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Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the players combat effectiveness with energy based weapons.
Fallout, Fallout 2 and Fallout Tactics[]
The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.
”— In-game description, Fallout, Fallout 2 and Fallout TacticsThe initial level is determined by the following calculation:
- Fallout
- 10% + Agility
- Fallout 2 and Fallout Tactics
- 0% + 2 x Agility
Example: A starting Agility of 5.
- Fallout
- 10% + 5 = 15%
- Fallout 2 and Fallout Tactics
- 0% + 2 x 5 = 10%
Ways to increase Energy Weapons skill[]
Fallout 2[]
- New Reno, Miss Kitty: permanent +10%, complete the Bring 10 Cat's Paw magazines to Miss Kitty quest to receive the Cat's Paw Issue No.5.
- New Reno, Mason: permanent +5%, when accepting the quest to guard a secret transaction in the desert, the player can ask Mr Salvatore for a laser pistol; Mason will issue it and the player will be able to ask for training.
Affected weapons[]
- Fallout
- Fallout 2
- Fallout Tactics
Fallout 3[]
The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.
”— In-game description, Fallout 3The initial level is determined by the following calculation:
- 2 + 2 x Perception + Luck/2
Example: A starting Perception of 5 and Luck of 5.
- 2 + 5 x Perception + Luck/2 = 15
Ways to increase Energy Weapons[]
Permanent[]
- Bobblehead - Energy Weapons (+10)
- Cyborg (+10)
- Tag! (+15)
- Nikola Tesla and You (+1, or +2 with Comprehension)
Temporary[]
- Armored Vault jumpsuit (+5)
- Tesla armor (+10)
- Colonel Autumn's uniform (+5)
- Enclave officer uniform (+5)
- Enclave officer hat (+5)
- Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit)
- Metal master armor (+10) (The Pitt)
Affected weapons[]
Perks that require Energy Weapons skill[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Concentrated Fire | 60 | 18 | Small Guns 60 |
Fallout: New Vegas[]
The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.
”— In-game description, Fallout: New VegasThe initial level is determined by the following calculation:
- 2 + 2 x Perception + Luck/2
Example: A starting Perception of 5 and Luck of 5.
- 2 + 5 x Perception + Luck/2 = 15
Ways to increase Energy Weapons[]
Permanent[]
- Nikola Tesla and You (+3 or 4 with Comprehension)
- Tag! (+15)
Temporary[]
- Future Weapons Today (+10 or 20 with Comprehension)
- Remnants Tesla armor (+10)
- Gannon family Tesla armor (+10)
- Absinthe (+6 with 100 Survival, a perfect Perception of 10 will see no benefit - 8-9 will see reduced benefit)
- Enclave officer uniform (+10)
Affected weapons[]
Perks that require Energy Weapons skill[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Run 'n Gun | 45 | 4 | — |
Plasma Spaz | 70 | 10 | — |
Meltdown | 90 | 16 | — |
Concentrated Fire | 60 | 18 | Guns 60 |
Laser Commander | 90 | 22 | — |
Notable Energy Weapons skilled non-player characters[]
Fallout[]
- Lieutenant, high commander of the Mutant Army and right hand of the Master.
- Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.
Fallout 2[]
- Frank Horrigan, secret service agent of the Enclave and president bodyguard.
- Mason, right-hand of Louis Salvatore.
Fallout 3[]
- Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
- Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
Fallout: New Vegas[]
- Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
- Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
- Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
- Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
- Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.