Traits modify aspects of gameplay, granting a benefit in one area at the cost of hampering another. With the exception of Wild Wasteland, which has a less direct effect on gameplay, each trait modifies (and hampers) the player's statistics in some way; this can include primary statistics, derived statistics, SPECIAL points and skills. During character creation the player may choose a maximum of two (with a minimum of none at all). The add-onOld World Blues adds six additional traits and makes it possible for you to re-pick your assigned traits, but only once.
Though Fast Shot and Trigger Discipline will at first appear to cancel each other out, the way the system calculates the statistics (as a multiplier effect with the base compounded as it is affected) means that spread, V.A.T.S. accuracy and fire speed all decrease by 4% should both be selected (1*.8*1.2=.96).
The Four Eyes trait is somewhat misleading in its description. The benefit it conveys is a status effect, similar to the bonus that would be granted by wearing a hat. The drawback, however, is directly subtracted from your base Perception, meaning a character with a Perception of 2 would have that value permanently reduced to 1 upon taking the trait. This can prevent the player from taking perks such as Sniper or Better Criticals, since Perks only take base stats into account when checking if the player meets the requirements. Having a Perception of one, will not allow you to pick this trait.
As found within the game files, a medical history paper was to be filled in by the player from a texture of the actual paper; rather than a conventional menu. The paper alludes to more choices of traits than available within the final game. The history paper also has nothing about the Wild Wasteland trait in it.