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This page lists all derived statistics in Fallout: New Vegas. |
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Contents
Overview
Derived statistics or secondary statistics in the strict sense are attributes of a character in the SPECIAL system which are based on (or derived from) the character's primary statistics. More commonly, the term refers to all character attributes which only exist as a function of another value, i.e. character attributes which the player cannot determine or influence directly.
List
Derived statistic | Description | Derived from | Initial value |
---|---|---|---|
Action Points | The higher the number, the more actions you can perform in a single V.A.T.S. round. | Agility | 65 + (AGL x 3) |
Carry Weight | How much you can carry before you become overencumbered. | Strength | 150 + (STR x 10) |
Critical Chance | Chance that a hit will inflict critical damage. | Luck | (LCK) x 1% |
Damage Threshold | This amount is subtracted from any damage taken. | Armor worn, Perks, Implants. | 0 |
Damage Resistance | Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR. | Perks, Med-X, Slasher, Battle brew | |
Fatigue | How much special fatigue damage you can take before you are knocked unconscious. | Endurance, Level | |
Fire Resistance | All fire damage you receive is reduced by this percentage. | Armor worn, atomic cocktail | |
Hit Points | How much damage you can take before you die. | Endurance | 95 + (END x 20) + (Level x 5) |
Starvation | A meter that tells how hungry the player is. (Hardcore mode) | Survival, amount of food consumed | |
Melee Damage | Bonus damage with melee weapons. | Strength | (STR x 0.5) |
Poison Resistance | All poison damage you receive is reduced by this percentage. | Endurance | (END x 5) - 5 |
Radiation Resistance | How adept your body is at ignoring exposure to radiation. | Endurance | (END x 2) - 2 |
Reload Speed | The reduction of the amount of time taken to reload a weapon. | Agility | (AGI - 5) x 10% |
Skill Rate | How many skill points your character gains per level. | Intelligence | 10 + (INT x 0.5) |
Sleep | A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) | Amount of time slept in a Bed | |
Dehydration | A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) | Survival, amount of water drank | |
Unarmed Damage | Damage done with fists (damage of unarmed weapons is added to this value). | Unarmed skill | [(unarmed skill/20) + 0.5] |