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This page lists all perks in Fallout: New Vegas. |
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General information[]
Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. Only regular perks may be selected during level up. Other types of perks are granted through completing various tasks, and do not count against the limit of regular perks. You can get up to a total of 25 non-challenge perks with all four add-on installed.
Companion perks, as their name suggests, are granted by the player's companions. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. The perk remains in effect so long as the companion is currently following the player. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. Companions told to wait are still counted as active companions.
Challenge perks are unlocked by fulfilling certain requirements. Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc.' page, accessible from the 'Data' section. Most of the perks obtained this way are related to the skill or task that was completed to earn it. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player must do 16,000 damage with one handed energy weapons over the course of their game. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as the player continues adding to its requisite challenge task.
Special perks are granted from other sources, usually through actions in the game world. Completing quests and performing certain actions unlock them. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased.
Regular perks[]
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
Black Widow Lady Killer |
2 | 1 | +10% damage to the opposite sex and unique dialogue options with certain characters. | 00094eb8 00094eb9 | |
Cherchez La Femme Confirmed Bachelor |
2 | 1 | +10% damage to the same sex and unique dialogue options with certain characters. | 001361b3 001361b4 | |
Friend of the Night | 2 | PE 6, Sneak 30 | 1 | Your eyes adapt quickly to low-light conditions | 00165118 |
Heave, Ho! | 2 | ST 5, Explosives 30 | 1 | +50% thrown weapon velocity and range | 0014609c |
Hunter | 2 | Survival 30 | 1 | In combat, you do 75% more critical damage against animals and mutated animals. | 00135f18 |
Intense Training | 2 | 10 | You can put a single point into any of your SPECIAL attributes. | 00044cb1 | |
Rapid Reload | 2 | AG 5, Guns 30 | 1 | All of your weapon reloads are 25% faster than normal. | 001377fd |
Retention | 2 | IN 5 | 1 | Skill Magazines last for 3 real-time minutes, from 1 | 0010f09e |
Swift Learner | 2 | IN 4 | 3 | You gain an additional 10% whenever experience points are earned. | 00031dd3 |
Cannibal | 4 | 1 | When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. | 00094ebc | |
Comprehension | 4 | IN 4 | 1 | You gain one additional skill point for reading books and double the skill points for reading magazines. | 00031de1 |
Educated | 4 | IN 4 | 1 | You gain two more skill points every time you advance in level. | 00031dd8 |
Entomologist | 4 | IN 4, Survival 45 | 1 | You do an additional 50% damage every time you attack a mutated insect. | 00031dd9 |
Rad Child | 4 | Survival 70 | 1 | +2 HP per second per 200 rads accumulated | 001656fd |
Run 'n Gun | 4 | Guns 45 or Energy Weapons 45 | 1 | Halved spread with one-handed ranged weapons while walking or running. | 0014609d |
Travel Light | 4 | Survival 45 | 1 | While wearing light armor or no armor, you run 10% faster. | 00146096 |
Bloody Mess | 6 | 1 | +5% overall damage, more violent death animations. | 00094eba | |
Demolition Expert | 6 | Explosives 50 | 3 | +20% damage with explosives | 00031dab |
Ferocious Loyalty | 6 | CH 6 | 1 | When you drop below 50% HP, companions gain +50 DR. | 00165180 |
Fortune Finder | 6 | LK 5 | 1 | Considerably more bottle caps will be found in stockpiles. | 00031de3 |
Gunslinger | 6 | 1 | +25% accuracy in V.A.T.S. with one-handed weapons. | 00094ebb | |
Hand Loader | 6 | Repair 70 | 1 | When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches. | 0016581b |
Lead Belly | 6 | EN 5 | 1 | -50% radiation taken from food and water sources. | 00044ca9 |
Shotgun Surgeon | 6 | Guns 45 | 1 | When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's damage threshold. | 0016578b |
The Professional | 6 | Sneak 70 | 1 | Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage. | 00165aec |
Toughness | 6 | EN 5 | 2 | +3 DT permanently | 00031de0 |
Vigilant Recycler | 6 | Science 70 | 1 | When using Energy Weapons, you are twice as likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches. | 00165816 |
Commando | 8 | 1 | +25% accuracy in V.A.T.S. with two-handed weapons. | 00099828 | |
Cowboy | 8 | Guns 45, Melee 45 | 1 | +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. | 00138562 |
Living Anatomy | 8 | Medicine 70 | 1 | Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls. | 00146099 |
Pack Rat | 8 | IN 5, Barter 70 | 1 | Items with a weight of two pounds or less now weigh half as much | 0014609b |
Quick Draw | 8 | AG 5 | 1 | Makes weapon equipping and holstering 50% faster. | 001377fe |
Rad Resistance | 8 | EN 5, Survival 40 | 1 | +25% Radiation Resistance permanently. | 00031da9 |
Scrounger | 8 | LK 5 | 1 | Considerably more ammunition in stockpiles. | 00031daa |
Stonewall | 8 | ST 6, EN 6 | 1 | +5 DT against melee and unarmed attacks and cannot be knocked down during combat. | 00165449 |
Strong Back | 8 | ST 5, EN 5 | 1 | +50 Carry Weight. | 00031dde |
Super Slam! | 8 | ST 6, Melee Weapons 45 | 1 | All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee. | 0014609e |
Terrifying Presence | 8 | Speech 70 | 1 | Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. | 0010c6cd |
Here and Now | 10 | 1 | You instantly level up again. | 00031dac | |
Animal Friend | 10 | CH 6, Survival 45 | 2 | On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals. | 00031db5 |
Finesse | 10 | 1 | +5% Critical Chance | 00094ec1 | |
Math Wrath | 10 | Science 70 | 1 | Reduces all AP costs by 10% | 00135ec3 |
Miss Fortune | 10 | LK 6 | 1 | 10% chance that Miss Fortune will incapacitate a target in V.A.T.S. | 00137800 |
Mister Sandman | 10 | Sneak 60 | 1 | Can instantly kill a sleeping non-player character, and earns bonus XP | 00031dad |
Mysterious Stranger | 10 | LK 6 | 1 | 10% chance that the Stranger will finish off a target in V.A.T.S. | 00031dbc |
Nerd Rage! | 10 | IN 5, Science 50 | 1 | +15 DT and Strength increased to 10 whenever health is 20% or lower | 00044ca7 |
Night Person | 10 | 1 | +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. | 00094ebd | |
Plasma Spaz | 10 | Energy Weapons 70 | 1 | AP costs for all plasma weapons are reduced by 20%. | 00165aef |
Fast Metabolism | 12 | 1 | +20% Hit Points restored with stimpaks. | 00094ebf | |
Ghastly Scavenger | 12 | Cannibal perk | 1 | When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. | 00135ec9 |
Hit the Deck | 12 | Explosives 70 | 1 | +25 DT against explosives. | 001651b6 |
Life Giver | 12 | EN 6 | 1 | +30 hit points. | 00031db1 |
Long Haul | 12 | EN 6, Barter 70 | 1 | Being over-encumbered no longer prevents you from using fast travel. | 00146098 |
Piercing Strike | 12 | Unarmed 70 | 1 | All your unarmed and melee attacks negate 15 points of DT. | 0014609f |
Pyromaniac | 12 | Explosives 60 | 1 | +50% damage with fire-based weapons. | 00031db2 |
Robotics Expert | 12 | Science 50 | 1 | +25% damage to robots, can shut down robots by sneaking up on them | 00031dc2 |
Silent Running | 12 | AG 6, Sneak 50 | 1 | Running no longer factors into a successful sneak attempt. | 00031db3 |
Sniper | 12 | PE 6, AG 6 | 1 | 25% more likely to hit the target's head in V.A.T.S. | 00031db4 |
Splash Damage | 12 | Explosives 70 | 1 | Explosives have a 25% larger area of effect. | 00165af0 |
Unstoppable Force | 12 | ST 7, Melee Weapons 90 | 1 | 4 times normal damage through enemy blocks with melee and unarmed attacks, | 00165447 |
Adamantium Skeleton | 14 | 1 | Damage taken by limbs reduced by 50%. | 00094ec4 | |
Center of Mass | 14 | Guns 70 | 1 | In V.A.T.S., you do an additional 15% damage when targeting the torso. | 00165182 |
Chemist | 14 | Medicine 60 | 1 | Chems last twice as long. | 0009982d |
Jury Rigging | 14 | Repair 90 | 1 | Repair any item using a roughly similar item. | 00165815 |
Light Step | 14 | PE 6, AG 6 | 1 | Floor traps or mines will not be set off. | 00031db7 |
Purifier | 14 | 1 | You do 50% extra damage with melee and unarmed weapons against centaurs, nightstalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls. | 00135f75 | |
Action Boy Action Girl |
16 | AG 6 | 2 | +15 Action Points | 00031dba 0007b202 |
Better Criticals | 16 | PE 6, LK 6 | 1 | +50% damage with critical hits | 00031dbb |
Chem Resistant | 16 | Medicine 60 | 1 | Half as likely to get addicted. | 00099827 |
Meltdown | 16 | Energy Weapons 90 | 1 | Foes killed by your Energy Weapons emit a corona of harmful energy. | 0014609a |
Tag! | 16 | 1 | Fourth "tag" skill: +15 points to that skill. | 00031dbd | |
Weapon Handling | 16 | ST < 10 | 1 | Weapon ST requirements are now 2 points lower than normal for you. | 00146097 |
Computer Whiz | 18 | IN 7, Science 70 | 1 | Can hack a locked down terminal with four more chances. | 00031dc4 |
Concentrated Fire | 18 | Energy Weapons 60, Guns 60 | 1 | +5% accuracy in V.A.T.S. with every attack on a given body part queued. | 00044caf |
Infiltrator | 18 | PE 7, Lockpick 70 | 1 | Can pick a broken lock with one more bobby pin. | 00044cb0 |
Paralyzing Palm | 18 | Unarmed 70 | 1 | Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack. | 00044caa |
Explorer | 20 | 1 | All locations are marked on your map. | 00031de5 | |
Grim Reaper's Sprint | 20 | 1 | A kill in V.A.T.S. restores 20 AP immediately. | 00099834 | |
Ninja | 20 | Melee Weapons 80, Sneak 80 | 1 | +15% critical chance (multiplies existing chance) with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals | 00031dcc |
Solar Powered | 20 | EN 7 | 1 | +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. | 00031dc5 |
Laser Commander | 22 | Energy Weapons 90 | 1 | You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. | 00165789 |
Nuka Chemist | 22 | Science 90 | 1 | Unlocks special Nuka-Cola recipes at the workbench. | 00165ae6 |
Spray ‘n Pray | 22 | 1 | Your attacks do 25% less damage to companions. | 00165181 | |
Slayer | 24 | AG 7, Unarmed 90 | 1 | The speed of all your melee and unarmed attacks is increased by 30%. | 00165446 |
Nerves of Steel | 26 | AG 7 | 1 | 20% Faster AP regeneration. | 000e2c49 |
Rad Absorption | 28 | EN 7 | 1 | -1 Rad every 20 seconds. | 000e2c4a |
Companion perks[]
Player perks[]
Fallout: New Vegas is not the first Fallout game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole. When having a companion, a certain perk is granted for having that companion in your party.
Name | Companion | Benefit | Base ID |
---|---|---|---|
Better Healing | Arcade Gannon | Regain +20% more health from all consumable sources. | 0015c60b |
Enhanced Sensors | ED-E | Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. | 0015c60e |
Regular Maintenance | Raul | The condition of weapons and armor decays 50% slower. | 0015c610 |
Scribe Assistant | Veronica | The player can craft workbench items through Veronica’s dialogue. | 0015c613 |
Search and Mark | Rex | Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. | 0015c611 |
Spotter | Craig Boone | Hostile targets are highlighted whenever the player is actively aiming. | 0015c60c |
Stealth Girl | Lily | Increases Stealth Boy duration by 200% while also granting sneak attack criticals an extra 10% damage. | 0015c60f |
Whiskey Rose | Cass | Consuming whiskey does not have any adverse side effects or addictions, while raising the player's damage threshold. | 0015c60d |
Companion perks[]
Through quests centered around the companion, they can gain perks that further promote efficiency and usefulness when they are in your party.
Name | Companion | Requirement | Benefit | Base ID |
---|---|---|---|---|
Blood of the Legion | Rex | Transplant Lupa's brain into Rex | Rex gains +10 DT and +100 hit points | 0017b7e4 |
Bonds of Steel | Veronica | Convince Veronica to stay with the Brotherhood during I Could Make You Care | Veronica gains +4 DT | 0017714e |
Calm Heart | Cass | Complete Heartache by the Number peacefully | Cass gains +50 hit points | 00167723 |
Causeless Rebel | Veronica Santangelo | Complete I Could Make You Care with Veronica leaving the Brotherhood | Veronica's unarmed attack rate increases by 30% | 0017714f |
Camarader-E | ED-E | Collect eyebot upgrade circuit boards in the Divide | Weapon repair, energy/microfusion cell crafting, increased DT, increased laser damage, better V.A.T.S. attacks | xx00a602 |
Faithful Protector | Rex | Transplant Rey's brain into Rex | Rex's attacks deal +25 more damage | |
Full Maintenance | Raul | Convince Raul to give up his gunslinging ways during Old School Ghoul | Equipment decays 75% slower | 0015d2bc |
Hand of Vengeance | Cass | Complete Heartache by the Number violently | Cass deals 15% more damage with Guns | 00163349 |
Old Vaquero | Raul | Convince Raul to become a gunslinger again during Old School Ghoul. | Raul's rate of fire with revolvers and lever action firearms increases by 33%. | 0015d2be |
Unshakeable Tracker | Rex | Transplant Violetta's brain into Rex | Rex moves 50% faster |
Challenge and special perks[]
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Abominable | Kill 50/100/150 abominations | 3 | Deal +3%/+6%/+10% damage to abominations. | 0015EADB |
Animal Control | Kill 50/100/150 mutated animals | 3 | Deal +3%/+6%/+10% damage to mutated animals. | 0015EAE0 |
Beautiful Beatdown | First kill 42 people with unarmed weapons, then Inflict 10,000 damage with unarmed weapons | 1 | AP costs for unarmed attacks are reduced by 10%. | 0015EADF |
Bug Stomper | Kill 50/100/150 mutated insects | 3 | Deal +3%/+6%/+10% damage to mutated insects. | 0015EAD7 |
Camel of the Mojave | Drink 100 water items | 1 | Water items hydrate and heal you 15% better. | 00167E26 |
Day Tripper | Use 25 addictive Chems | 1 | The effects of addictive Chems last 33% longer. | 0015EAD8 |
Dine and Dash | Eat 25 corpses with Cannibal perk | 1 | Get option to take Human remains when using Cannibal. | 0015EAE1 |
Fast Times | Use turbo 20 times | 1 | Turbo's effects last +50% longer. | 0015EAD9 |
Free Radical | Use 20 RadAway | 1 | RadAway's effect is improved +20%. | 0015EADA |
Friendly Help | Receive 15 Mysterious Stranger or Miss Fortune visits | 1 | Mysterious Stranger and Miss Fortune are twice as likely to appear in V.A.T.S. | 0015EAE3 |
Lord Death | Kill 200/700/1000 enemies | 3 | Deal an extra +1%/+2%/+4% damage to all enemies. | 0015EAE4 |
Machine Head | Kill 50/100 robots (Glitched; rank is misreported to player, rank 3 is unachievable) | 3 | Deal +3%/+6% damage to robots. | 0015EADC |
Meat of Champions | Cannibalize Mr. House, Caesar, The King and Aaron Kimball | 1 | +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. | 00164AFB |
Melee Hacker | First Kill 125 enemies with melee weapons. For one rank, deal 10,000 damage with one-handed melee weapons. For another, deal 10,000 damage with two-handed melee weapons. | 2 | Level 1: +5% melee weapon attack speed. Level 2: +10% melee weapon attack speed. | 0015EADE |
Mutant Massacrer | Kill 50/100/150 super mutants | 3 | Deal +3%/+6%/+10% damage to super mutants. | 0015EAE2 |
Power Armor Training | Complete Still in the Dark or For Auld Lang Syne | 1 | Ability to wear all power armor variants | 00058FDF |
Set Lasers for Fun | For one rank, deal 25,000 damage with rifle-grip energy weapons. For another, deal 16,000 damage with pistol-grip energy weapons. | 2 | ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. | 0015EADD |
Tough Guy | Become crippled 50 times | 1 | Take 20% less limb damage. | 0015EAD6 |
Implant perks[]
The total number of implants you can receive is equal to your Endurance statistic. The additional point granted by the Endurance implant does not count toward the total.
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Agility Implant | Buy from Doctor Usanagi for 4000 caps | 1 | +1 Agility | 0014c12a |
Charisma Implant | Buy from Doctor Usanagi for 4000 caps | 1 | +1 Charisma | 0014c130 |
Endurance Implant | Buy from Doctor Usanagi for 4000 caps | 1 | +1 Endurance | 0014c12e |
Intelligence Implant | Buy from Doctor Usanagi for 4000 caps | 1 | +1 Intelligence | 0014c132 |
Luck Implant | Buy from Doctor Usanagi for 4000 caps | 1 | +1 Luck | 0014c134 |
Monocyte Breeder | Buy from Doctor Usanagi for 12000 caps | 1 | Regenerate 1 health per 10 seconds | 0014cce1 |
Perception Implant | Buy from Doctor Usanagi for 4000 caps | 1 | +1 Perception | 0014c12d |
Strength Implant | Buy from Doctor Usanagi for 4000 caps | 1 | +1 Strength | 0014c069 |
Sub-Dermal Armor | Buy from Doctor Usanagi for 8000 caps | 1 | +4 Damage Threshold | 0014ccdf |
Unarmed perks[]
Special unarmed moves can be learned from various characters in the Mojave.
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Khan Trick | Perform all Great Khan drug runs | 1 | Unique unarmed attack | 0015B8E7 |
Legion Assault | Talk to Lucius with 50 Unarmed | 1 | Unique unarmed attack | 0015B8E9 |
Ranger Takedown | Talk to Ranger Andy with 30 Speech | 1 | Unique unarmed attack | 0015B8E8 |
Scribe Counter | Put Formal Wear or White Glove Society attire into Veronica Santangelo's inventory | 1 | Unique unarmed attack | 0015B8EA |
Dead Money perks[]
Regular perks[]
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
And Stay Back | 10 | Guns 70 | 1 | Shotguns have a 10% chance, per pellet, of knocking an enemy back. | xx00f218 |
Heavyweight | 12 | ST 7 | 1 | Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg. | xx011468 |
Hobbler | 12 | PE 7 | 1 | Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%. | xx011469 |
In Shining Armor | 2 | Repair 20, Science 70 | 1 | This perk is bugged and applies no effect. | xx00f216, xx00f217 |
Junk Rounds | 2 | LK 6, Repair 45 | 1 | You can craft ammunition using scrap metal and tin cans. | xx00fb6a |
Light Touch | 2 | AG 6, Repair 45 | 1 | While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. | xx00e87b |
Old World Gourmet | 2 | EN 6, Survival 45 | 1 | +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. | xx00f96f |
Companion perks[]
Name | Follower | Benefit | Base ID |
---|---|---|---|
In My Footsteps | God | Traps do not activate, and you are given a stealth increase. | xx013b26 |
Ravenous Hunger | Dog | Ghost people do not get back up after shooting them without taking off a limb. | N/A |
Signal Interference | Christine | +50% time to escape signals | xx008a2e |
Unclean Living | Dean Domino | Temporary cloud protection, take 25% less damage. | xx008a2f |
Special perks[]
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Coin Operator | Dialogue with Christine | 1 | Adds recipe. 1 Fission Battery + 2 scrap metal =50 Sierra Madre Chips | xx01039b |
Ghost Hunter | Dialogue with Dog | 1 | Ghost people are more likely to die outright without needing to be dismembered or disintegrated. | xx01039a |
Sierra Madre Martini | Dialogue with Dean Domino | 1 | Adds recipe to create Sierra Madre martinis with 2 junk food, 1 Tin Can, and 1 Jar of Cloud Residue. | xx01039e |
Elijah's Last Words | Give Veronica holomessage from Elijah. | 1 | Boosts Veronica's melee attack speed by 150% & gives her a 25% chance for melee attacks to knock down enemies. | xx00d4a8 |
Elijah's Rambling | Keep holomessage from Elijah after Veronica unlocks it. | 1 | Boosts melee critical damage +50%. | xx00d4a9 |
Honest Hearts perks[]
Regular perks[]
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
Eye for Eye | 20 | 1 | For each crippled limb you have, you do an additional 10% damage. | xx00b2f4 | |
Fight the Power! | 10 | 1 | +2 Damage Threshold and +5% Critical chance against anyone wearing NCR, Legion or Brotherhood of Steel armor. | xx00f67c | |
Grunt | 8 | Guns 45, Explosives 20 | 1 | 25% more damage with 9mm pistols and SMGs, .45 pistols and SMGs, service rifles, assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives. | xx00f677 |
Home on the Range | 8 | Survival 70 | 1 | Whenever you interact with a campfire, you have the option of sleeping, with all the benefits that sleep brings. | xx00b2f3 |
Sneering Imperialist | 8 | 1 | +15% Damage and +25% accuracy in V.A.T.S. to various tribal and raider characters. | xx00f67b | |
Tribal Wisdom | 8 | Survival 70 | 1 | -50% limb damage from animals, mutated animals, and mutated insects, +25% to Poison resistance, ability to eat mutated insects in Sneak mode. | xx00f679 |
Companion perks[]
Name | Follower | Benefit | Base ID |
---|---|---|---|
Quiet As The Waters | Waking Cloud in your party. | White Legs' Perception is effectively decreased by 3. | xx00b2f7 |
The Way of the Canaanite | Joshua Graham in your party. | Decrease in spread and double the critical chance for .45 Auto pistols. | xx00b2f5 |
Well-Stacked Cairns | Follows-Chalk in your party. | Reaching various summits reveals nearby map markers and grants +3 Perception temporarily. | xx00b2f6 |
Old World Blues perks[]
Regular perks[]
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
Atomic! | 20 | Endurance 6 | 1 | In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. | xx008011 |
Mile In Their Shoes | 20 | Survival 25 | 1 | You have come to understand nightstalkers. Consuming nightstalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. | xx009619 |
Them's Good Eatin | 20 | Survival 55 | 1 | Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted. | xx0098c9 |
Implant GRX | 30 | Endurance 8 | 2 | You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (Activated in the Pip-Boy Inventory). | xx009d48 |
Special perks[]
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Brainless | Initial dialogue with Doctor Klein in the think tank | 1 | Head can no longer be crippled, +25% resistance to chem addiction, +1 DT (5%) if your DT < 10 | xx0098be |
Heartless | Initial dialogue with Doctor Klein in the think tank | 1 | Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance | xx0098c2 |
Spineless | Initial dialogue with Doctor Klein in the think tank | 1 | Strength+1, DT+1, Torso can no longer be crippled | xx0098bc |
Big Brained | Sink Auto-Doc after Old World Blues is finished | 1 | Head cannot be crippled, +10% resistance to chem addiction, +1 DT (10%) if your DT < 10 | xx015bba |
Cardiac Arrest | Sink Auto-Doc after Old World Blues is finished | 1 | 50% poison resistance, Healing items boosted by 50%, Robots have -50% crit chance | xx015bbb |
Reinforced Spine | Sink Auto-Doc after Old World Blues is finished | 1 | Strength+2, DT+2 | xx015bbc |
DNAgent | Completion of X-8 Data Retrieval Test | 1 | All damage done to nightstalkers is increased by 10% | xx009617 |
DNAvenger | Kill two cazadores for rank 1, three more for rank 2, and another five for rank 3 of this perk. All kills must be made in the Big MT; cazadores outside the Big MT do not count. | 3 | All the damage done to cazadores is increased cumulatively by 10% by rank | xx00da28 |
Stealth suit Mk II (perk) | Complete the last optional challenge of Project X-13 and receive the last firmware update for the Stealth suit Mk II. | 4 | Increased sneak speed | xx00e845 |
Implant perks[]
Doesn't count against the Endurance limit of original implant perks.
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Implant C-13 | Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 8,000 caps. | 1 | Plus 10% damage to cazadores | xx009616 |
Implant M-5 | Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 10,000 caps. | 1 | Your crouched movement speed is increased by 20% | xx009614 |
Implant Y-3 | Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 12,000 caps. | 1 | Removes any radiation taken from drinking an irradiated water source. | xx009615 |
Implant Y-7 | Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 20,000 caps. | 1 | +5 health and +2 restored action points through the consumption of food. | xx00961a |
Lonesome Road perks[]
Regular perks[]
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
Ain't Like That Now | 50 | Karma less than -250 | 1 | Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits | xx00a749 |
Alertness | 12 | Perception between 6 and 9 | 1 | +2 Perception when crouched and still | xx00c252 |
Broad Daylight | 36 | 1 | No Sneak penalty for using Pip-Boy light | xx00a6df | |
Burden to Bear | 30 | Strength 6, Endurance 6 | 1 | +50 carry weight | xx00c250 |
Certified Tech | 40 | 1 | +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots | xx00a6de | |
Irradiated Beauty | 22 | Endurance 8 | 1 | Sleep removes all Rads (Hardcore: only -100 Rads) | xx00c255 |
Just Lucky I'm Alive | 50 | Karma between -250 and 250 | 1 | +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage | xx00c24f |
Lessons Learned | 26 | Intelligence 6 | 1 | +1% XP gain per player level | xx00c256 |
Roughin' It | 28 | Survival 100 | 1 | Sleeping outside gives Well Rested benefit | xx00c251 |
Thought You Died | 50 | Karma at least 250 | 1 | +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. | xx00c24e |
Tunnel Runner | 26 | Agility 8 | 1 | +25% sneaking speed when wearing light or no armor | xx00c258 |
Voracious Reader | 22 | Intelligence 7 | 1 | Damaged books become blank magazines; can copy existing magazines into blank magazines | xx00c253 |
Walker Instinct | 18 | Survival 50 | 1 | +1 Perception and Agility when outside | xx00c254 |
Special perks[]
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
The Bear-Slayer | Launch nuclear missiles at NCR. | 1 | +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy | xx00c25b |
Dead Man's Burden | Launch nuclear missiles at both Caesar's Legion and NCR. | 1 | +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy | xx00025a |
Divide Survivor | Stop the missile launch. | 1 | +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame | xx00c25c |
Lonesome Road | Leave ED-E behind in Ulysses' Temple. | 1 | +10% damage and +10% V.A.T.S. hit chance when you have no companions | xx00a6dc |
Marked | Kill three named Marked Men. | 1 | +10% damage and +10% DT against Marked Men | xx00a6dd |
Scourge of the East | Launch nuclear missiles at Caesar's Legion. | 1 | +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy | xx00c259 |
Companion perks[]
Name | Follower | Ranks | Benefit | Base ID |
---|---|---|---|---|
Camarader-E | ED-E | 5 |
|
xx00c61f |
Gun Runners' Arsenal perks[]
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
Mad Bomber | 6 | Repair 45, Explosives 45 | 1 | Allows you to create special Explosion recipes at a workbench. | xx00092e |
Hidden perks[]
These perks have been implemented by the developers to modify different aspects of the game behind the scenes.
Name | Affects | Effects | Base ID |
---|---|---|---|
Companion Suite | Companion characters | Modifies statistics and durability | 0015c571 |
Gun Strength Fail | Player character | Increases weapon spread | 000a9016 |
See also[]
- Fallout perks
- Fallout 2 perks
- Fallout 3 perks
- Fallout 4 perks
- Fallout Tactics perks
- Fallout: Brotherhood of Steel skills