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The Enlightened One
Biography and appearance
RaceHuman
GenderFemale
AffiliationHubologists
RoleHubologist preacher
LocationShady Sands Downtown
Dialogue FileScenlone.msg
Gameplay
QuestsDeliver Hubologist's field report to AHS-9 in San Francisco.
Kill Hubologist in NCR for Merk.
Statistics
SPECIALStrength: 4
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Derived StatsHit points: 20
Armor class: 5
Action points: 7
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 10
Healing rate: 1
Experience points: 60
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsFirst aid: 55%
Doctor: 65%
Barter: 40%
Outdoorsman: 60%
Technical
Proto id00000013 (Elder)
 

Please don't mock the Church of Hubology. It's oppressives like you who make things hard for the rest of us. Oh, dear. I'm all turbulent!

The Enlightened One is the representative of the Church of Hubology in Shady Sands in Fallout 2.

Background[]

A beautiful woman wearing long robes, she has the kind of fixed stare and mindless bliss typical of a devoted cultist. As a level four Aligned Hub Seeker (AHS-4), she has been sent by the cult's leader (AHS-9) to the New California Republic as a field agent to seek converts and spread the word of Hubology. However, she has found her objectives difficult to accomplish, not in the least because her efforts gained her the ire of the local crime lord, Merk.[1][2][3][4][5]

Interactions with the player character[]

Interactions overview[]

This character starts quests.
This character is involved in quests.

Quests[]

Other interactions[]

  • The player can opt to receive a zeta scan, which randomly increases Luck (+1 or even +2) or decreases it (-1). Note that obtaining the scan will prevent the player from receiving the report delivery assignment, if it wasn't taken earlier.

Inventory[]

x
x
Apparel
Robes (not lootable)
Weapon
Carried items
Drops on death
empty

Appearances[]

The Enlightened One appears only in Fallout 2.

References

  1. Enlightened One's character description: "{100}{}{You see a striking woman in a long robe.}"
    "{101}{}{It's the Enlightened One.}"
    "{102}{}{Her fixed stare and expression of mindless bliss would be disturbing were she not so tranquil.}"
    (Scenlone.msg)
  2. Enlightened One: "{214}{}{I would love to help you, but even an AHS-4 must sleep. Come back in daylight.}"
    (Scenlone.msg)
  3. The Chosen One: "{110}{}{The Enlightened One in NCR wanted me to deliver a letter. She said something about a reward?}"
    AHS-9: "{166}{}{A letter from the Enlightened One? Is that what she calls herself now? Bah. [he takes the letter from you] And she promised a reward? You have a reward - my gratitude. Good day.}"
    The Chosen One: "{111}{}{The Enlightened One in NCR wanted me to deliver a letter. Here you go.}"
    AHS-9: "{173}{}{Ahh, a letter from my field agent. Pity she calls herself "The Enlightened One" - it shows that she truly is not enlightened. You have my gratitude.}"
    (Fcoz9.msg)
  4. Enlightened One: "{191}{}{I tell you, spreading the word of Hubology out here is harder than you can imagine! AHS-9 just doesn't understand the difficulty. In fact, I've written it all down. Say, would you be willing to deliver it to AHS-9 in San Francisco? I can't promise any reward, but I know AHS-9 will appreciate it.}"
    (Scenlone.msg)
  5. Enlightened One: "{204}{}{Killing me will serve no purpose. I'm not a threat to Merk, I simply irritate him because of my beliefs. I hope you'll refuse to honor the contract.}"
    (Scenlone.msg)
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