For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle. |
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Experiment 18-A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[[Category:Fallout 4 plasma rifles]]
Experiment 18-A is a unique weapon in Fallout 4.
Background[]
This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[1] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[2] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[3]
This particular urban plasma rifle was an experiment by the Institute, modified for some unknown purpose. It would later become an item for sale in the Institute's general store.[4]
Characteristics[]
This rifle uses a microfusion cell as its power source and draws plasma from a separate cartridge. When depressing the trigger a plasma toroid is produced that can remain stable under normal atmospheric conditions. This toroid is then ejected down a superconducting barrel against a given target.[5][6]
This rifle in particular has the legendary Rapid effect. Provides 25% faster fire rate, 15% faster reload and is guaranteed to have an improved automatic barrel attachment, a receiver providing increased damage and level II improved criticals, and a full stock Otherwise, it's an entirely level-dependent automatic plasma rifle spawn.
Modifications[]
Capacitor[]
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard | Adhesive 2x Circuitry 2x Crystal 2x Nuclear material 4x Screw 7x Steel |
None | |||||||
Photon exciter | Improved critical shot damage and accuracy | +10% | +10% | +25% | 2x Adhesive 3x Circuitry 2x Crystal 3x Nuclear material 4x Screw 7x Steel | |||||
Beta wave tuner | Adds burning damage; improved range | Sets targets on fire | +10% | +10% | +10% | 2x Adhesive 3x Circuitry 3x Crystal 3x Nuclear material 4x Screw 7x Steel | ||||
Boosted capacitor | Improved range; reduced ammo capacity | +20% | -10% capacity | +10% | +20% | 3x Adhesive 6x Circuitry 5x Crystal 5x Nuclear material 4x Screw Silver 8x Steel | ||||
Photon agigator | Superior critical shot damage; better accuracy and ammo capacity | 200% critical damage modifer | +20% capacity | +15% | +20% | +20% | 4x Adhesive 6x Circuitry 5x Crystal 5x Nuclear material 4x Screw 2x Silver 8x Steel |
Science! 2 | ||
Gamma wave emitter | Adds better burning damage; better range and ammo capacity | +20% capacity | +20% | +20% | +30% | 5x Adhesive 6x Circuitry 5x Crystal 5x Nuclear material 4x Screw 3x Silver 8x Steel | ||||
Maximized capacitor | Better damage | +50% | +20% | +40% | 6x Adhesive 8x Aluminum 8x Circuitry 6x Crystal Gold 6x Nuclear material 4x Screw | |||||
Boosted photon agitator | Superior critical shot damage and ammo capacity; better accuracy; improved damage | +20%
200% critical damage modifer |
+30% capacity | +15% | +30% | +40% | 6x Adhesive 8x Aluminum 8x Circuitry 6x Crystal 2x Gold 6x Nuclear material 4x Screw |
Science! 3 | ||
Boosted gamma wave emitter | Adds better burning damage; superior ammo capacity; better range; improved damage | +20% | +30% capacity | +20% | +30% | +50% | 7x Adhesive 8x Aluminum 8x Circuitry 6x Crystal 3x Gold 6x Nuclear material 4x Screw | |||
Overcharged capacitor | Superior damage; improved ammo capacity | +70% | +10% capacity | +30% | +60% | 8x Adhesive 11x Aluminum 10x Circuitry 8x Crystal 4x Gold 8x Nuclear material 4x Screw |
Barrel[]
Name | Effect | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Short | Standard | 9 x Base | +20% | Adhesive Circuitry Fiber optics 2x Glass 2x Screw 3x Steel |
None | |||||
Splitter | Fires multiple projectiles; improved damage; poor accuracy | +3%
Fires 5 projectiles |
9 x Base | Shotgun | +20% | +10% | 2x Adhesive 2x Circuitry Fiber optics 3x Glass 4x Screw 6x Steel |
None | ||
Automatic | Improved rate of fire, range, and sighted accuracy; worse recoil; reduced ammo capacity; poor hip-fire accuracy | -35% | -10% capacity | 16 x Base | +10% | +60% | +15% | 2x Adhesive 3x Circuitry 4x Crystal 2x Fiber optics 5x Gear 2x Oil 5x Screw 2x Silver 8x Steel |
Science! 1 | |
Sniper | Superior damage and range; worse recoil; poor ammo capacity and hip-fire accuracy | +61% | -70% capacity | 18 x Base | +10% | +60% | +20% | 3x Adhesive 4x Circuitry 5x Crystal 3x Fiber optics 6x Screw 11x Steel |
Science! 2 | |
Flamer | Flamethrower conversion | Set to 12 | 300 capacity | Set to 750 units | Set to 15 | +25% | +35% | 3x Adhesive 4x Circuitry 5x Crystal 3x Fiber optics 6x Screw 11x Steel |
Science! 2 | |
Improved short | Improved damage | +10% | 9.5 x Base | +25% | +30% | 4x Adhesive 3x Aluminum 3x Circuitry 4x Crystal Fiber optics 3x Screw 4x Silver |
Science! 2 | |||
Improved splitter | Fires multiple projectiles; better damage; poor accuracy | +13%
Fires 5 projectiles |
9 x Base | Shotgun | +20% | +35% | 5x Adhesive 6x Aluminum 4x Circuitry 5x Crystal 2x Fiber optics 5x Screw 5x Silver |
Science! 3 | ||
Improved automatic | Superior rate of fire; improved damage, range and sighted accuracy; worse recoil; reduced ammo capacity; poor hip-fire accuracy | -25% | -10% capacity | 16 x Base | +60% | +15% | 6x Adhesive 8x Aluminum 3x Crystal 4x Fiber optics 6x Glass 4x Gold 2x Oil 6x Screw 6x Spring |
Science! 3 | ||
Improved sniper | Exceptional damage; superior range; worse recoil; poor ammo capacity and hip-fire accuracy | +75% | -70% capacity | 18.5 x Base | +10% | +60% | +45% | 6x Adhesive 11x Aluminum 6x Circuitry 8x Crystal 6x Fiber optics 5x Gold 7x Screw |
Science! 3 |
Grip[]
Name | Effect | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard | Adhesive 2x Screw 3x Steel |
None | |||||||
Comfort | Improved recoil and hip-fire accuracy | +5% | +5% | +10% | 2x Adhesive 4x Plastic 3x Steel |
None | ||||
Standard stock | Exceptional sighted accuracy; better recoil and aim with scopes; improved bash. | +7% stability
-20% recoil +40% accuracy |
+30% | +30% | 5x Adhesive 7x Screw 11x Steel |
Science! 2 | ||||
Marksman's stock | Exceptional sighted accuracy; superior recoil and aim with scopes; improved bash | +9% stability
-25% recoil +40% accuracy |
+40% | +40% | 2x Adhesive 7x Plastic 5x Screw |
Science! 3 | ||||
Recoil compensating stock | Exceptional sighted accuracy; superior recoil and aim with scopes; improved bash | +7% stability
-30% recoil +40% accuracy |
+45% | +50% | 8x Adhesive 13x Aluminum 2x Rubber 10x Screw 8x Spring |
Science! 3 |
Sight[]
Name | Effect | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard | Adhesive 2x Steel |
None | |||||||
Short scope | Improved magnification; superior sighted accuracy | 4x scope
-20% stability +20% accuracy |
+20% | +20% | 2x Adhesive Glass 2x Screw 3x Steel |
None | ||||
Reflex | Better focus and sighted accuracy | 1.5x zoom
+15% accuracy |
+10% | +25% | 2x Adhesive 2x Aluminum Glass 2x Nuclear material 2x Screw Silver |
Science! 1 | ||||
Medium scope | Better magnification; superior sighted accuracy | 6x scope
-20% stability +20% accuracy |
+25% | +40% | 3x Adhesive 2x Glass 2x Screw 4x Steel |
Science! 2 | ||||
Long scope | Superior magnification and sighted accuracy | 10x scope
-20% stability +20% accuracy |
+30% | +50% | 4x Adhesive 4x Glass 4x Screw 5x Steel |
Science! 2 | ||||
Short night vision | Night vision; improved magnification; superior sighted accuracy | 4x night vision scope
-20% stability +20% accuracy |
+20% | +65% | 4x Adhesive 6x Aluminum Circuitry Fiber optics 2x Glass 2x Nuclear material 2x Screw 2x Silver |
Science! 3 | ||||
Medium night vision | Night vision; better magnification; superior sighted accuracy | 6x night vision scope
-20% stability +20% accuracy |
+25% | +75% | 4x Adhesive 4x Aluminum 2x Circuitry 2x Fiber optics 4x Glass 4x Nuclear material 2x Screw 2x Silver |
Science! 3 | ||||
Long night vision | Night vision; superior magnification and sighted accuracy | 10x night vision scope
-20% stability +20% accuracy |
+30% | +85% | 5x Adhesive 8x Aluminum 3x Circuitry 2x Fiber optics 5x Glass 6x Nuclear material 6x Screw |
Science! 3 | ||||
Short recon | Tracks targets; improved magnification; superior sighted accuracy | 4x Recon scopescope
-20% stability +20% accuracy |
+35% | +100% | 6x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 2x Fiber optics 7x Nuclear material 5x Screw |
Science! 4 | ||||
Long recon | Tracks targets; superior magnification and sighted accuracy | 10x Recon scopescope
-20% stability +20% accuracy |
+35% | +100% | 6x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 2x Fiber optics 7x Nuclear material 5x Screw |
Science! 4 |
Variants[]
Locations[]
- The Institute: Sold by the Institute Requisition Vendor.
References
- ↑ The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
- ↑ Energy weapon forge
- ↑ In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
- ↑ This rifle is sold by the requisition vendor.
- ↑ Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
- ↑ Research Note - Plasma rifle