 | 1.0000 | 38 | 20 | 1.9000 | 0.3000 | SEC (2) | 32 | 2.00 | 3000 | 1500.00 | 100 | 50 | 2 | 00090727 | |
Pulse gun | 5 + 250 EMP (R) + 110 EMP (PA) |
5.1724 | 1.0000 | 5 | 20 | 0.2500 | 0.1000 | SEC (5) | 25 | 2.00 | 1800 | 900.00 | 100 | 25 | 2 | 00090a6b | |
Pew Pew¹ | 75 | 150.0000 | 2.5000 | 50 | 35 | 2.1429 | 0.1000 | SEC (5) | 10 | 3.00 | 2500 | 833.33 | 80 | 0 | 1 | 00103b1d | |
Missing laser pistol² | 11 | 41.2500 | 1.5000 | 11 | 15 | 0.7333 | 0.1000 | SEC | 30 | 3.00 | 175 | 58.33 | 200 | 0 | 1 | 0010a6fc | |
Euclid's C-Finder | 0 + 150 AoE Radius: 1024 |
0.0017 | 50.0000 | 0 | 50 | 3.0000 | 0.5000 | ARCHII charge | 1 | 15.00 | 1 | 0.07 | 1000 | 0 | 1 | 0014eb3c | |
Compliance Regulator¹ | 8 | 30.0000 | 1.5000 | 12 | 15 | 0.5333 | 0.1000 | SEC | 30 | 3.00 | 175 | 58.33 | 200 | 0 | 1 | xx00c626 | |
Sonic emitter - Opera Singer¹ | 55 + 50 EMP (R) + 20 EMP (PA) |
56.8966 | 1.0000 | 25 | 30 | 1.8333 | 0.1000 | SEC | 24 | 2.00 | 3500 | 1750.00 | 100 | 50 | 2 | xx00e1b8 | |
Sonic emitter - Gabriel's Bark¹ | 55 + 50 EMP (R) + 20 EMP (PA) |
56.8966 | 1.0000 | 25 | 30 | 1.8333 | 0.1000 | SEC (2) | 24 | 2.00 | 3500 | 1750.00 | 100 | 50 | 2 | xx00e37e | |
Sonic emitter - Revelation¹ | 31 + 50 EMP (R) + 20 EMP (PA) |
32.0690 | 1.0000 | 18 | 30 | 1.0333 | 0.1000 | SEC | 24 | 2.00 | 3500 | 1750.00 | 100 | 50 | 2 | xx00e381 | |
Sonic emitter - Robo-scorpion¹ | 65 + 50 EMP (R) + 20 EMP (PA) |
67.2414 | 1.0000 | 30 | 30 | 2.1667 | 0.1000 | SEC (3) | 24 | 2.00 | 3500 | 1750.00 | 100 | 75 | 2 | xx00e386 | |
Sonic emitter - Tarantula¹ | 60 + 50 EMP (R) + 20 EMP (PA) |
62.0690 | 1.0000 | 30 | 30 | 2.0000 | 0.1000 | SEC (3) | 24 | 2.00 | 3500 | 1750.00 | 100 | 75 | 2 | xx00e389 | |
Flare gun² | 10 + 1 for 10s |
3.4426 | 1.5000 | 10 | 30 | 0.3333 | 0.5000 | Fuel (10) | 10 | 2.00 | 500 | 250.00 | 50 | 0 | 3 | xx004c4e | |
MF Hyperbreeder Alpha (GRA)¹ | 25 | 175.0000 | 0.2857 | 25 | 20 | 3.7500 | 1.0000 | MF breeder | 10 | 7.00 | 8900 | 1271.43 | 800 | 50 | 2 | xx000802 | |
Laser pistol (GRA)¹ | 12 | 45.0000 | 1.5000 | 12 | 15 | 0.8000 | 0.1000 | SEC | 30 | 3.00 | 175 | 58.33 | 200 | 0 | 1 | xx00084d | |
Plasma Defender (GRA) | 38 | 95.0000 | 1.0000 | 38 | 20 | 1.9000 | 0.3000 | SEC (2) | 32 | 2.00 | 3000 | 1500.00 | 100 | 50 | 2 | xx000853 | |
Plasma pistol (GRA)¹ | 33 | 57.7500 | 1.5000 | 33 | 30 | 1.1000 | 0.5000 | SEC (2) | 32 | 3.00 | 200 | 66.67 | 150 | 0 | 2 | xx000855 |
- Note: Unique weapons are highlighted with a darker background.
- ² Frightens abominations. See Abominable for a list of affected creatures.
- ³ May only be acquired if the player has chosen the Wild Wasteland trait.
Energy rifles[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
AP | DMG/ AP |
Spread | Ammo | Clip | WG | V | V/ WG |
HP | Att Req | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energy | STR | ||||||||||||||||
Laser rifle | 22 | 67.8000 | 1.5000 | 22 | 18 | 1.2222 | 0.0250 | MFC | 24 | 8.00 | 800 | 100.00 | 125 | 25 | 3 | 00004336 | |
Plasma rifle | 47 | 65.8000 | 2.0000 | 47 | 30 | 1.5667 | 0.2000 | MFC (2) | 24 | 8.00 | 1300 | 162.50 | 75 | 25 | 3 | 00004344 | |
Laser RCW | 15 | 135.0000 | 0.0556 | 15 | 20 | 2.2500 | 0.0800 | ECP | 60 | 4.00 | 2150 | 537.50 | 400 | 50 | 4 | 0009073b | |
Tri-beam laser rifle | 66 (22 × 3) |
180.0000 | 1.5000 | 22 | 23 | 2.8696 | 0.5000 | MFC (3) | 24 | 9.00 | 4800 | 533.33 | 50 | 75 | 4 | 000e2bf4 | |
Q-35 matter modulator | 40 | 96.0000 | 2.0000 | 62 | 28 | 1.4286 | 0.2000 | MFC | 12 | 7.00 | 3000 | 428.57 | 250 | 25 | 2 | 000e6064 | |
Recharger rifle | 12 | 51.1200 | 1.5000 | 12 | 19 | 0.6316 | 0.0200 | MF breeder | 7 | 15.00 | 250 | 16.67 | 200 | 0 | 5 | 00121154 | |
Multiplas rifle | 105 (35 × 3) |
105.0000 | 1.0000 | 34 | 35 | 3.0000 | 1.5000 | MFC (3) | 30 | 7.00 | 2500 | 357.14 | 50 | 50 | 4 | 00121168 | |
Van Graff plasma rifle | 32 | 44.8000 | 2.0000 | 32 | 30 | 1.0667 | 0.2000 | MFC (2) | 24 | 8.00 | 1300 | 162.50 | 75 | 0 | 3 | 001251cc | |
Van Graff laser rifle | 15 | 46.2273 | 1.5000 | 15 | 18 | 0.8333 | 0.0250 | MFC | 24 | 8.00 | 800 | 100.00 | 55 | 0 | 3 | 001251cd | |
AER14 prototype | 35 | 105.0000 | 2.0000 | 35 | 20 | 1.7500 | 0.0225 | MFC (2) | 24 | 8.50 | 2200 | 258.82 | 100 | 25 | 3 | 001479b3 | |
Gauss rifle | 120 | 45.0000 | 2.0000 | 60 | 40 | 3.0000 | 0.0300 | MFC (5) | 5 | 7.00 | 3000 | 428.57 | 80 | 75 | 5 | 0015837b | |
YCS/186¹ | 140 | 52.5000 | 2.0000 | 70 | 40 | 3.5000 | 0.0275 | MFC (4) | 4 | 8.00 | 3000 | 375.00 | 100 | 75 | 5 | 0015b38d | |
Holorifle | 80 + 3 for 15s |
88.8889 | 1.0000 | 80 | 30 | 2.6667 | 0.4000 | MFC | 4 | 8.00 | 3000 | 375.00 | 100 | 50 | 4 | xx0092ef | |
LAER | 65 | 162.5000 | 1.5000 | 15 | 32 | 2.0313 | 0.0800 | MFC | 20 | 4.00 | 8000 | 2000.00 | 75 | 75 | 4 | xx00b9cf | |
Elijah's advanced LAER | 65 | 178.7500 | 1.5000 | 15 | 32 | 2.0313 | 0.0800 | MFC | 15 | 4.00 | 8500 | 2125.00 | 50 | 75 | 4 | xx015dd3 | |
Tri-beam laser rifle (GRA) | 66 (22 × 3) |
180.0000 | 1.5000 | 22 | 23 | 2.8696 | 0.5000 | MFC (3) | 24 | 9.00 | 4800 | 533.33 | 50 | 75 | 4 | xx000854 |
- Note: Unique weapons are highlighted with a darker background.
- ¹ May not be acquired if the player has chosen the Wild Wasteland trait.
Energy heavy weapons[]
Name | DMG | DPS | Spread | Crit % Mult |
Crit DMG |
Ammo | Clip | WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energy | STR | ||||||||||||||||
Arc welder | 9 + 4 EMP |
72.0 | 0.50 | × 0.42 | 1 | EC pack | 30 | 15 | 3700 | 246.67 | 30 | 0.90 | 250 | xx00766b | 75 | 7 | |
Flamer | 16 + 2 for 5s |
130.0 | 0.50 | × 0.42 | 1 | Flamer fuel | 60 | 15 | 2350 | 156.67 | 50 | 0.96 | 200 | 0000432d | 50 | 7 | |
Cleansing Flame | 15 + 30 for 6s |
135.0 | 1.50 | × 0.10 | 1 | Flamer fuel | 100 | 22 | 9500 | 431.82 | 55 | 0.81 | 300 | xx00080b | 50 | 7 | |
Gatling laser | 10 | 300.0 | 0.60 | × 0.02 | 10 | EC pack | 240 | 18 | 6800 | 377.78 | 30 | 4.00 | 1500 | 0000432e | 100 | 8 | |
Sprtel-Wood 9700 | 16 | 320.0 | 0.50 | × 0.04 | 16 | EC pack | 90 | 15 | 20000 | 1333.33 | 30 | 4.27 | 1000 | xx000803 | 100 | 6 | |
Heavy incinerator | 15 + 20 AoE + 8 for 5s |
140.0 | 0.50 | × 0.83 | 5 | Flamer fuel | 24 | 15 | 7200 | 480.00 | 50 | 2.10 | 200 | 000e2bfc | 100 | 8 | |
Incinerator | 1 + 20 AoE + 4 for 8s |
42.0 | 0.10 | × 1.67 | 1 | Flamer fuel | 30 | 12 | 1300 | 108.33 | 50 | 0.42 | 200 | 000906da | 25 | 6 | |
Plasma caster | 65 | 195.0 | 0.70 | × 1.00 | 65 | MFC | 10 | 20 | 7000 | 350.00 | 25 | 2.60 | 80 | 000906cf | 100 | 8 | |
The Smitty Special | 35 | 245.0 | 1.30 | × 1.00 | 35 | MFC | 20 | 20 | 20000 | 1000.00 | 30 | 3.50 | 220 | xx00080a | 100 | 8 | |
Tesla cannon | 80 + 20 for 2s |
107.4 | 0.10 | × 2.00 | 40 | EC pack (5) | 20 | 8 | 8700 | 1087.50 | 37 | 2.16 | 80 | 000e2bec | 100 | 8 | |
Tesla-Beaton prototype | 90 + 25 for 2s |
120.8 | 0.08 | × 2.00 | 45 | EC pack (6) | 24 | 8 | 12525 | 1565.63 | 37 | 2.43 | 40 | 0015a47f | 100 | 8 | |
Elijah's jury-rigged Tesla cannon | 85 + 20 for 2s |
134.2 | 0.00 | × 1.50 | 45 | EC pack (5) | 30 | 8 | 13500 | 1687.50 | 37 | 2.29 | 50 | xx01199e | 100 | 8 |
- Note: unique weapons are highlighted with a darker background
Explosives[]
Projectile[]
Name | DMG | + AoE DMG |
AoE Radius |
DPS | Spread | Ammo | Clip | WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Explosives | STR | ||||||||||||||||
Fat Man | 400 | 600 | 1700 | 275.2 | 0.5 | Mini nuke | 1 | 30.0 | 6000 | 200.0 | 65 | 15.38 | 100 | 0000432c | 100 | 8 | |
Fat Man (GRA) | 400 | 600 | 1700 | 275.2 | 0.5 | Mini nuke | 1 | 30.0 | 6000 | 200.0 | 65 | 15.38 | 100 | xx000ac3 | 100 | 8 | |
Esther | 475 | 600 | 1700 | 304.6 | 0.5 | Mini nuke | 1 | 40.0 | 18000 | 450.0 | 55 | 19.55 | 125 | xx000804 | 100 | 8 | |
Grenade launcher | 2 | 100 | 750 | 56.7 | 0.7 | 40mm grenade | 4 | 12.0 | 4200 | 350.0 | 35 | 3.71 | 100 | 0007ea25 | 75 | 5 | |
25mm grenade APW | 2 | 50 | 550 | 130.0 | 0.7 | 25mm grenade | 6 | 8.0 | 4200 | 525.0 | 25 | 2.08 | 150 | xx00081b | 75 | 5 | |
Grenade rifle | 2 | 100 | 750 | 41.4 | 1.0 | 40mm grenade | 1 | 6.0 | 300 | 50.0 | 35 | 2.91 | 100 | 000ff576 | 25 | 3 | |
Great Bear grenade rifle | 15 | 100 | 750 | 46.6 | 0.5 | 40mm grenade | 1 | 5.0 | 950 | 190.0 | 32 | 3.59 | 250 | xx0046c4 | 25 | 3 | |
Mercenary's grenade rifle | 2 | 100 | 750 | 41.4 | 1.0 | 40mm grenade | 1 | 5.5 | 300 | 54.5 | 35 | 2.91 | 100 | xx1735e4 | 0 | 3 | |
Red Victory grenade rifle | 2 | 100 | 750 | 44.1 | 0.5 | 40mm grenade | 1 | 4.0 | 950 | 237.5 | 29 | 3.51 | 125 | xx0046c3 | 25 | 3 | |
Thump-Thump | 2 | 100 | 750 | 43.2 | 0.8 | 40mm grenade | 1 | 5.5 | 800 | 145.5 | 35 | 2.91 | 125 | 001429e2 | 25 | 3 | |
Grenade machinegun | 5 | 50 | 550 | 165.0 | 1.0 | 25mm grenade | 30 | 15.0 | 5200 | 346.7 | 50 | 1.10 | 400 | 00090a6a | 100 | 8 | |
Mercy | 5 | 100 | 750 | 325.5 | 1.0 | 40mm grenade | 18 | 15.0 | 5200 | 346.7 | 50 | 2.10 | 500 | 0015fff4 | 100 | 8 | |
Missile launcher | 125 | 200 | 1000 | 70.1 | 0.5 | Missile | 1 | 20.0 | 3900 | 195.0 | 55 | 5.90 | 50 | 00004340 | 75 | 6 | |
Annabelle | 150 | 200 | 1000 | 77.3 | 0.2 | Missile | 1 | 15.0 | 5200 | 346.7 | 47 | 7.44 | 100 | 00162019 | 75 | 5 | |
Red Glare | 20 | 40 | 500 | 240.0 | 0.5 | Rocket | 13 | 20.0 | 15000 | 750.0 | 25 | 2.40 | 450 | xx004c3c | 100 | 6 |
- Note: unique weapons are highlighted with a darker background
Thrown[]
Name | DMG | + AoE DMG |
AoE Radius |
DPS | WG | V | V/WG | AP | DMG /AP |
Base ID | Att Req | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Explosives | STR | ||||||||||||
Dynamite² | 1 | 75 | 750 | 30 | 0.3 | 25 | 83 | 24 | 3.17 | 000ba0f3 | 0 | 1 | |
Fire bomb² | 1 + 4 for 8s |
20 | 212 | 8 | 0.5 | 200 | 400 | 24 | 0.90 | xx00bcb4 | 50 | 2 | |
Flash bang² | 1 | 15 | 768 | 9 | 0.5 | 50 | 100 | 24 | 0.67 | xx004c35 | 50 | 4 | |
Frag grenade² | 1 | 125 | 900 | 48 | 0.5 | 150 | 300 | 24 | 3.17 | 00004330 | 25 | 2 | |
Holy Frag Grenade³ | 1 | 800 | 1500 | 326 | 0.5 | 500 | 1000 | 24 | 20.88 | 0014ea5a | 0 | 2 | |
Gas bomb | 1 | 80 | 600 | 26 | 5.0 | 100 | 200 | 24 | 5.20 | xx00c45d | 50 | 1 | |
Incendiary grenade | 1 + 6 for 15s |
50 | 450 | 32 | 0.5 | 200 | 400 | 24 | 2.13 | 0014ddde | 50 | 2 | |
Long-fuse dynamite² | 1 | 75 | 750 | 30 | 0.3 | 25 | 83 | 24 | 3.17 | 00109a0c | 0 | 1 | |
MFC grenade¹ | 1 | 90 | 600 | 48 | 0.5 | 15 | 30 | 35 | 2.17 | xx0008c8 | 25 | 2 | |
Nuka-grenade¹ | 1 + 2 for 5s |
350 | 450 | 228 | 0.5 | 50 | 100 | 24 | 15.04 | xx000818 | 100 | 2 | |
Plasma grenade² | 1 | 225 | 450 | 97 | 0.5 | 300 | 600 | 24 | 6.29 | 00004332 | 75 | 2 | |
Pulse grenade² | 1 + 200 EMP (R) + 80 EMP (PA) |
10 | 750 | 6 | 0.5 | 40 | 80 | 24 | 11.70 | 00004331 | 50 | 2 | |
Tin grenade¹ | 1 | 100 | 768 | 65 | 0.5 | 25 | 50 | 35 | 2.89 | xx000814 | 0 | 2 |
- Note: unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥50
- ³ May only be acquired if the player has chosen the Wild Wasteland trait.
Placed[]
Name | DMG | + AoE DMG |
AoE Radius |
WG | V | V/WG | AP | DMG /AP |
Base ID | Att Req | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Explosives | STR | |||||||||||
Bottlecap mine² | 1 | 200 | 256 | 0.50 | 150 | 300.00 | 35 | 5.74 | 0000433a | 0 | 1 | |
C-4 plastic explosive¹ | 1 | 250 | 512 | 0.50 | 1000 | 2000.00 | 24 | 10.45 | 001221c1 | 50 | 1 | |
Demolition charge | 2 | 100 | 192 | 1.50 | 75 | 50.00 | 38 | 2.68 | xx01140b | 0 | 1 | |
Detonator¹ | 0 | 0 | 0 | 0.50 | 25 | 50.00 | 0 | 0 | 00130041 | 0 | 0 | |
Fat mine | 5 | 450 | 1400 | 3.25 | 275 | 84.62 | 35 | 13.00 | xx000815 | 50 | 3 | |
Frag mine | 1 | 100 | 192 | 0.50 | 75 | 150.00 | 35 | 2.88 | 0000433c | 25 | 1 | |
MFC cluster² | 1 | 75 × 6 | 600 | 0.50 | 110 | 220.00 | 35 | 13.03 | xx0008c9 | 50 | 2 | |
Plasma mine | 1 | 150 | 192 | 0.50 | 300 | 600.00 | 35 | 4.31 | 0000433d | 75 | 2 | |
Powder charge² | 1 | 75 | 192 | 0.50 | 25 | 50.00 | 35 | 2.17 | 00109a0b | 0 | 1 | |
Pulse mine | 1 + 200 EMP (R) + 80 EMP (PA) |
10 | 450 | 0.50 | 40 | 80.00 | 35 | 0.31 | 0000433e | 50 | 2 | |
Satchel charge | 1 | 250 | 384 | 0.75 | 125 | 166.67 | 35 | 7.17 | xx0076e3 | 50 | 4 | |
Time bomb² | 1 | 150 GRA: 300 |
1024 | 0.50 | 750 | 1500.00 | 24 | 12.54 | 0013d534 | 50 | 1 | |
Time bomb, high yield² | 1 | 400 | 1536 | 0.50 | 750 | 1500.00 | 24 | 16.71 | xx000811 | 50 | 1 |
- ¹ Improved holdout weapon: May be concealed if Sneak ≥50
- ² Custom-built weapon
Melee[]
Bladed[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee | STR | ||||||||||||
Bowie knife² | 23 | 79.6 | × 1.5 | 35 | 1 | 1000 | 1000.00 | 20 | 2.30 | 100 | xx0046c7 | 75 | 3 |
Blood-Nap² | 30 | 110.8 | × 1.5 | 45 | 1 | 2000 | 2000.00 | 17 | 1.76 | 100 | xx00a606 | 50 | 4 |
Bumper sword | 32 | 43.0 | × 1.0 | 32 | 12 | 2500 | 208.33 | 38 | 0.84 | 300 | 000cd50d | 50 | 8 |
Blade of the West | 60 | 127.0 | × 1.5 | 30 | 12 | 5700 | 475.00 | 29 | 2.07 | 150 | xx008b05 | 100 | 9 |
Blade of the East | 41 + 2 for 10s |
60.0 | × 1.0 | 98 | 12 | 45 | 3.75 | 35 | 1.17 | 800 | 0013e4de | 100 | 9 |
Chainsaw³ | 80 | 80.0 | × 1.0 | 8 | 20 | 2800 | 140.00 | 65 | 1.23 | 1600 | 0015fe44 | 75 | 7 |
Chainsaw (GRA)³ | 80 | 80.0 | × 1.0 | 8 | 20 | 2800 | 140.00 | 65 | 1.23 | 1600 | xx000851 | 75 | 7 |
Cleaver² | 7 | 17.8 | × 1.0 | 7 | 2 | 20 | 10.00 | 22 | 0.31 | 250 | 00109a0a | 0 | 2 |
Chopper² | 14 | 54.9 | × 2.0 | 14 | 2 | 800 | 400.00 | 22 | 0.64 | 250 | 0014d2aa | 0 | 2 |
Combat knife² | 15 | 48.5 | × 2.0 | 15 | 1 | 500 | 500.00 | 17 | 0.88 | 90 | 00004326 | 50 | 3 |
Chance's knife² | 22 | 91.0 | × 2.0 | 22 | 1 | 900 | 900.00 | 17 | 1.29 | 90 | 00162c92 | 50 | 3 |
Cosmic knife | 12 | 36.0 | × 1.0 | 12 | 1 | 35 | 35.00 | 20 | 0.60 | 150 | xx00bd09 | 0 | 1 |
Cosmic knife clean | 15 | 45.0 | × 1.2 | 15 | 1 | 50 | 50.00 | 20 | 0.75 | 200 | xx012209 | 0 | 1 |
Cosmic knife super-heated | 14 | 42.0 | × 5.0 | 14 | 1 | 50 | 50.00 | 20 | 0.70 | 150 | xx010589 | 0 | 1 |
Fire axe | 55 | 82.5 | × 1.0 | 27 | 8 | 2500 | 312.50 | 22 | 2.50 | 200 | 0011a8b9 | 75 | 5 |
Knock-Knock | 66 | 125.1 | × 1.0 | 33 | 8 | 3200 | 400.00 | 21 | 3.14 | 110 | 00156f7c | 75 | 5 |
Hatchet² | 16 | 40.6 | × 1.0 | 16 | 2 | 75 | 37.50 | 22 | 0.73 | 300 | 0011a8e4 | 25 | 2 |
Katana | 22 | 71.1 | × 2.0 | 22 | 3 | 2500 | 833.33 | 21 | 1.05 | 200 | xx000817 | 75 | 4 |
Knife¹ | 8 | 24.0 | × 1.0 | 8 | 1 | 20 | 20.00 | 20 | 0.40 | 150 | 00004334 | 0 | 1 |
Knife spear | 20 | 37.9 | × 1.0 | 20 | 3 | 55 | 18.33 | 35 | 0.57 | 400 | xx000fbe | 25 | 2 |
Knife spear clean | 25 | 47.0 | × 1.2 | 25 | 3 | 55 | 18.33 | 35 | 0.71 | 400 | xx012208 | 25 | 2 |
Machete | 11 | 32.0 | × 1.5 | 11 | 2 | 50 | 25.00 | 20 | 0.55 | 50 | 000ce569 | 25 | 3 |
Broad machete | 15 | 48.0 | × 2.0 | 15 | 1 | 75 | 75.00 | 17 | 0.88 | 75 | xx1735e5 | 0 | 3 |
Liberator | 18 | 62.0 | × 3.0 | 18 | 2 | 1000 | 500.00 | 18 | 1.00 | 75 | 00127e45 | 25 | 3 |
Machete gladius | 28 | 83.0 | × 1.5 | 28 | 2 | 1000 | 500.00 | 20 | 1.40 | 75 | 0015430b | 25 | 2 |
Proton axe | 50 + 20 EMP |
95.5 | × 1.0 | 25 | 8 | 3500 | 437.50 | 22 | 2.27 | 200 | xx016a4b | 50 | 5 |
Protonic inversal axe | 58 + 20 EMP |
104.3 | × 1.0 | 45 | 8 | 4000 | 500.00 | 25 | 2.32 | 250 | xx009701 | 55 | 5 |
Ripper²³ | 50 | 50.0 | × 1.0 | 5 | 6 | 1200 | 200.00 | 65 | 0.77 | 1200 | 00004349 | 75 | 3 |
Ripper (GRA)³ | 50 | 50.0 | × 1.0 | 5 | 6 | 1200 | 200.00 | 65 | 0.77 | 1200 | xx000857 | 75 | 3 |
Shishkebab | 40 + 2 for 5s |
92.3 | × 2.0 | 20 | 3 | 2500 | 833.33 | 28 | 1.43 | 500 | 0000434e | 75 | 6 |
Gehenna | 42 + 5 for 5s |
116.0 | × 2.0 | 21 | 3 | 12000 | 4000.00 | 25 | 1.68 | 400 | xx00080f | 75 | 6 |
Straight razor¹ | 5 | 18.0 | × 2.0 | 10 | 1 | 35 | 35.00 | 18 | 0.28 | 75 | 000f0f04 | 0 | 1 |
Figaro¹ | 8 | 33.0 | × 4.0 | 16 | 1 | 400 | 400.00 | 17 | 0.47 | 90 | 0014d2a7 | 0 | 1 |
Switchblade¹ | 7 | 41.0 | × 2.0 | 11 | 1 | 35 | 35.00 | 18 | 0.39 | 100 | 000289c3 | 25 | 1 |
Thermic lance³ | 100 | 100.0 | × 1.0 | 10 | 20 | 5500 | 275.00 | 65 | 1.54 | 2000 | 0015c881 | 100 | 7 |
- Note: unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥50.
- ³ Ignores DR/DT.
Blunt[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee | STR | ||||||||||||
9 iron | 17 | 38.0 | × 1.0 | 17 | 3 | 55 | 18.3 | 22 | 0.77 | 60 | 000fc335 | 25 | 2 |
Nephi's golf driver | 30 | 71.0 | × 1.2 | 30 | 1 | 500 | 500.0 | 21 | 1.43 | 50 | 000f56f6 | 25 | 0 |
Baseball bat | 22 | 36.0 | × 1.0 | 22 | 3 | 250 | 83.3 | 25 | 0.88 | 400 | 0000421c | 25 | 4 |
Baseball bat (GRA) | 22 | 36.0 | × 1.0 | 22 | 3 | 250 | 83.3 | 25 | 0.88 | 400 | xx00084c | 25 | 4 |
Cattle prod | 5 | 11.0 | × 2.0 | 5 | 3 | 450 | 150.0 | 28 | 0.18 | 500 | 0013316d | 75 | 4 |
Dress cane | 22 | 50.0 | × 1.0 | 35 | 3 | 40 | 13.3 | 27 | 0.81 | 50 | 0011a8a0 | 50 | 2 |
Lead pipe¹ | 22 | 55.0 | × 1.0 | 22 | 3 | 75 | 25.0 | 24 | 0.92 | 50 | 00004337 | 50 | 5 |
The Humble Cudgel¹ | 26 | 71.0 | × 1.0 | 26 | 3 | 350 | 116.7 | 21 | 1.24 | 75 | 00157bca | 50 | 5 |
Nail board | 25 | 33.0 | × 0.0 | 25 | 4 | 250 | 62.5 | 27 | 0.93 | 60 | 000a01dd | 25 | 7 |
Old Glory | 45 | 80.0 | × 1.5 | 80 | 8 | 2500 | 312.5 | 22 | 2.04 | 250 | xx0076e0 | 50 | 7 |
Pool cue | 15 | 22.0 | × 0.0 | 15 | 1 | 15 | 15.0 | 27 | 0.56 | 50 | 00004346 | 0 | 2 |
Police baton¹ | 10 | 27.0 | × 1.0 | 10 | 2 | 70 | 35.0 | 23 | 0.43 | 250 | 00004345 | 0 | 1 |
Rebar club | 42 | 50.0 | × 0.5 | 24 | 9 | 500 | 55.6 | 40 | 1.05 | 250 | 000cd50e | 50 | 9 |
Nuka Breaker | 50 | 57.5 | × 2.0 | 50 | 8 | 7800 | 975.0 | 35 | 1.43 | 200 | xx000807 | 50 | 9 |
Rolling pin | 3 | 5.0 | × 0.0 | 8 | 1 | 10 | 10.0 | 24 | 0.13 | 100 | 000b2943 | 0 | 2 |
Shovel | 12 | 19.0 | × 3.0 | 20 | 3 | 55 | 18.3 | 28 | 0.43 | 300 | 0011e46f | 0 | 3 |
Sledgehammer | 24 | 43.0 | × 1.0 | 24 | 12 | 130 | 10.8 | 38 | 0.63 | 150 | 00004351 | 50 | 7 |
Super sledge | 70 | 104.0 | × 1.0 | 35 | 20 | 5800 | 290.0 | 38 | 1.84 | 100 | 00004352 | 100 | 8 |
Oh, Baby! | 80 | 138.0 | × 1.0 | 40 | 20 | 6200 | 310.0 | 35 | 2.29 | 100 | 00156968 | 100 | 8 |
Tire iron¹ | 15 | 34.0 | × 1.0 | 15 | 3 | 40 | 13.3 | 35 | 0.43 | 200 | 00004328 | 0 | 3 |
War club¹ | 19 | 57.0 | × 1.0 | 19 | 3 | 75 | 25.0 | 21 | 0.90 | 200 | xx00bcb5 | 25 | 2 |
X-2 antenna | 65 + 20 EMP |
70.4 | × 1.0 | 23 | 15 | 6000 | 400.0 | 22 | 2.95 | 125 | xx00c297 | 75 | 7 |
- Note: unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥50
Thrown[]
Name | DMG | DPS | Spread | Crit % Mult |
Crit DMG |
WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee | STR | |||||||||||||
Proton throwing axe | 40 + 20 EMP |
32.0 | 0 | × 1 | 29 | 1.00 | 100 | 100.0 | 20 | 2.00 | 1000 | xx00bb5e | 25 | 1 |
Protonic inversal throwing axe | 60 + 20 EMP |
75.0 | 0 | × 1 | 29 | 1.00 | 200 | 200.0 | 22 | 2.73 | 1000 | xx00bb5f | 25 | 1 |
Throwing knife¹ | 15 | 48.2 | 0 | × 2 | 15 | 0.50 | 20 | 40.0 | 20 | 0.75 | 1000 | 00161246 | 0 | 1 |
Throwing knife spear | 42 | 56.0 | 0 | × 1 | 42 | 0.65 | 25 | 38.5 | 28 | 1.50 | 1000 | xx00119e | 25 | 1 |
Throwing hatchet | 20 | 17.6 | 0 | × 1 | 20 | 2.00 | 20 | 10.0 | 22 | 0.91 | 1000 | 0014de1d | 25 | 1 |
Throwing spear | 50 | 94.3 | 1 | × 1 | 50 | 0.50 | 25 | 50.0 | 24 | 1.46 | 1000 | 0014d2ac | 25 | 1 |
Tomahawk | 30 | 19.5 | 0 | × 1 | 30 | 0.50 | 75 | 150.0 | 23 | 1.30 | 1000 | xx00bcb6 | 50 | 3 |
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
Unarmed[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed | STR | ||||||||||||
Ballistic fist | 80 | 87.0 | × 1.0 | 80 | 6.00 | 7800 | 1300.0 | 28 | 2.86 | 80 | 0015ba03 | 100 | 9 |
Two-Step Goodbye² | 70 | 67.2 | × 4.0 | 10 | 6.00 | 20000 | 3333.3 | 28 | 2.50 | 80 | xx000809 | 100 | 9 |
Bear trap fist | 27 | 27.0 | × 1.0 | 27 | 6.00 | 800 | 133.3 | 28 | 0.96 | 80 | xx00119d | 50 | 5 |
Bladed gauntlet | 25 | 39.0 | × 2.0 | 40 | 10.00 | 200 | 20.0 | 26 | 1.15 | 60 | 001519e0 | 25 | 5 |
Cram Opener | 28 | 47.0 | × 2.0 | 44 | 10.00 | 800 | 80.0 | 26 | 1.27 | 75 | 00151d0c | 25 | 5 |
Boxing gloves | 1 | 1.0 | × 1.0 | 1 | 6.00 | 100 | 16.7 | 28 | 0.04 | 200 | 000e5391 | 0 | 1 |
Golden Gloves | 2 | 1.0 | × 2.0 | 1 | 6.00 | 100 | 16.7 | 28 | 0.04 | 250 | 000e58bb | 0 | 1 |
Boxing tape | 4 | 5.0 | × 1.0 | 4 | 0.25 | 100 | 400.0 | 28 | 0.14 | 500 | 0012d852 | 0 | 1 |
Brass knuckles¹ | 18 | 36.0 | × 1.0 | 18 | 1.00 | 120 | 120.0 | 18 | 1.00 | 200 | 00004324 | 25 | 2 |
Displacer glove | 50 | 68.0 | × 1.0 | 50 | 6.00 | 3500 | 583.3 | 28 | 1.79 | 100 | 00155e66 | 100 | 4 |
Pushy | 60 | 88.0 | × 1.0 | 60 | 6.00 | 4200 | 700.0 | 28 | 2.14 | 120 | 00155e6d | 100 | 2 |
Dog tag fist³ | 20 | 31.0 | × 1.0 | 20 | 3.00 | 50 | 16.7 | 35 | 0.57 | 100 | 00146c79 | 0 | 1 |
Recompense of the Fallen | 25 | 47.0 | × 1.0 | 25 | 3.00 | 250 | 83.3 | 35 | 0.71 | 150 | 0012adb8 | 0 | 1 |
Fist of Rawr | 50 | 97.8 | × 2.0 | 75 | 10.00 | 6200 | 620.0 | 24 | 2.08 | 90 | xx00ca89 | 100 | 6 |
Fist of the North Rawr | 50 | 97.8 | × 2.0 | 75 | 10.00 | 6200 | 620.0 | 24 | 2.08 | 90 | xx00ca88 | 100 | 6 |
Industrial hand | 50 | 160.0 | × 1.0 | 40 | 10.00 | 2500 | 250.0 | 65 | 0.77 | 1600 | xx008cb9 | 75 | 7 |
Mantis gauntlet | 30 | 73.0 | × 3.0 | 30 | 10.00 | 150 | 15.0 | 22 | 1.36 | 50 | 001524b3 | 75 | 4 |
Embrace of the Mantis King! | 42 | 65.0 | × 3.0 | 64 | 12.00 | 8500 | 708.3 | 25 | 1.68 | 80 | xx000808 | 75 | 4 |
Power fist² | 40 | 43.0 | × 1.0 | 40 | 6.00 | 800 | 133.3 | 28 | 1.43 | 80 | 00004347 | 50 | 5 |
Power fist (GRA) | 40 | 43.0 | × 1.0 | 40 | 6.00 | 800 | 133.3 | 28 | 1.43 | 80 | xx000856 | 50 | 5 |
Greased Lightning² | 32 | 96.0 | × 1.0 | 32 | 6.00 | 15000 | 2500.0 | 38 | 0.84 | 200 | xx000810 | 50 | 5 |
Salt-Upon-Wounds' power fist² | 45 | 61.0 | × 1.0 | 45 | 6.00 | 1958 | 326.3 | 25 | 1.80 | 100 | xx00a38d | 50 | 6 |
Saturnite fist² | 35 | 63.0 | × 1.0 | 35 | 4.00 | 1600 | 400.0 | 25 | 1.80 | 160 | xx00f806 | 45 | 4 |
Saturnite fist super-heated² | 55 | 90.8 | × 1.0 | 55 | 4.00 | 2400 | 600.0 | 25 | 1.65 | 120 | xx00f83c | 55 | 5 |
Scientist glove² | 21 | 28.0 | × 1.5 | 5 | 2.00 | 500 | 250.0 | 28 | 0.75 | 50 | xx009ffd | 25 | 2 |
Corrosive glove² | 21 | 22.0 | × 1.0 | 5 | 4.00 | 1500 | 375.0 | 28 | 0.75 | 150 | xx00a130 | 55 | 2 |
Sterilizer glove² | 21 | 28.0 | × 1.0 | 5 | 3.00 | 1500 | 500.0 | 28 | 0.75 | 200 | xx00a135 | 55 | 2 |
Dr. Mobius' glove² | 28 | 38.0 | × 2.0 | 5 | 3.00 | 3500 | 1166.7 | 15 | 1.86 | 100 | xx00a138 | 35 | 2 |
Dr. Klein's glove² | 34 | 46.0 | × 1.0 | 5 | 4.00 | 1700 | 425.0 | 18 | 1.88 | 100 | xx00a13e | 45 | 3 |
Spiked knuckles¹ | 25 | 59.0 | × 1.0 | 25 | 1.00 | 500 | 500.0 | 19 | 1.32 | 300 | 00004354 | 50 | 2 |
Love and Hate¹ | 30 | 75.0 | × 1.0 | 30 | 1.00 | 750 | 750.0 | 19 | 1.58 | 300 | 001568e6 | 50 | 3 |
Yao guai gauntlet² | 20 | 32.6 | × 2.5 | 30 | 10.00 | 150 | 15.0 | 22 | 0.90 | 600 | xx00bcb7 | 50 | 4 |
She's Embrace² | 25 | 44.0 | × 3.0 | 37 | 10.00 | 420 | 42.0 | 20 | 1.25 | 900 | xx00bcb8 | 50 | 4 |
Zap glove | 35 | 57.0 | × 1.0 | 35 | 6.00 | 5200 | 866.7 | 28 | 1.25 | 100 | 0015ba78 | 75 | 2 |
Paladin Toaster | 41 | 67.0 | × 1.0 | 41 | 6.00 | 6800 | 1133.3 | 28 | 1.46 | 80 | 0015ba72 | 75 | 4 |
- Note: unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥50.
Other[]
Name | DMG | DPS | Spread | Crit % Mult |
Crit DMG |
Ammo | Clip | WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill | STR | |||||||||||||||
Big Mountain Transportalponder! | 0 | 0 | 0.0000 | 1 | 0 | N/A | 1 | 0.0 | 0 | 0 | 24 | 0 | 10000 | xx00e1b0 | Melee: 0 | 0 |
Binoculars | 0 | 0 | 0.0000 | 0 | 0 | N/A | 12 | 1.5 | 50 | 33.3 | 20 | 0 | 250 | 000e6346 | Melee: 0 | 0 |
Codac R9000 | 0 | 0 | 0.3000 | 0 | 65 | Camera film | 24 | 0.0 | 150 | 150 | 1000 | 0 | 650 | 0011a208 | Guns: 0 | 0 |
Laser detonator | 0 | 0 | 0.0001 | 50 | 0 | MF breeder | 1 | 0.0 | 0 | 0 | 50 | 0 | 10000 | xx007670 | Energy: 0 | 0 |
Loyal's detonator | 0 | 0 | 0.0000 | 1 | 0 | N/A | 1 | 0.0 | 25 | 25 | 24 | 0 | 10000 | 0014c068 | Melee: 0 | 0 |
- Note: quest items are highlighted with a darker background
Unused weapons[]
Cut content[]
Name | DMG | DPS | Spread | Crit % Mult |
Crit DMG |
Ammo | Clip | WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill | STR | |||||||||||||||
Debug Mega Pistol | 9999 | 31246 | 0.7 | × 1 | 9 | 9mm round | 13 | 1.5 | 100 | 66.7 | 17 | 588.17 | 225 | 001465a6 | Guns: 0 | 2 |
The Disintegrator | 1000 | 3818 | 0.0 | × 100 | 1000 | MFC | 255 | 8.0 | 1000 | 125.0 | 17 | 58.82 | 1000 | 000f82aa | Energy: 0 | 0 |
Plasma rifle always crit | 45 (9 × 5) | 180 | 0.2 | × 100 | 44 | MFC | 12 | 8.0 | 1800 | 225.0 | 25 | 1.80 | 900 | 000f7eae | Energy: 0 | 0 |
Stun grenade | 1 + 15 AoE |
9 | 1.0 | × 1 | 0 | N/A | 12 | 0.5 | 50 | 100.0 | 24 | 0.67 | 5 | 0014dddf | Explosives: 25 | 2 |
Stun baton | 12 | 27 | 0.0 | × 1 | 8 | N/A | 12 | 1.0 | 110 | 110.0 | 5 | 2.40 | 100 | 00166b95 | Melee: 0 | 0 |
Plasma rifle weak | 3 | 12 | 0.2 | × 2 | 44 | MFC | 12 | 8.0 | 1800 | 225.0 | 25 | 0.12 | 900 | 000cda5c | Energy: 0 | 0 |
Gas grenade | 1 | 0 | 0.0 | × 1 | 0 | N/A | 12 | 0.5 | 25 | 50.0 | 24 | 0.04 | 5 | 0012701f | Explosives: 0 | 2 |
The Faderator¹ | 120 | 20160 | 0.3 | × 2 | 60 | MFC | 255 | 7.0 | 3000 | 428.6 | 4 | 30.00 | 800 | xx000800 | Energy:25 | 3 |
- ¹ Available in all add-ons.
Legacy content[]
Name | DMG | DPS | Crit % Mult |
Crit DMG |
WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed | STR | ||||||||||||
Deathclaw gauntlet | 20 | 32 | × 5 | 30 | 10 | 150 | 15 | 26 | 0.76 | 600 | 0000432b | 100 | 6 |
Non-player character weapons[]
Name | DMG | DPS | Spread | Crit % Mult |
Crit DMG |
Ammo | Clip | WG | V | V/WG | AP | DMG /AP |
HP | Base ID | Att Req | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill | STR | |||||||||||||||
Arcade Gannon's Ripper | 50 | 50.00 | 0.00 | × 1.00 | 5 | N/A | 12 | 6.0 | 100 | 16.67 | 45 | 1.11 | 1200 | 00176e5d | Melee: 75 | 3 |
Boone's scoped hunting rifle | 45 | 35.52 | 0.03 | × 1.00 | 45 | Magical companion ammo | 5 | 6.0 | 2600 | 433.33 | 60 | 0.75 | 650 | 000ce549 | Guns: 0 | 6 |
Cass' caravan shotgun | 54 | 173.60 | 2.20 | × 1.00 | 8 | Magical companion ammo | 2 | 3.0 | 675 | 225.00 | 27 | 2.00 | 140 | 00176e55 | Guns: 25 | 3 |
Follows-Chalk's .45 Auto pistol | 29 | 79.80 | 0.80 | × 1.00 | 29 | Magical companion ammo | 7 | 1.5 | 100 | 66.67 | 17 | 0.58 | 150 | xx00e8ef | Melee: 25 | 3 |
Follows-Chalk's war club | 24 | 83.00 | 0.00 | × 1.00 | 24 | N/A | 12 | 3.0 | 75 | 25.00 | 21 | 1.14 | 200 | xx00e8ee | Melee: 25 | 2 |
Joshua's Pistol Whippin' .45 | 20 | 46.20 | 0.00 | × 2.00 | 40 | N/A | 12 | 1.0 | 10 | 10.00 | 24 | 20.00 | 100 | xx010e1f | Melee: 0 | 2 |
Lily's assault carbine | 12 | 144.00 | 1.50 | × 0.08 | 12 | Magical companion ammo | 24 | 6.0 | 3950 | 658.33 | 20 | 0.60 | 400 | 00174093 | Guns: 75 | 3 |
Lily's gauntlet | 20 | 21.00 | 0.00 | × 1.00 | 20 | N/A | 12 | 6.0 | 100 | 16.67 | 28 | 0.71 | 500 | 00105cf6 | Unarmed: 0 | 8 |
Lily's Vertibird Blade | 32 | 33.00 | 0.00 | × 1.00 | 50 | N/A | 12 | 12.0 | 130 | 10.83 | 50 | 0.64 | 999 | 00105cf5 | Melee: 0 | 9 |
Mean super sledge | 85 | 127.00 | 0.00 | × 1.00 | 40 | N/A | 1 | 20.0 | 180 | 9.00 | 38 | 2.24 | 750 | 0013e540 | Melee: 100 | 8 |
Miss Fortune's Bad Luck Bringer | 10 | 18.00 | 0.00 | × 1.00 | 10 | .44 magnum | 6 | 3.0 | 0 | 0.00 | 0 | 0.00 | 1000 | 0013568b | Guns: 0 | 0 |
Mysterious Stranger's .44 magnum | 9000 | 16875.00 | 0.00 | × 100.00 | 9000 | .44 magnum | 6 | 3.0 | 0 | 0.00 | 0 | 0.00 | 1000 | 00050f92 | Guns: 0 | 0 |
Oliver anti-materiel rifle | 150 | 67.00 | 0.00 | × 1.00 | 80 | .50 MG | 8 | 20.0 | 5600 | 280.00 | 25 | 6.00 | 175 | 001724f2 | Guns: 100 | 6 |
Poisoned bladed gauntlet | 24 | 39.00 | 0.00 | × 2.00 | 40 | N/A | 12 | 10.0 | 200 | 20.00 | 26 | 0.96 | 60 | xx010e5e | Unarmed: 25 | 5 |
Poisoned cleaver | 7 | 17.80 | 0.00 | × 1.00 | 7 | N/A | 1 | 2.0 | 2 | 1.00 | 22 | 0.31 | 250 | xx00f91c | Melee: 0 | 2 |
Poisoned fire axe | 55 | 82.50 | 0.00 | × 1.00 | 27 | N/A | 1 | 8.0 | 2500 | 312.50 | 22 | 27.50 | 200 | xx00f919 | Melee: 75 | 5 |
Poisoned hatchet | 30 | 19.80 | 0.00 | × 1.00 | 30 | N/A | 1 | 0.5 | 75 | 150.00 | 23 | 1.30 | 1000 | xx00f91a | Melee: 50 | 3 |
Poisoned machete | 11 | 33.00 | 0.00 | × 1.50 | 11 | N/A | 1 | 2.0 | 50 | 25.00 | 20 | 0.55 | 50 | xx00f91b | Melee: 25 | 3 |
Poisoned mantis gauntlet | 30 | 60.60 | 0.00 | × 3.00 | 30 | N/A | 12 | 10.0 | 150 | 15.00 | 22 | 1.36 | 50 | xx010e5d | Unarmed: 75 | 4 |
Poisoned throwing spear | 35 | 21.00 | 0.00 | × 1.00 | 7 | N/A | 12 | 0.5 | 25 | 50.00 | 24 | 1.45 | 1000 | xx00f91e | Melee: 25 | 1 |
Raul's lead pipe | 22 | 55.00 | 0.00 | × 1.00 | 22 | N/A | 12 | 3.0 | 75 | 25.00 | 24 | 0.92 | 50 | 00176e58 | Melee: 50 | 5 |
Veronica's power fist | 40 | 43.00 | 0.00 | × 1.00 | 40 | N/A | 12 | 6.0 | 100 | 16.67 | 28 | 1.43 | 80 | 00176e5a | Unarmed: 50 | 5 |
Walking Cloud's yao guai gauntlet | 20 | 40.00 | 0.00 | × 2.50 | 30 | N/A | 12 | 10.0 | 150 | 15.00 | 22 | 0.90 | 600 | xx00ef80 | Unarmed: 50 | 4 |
Behind the scenes[]
Specific rifles[]
Even the "max" ranges of sight in F:NV are actually very short for firearms in the real world. Take one of the longest shots in the game: hitting Aurelius of Phoenix at Cottonwood Cove from the Sniper's Nest (where the Gobi Campaign Scout Rifle is found). We calculated it out and that's under 200 yards, I think. Apparent distances are skewed in the engine because the field of view is 70 degrees by default.
”— J.E. SawyerOne of Obsidian's programmers was a tank driver in the U.S. Army, stationed in Germany and later deployed to Iraq in the early 90s. His issued sidearm was a beat-to-hell Ithaca M1911. If you know your M1911 history, that should give you an idea of how old it was.
”— J.E. Sawyer, responding to a question whether weapons in New Vegas would really work due to ageNah, I’m satisfied with them. Fallout 1 and 2 delved into 90s weapons designs (e.g. the P90c) and the mid-90s is when the M4/Picatinny rails entered the scene. There are a lot of rifles in F:NV and I think the more modern appearance of the marksman carbine and assault carbine help visually distinguish them from the rest of the lineup in a good way.
”— J.E. Sawyer, responding to a question on if he would change the Assault Carbine or Marksman Rifle.General implementation[]
The process was iterative and went through a lot of revisions. There were a few questions I asked for deciding what would get included and what would not:
- What are iconic Fallout weapons that should return?
In my mind, the 10mm pistol and SMG had to return, as did the minigun, sawed-off shotgun, flamer, and a few other choice weapon.
- What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles?
We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer.
Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun).
- What weapons share common ammunition types to avoid resource/loot problems?
There are only a few weapons that use an ammo type that isn’t used elsewhere. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Ammo types like .22 and .308, were also easy to use in multiple weapons.
- What are weapons with distinctive/iconic looks that can stand out from each other?
Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles.
- What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. lever-action rifles).
If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). This is why the cowboy repeater and brush gun feature top eject: it prohibits the use top-mounted scopes, allowing the trail carbine to be modified in a way that the other two lever-actions cannot. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly.
- What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation.
Different ammo types have different variants. This is not only true within a category (e.g. revolver/lever-action rimmed rounds) but of course between categories. In F:NV, you can’t get armor-piercing rounds in a lever-action or a revolver – except for That Gun/the 5.56mm pistol. Weapons that fire .44 magnum can also fire .44 special. Similarly, .357 magnum weapons can fire .38 special, but .44 magnum also has a semi-wadcutter variant, while .357 magnum has a jacketed flat point variant. The differences are minor, but significant enough to make a difference to players who want to fiddle around with ammo subtypes.
”— J.E. Sawyer, Frog Helms Fan ClubI didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns.
I also felt like Fallout 1 (especially) had great gun progression. I really liked how even though the Desert Eagle .44 did more damage than the 10mm pistol, it had a lower ammo cap. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam.
F3 did some things with ammo types that I understand and appreciate from a game design perspective but I felt contrasted too much from real-world weapon/ammo design. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns.
In general, when we used real-world weapons and ammo types, I tried to go with ones ordinary people (well, Americans, anyway) were familiar with: .22 LR 9mm, 10mm, .357 Magnum, .44 Magnum, 5.56mm, .308, .50 MG. The ones that were made up (12.7mm) or less familiar (.45-70 Gov’t) were generally reserved for later weapons.
The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. At times we had to adjust the design for animation/gameplay purposes, e.g. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways.
I based the anti-materiel rifle on the Hécate II because honestly I was/am sick of seeing Barretts in games and I think the Hécate II looks better.
”— J.E. Sawyer, Frog Helms Fan ClubUnique weapons[]
I decided very early on that unique weapons should at least have unique textures and sometimes have unique models. By accounting for this early in development, production was able to incorporate it into the schedule. Most unique variants were textured/modeled around the same time as the base weapon, IIRC.
Deciding what weapons would get unique variants was a little more difficult. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories.
After that, it was more arbitrary and based on feeling/inspiration than anything practical. I always figured people would want to see the return of the .223 pistol, a unique 9mm pistol and sniper rifle seemed obvious, and when we made Honest Hearts, not including a unique .45 would have been a high crime.
Over time, there were also gaps I saw that became opportunities for new uniques. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round.
When I started as a game designer at Black Isle, I worked on the original Icewind Dale. We used (a lot of) words to tell the story of a unique item. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. Many players never notice them, or if they do notice them, it’s just part of the aesthetic of the item, but for some players, those details tell the story of the item and fill in details about the world and its history.
”— J.E. Sawyer, Frog Helms Fan ClubBugs[]
- Can be fixed by making a new save and restarting the console.
Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
- regulator duster (Or sheriff's duster) can cause a purple line to obscure your zooming, when the rifle is holstered. The line goes from the left to right and only takes up a thin stretch of the screen, but there is no known solution, besides unequiping either the rifle or apparel. Combining any scoped rifle and the
- Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an npc.
- With heavy energy weapons that use a backpack as an ammunition supply, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other.