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This page lists all weapons in Fallout: New Vegas.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas".
 
Gametitle-FNV
Gametitle-FNV

Legend[]

  • DMG: This information comes from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. Some weapons deal additional bonus damage, either as AoE (see below), over time, or as EMP, affecting Robots and/or Power armor ("EMP (R)" and "EMP (PA)" in the tables).
  • DPS: This stands for damage per second. E.G. a gun has a DMG of 10 and fires 3 bullets per second. Therefore the gun's DPS is 30. For guns emptying their magazine (clip) within this second, the reload time is considered.
  • AoE DMG/Radius: Bonus damage in a certain "Area of Effect". 64 units is equal to 1 yard, 70 units equal to 1 meter.
  • Crit % Mult: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a Crit % Mult of 2, then each shot has a 5% × 2 = 10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that a single V.A.T.S. attack with automatic weapons only checks for critical hit once and then applies the damage bonus for all bullets in such an attack if a critical hit occurs. Some weapons have a multiplier of 0; mathematically correct, these weapons don't cause any critical hits, not even with sneak attacks.
  • Crit DMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
  • AP: The amount of Action Points used per shot/burst in V.A.T.S.
  • DMG/AP: Damage per single Action point.
  • Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
  • Ammo: The type of ammunition used by the weapon. Some weapons use more than 1 round per shot (numbers in brackets).
  • Clip: The magazine capacity of the firearm. Basically, how many shots you can fire before having to reload.
  • WG: The weight of the weapon.
  • V: The value of the weapon.
  • V/WG: Value to Weight ratio.
  • HP: Health points or condition is the amount of health a weapon has. The lower the condition of the weapon, the lower the damage and the more chance the weapon has to jam. Also this determines how many times a weapon can be fired.
  • Att Req: Attributes required to wield the weapon optimally: to gain full attack speed for melee weapons, or full aiming stability for ranged weapons. Note that further increases in weapon skill beyond the requirements will continue to increase the weapon's damage (and DPS). Strength is a requirement for all weapons, while every single type has its own skill: Guns; Energy Weapons, in the tables named only "Energy"; Explosives; Melee Weapons, in the tables named only "Melee"; Unarmed.

Guns[]

Pistols[]

Name DMG DPS Crit %
Mult
Crit
DMG
AP DMG/
AP
Spread Ammo Clip WG V V/
WG
HP Att Req Base
ID
Guns STR
10mm pistol (Gamebryo) 10mm pistol² 22 60.5000 1.0000 22 17 1.2941 0.8000 10mm 12 3.00 750 250.00 80 25 4 0000434f
FNV 12,7mm Pistol 12.7mm pistol 40 110.0000 1.0000 40 17 2.3529 1.1000 12.7mm round 7 3.50 4000 1142.86 80 75 7 0008f213
HuntingRevolver Hunting revolver³ 58 87.0000 1.0000 58 31 1.8710 0.3500 .45-70 Gov't 5 4.00 3500 875.00 110 75 6 0008f214
.44 magnum revolver (Fallout New Vegas) .44 Magnum revolver² 36 67.5000 1.0000 36 25 1.4400 0.7000 .44 Magnum 6 3.50 2500 714.29 250 50 5 0008f215
357 magnum revolver .357 Magnum revolver² 26 45.5000 1.0000 26 26 1.0000 0.5000 .357 Magnum 6 2.00 110 55.00 200 0 3 0008f216
Lucky357Magnum Lucky² 30 82.5000 2.5000 30 17 1.7647 0.3000 .357 Magnum 6 2.50 1500 600.00 225 0 3 000e2c86
9mm pistol 9mm pistol² 16 50.0000 1.0000 16 17 0.9412 0.7000 9mm 13 1.50 100 66.67 150 0 2 000e3778
Silenced22Pistol Silenced .22 pistol¹ 9 31.5000 3.0000 18 17 0.5294 0.5000 .22LR 16 3.00 80 26.67 100 0 1 000e377a
Maria Maria² 20 75.0000 2.0000 20 15 1.3333 0.2000 9mm 13 1.50 1000 666.67 200 0 2 000e7655
MysteriousMagnum Mysterious Magnum² 42 102.3750 1.0000 42 22 1.9091 0.5000 .44 Magnum 6 4.00 3200 800.00 150 50 6 00127c6c
RangerSequoia Ranger Sequoia 62 104.6250 1.5000 62 30 2.0667 0.1000 .45-70 Gov't 5 4.00 1200 300.00 150 75 6 00129a44
FNVThatGun That Gun 30 90.0000 2.5000 30 19 1.5789 0.5000 5.56mm 5 5.00 1750 350.00 225 50 6 00133058
Weathered10mmFNV2 Weathered 10mm pistol Courier's StashGametitle-FNV CS 24 66.0000 1.0000 24 17 1.4118 0.8000 10mm 12 3.00 1200 400.00 110 0 4 001735d4
PolicePistol Police pistol¹ Dead MoneyGametitle-FNV DM 30 60.0000 1.0000 45 19 1.5789 0.5000 .357 Magnum 6 3.00 1000 333.33 225 0 4 xx00bbc2
Nvdlc02weap45autopist2 .45 Auto pistol² Honest HeartsGametitle-FNV HH 29 79.7500 1.0000 29 17 1.7059 0.8000 .45 Auto 7 1.50 1750 1166.67 150 25 3 xx008e1a
A Light Shining in Darkness A Light Shining in Darkness² Honest HeartsGametitle-FNV HH 33 144.3750 2.0000 33 15 2.2000 0.5500 .45 Auto 6 1.20 4500 3750.00 250 75 3 xx009dbe
Lil' Devil Li'l Devil (GRA)¹ Gun Runners' ArsenalGametitle-FNV GRA 45 146.2500 2.0000 45 15 3.0000 0.9000 12.7mm round 7 3.20 16000 5000.00 120 75 8 xx000805
FNV556mmPistol 5.56mm pistol (GRA)² Gun Runners' ArsenalGametitle-FNV GRA 28 77.0000 2.0000 28 21 1.3333 0.6000 5.56mm 5 5.00 1200 240.00 175 50 6 xx000813
HuntingRevolver Hunting revolver (GRA)³ Gun Runners' ArsenalGametitle-FNV GRA 58 87.0000 1.0000 58 31 1.8710 0.3500 .45-70 Gov't 5 4.00 3500 875.00 110 75 6 xx000852
Note: Unique weapons are highlighted with a darker background.
³ Scoped by default.

Rifles[]

Name DMG DPS Crit %
Mult
Crit
DMG
AP DMG/
AP
Spread Ammo Clip WG V V/
WG
HP Att Req Base
ID
Guns STR
BBGUN BB gun 4 6.1538 1.0000 4 28 0.1429 0.5000 BB 100 2.00 36 18.00 50 0 1 00004323
HuntingRifleFoNV Hunting rifle 52 49.2632 2.0000 52 40 1.3000 0.0100 .308 5 6.00 2200 366.67 300 50 6 00004333
Sniper rifle Sniper rifle¹ 45 86.7857 2.0000 45 27 1.6667 0.0200 .308 5 8.00 4100 512.50 80 75 6 00004353
Varmintrifle Varmint rifle 18 21.8842 1.0000 18 35 0.5143 0.0240 5.56mm 5 5.50 75 13.64 120 0 3 0007ea24
Cowboy repeater Cowboy repeater 32 54.1538 1.2500 32 27 1.1852 0.0600 .357 Magnum 7 5.00 800 160.00 120 25 4 0008f21a
Anti-materiel rifle Anti-materiel rifle¹ 110 49.2537 1.0000 110 55 2.0000 0.0150 .50 MG 8 20.00 5600 280.00 95 100 8 0008f21c
FNV assault carbine Assault carbine 13 156.0000 0.0833 13 20 3.2500 1.2000 5mm 24 6.00 3950 658.33 750 75 3 0008f21e
LMGRend Light machine gun 21 252.0000 0.0833 21 18 5.8333 1.5000 5.56mm 90 15.00 5200 346.67 800 100 8 000906df
TrailCarbine Trail carbine 48 73.8462 1.0000 48 29 1.6552 0.0600 .44 Magnum 8 5.50 3900 709.09 500 75 5 000cd539
Ratslayercropped Ratslayer¹ 23 29.9605 5.0000 23 33 0.6970 0.0200 5.56mm 8 4.50 2000 444.44 200 0 3 000e5b17
ServiceRifle Service rifle 18 75.6000 1.0000 18 15 1.2000 0.5500 5.56mm 20 8.50 540 63.53 400 25 2 000e9c3b
ThisMachineFNV This Machine 55 117.8571 1.0000 55 22 2.5000 0.5000 .308 8 9.50 2800 294.74 600 75 6 000f062b
La Longue Carabine cropped La Longue Carabine¹ 35 75.3846 1.5000 35 24 1.4583 0.0500 .357 Magnum 11 5.00 1500 300.00 150 25 5 000f56f5
Marksman carbine Marksman carbine¹ 24 136.8000 1.0000 24 14 1.7143 0.0400 5.56mm 20 6.00 5200 866.67 400 100 4 00106fea
All-American All-American¹ 26 156.0000 1.0000 26 13 2.0000 0.0350 5.56mm 24 6.00 5900 983.33 400 100 4 00106feb
BrushGun Brush gun 75 92.3077 1.0000 75 33 2.2727 0.0600 .45-70 Gov't 6 5.00 4900 980.00 150 100 6 00121148
FNV Gobi Campaign Scout Rifle Gobi Campaign scout rifle¹ 48 102.8571 2.0000 80 24 2.0000 0.0180 .308 6 4.50 6200 1377.78 160 75 6 001429e1
FNVLEBBGun Abilene Kid LE BB gun 4 6.1538 1.5000 70 28 0.1429 0.5000 BB 100 2.00 500 250.00 100 0 1 0015ff5d
Automatic rifle Automatic rifle Dead MoneyGametitle-FNV DM 40 240.0000 0.2500 40 35 2.2857 2.5000 .308 20 16.00 4500 281.25 200 100 8 xx00a7a9
Survivalist's rifle Survivalist's rifle Honest HeartsGametitle-FNV HH 48 187.2000 1.0000 48 20 2.4000 0.0800 12.7mm round 10 8.50 5400 635.29 500 75 4 xx00dd79
FNV sniper rifle Suppressor Christine's COS silencer rifle¹ Old World BluesGametitle-FNV OWB 62 99.6429 2.5000 62 38 1.6316 0.0200 .308 5 5.50 6100 1109.09 85 75 6 xx0112ba
BozarFNV Bozar (GRA)¹ Gun Runners' ArsenalGametitle-FNV GRA 19 285.1425 0.1499 19 18 2.1111 0.7500 5.56mm 30 15.00 20000 1333.33 800 100 8 xx000806
Paciencia Paciencia (GRA) Gun Runners' ArsenalGametitle-FNV GRA 55 65.1316 2.0000 110 35 1.5714 0.0100 .308 3 6.20 12000 1935.48 350 50 6 xx00080c
Medicine Stick Medicine Stick (GRA) Gun Runners' ArsenalGametitle-FNV GRA 78 108.0000 1.0000 78 31 2.5161 0.0600 .45-70 Gov't 8 5.50 20000 3636.36 200 100 6 xx00080e
Battle rifle Battle rifle (GRA) Gun Runners' ArsenalGametitle-FNV GRA 48 92.5714 1.0000 48 25 1.9200 0.5500 .308 8 9.50 1500 157.89 300 75 6 xx000812
Anti-materiel rifle Anti-materiel rifle (GRA)¹ Gun Runners' ArsenalGametitle-FNV GRA 110 49.2537 1.0000 110 65 1.6923 0.0150 .50 MG 8 20.00 5600 280.00 95 100 8 xx00084f
FNV assault carbine Assault carbine (GRA) Gun Runners' ArsenalGametitle-FNV GRA 13 156.0000 0.0833 13 20 3.2500 1.2000 5mm 24 6.00 3950 658.33 750 75 3 xx000850
Note: Unique weapons are highlighted with a darker background.
¹ Scoped by default.

Submachine guns[]

Name DMG DPS Crit %
Mult
Crit
DMG
AP DMG/
AP
Spread Ammo Clip WG V V/
WG
HP Att Req Base
ID
Guns STR
10mm SMG 10mm submachine gun 19 171.0000 0.1111 19 22 2.5909 2.2000 10mm 30 5.00 2375 475.00 500 50 5 00004321
9mm SMG (Fallout New Vegas) 9mm submachine gun 14 154.0000 0.0909 14 20 2.8000 1.5000 9mm 30 4.00 850 212.50 550 25 3 0008f217
Silenced22SMG Silenced .22 SMG 10 110.0000 0.2727 20 19 2.1053 2.0000 .22LR 180 8.00 1850 231.25 1000 50 2 0008f218
Vance's 9mm submachine gun Vance's 9mm submachine gun 17 221.0000 0.0769 17 20 4.2500 1.5000 9mm 60 4.00 1500 375.00 750 25 3 000e32f4
12.7mm SMG 12.7mm submachine gun 36 324.0000 0.1111 36 24 4.5000 2.0000 12.7mm round 21 5.00 5100 1020.00 500 100 6 001429d1
Nvdlc02weap45submach .45 Auto submachine gun Honest HeartsGametitle-FNV HH 26 286.0000 0.0909 26 19 5.4737 2.3000 .45 Auto 30 11.00 3750 340.91 600 75 6 xx00996c
H&H Tools nail gun H&H Tools nail gun Lonesome RoadGametitle-FNV LR 9 126.0000 0.1429 9 20 2.7000 1.4000 Nails 90 4.00 5000 1250.00 550 75 2 xx00925e
Sleepytyme Sleepytyme (GRA)¹ Gun Runners' ArsenalGametitle-FNV GRA 22 220.0000 0.1000 22 22 4.0000 1.7000 10mm 40 5.00 8250 1650.00 500 50 5 xx00080d
12.7mm SMG 12.7mm submachine gun (GRA) Gun Runners' ArsenalGametitle-FNV GRA 36 324.0000 0.1111 36 24 4.5000 2.0000 12.7mm round 21 5.00 5100 1020.00 500 100 6 xx00084e
Note: Unique weapons are highlighted with a darker background.

Shotguns[]

Name DMG DPS Crit %
Mult
Crit
DMG
AP DMG/
AP
Spread Ammo Clip WG V V/
WG
HP Att Req Base
ID
Guns STR
Sawed off Sawed-off shotgun¹ 7.1 × 14 (= 100) 28.1558 1.0000 7 37 2.7027 4.0000 12 gauge (2) 2 4.00 1950 487.50 80 50 4 0000434c
RiotShotgun Riot shotgun 9.6 × 7 (= 67) 268.0000 1.0000 10 17 3.9412 2.5000 12 gauge 12 5.00 5500 1100.00 175 100 7 0008ed0a
HuntingShotgun Hunting shotgun 10.0 × 7 (= 70) 116.6667 1.0000 10 28 2.5000 1.5000 12 gauge 5 7.50 3800 506.67 200 75 5 0008ed0b
ScreenShot37png Lever-action shotgun 6.9 × 7 (= 48) 84.9231 1.0000 7 25 1.9200 1.9000 20 gauge 5 3.00 2000 666.67 100 50 4 0008ed0c
Caravan shotgun Caravan shotgun 6.4 × 7 (= 45) 42.4084 1.0000 6 20 2.2500 2.2000 20 gauge 2 3.00 675 225.00 140 25 3 000cd53a
ScreenShot34png Single shotgun 7.1 × 7 (= 50) 20.9302 1.0000 7 45 1.1111 1.4000 20 gauge 1 7.00 175 25.00 200 0 5 000e393b
DinnerBell Dinner Bell 10.7 × 7 (= 75) 125.0000 1.0000 11 28 2.6786 1.2000 12 gauge 5 7.50 4800 640.00 150 75 5 000f0b12
BigBoomer Big Boomer 8.6 × 14 (= 120) 34.1600 1.0000 9 35 3.4286 3.5000 12 gauge (2) 2 4.00 2500 625.00 80 50 4 001673cd
SturdyCaravanShotgun Sturdy caravan shotgun Courier's StashGametitle-FNV CS 7.1 × 7 (= 50) 47.1204 1.0000 7 27 1.8519 4.0000 20 gauge 2 3.00 875 291.67 300 0 3 001735e3
Note: Unique weapons are highlighted with a darker background.

Heavy weapons[]

Name DMG DPS Crit %
Mult
Crit
DMG
AP DMG/
AP
Spread Ammo Clip WG V V/
WG
HP Att Req Base
ID
Guns STR
5MMMINIGUN Minigun 12 240.0000 0.0250 12 30 3.2000 1.0000 5mm 240 25.00 5500 220.00 1200 100 10 0000433f
CZ57Avenger CZ57 Avenger 13 390.0000 0.0167 13 25 6.2400 0.5500 5mm 120 18.00 8500 472.22 1600 100 10 001629b6
K9000CyberdogGun K9000 cyberdog gun¹ Old World BluesGametitle-FNV OWB 26 182.0000 0.0714 13 27 2.8889 1.3500 .357 Magnum 50 27.00 7500 277.78 500 75 8 xx00e39e
FIDO FIDO¹ Old World BluesGametitle-FNV OWB 36 252.0000 0.0714 18 28 3.8571 1.5000 .44 Magnum 50 27.00 9500 351.85 500 85 9 xx00fd3c
Shoulder mounted machine gun Shoulder mounted machine gun Lonesome RoadGametitle-FNV LR 30 210.0000 0.0000 20 30 3.0000 0.9000 10mm 60 17.00 7500 441.18 800 75 7 xx008858
Note: Unique weapons are highlighted with a darker background.
¹ Scoped by default.

Energy weapons[]

Energy pistols[]

Name DMG DPS Crit %
Mult
Crit
DMG
AP DMG/
AP
Spread Ammo Clip WG V V/
WG
HP Att Req Base
ID
Energy STR
F3Firelance Alien blaster³ Wild WastelandPerk wild wasteland 75 131.2500 100.0000 50 20 3.7500 0.0000 Alien power cell 10 2.00 4000 2000.00 500 75 1 00004322
Laser pistol (Gamebryo) Laser pistol¹ 12 45.0000 1.5000 12 15 0.8000 0.1000 SEC 30 3.00 175 58.33 200 0 1 00004335
PlasmaPistol Plasma pistol¹ 33 57.7500 1.5000 33 30 1.1000 0.5000 SEC (2) 32 3.00 200 66.67 150 0 2 00004343
RechargePistol Recharger pistol 18 90.0000 1.2000 18 13 1.3846 0.1000 MF breeder 20 7.00 2700 385.71 300 50 2 0009071f
PlasmaDefenderFNV Plasma Defender 38 95.0000 1.0000 38 20 1.9000 0.3000 SEC (2) 32 2.00 3000 1500.00 100 50 2 00090727
Pulse gun Pulse gun 5
+ 250 EMP (R)
+ 110 EMP (PA)
5.1724 1.0000 5 20 0.2500 0.1000 SEC (5) 25 2.00 1800 900.00 100 25 2 00090a6b
Pew Pew Pew Pew¹ 75 150.0000 2.5000 50 35 2.1429 0.1000 SEC (5) 10 3.00 2500 833.33 80 0 1 00103b1d
Laser pistol (Gamebryo) Missing laser pistol² 11 41.2500 1.5000 11 15 0.7333 0.1000 SEC 30 3.00 175 58.33 200 0 1 0010a6fc
Euclid's C-Findercropped1 Euclid's C-Finder 0
+ 150 AoE
Radius: 1024
0.0017 50.0000 0 50 3.0000 0.5000 ARCHII charge 1 15.00 1 0.07 1000 0 1 0014eb3c
Compliance Regulator Compliance Regulator¹ Honest HeartsGametitle-FNV HH 8 30.0000 1.5000 12 15 0.5333 0.1000 SEC 30 3.00 175 58.33 200 0 1 xx00c626
Sonic emitter Sonic emitter - Opera Singer¹ Old World BluesGametitle-FNV OWB 55
+ 50 EMP (R)
+ 20 EMP (PA)
56.8966 1.0000 25 30 1.8333 0.1000 SEC 24 2.00 3500 1750.00 100 50 2 xx00e1b8
Sonic emitter Sonic emitter - Gabriel's Bark¹ Old World BluesGametitle-FNV OWB 55
+ 50 EMP (R)
+ 20 EMP (PA)
56.8966 1.0000 25 30 1.8333 0.1000 SEC (2) 24 2.00 3500 1750.00 100 50 2 xx00e37e
Sonic emitter Sonic emitter - Revelation¹ Old World BluesGametitle-FNV OWB 31
+ 50 EMP (R)
+ 20 EMP (PA)
32.0690 1.0000 18 30 1.0333 0.1000 SEC 24 2.00 3500 1750.00 100 50 2 xx00e381
Sonic emitter Sonic emitter - Robo-scorpion¹ Old World BluesGametitle-FNV OWB 65
+ 50 EMP (R)
+ 20 EMP (PA)
67.2414 1.0000 30 30 2.1667 0.1000 SEC (3) 24 2.00 3500 1750.00 100 75 2 xx00e386
Sonic emitter Sonic emitter - Tarantula¹ Old World BluesGametitle-FNV OWB 60
+ 50 EMP (R)
+ 20 EMP (PA)
62.0690 1.0000 30 30 2.0000 0.1000 SEC (3) 24 2.00 3500 1750.00 100 75 2 xx00e389
Flare gun Flare gun² Lonesome RoadGametitle-FNV LR 10
+ 1 for 10s
3.4426 1.5000 10 30 0.3333 0.5000 Fuel (10) 10 2.00 500 250.00 50 0 3 xx004c4e
MF Hyperbreeder Alpha MF Hyperbreeder Alpha (GRA)¹ Gun Runners' ArsenalGametitle-FNV GRA 25 175.0000 0.2857 25 20 3.7500 1.0000 MF breeder 10 7.00 8900 1271.43 800 50 2 xx000802
Laser pistol (Gamebryo) Laser pistol (GRA)¹ Gun Runners' ArsenalGametitle-FNV GRA 12 45.0000 1.5000 12 15 0.8000 0.1000 SEC 30 3.00 175 58.33 200 0 1 xx00084d
PlasmaDefenderFNV Plasma Defender (GRA) Gun Runners' ArsenalGametitle-FNV GRA 38 95.0000 1.0000 38 20 1.9000 0.3000 SEC (2) 32 2.00 3000 1500.00 100 50 2 xx000853
PlasmaPistol Plasma pistol (GRA)¹ Gun Runners' ArsenalGametitle-FNV GRA 33 57.7500 1.5000 33 30 1.1000 0.5000 SEC (2) 32 3.00 200 66.67 150 0 2 xx000855
Note: Unique weapons are highlighted with a darker background.
² Frightens abominations. See Abominable for a list of affected creatures.
³ May only be acquired if the player has chosen the Wild Wasteland trait.

Energy rifles[]

Name DMG DPS Crit %
Mult
Crit
DMG
AP DMG/
AP
Spread Ammo Clip WG V V/
WG
HP Att Req Base
ID
Energy STR
AER9LASERRIFLE Laser rifle 22 67.8000 1.5000 22 18 1.2222 0.0250 MFC 24 8.00 800 100.00 125 25 3 00004336
PlasmaRifle Plasma rifle 47 65.8000 2.0000 47 30 1.5667 0.2000 MFC (2) 24 8.00 1300 162.50 75 25 3 00004344
RCW Laser RCW 15 135.0000 0.0556 15 20 2.2500 0.0800 ECP 60 4.00 2150 537.50 400 50 4 0009073b
Tri-beam laser rifle Tri-beam laser rifle 66
(22 × 3)
180.0000 1.5000 22 23 2.8696 0.5000 MFC (3) 24 9.00 4800 533.33 50 75 4 000e2bf4
Q35mattermod Q-35 matter modulator 40 96.0000 2.0000 62 28 1.4286 0.2000 MFC 12 7.00 3000 428.57 250 25 2 000e6064
FNVRechargerRifle Recharger rifle 12 51.1200 1.5000 12 19 0.6316 0.0200 MF breeder 7 15.00 250 16.67 200 0 5 00121154
MultiplasRifle Multiplas rifle 105
(35 × 3)
105.0000 1.0000 34 35 3.0000 1.5000 MFC (3) 30 7.00 2500 357.14 50 50 4 00121168
PlasmaRifle Van Graff plasma rifle 32 44.8000 2.0000 32 30 1.0667 0.2000 MFC (2) 24 8.00 1300 162.50 75 0 3 001251cc
AER9LASERRIFLE Van Graff laser rifle 15 46.2273 1.5000 15 18 0.8333 0.0250 MFC 24 8.00 800 100.00 55 0 3 001251cd
AER14 prototype AER14 prototype 35 105.0000 2.0000 35 20 1.7500 0.0225 MFC (2) 24 8.50 2200 258.82 100 25 3 001479b3
Gauss rifle Gauss rifle 120 45.0000 2.0000 60 40 3.0000 0.0300 MFC (5) 5 7.00 3000 428.57 80 75 5 0015837b
Gauss rifle FNVUnique YCS/186¹ 140 52.5000 2.0000 70 40 3.5000 0.0275 MFC (4) 4 8.00 3000 375.00 100 75 5 0015b38d
Holorifle Holorifle Dead MoneyGametitle-FNV DM 80
+ 3 for 15s
88.8889 1.0000 80 30 2.6667 0.4000 MFC 4 8.00 3000 375.00 100 50 4 xx0092ef
LAER LAER Old World BluesGametitle-FNV OWB 65 162.5000 1.5000 15 32 2.0313 0.0800 MFC 20 4.00 8000 2000.00 75 75 4 xx00b9cf
LAER Elijah's advanced LAER Old World BluesGametitle-FNV OWB 65 178.7500 1.5000 15 32 2.0313 0.0800 MFC 15 4.00 8500 2125.00 50 75 4 xx015dd3
Tri-beam laser rifle Tri-beam laser rifle (GRA) Gun Runners' ArsenalGametitle-FNV GRA 66
(22 × 3)
180.0000 1.5000 22 23 2.8696 0.5000 MFC (3) 24 9.00 4800 533.33 50 75 4 xx000854
Note: Unique weapons are highlighted with a darker background.
¹ May not be acquired if the player has chosen the Wild Wasteland trait.

Energy heavy weapons[]

Name DMG DPS Spread Crit %
Mult
Crit
DMG
Ammo Clip WG V V/WG AP DMG
/AP
HP Base ID Att Req
Energy STR
FNV arc welder Arc welder Lonesome RoadGametitle-FNV LR 9
+ 4 EMP
72.0 0.50 × 0.42 1 EC pack 30 15 3700 246.67 30 0.90 250 xx00766b 75 7
FLAMER Flamer 16
+ 2 for 5s
130.0 0.50 × 0.42 1 Flamer fuel 60 15 2350 156.67 50 0.96 200 0000432d 50 7
Cleansing Flame Cleansing Flame Gun Runners' ArsenalGametitle-FNV GRA 15
+ 30 for 6s
135.0 1.50 × 0.10 1 Flamer fuel 100 22 9500 431.82 55 0.81 300 xx00080b 50 7
GatlingLaser Gatling laser 10 300.0 0.60 × 0.02 10 EC pack 240 18 6800 377.78 30 4.00 1500 0000432e 100 8
SprtelWood9700 Sprtel-Wood 9700 Gun Runners' ArsenalGametitle-FNV GRA 16 320.0 0.50 × 0.04 16 EC pack 90 15 20000 1333.33 30 4.27 1000 xx000803 100 6
Heavy incinerator Heavy incinerator 15
+ 20 AoE
+ 8 for 5s
140.0 0.50 × 0.83 5 Flamer fuel 24 15 7200 480.00 50 2.10 200 000e2bfc 100 8
Incinerator Incinerator 1
+ 20 AoE
+ 4 for 8s
42.0 0.10 × 1.67 1 Flamer fuel 30 12 1300 108.33 50 0.42 200 000906da 25 6
PlasmaCaster Plasma caster 65 195.0 0.70 × 1.00 65 MFC 10 20 7000 350.00 25 2.60 80 000906cf 100 8
SmittySpecial The Smitty Special Gun Runners' ArsenalGametitle-FNV GRA 35 245.0 1.30 × 1.00 35 MFC 20 20 20000 1000.00 30 3.50 220 xx00080a 100 8
Tesla cannon Tesla cannon 80
+ 20 for 2s
107.4 0.10 × 2.00 40 EC pack (5) 20 8 8700 1087.50 37 2.16 80 000e2bec 100 8
FNVTeslaBeatonPrototype Tesla-Beaton prototype 90
+ 25 for 2s
120.8 0.08 × 2.00 45 EC pack (6) 24 8 12525 1565.63 37 2.43 40 0015a47f 100 8
FNVTeslaBeatonPrototype Elijah's jury-rigged Tesla cannon Old World BluesGametitle-FNV OWB 85
+ 20 for 2s
134.2 0.00 × 1.50 45 EC pack (5) 30 8 13500 1687.50 37 2.29 50 xx01199e 100 8
Note: unique weapons are highlighted with a darker background

Explosives[]

Projectile[]

Name DMG + AoE
DMG
AoE
Radius
DPS Spread Ammo Clip WG V V/WG AP DMG
/AP
HP Base ID Att Req
Explosives STR
Fat Man Fat Man 400 600 1700 275.2 0.5 Mini nuke 1 30.0 6000 200.0 65 15.38 100 0000432c 100 8
Fat Man Fat Man (GRA) Gun Runners' ArsenalGametitle-FNV GRA 400 600 1700 275.2 0.5 Mini nuke 1 30.0 6000 200.0 65 15.38 100 xx000ac3 100 8
Esther Esther Gun Runners' ArsenalGametitle-FNV GRA 475 600 1700 304.6 0.5 Mini nuke 1 40.0 18000 450.0 55 19.55 125 xx000804 100 8
Grenade launcher Grenade launcher 2 100 750 56.7 0.7 40mm grenade 4 12.0 4200 350.0 35 3.71 100 0007ea25 75 5
25mm grenade APW 25mm grenade APWGun Runners' ArsenalGametitle-FNV GRA 2 50 550 130.0 0.7 25mm grenade 6 8.0 4200 525.0 25 2.08 150 xx00081b 75 5
GrenadeRifleFNV Grenade rifle 2 100 750 41.4 1.0 40mm grenade 1 6.0 300 50.0 35 2.91 100 000ff576 25 3
Scorpion rifle Great Bear grenade rifle Lonesome RoadGametitle-FNV LR 15 100 750 46.6 0.5 40mm grenade 1 5.0 950 190.0 32 3.59 250 xx0046c4 25 3
Mercenary's grenade rifle Mercenary's grenade rifle Fnv-mercenarypack (1) 2 100 750 41.4 1.0 40mm grenade 1 5.5 300 54.5 35 2.91 100 xx1735e4 0 3
Spider rifle Red Victory grenade rifle Lonesome RoadGametitle-FNV LR 2 100 750 44.1 0.5 40mm grenade 1 4.0 950 237.5 29 3.51 125 xx0046c3 25 3
GrenadeRifleUniqueFNV Thump-Thump 2 100 750 43.2 0.8 40mm grenade 1 5.5 800 145.5 35 2.91 125 001429e2 25 3
GrenadeMachinegun Grenade machinegun 5 50 550 165.0 1.0 25mm grenade 30 15.0 5200 346.7 50 1.10 400 00090a6a 100 8
FNV Mercy Mercy 5 100 750 325.5 1.0 40mm grenade 18 15.0 5200 346.7 50 2.10 500 0015fff4 100 8
MISSILELAUNCHER Missile launcher 125 200 1000 70.1 0.5 Missile 1 20.0 3900 195.0 55 5.90 50 00004340 75 6
Annabelle Annabelle 150 200 1000 77.3 0.2 Missile 1 15.0 5200 346.7 47 7.44 100 00162019 75 5
RedGlare Red Glare Lonesome RoadGametitle-FNV LR 20 40 500 240.0 0.5 Rocket 13 20.0 15000 750.0 25 2.40 450 xx004c3c 100 6
Note: unique weapons are highlighted with a darker background

Thrown[]

Name DMG + AoE
DMG
AoE
Radius
DPS WG V V/WG AP DMG
/AP
Base ID Att Req
Explosives STR
Dynamite (Fallout New Vegas) Dynamite² 1 75 750 30 0.3 25 83 24 3.17 000ba0f3 0 1
Fire bomb Fire bomb² Honest HeartsGametitle-FNV HH 1
+ 4 for 8s
20 212 8 0.5 200 400 24 0.90 xx00bcb4 50 2
Flash bang Flash bang² Lonesome RoadGametitle-FNV LR 1 15 768 9 0.5 50 100 24 0.67 xx004c35 50 4
FRAGGRENADE Frag grenade² 1 125 900 48 0.5 150 300 24 3.17 00004330 25 2
HolyGrenadeFNV Holy Frag Grenade³ Wild WastelandPerk wild wasteland 1 800 1500 326 0.5 500 1000 24 20.88 0014ea5a 0 2
Gas bomb Gas bomb Dead MoneyGametitle-FNV DM 1 80 600 26 5.0 100 200 24 5.20 xx00c45d 50 1
IncendiaryGrenadeFNV Incendiary grenade 1
+ 6 for 15s
50 450 32 0.5 200 400 24 2.13 0014ddde 50 2
Long-fuse dynamite Long-fuse dynamite² 1 75 750 30 0.3 25 83 24 3.17 00109a0c 0 1
MFC grenade MFC grenade¹ Gun Runners' ArsenalGametitle-FNV GRA 1 90 600 48 0.5 15 30 35 2.17 xx0008c8 25 2
Nuka-grenade Nuka-grenade¹ Gun Runners' ArsenalGametitle-FNV GRA 1
+ 2 for 5s
350 450 228 0.5 50 100 24 15.04 xx000818 100 2
PlasmaGrenade Plasma grenade² 1 225 450 97 0.5 300 600 24 6.29 00004332 75 2
PulseGrenade Pulse grenade² 1
+ 200 EMP (R)
+ 80 EMP (PA)
10 750 6 0.5 40 80 24 11.70 00004331 50 2
Tin grenade Tin grenade¹ Gun Runners' ArsenalGametitle-FNV GRA 1 100 768 65 0.5 25 50 35 2.89 xx000814 0 2
Note: unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50
³ May only be acquired if the player has chosen the Wild Wasteland trait.

Placed[]

Name DMG + AoE
DMG
AoE
Radius
WG V V/WG AP DMG
/AP
Base ID Att Req
Explosives STR
Bottlecap mine Bottlecap mine² 1 200 256 0.50 150 300.00 35 5.74 0000433a 0 1
C-4plasticexplosive C-4 plastic explosive¹ 1 250 512 0.50 1000 2000.00 24 10.45 001221c1 50 1
Demolition charge Demolition charge Dead MoneyGametitle-FNV DM 2 100 192 1.50 75 50.00 38 2.68 xx01140b 0 1
Detonatortrans Detonator¹ 0 0 0 0.50 25 50.00 0 0 00130041 0 0
Fat mine Fat mine Gun Runners' ArsenalGametitle-FNV GRA 5 450 1400 3.25 275 84.62 35 13.00 xx000815 50 3
FragMine Frag mine 1 100 192 0.50 75 150.00 35 2.88 0000433c 25 1
MFC cluster MFC cluster² Gun Runners' ArsenalGametitle-FNV GRA 1 75 × 6 600 0.50 110 220.00 35 13.03 xx0008c9 50 2
Plasma mine Plasma mine 1 150 192 0.50 300 600.00 35 4.31 0000433d 75 2
PowderChargeFNV Powder charge² 1 75 192 0.50 25 50.00 35 2.17 00109a0b 0 1
PulseMine Pulse mine 1
+ 200 EMP (R)
+ 80 EMP (PA)
10 450 0.50 40 80.00 35 0.31 0000433e 50 2
Satchel charge Satchel charge Lonesome RoadGametitle-FNV LR 1 250 384 0.75 125 166.67 35 7.17 xx0076e3 50 4
TimeBombFNV Time bomb² 1 150
GRA: 300
1024 0.50 750 1500.00 24 12.54 0013d534 50 1
TimeBombFNV Time bomb, high yield² Gun Runners' ArsenalGametitle-FNV GRA 1 400 1536 0.50 750 1500.00 24 16.71 xx000811 50 1
¹ Improved holdout weapon: May be concealed if Sneak ≥50
² Custom-built weapon

Melee[]

Bladed[]

Name DMG DPS Crit %
Mult
Crit
DMG
WG V V/WG AP DMG
/AP
HP Base ID Att Req
Melee STR
Bowie knife² Lonesome RoadGametitle-FNV LR 23 79.6 × 1.5 35 1 1000 1000.00 20 2.30 100 xx0046c7 75 3
Blood-Nap² Lonesome RoadGametitle-FNV LR 30 110.8 × 1.5 45 1 2000 2000.00 17 1.76 100 xx00a606 50 4
Bumper sword 32 43.0 × 1.0 32 12 2500 208.33 38 0.84 300 000cd50d 50 8
Blade of the West Lonesome RoadGametitle-FNV LR 60 127.0 × 1.5 30 12 5700 475.00 29 2.07 150 xx008b05 100 9
Blade of the East 41
+ 2 for 10s
60.0 × 1.0 98 12 45 3.75 35 1.17 800 0013e4de 100 9
Chainsaw³ 80 80.0 × 1.0 8 20 2800 140.00 65 1.23 1600 0015fe44 75 7
Chainsaw (GRA)³ Gun Runners' ArsenalGametitle-FNV GRA 80 80.0 × 1.0 8 20 2800 140.00 65 1.23 1600 xx000851 75 7
Cleaver² 7 17.8 × 1.0 7 2 20 10.00 22 0.31 250 00109a0a 0 2
Chopper² 14 54.9 × 2.0 14 2 800 400.00 22 0.64 250 0014d2aa 0 2
Combat knife² 15 48.5 × 2.0 15 1 500 500.00 17 0.88 90 00004326 50 3
Chance's knife² 22 91.0 × 2.0 22 1 900 900.00 17 1.29 90 00162c92 50 3
Cosmic knife Dead MoneyGametitle-FNV DM 12 36.0 × 1.0 12 1 35 35.00 20 0.60 150 xx00bd09 0 1
Cosmic knife clean Dead MoneyGametitle-FNV DM 15 45.0 × 1.2 15 1 50 50.00 20 0.75 200 xx012209 0 1
Cosmic knife super-heated Dead MoneyGametitle-FNV DM 14 42.0 × 5.0 14 1 50 50.00 20 0.70 150 xx010589 0 1
Fire axe 55 82.5 × 1.0 27 8 2500 312.50 22 2.50 200 0011a8b9 75 5
Knock-Knock 66 125.1 × 1.0 33 8 3200 400.00 21 3.14 110 00156f7c 75 5
Hatchet² 16 40.6 × 1.0 16 2 75 37.50 22 0.73 300 0011a8e4 25 2
Katana Gun Runners' ArsenalGametitle-FNV GRA 22 71.1 × 2.0 22 3 2500 833.33 21 1.05 200 xx000817 75 4
Knife¹ 8 24.0 × 1.0 8 1 20 20.00 20 0.40 150 00004334 0 1
Knife spear Dead MoneyGametitle-FNV DM 20 37.9 × 1.0 20 3 55 18.33 35 0.57 400 xx000fbe 25 2
Knife spear clean Dead MoneyGametitle-FNV DM 25 47.0 × 1.2 25 3 55 18.33 35 0.71 400 xx012208 25 2
Machete 11 32.0 × 1.5 11 2 50 25.00 20 0.55 50 000ce569 25 3
Broad machete Fnv-tribalpackblog1 (1) 15 48.0 × 2.0 15 1 75 75.00 17 0.88 75 xx1735e5 0 3
Liberator 18 62.0 × 3.0 18 2 1000 500.00 18 1.00 75 00127e45 25 3
Machete gladius 28 83.0 × 1.5 28 2 1000 500.00 20 1.40 75 0015430b 25 2
Proton axe Old World BluesGametitle-FNV OWB 50
+ 20 EMP
95.5 × 1.0 25 8 3500 437.50 22 2.27 200 xx016a4b 50 5
Protonic inversal axe Old World BluesGametitle-FNV OWB 58
+ 20 EMP
104.3 × 1.0 45 8 4000 500.00 25 2.32 250 xx009701 55 5
Ripper²³ 50 50.0 × 1.0 5 6 1200 200.00 65 0.77 1200 00004349 75 3
Ripper (GRA)³ Gun Runners' ArsenalGametitle-FNV GRA 50 50.0 × 1.0 5 6 1200 200.00 65 0.77 1200 xx000857 75 3
Shishkebab 40
+ 2 for 5s
92.3 × 2.0 20 3 2500 833.33 28 1.43 500 0000434e 75 6
Gehenna Gun Runners' ArsenalGametitle-FNV GRA 42
+ 5 for 5s
116.0 × 2.0 21 3 12000 4000.00 25 1.68 400 xx00080f 75 6
Straight razor¹ 5 18.0 × 2.0 10 1 35 35.00 18 0.28 75 000f0f04 0 1
Figaro¹ 8 33.0 × 4.0 16 1 400 400.00 17 0.47 90 0014d2a7 0 1
Switchblade¹ 7 41.0 × 2.0 11 1 35 35.00 18 0.39 100 000289c3 25 1
Thermic lance³ 100 100.0 × 1.0 10 20 5500 275.00 65 1.54 2000 0015c881 100 7
Note: unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50.
³ Ignores DR/DT.

Blunt[]

Name DMG DPS Crit %
Mult
Crit
DMG
WG V V/WG AP DMG
/AP
HP Base ID Att Req
Melee STR
9 iron 17 38.0 × 1.0 17 3 55 18.3 22 0.77 60 000fc335 25 2
Nephi's golf driver 30 71.0 × 1.2 30 1 500 500.0 21 1.43 50 000f56f6 25 0
Baseball bat 22 36.0 × 1.0 22 3 250 83.3 25 0.88 400 0000421c 25 4
Baseball bat (GRA) Gun Runners' ArsenalGametitle-FNV GRA 22 36.0 × 1.0 22 3 250 83.3 25 0.88 400 xx00084c 25 4
Cattle prod 5 11.0 × 2.0 5 3 450 150.0 28 0.18 500 0013316d 75 4
Dress cane 22 50.0 × 1.0 35 3 40 13.3 27 0.81 50 0011a8a0 50 2
Lead pipe¹ 22 55.0 × 1.0 22 3 75 25.0 24 0.92 50 00004337 50 5
The Humble Cudgel¹ 26 71.0 × 1.0 26 3 350 116.7 21 1.24 75 00157bca 50 5
Nail board 25 33.0 × 0.0 25 4 250 62.5 27 0.93 60 000a01dd 25 7
Old Glory Lonesome RoadGametitle-FNV LR 45 80.0 × 1.5 80 8 2500 312.5 22 2.04 250 xx0076e0 50 7
Pool cue 15 22.0 × 0.0 15 1 15 15.0 27 0.56 50 00004346 0 2
Police baton¹ 10 27.0 × 1.0 10 2 70 35.0 23 0.43 250 00004345 0 1
Rebar club 42 50.0 × 0.5 24 9 500 55.6 40 1.05 250 000cd50e 50 9
Nuka Breaker Gun Runners' ArsenalGametitle-FNV GRA 50 57.5 × 2.0 50 8 7800 975.0 35 1.43 200 xx000807 50 9
Rolling pin 3 5.0 × 0.0 8 1 10 10.0 24 0.13 100 000b2943 0 2
Shovel 12 19.0 × 3.0 20 3 55 18.3 28 0.43 300 0011e46f 0 3
Sledgehammer 24 43.0 × 1.0 24 12 130 10.8 38 0.63 150 00004351 50 7
Super sledge 70 104.0 × 1.0 35 20 5800 290.0 38 1.84 100 00004352 100 8
Oh, Baby! 80 138.0 × 1.0 40 20 6200 310.0 35 2.29 100 00156968 100 8
Tire iron¹ 15 34.0 × 1.0 15 3 40 13.3 35 0.43 200 00004328 0 3
War club¹ Honest HeartsGametitle-FNV HH 19 57.0 × 1.0 19 3 75 25.0 21 0.90 200 xx00bcb5 25 2
X-2 antenna Old World BluesGametitle-FNV OWB 65
+ 20 EMP
70.4 × 1.0 23 15 6000 400.0 22 2.95 125 xx00c297 75 7
Note: unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥50

Thrown[]

Name DMG DPS Spread Crit %
Mult
Crit
DMG
WG V V/WG AP DMG
/AP
HP Base ID Att Req
Melee STR
Proton throwing axe Old World BluesGametitle-FNV OWB 40
+ 20 EMP
32.0 0 × 1 29 1.00 100 100.0 20 2.00 1000 xx00bb5e 25 1
Protonic inversal throwing axe Old World BluesGametitle-FNV OWB 60
+ 20 EMP
75.0 0 × 1 29 1.00 200 200.0 22 2.73 1000 xx00bb5f 25 1
Throwing knife¹ 15 48.2 0 × 2 15 0.50 20 40.0 20 0.75 1000 00161246 0 1
Throwing knife spear Dead MoneyGametitle-FNV DM 42 56.0 0 × 1 42 0.65 25 38.5 28 1.50 1000 xx00119e 25 1
Throwing hatchet 20 17.6 0 × 1 20 2.00 20 10.0 22 0.91 1000 0014de1d 25 1
Throwing spear 50 94.3 1 × 1 50 0.50 25 50.0 24 1.46 1000 0014d2ac 25 1
Tomahawk Honest HeartsGametitle-FNV HH 30 19.5 0 × 1 30 0.50 75 150.0 23 1.30 1000 xx00bcb6 50 3
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.

Unarmed[]

Name DMG DPS Crit %
Mult
Crit
DMG
WG V V/WG AP DMG
/AP
HP Base ID Att Req
Unarmed STR
Ballistic fist 80 87.0 × 1.0 80 6.00 7800 1300.0 28 2.86 80 0015ba03 100 9
Two-Step Goodbye² Gun Runners' ArsenalGametitle-FNV GRA 70 67.2 × 4.0 10 6.00 20000 3333.3 28 2.50 80 xx000809 100 9
Bear trap fist Dead MoneyGametitle-FNV DM 27 27.0 × 1.0 27 6.00 800 133.3 28 0.96 80 xx00119d 50 5
Bladed gauntlet 25 39.0 × 2.0 40 10.00 200 20.0 26 1.15 60 001519e0 25 5
Cram Opener 28 47.0 × 2.0 44 10.00 800 80.0 26 1.27 75 00151d0c 25 5
Boxing gloves 1 1.0 × 1.0 1 6.00 100 16.7 28 0.04 200 000e5391 0 1
Golden Gloves 2 1.0 × 2.0 1 6.00 100 16.7 28 0.04 250 000e58bb 0 1
Boxing tape 4 5.0 × 1.0 4 0.25 100 400.0 28 0.14 500 0012d852 0 1
Brass knuckles¹ 18 36.0 × 1.0 18 1.00 120 120.0 18 1.00 200 00004324 25 2
Displacer glove 50 68.0 × 1.0 50 6.00 3500 583.3 28 1.79 100 00155e66 100 4
Pushy 60 88.0 × 1.0 60 6.00 4200 700.0 28 2.14 120 00155e6d 100 2
Dog tag fist³ 20 31.0 × 1.0 20 3.00 50 16.7 35 0.57 100 00146c79 0 1
Recompense of the Fallen 25 47.0 × 1.0 25 3.00 250 83.3 35 0.71 150 0012adb8 0 1
Fist of Rawr Lonesome RoadGametitle-FNV LR 50 97.8 × 2.0 75 10.00 6200 620.0 24 2.08 90 xx00ca89 100 6
Fist of the North Rawr Wild WastelandPerk wild wasteland 50 97.8 × 2.0 75 10.00 6200 620.0 24 2.08 90 xx00ca88 100 6
Industrial hand Lonesome RoadGametitle-FNV LR 50 160.0 × 1.0 40 10.00 2500 250.0 65 0.77 1600 xx008cb9 75 7
Mantis gauntlet 30 73.0 × 3.0 30 10.00 150 15.0 22 1.36 50 001524b3 75 4
Embrace of the Mantis King! Gun Runners' ArsenalGametitle-FNV GRA 42 65.0 × 3.0 64 12.00 8500 708.3 25 1.68 80 xx000808 75 4
Power fist² 40 43.0 × 1.0 40 6.00 800 133.3 28 1.43 80 00004347 50 5
Power fist (GRA) Gun Runners' ArsenalGametitle-FNV GRA 40 43.0 × 1.0 40 6.00 800 133.3 28 1.43 80 xx000856 50 5
Greased Lightning² Gun Runners' ArsenalGametitle-FNV GRA 32 96.0 × 1.0 32 6.00 15000 2500.0 38 0.84 200 xx000810 50 5
Salt-Upon-Wounds' power fist² Honest HeartsGametitle-FNV HH 45 61.0 × 1.0 45 6.00 1958 326.3 25 1.80 100 xx00a38d 50 6
Saturnite fist² Old World BluesGametitle-FNV OWB 35 63.0 × 1.0 35 4.00 1600 400.0 25 1.80 160 xx00f806 45 4
Saturnite fist super-heated² Old World BluesGametitle-FNV OWB 55 90.8 × 1.0 55 4.00 2400 600.0 25 1.65 120 xx00f83c 55 5
Scientist glove² Old World BluesGametitle-FNV OWB 21 28.0 × 1.5 5 2.00 500 250.0 28 0.75 50 xx009ffd 25 2
Corrosive glove² Old World BluesGametitle-FNV OWB 21 22.0 × 1.0 5 4.00 1500 375.0 28 0.75 150 xx00a130 55 2
Sterilizer glove² Old World BluesGametitle-FNV OWB 21 28.0 × 1.0 5 3.00 1500 500.0 28 0.75 200 xx00a135 55 2
Dr. Mobius' glove² Old World BluesGametitle-FNV OWB 28 38.0 × 2.0 5 3.00 3500 1166.7 15 1.86 100 xx00a138 35 2
Dr. Klein's glove² Old World BluesGametitle-FNV OWB 34 46.0 × 1.0 5 4.00 1700 425.0 18 1.88 100 xx00a13e 45 3
Spiked knuckles¹ 25 59.0 × 1.0 25 1.00 500 500.0 19 1.32 300 00004354 50 2
Love and Hate¹ 30 75.0 × 1.0 30 1.00 750 750.0 19 1.58 300 001568e6 50 3
Yao guai gauntlet² Honest HeartsGametitle-FNV HH 20 32.6 × 2.5 30 10.00 150 15.0 22 0.90 600 xx00bcb7 50 4
She's Embrace² Honest HeartsGametitle-FNV HH 25 44.0 × 3.0 37 10.00 420 42.0 20 1.25 900 xx00bcb8 50 4
Zap glove 35 57.0 × 1.0 35 6.00 5200 866.7 28 1.25 100 0015ba78 75 2
Paladin Toaster 41 67.0 × 1.0 41 6.00 6800 1133.3 28 1.46 80 0015ba72 75 4
Note: unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50.

Other[]

Name DMG DPS Spread Crit %
Mult
Crit
DMG
Ammo Clip WG V V/WG AP DMG
/AP
HP Base ID Att Req
Skill STR
Big Mountain Transportalponder! Old World BluesGametitle-FNV OWB 0 0 0.0000 1 0 N/A 1 0.0 0 0 24 0 10000 xx00e1b0 Melee: 0 0
Binoculars 0 0 0.0000 0 0 N/A 12 1.5 50 33.3 20 0 250 000e6346 Melee: 0 0
Codac R9000 0 0 0.3000 0 65 Camera film 24 0.0 150 150 1000 0 650 0011a208 Guns: 0 0
Laser detonator Lonesome RoadGametitle-FNV LR 0 0 0.0001 50 0 MF breeder 1 0.0 0 0 50 0 10000 xx007670 Energy: 0 0
Loyal's detonator 0 0 0.0000 1 0 N/A 1 0.0 25 25 24 0 10000 0014c068 Melee: 0 0
Note: quest items are highlighted with a darker background

Unused weapons[]

Cut content[]

Name DMG DPS Spread Crit %
Mult
Crit
DMG
Ammo Clip WG V V/WG AP DMG
/AP
HP Base ID Att Req
Skill STR
Debug Mega Pistol 9999 31246 0.7 × 1 9 9mm round 13 1.5 100 66.7 17 588.17 225 001465a6 Guns: 0 2
The Disintegrator 1000 3818 0.0 × 100 1000 MFC 255 8.0 1000 125.0 17 58.82 1000 000f82aa Energy: 0 0
Plasma rifle always crit 45 (9 × 5) 180 0.2 × 100 44 MFC 12 8.0 1800 225.0 25 1.80 900 000f7eae Energy: 0 0
Stun grenade 1
+ 15 AoE
9 1.0 × 1 0 N/A 12 0.5 50 100.0 24 0.67 5 0014dddf Explosives: 25 2
Stun baton 12 27 0.0 × 1 8 N/A 12 1.0 110 110.0 5 2.40 100 00166b95 Melee: 0 0
Plasma rifle weak 3 12 0.2 × 2 44 MFC 12 8.0 1800 225.0 25 0.12 900 000cda5c Energy: 0 0
Gas grenade 1 0 0.0 × 1 0 N/A 12 0.5 25 50.0 24 0.04 5 0012701f Explosives: 0 2
The Faderator¹ 120 20160 0.3 × 2 60 MFC 255 7.0 3000 428.6 4 30.00 800 xx000800 Energy:25 3
¹ Available in all add-ons.

Legacy content[]

Name DMG DPS Crit %
Mult
Crit
DMG
WG V V/WG AP DMG
/AP
HP Base ID Att Req
Unarmed STR
Deathclaw gauntlet 20 32 × 5 30 10 150 15 26 0.76 600 0000432b 100 6

Non-player character weapons[]

Name DMG DPS Spread Crit %
Mult
Crit
DMG
Ammo Clip WG V V/WG AP DMG
/AP
HP Base ID Att Req
Skill STR
Arcade Gannon's Ripper 50 50.00 0.00 × 1.00 5 N/A 12 6.0 100 16.67 45 1.11 1200 00176e5d Melee: 75 3
Boone's scoped hunting rifle 45 35.52 0.03 × 1.00 45 Magical companion ammo 5 6.0 2600 433.33 60 0.75 650 000ce549 Guns: 0 6
Cass' caravan shotgun 54 173.60 2.20 × 1.00 8 Magical companion ammo 2 3.0 675 225.00 27 2.00 140 00176e55 Guns: 25 3
Follows-Chalk's .45 Auto pistol Honest HeartsGametitle-FNV HH 29 79.80 0.80 × 1.00 29 Magical companion ammo 7 1.5 100 66.67 17 0.58 150 xx00e8ef Melee: 25 3
Follows-Chalk's war club Honest HeartsGametitle-FNV HH 24 83.00 0.00 × 1.00 24 N/A 12 3.0 75 25.00 21 1.14 200 xx00e8ee Melee: 25 2
Joshua's Pistol Whippin' .45 Honest HeartsGametitle-FNV HH 20 46.20 0.00 × 2.00 40 N/A 12 1.0 10 10.00 24 20.00 100 xx010e1f Melee: 0 2
Lily's assault carbine 12 144.00 1.50 × 0.08 12 Magical companion ammo 24 6.0 3950 658.33 20 0.60 400 00174093 Guns: 75 3
Lily's gauntlet 20 21.00 0.00 × 1.00 20 N/A 12 6.0 100 16.67 28 0.71 500 00105cf6 Unarmed: 0 8
Lily's Vertibird Blade 32 33.00 0.00 × 1.00 50 N/A 12 12.0 130 10.83 50 0.64 999 00105cf5 Melee: 0 9
Mean super sledge 85 127.00 0.00 × 1.00 40 N/A 1 20.0 180 9.00 38 2.24 750 0013e540 Melee: 100 8
Miss Fortune's Bad Luck Bringer 10 18.00 0.00 × 1.00 10 .44 magnum 6 3.0 0 0.00 0 0.00 1000 0013568b Guns: 0 0
Mysterious Stranger's .44 magnum 9000 16875.00 0.00 × 100.00 9000 .44 magnum 6 3.0 0 0.00 0 0.00 1000 00050f92 Guns: 0 0
Oliver anti-materiel rifle 150 67.00 0.00 × 1.00 80 .50 MG 8 20.0 5600 280.00 25 6.00 175 001724f2 Guns: 100 6
Poisoned bladed gauntlet Honest HeartsGametitle-FNV HH 24 39.00 0.00 × 2.00 40 N/A 12 10.0 200 20.00 26 0.96 60 xx010e5e Unarmed: 25 5
Poisoned cleaver Honest HeartsGametitle-FNV HH 7 17.80 0.00 × 1.00 7 N/A 1 2.0 2 1.00 22 0.31 250 xx00f91c Melee: 0 2
Poisoned fire axe Honest HeartsGametitle-FNV HH 55 82.50 0.00 × 1.00 27 N/A 1 8.0 2500 312.50 22 27.50 200 xx00f919 Melee: 75 5
Poisoned hatchet Honest HeartsGametitle-FNV HH 30 19.80 0.00 × 1.00 30 N/A 1 0.5 75 150.00 23 1.30 1000 xx00f91a Melee: 50 3
Poisoned machete Honest HeartsGametitle-FNV HH 11 33.00 0.00 × 1.50 11 N/A 1 2.0 50 25.00 20 0.55 50 xx00f91b Melee: 25 3
Poisoned mantis gauntlet Honest HeartsGametitle-FNV HH 30 60.60 0.00 × 3.00 30 N/A 12 10.0 150 15.00 22 1.36 50 xx010e5d Unarmed: 75 4
Poisoned throwing spear Honest HeartsGametitle-FNV HH 35 21.00 0.00 × 1.00 7 N/A 12 0.5 25 50.00 24 1.45 1000 xx00f91e Melee: 25 1
Raul's lead pipe 22 55.00 0.00 × 1.00 22 N/A 12 3.0 75 25.00 24 0.92 50 00176e58 Melee: 50 5
Veronica's power fist 40 43.00 0.00 × 1.00 40 N/A 12 6.0 100 16.67 28 1.43 80 00176e5a Unarmed: 50 5
Walking Cloud's yao guai gauntlet Honest HeartsGametitle-FNV HH 20 40.00 0.00 × 2.50 30 N/A 12 10.0 150 15.00 22 0.90 600 xx00ef80 Unarmed: 50 4

Behind the scenes[]

Specific rifles[]

Even the "max" ranges of sight in F:NV are actually very short for firearms in the real world. Take one of the longest shots in the game: hitting Aurelius of Phoenix at Cottonwood Cove from the Sniper's Nest (where the Gobi Campaign Scout Rifle is found). We calculated it out and that's under 200 yards, I think. Apparent distances are skewed in the engine because the field of view is 70 degrees by default.

J.E. Sawyer

One of Obsidian's programmers was a tank driver in the U.S. Army, stationed in Germany and later deployed to Iraq in the early 90s. His issued sidearm was a beat-to-hell Ithaca M1911. If you know your M1911 history, that should give you an idea of how old it was.

J.E. Sawyer, responding to a question whether weapons in New Vegas would really work due to age

Nah, I’m satisfied with them. Fallout 1 and 2 delved into 90s weapons designs (e.g. the P90c) and the mid-90s is when the M4/Picatinny rails entered the scene. There are a lot of rifles in F:NV and I think the more modern appearance of the marksman carbine and assault carbine help visually distinguish them from the rest of the lineup in a good way.

J.E. Sawyer, responding to a question on if he would change the Assault Carbine or Marksman Rifle.

General implementation[]

The process was iterative and went through a lot of revisions. There were a few questions I asked for deciding what would get included and what would not:

  • What are iconic Fallout weapons that should return?

In my mind, the 10mm pistol and SMG had to return, as did the minigun, sawed-off shotgun, flamer, and a few other choice weapon.

  • What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles?

We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer.

Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun).

  • What weapons share common ammunition types to avoid resource/loot problems?

There are only a few weapons that use an ammo type that isn’t used elsewhere. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Ammo types like .22 and .308, were also easy to use in multiple weapons.

  • What are weapons with distinctive/iconic looks that can stand out from each other?

Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles.

  • What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. lever-action rifles).

If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). This is why the cowboy repeater and brush gun feature top eject: it prohibits the use top-mounted scopes, allowing the trail carbine to be modified in a way that the other two lever-actions cannot. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly.

  • What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation.

Different ammo types have different variants. This is not only true within a category (e.g. revolver/lever-action rimmed rounds) but of course between categories. In F:NV, you can’t get armor-piercing rounds in a lever-action or a revolver – except for That Gun/the 5.56mm pistol. Weapons that fire .44 magnum can also fire .44 special. Similarly, .357 magnum weapons can fire .38 special, but .44 magnum also has a semi-wadcutter variant, while .357 magnum has a jacketed flat point variant. The differences are minor, but significant enough to make a difference to players who want to fiddle around with ammo subtypes.

J.E. Sawyer, Frog Helms Fan Club

I didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns.

I also felt like Fallout 1 (especially) had great gun progression. I really liked how even though the Desert Eagle .44 did more damage than the 10mm pistol, it had a lower ammo cap. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam.

F3 did some things with ammo types that I understand and appreciate from a game design perspective but I felt contrasted too much from real-world weapon/ammo design. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns.

In general, when we used real-world weapons and ammo types, I tried to go with ones ordinary people (well, Americans, anyway) were familiar with: .22 LR 9mm, 10mm, .357 Magnum, .44 Magnum, 5.56mm, .308, .50 MG. The ones that were made up (12.7mm) or less familiar (.45-70 Gov’t) were generally reserved for later weapons.

The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. At times we had to adjust the design for animation/gameplay purposes, e.g. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways.

I based the anti-materiel rifle on the Hécate II because honestly I was/am sick of seeing Barretts in games and I think the Hécate II looks better.

J.E. Sawyer, Frog Helms Fan Club

Unique weapons[]

I decided very early on that unique weapons should at least have unique textures and sometimes have unique models. By accounting for this early in development, production was able to incorporate it into the schedule. Most unique variants were textured/modeled around the same time as the base weapon, IIRC.

Deciding what weapons would get unique variants was a little more difficult. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories.

After that, it was more arbitrary and based on feeling/inspiration than anything practical. I always figured people would want to see the return of the .223 pistol, a unique 9mm pistol and sniper rifle seemed obvious, and when we made Honest Hearts, not including a unique .45 would have been a high crime.

Over time, there were also gaps I saw that became opportunities for new uniques. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round.

When I started as a game designer at Black Isle, I worked on the original Icewind Dale. We used (a lot of) words to tell the story of a unique item. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. Many players never notice them, or if they do notice them, it’s just part of the aesthetic of the item, but for some players, those details tell the story of the item and fill in details about the world and its history.

J.E. Sawyer, Frog Helms Fan Club

Bugs[]

  • Xbox 360Icon xbox360 PlayStation 3Icon ps3 PCIcon pc Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
    • Xbox 360Icon xbox360 Can be fixed by making a new save and restarting the console.
  • PlayStation 3Icon ps3 Combining any scoped rifle and the regulator duster (Or sheriff's duster) can cause a purple line to obscure your zooming, when the rifle is holstered. The line goes from the left to right and only takes up a thin stretch of the screen, but there is no known solution, besides unequiping either the rifle or apparel.
  • Xbox 360Icon xbox360 Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an npc.
  • With heavy energy weapons that use a backpack as an ammunition supply, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other.
Weapons in Fallout: New Vegas
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